Merge branch 'ontrigger-improved-scrolling'

This commit is contained in:
Wojtek Figat
2023-10-06 17:01:29 +02:00
3 changed files with 53 additions and 28 deletions

View File

@@ -721,9 +721,7 @@ namespace FlaxEditor.Surface.ContextMenu
SelectedItem = previousSelectedItem;
// Scroll into view (without smoothing)
_panel1.VScrollBar.SmoothingScale = 0;
_panel1.ScrollViewTo(SelectedItem);
_panel1.VScrollBar.SmoothingScale = 1;
_panel1.ScrollViewTo(SelectedItem, true);
}
return true;
}

View File

@@ -54,9 +54,7 @@ namespace FlaxEditor.Windows.Search
_selectedItem.BackgroundColor = Style.Current.BackgroundSelected;
if (_matchedItems.Count > VisibleItemCount)
{
_resultPanel.VScrollBar.SmoothingScale = 0;
_resultPanel.ScrollViewTo(_selectedItem);
_resultPanel.VScrollBar.SmoothingScale = 1;
_resultPanel.ScrollViewTo(_selectedItem, true);
}
}
}

View File

@@ -23,9 +23,9 @@ namespace FlaxEngine.GUI
// Scrolling
private float _clickChange = 20, _scrollChange = 100;
private float _clickChange = 20, _scrollChange = 50;
private float _minimum, _maximum = 100;
private float _value, _targetValue;
private float _startValue, _value, _targetValue;
private readonly Orientation _orientation;
private RootControl.UpdateDelegate _update;
@@ -42,6 +42,7 @@ namespace FlaxEngine.GUI
// Smoothing
private float _thumbOpacity = DefaultMinimumOpacity;
private float _scrollAnimationProgress = 0f;
/// <summary>
/// Gets the orientation.
@@ -59,14 +60,19 @@ namespace FlaxEngine.GUI
public float TrackThickness { get; set; } = 2.0f;
/// <summary>
/// Gets or sets the value smoothing scale (0 to not use it).
/// The maximum time it takes to animate from current to target scroll position
/// </summary>
public float SmoothingScale { get; set; } = 0.6f;
public float ScrollAnimationDuration { get; set; } = 0.18f;
/// <summary>
/// Gets a value indicating whether use scroll value smoothing.
/// </summary>
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
public bool UseSmoothing => EnableSmoothing && !Mathf.IsZero(ScrollAnimationDuration);
/// <summary>
/// Enables scroll smoothing
/// </summary>
public bool EnableSmoothing { get; set; } = true;
/// <summary>
/// Gets or sets the minimum value.
@@ -112,11 +118,15 @@ namespace FlaxEngine.GUI
if (!Mathf.NearEqual(value, _targetValue))
{
_targetValue = value;
_startValue = _value;
_scrollAnimationProgress = 0f;
// Check if skip smoothing
if (!UseSmoothing)
{
_value = value;
_startValue = value;
_scrollAnimationProgress = 1f;
OnValueChanged();
}
else
@@ -208,7 +218,8 @@ namespace FlaxEngine.GUI
{
if (!Mathf.NearEqual(_value, _targetValue))
{
_value = _targetValue;
_value = _targetValue = _startValue;
_scrollAnimationProgress = 0f;
SetUpdate(ref _update, null);
OnValueChanged();
}
@@ -274,7 +285,8 @@ namespace FlaxEngine.GUI
internal void Reset()
{
_value = _targetValue = 0;
_value = _targetValue = _startValue = 0;
_scrollAnimationProgress = 0f;
}
/// <summary>
@@ -296,22 +308,39 @@ namespace FlaxEngine.GUI
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
// Ensure scroll bar is visible
if (Visible)
// Ensure scroll bar is visible and smoothing is required
if (Visible && Mathf.Abs(_targetValue - _value) > 0.01f)
{
// Value smoothing
if (Mathf.Abs(_targetValue - _value) > 0.01f)
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
{
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
value = Mathf.Lerp(_value, _targetValue, deltaTime * 20.0f * SmoothingScale);
else
value = _targetValue;
_value = value;
OnValueChanged();
needUpdate = true;
// percentage of scroll from 0 to _scrollChange, ex. 0.5 at _scrollChange / 2
var minScrollChangeRatio = Mathf.Clamp(Mathf.Abs(_targetValue - _startValue) / _scrollChange, 0, 1);
// shorten the duration if we scrolled less than _scrollChange
var actualDuration = ScrollAnimationDuration * minScrollChangeRatio;
var step = deltaTime / actualDuration;
var progress = _scrollAnimationProgress;
progress = Mathf.Clamp(progress + step, 0, 1);
// https://easings.net/#easeOutSine
var easedProgress = Mathf.Sin((progress * Mathf.Pi) / 2);
value = Mathf.Lerp(_startValue, _targetValue, easedProgress);
_scrollAnimationProgress = progress;
}
else
{
value = _targetValue;
_startValue = _targetValue;
_scrollAnimationProgress = 0f;
}
_value = value;
OnValueChanged();
needUpdate = true;
}
// End updating if all animations are done
@@ -371,7 +400,7 @@ namespace FlaxEngine.GUI
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
Value = _minimum + percentage * (_maximum - _minimum);
TargetValue = _minimum + percentage * (_maximum - _minimum);
}
}
@@ -381,7 +410,7 @@ namespace FlaxEngine.GUI
if (ThumbEnabled)
{
// Scroll
Value = _value - delta * _scrollChange;
Value = _targetValue - delta * _scrollChange;
}
return true;
}