Add option to disable particles preview in scene view and play only looping effects
#1767
This commit is contained in:
@@ -1364,6 +1364,7 @@ namespace FlaxEditor
|
||||
public byte AutoReloadScriptsOnMainWindowFocus;
|
||||
public byte ForceScriptCompilationOnStartup;
|
||||
public byte UseAssetImportPathRelative;
|
||||
public byte EnableParticlesPreview;
|
||||
public byte AutoRebuildCSG;
|
||||
public float AutoRebuildCSGTimeoutMs;
|
||||
public byte AutoRebuildNavMesh;
|
||||
|
||||
@@ -27,6 +27,7 @@ API_CLASS(Namespace="FlaxEditor", Name="Editor", NoSpawn, NoConstructor) class M
|
||||
byte AutoReloadScriptsOnMainWindowFocus = 1;
|
||||
byte ForceScriptCompilationOnStartup = 1;
|
||||
byte UseAssetImportPathRelative = 1;
|
||||
byte EnableParticlesPreview = 1;
|
||||
byte AutoRebuildCSG = 1;
|
||||
float AutoRebuildCSGTimeoutMs = 50;
|
||||
byte AutoRebuildNavMesh = 1;
|
||||
|
||||
@@ -192,6 +192,7 @@ namespace FlaxEditor.Options
|
||||
internalOptions.AutoReloadScriptsOnMainWindowFocus = (byte)(Options.General.AutoReloadScriptsOnMainWindowFocus ? 1 : 0);
|
||||
internalOptions.ForceScriptCompilationOnStartup = (byte)(Options.General.ForceScriptCompilationOnStartup ? 1 : 0);
|
||||
internalOptions.UseAssetImportPathRelative = (byte)(Options.General.UseAssetImportPathRelative ? 1 : 0);
|
||||
internalOptions.EnableParticlesPreview = (byte)(Options.Visual.EnableParticlesPreview ? 1 : 0);
|
||||
internalOptions.AutoRebuildCSG = (byte)(Options.General.AutoRebuildCSG ? 1 : 0);
|
||||
internalOptions.AutoRebuildCSGTimeoutMs = Options.General.AutoRebuildCSGTimeoutMs;
|
||||
internalOptions.AutoRebuildNavMesh = (byte)(Options.General.AutoRebuildNavMesh ? 1 : 0);
|
||||
|
||||
@@ -59,5 +59,12 @@ namespace FlaxEditor.Options
|
||||
[DefaultValue(true)]
|
||||
[EditorDisplay("Quality", "Enable MSAA For Debug Draw"), EditorOrder(500), Tooltip("Determines whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance.")]
|
||||
public bool EnableMSAAForDebugDraw { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether show looping particle effects in Editor viewport to simulate in-game look.
|
||||
/// </summary>
|
||||
[DefaultValue(true)]
|
||||
[EditorDisplay("Preview"), EditorOrder(1000)]
|
||||
public bool EnableParticlesPreview { get; set; } = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -446,15 +446,21 @@ void ParticleEffect::Update()
|
||||
#if USE_EDITOR
|
||||
|
||||
#include "Editor/Editor.h"
|
||||
#include "Editor/Managed/ManagedEditor.h"
|
||||
|
||||
void ParticleEffect::UpdateExecuteInEditor()
|
||||
{
|
||||
// Auto-play in Editor
|
||||
if (!Editor::IsPlayMode && !_isStopped)
|
||||
if (!Editor::IsPlayMode && !_isStopped && IsLooping && PlayOnStart && Editor::Managed->ManagedEditorOptions.EnableParticlesPreview)
|
||||
{
|
||||
_isPlaying = true;
|
||||
Update();
|
||||
}
|
||||
else if (!Editor::IsPlayMode && _isPlaying)
|
||||
{
|
||||
_isPlaying = false;
|
||||
ResetSimulation();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user