Fix Volumetric Fog particle material CB0 binding issue

This commit is contained in:
Wojtek Figat
2021-05-17 13:51:14 +02:00
parent 0a25b71437
commit 5a7efe9019
4 changed files with 6 additions and 8 deletions

View File

@@ -572,6 +572,7 @@ void VolumetricFogPass::Render(RenderContext& renderContext)
}
context->ResetRenderTarget();
context->BindCB(0, cb0);
}
// Render Lights