Implemented better missing script handling

This commit is contained in:
Red Kitsune
2023-09-17 20:28:34 +02:00
parent ffec2f751d
commit 5cc3e40902
2 changed files with 70 additions and 0 deletions

View File

@@ -0,0 +1,67 @@
#pragma once
#include "Engine/Core/Cache.h"
#include "Engine/Scripting/Script.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#include "Engine/Serialization/JsonWriters.h"
API_CLASS(Attributes="HideInEditor") class FLAXENGINE_API DummyScript : public Script
{
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE(DummyScript);
public:
API_PROPERTY(Attributes="ReadOnly")
FORCE_INLINE String GetMissingTypeName() const
{
if(Data.IsEmpty()) return TEXT("");
rapidjson_flax::Document doc;
doc.Parse(Data.ToStringAnsi().GetText());
String str (doc["TypeName"].GetString());
return str;
}
API_PROPERTY()
void SetMissingTypeName(String value)
{
_missingTypeName = value;
}
API_FIELD(Hidden, Attributes="HideInEditor") String Data;
API_PROPERTY()
FORCE_INLINE ScriptingObjectReference<Script> GetReferenceScript() const
{
return _referenceScript;
}
API_PROPERTY()
void SetReferenceScript(ScriptingObjectReference<Script> value)
{
_referenceScript = value;
if(Data.IsEmpty()) return;
MapToReferenceScript();
}
private:
ScriptingObjectReference<Script> _referenceScript;
String _missingTypeName;
void MapToReferenceScript()
{
rapidjson_flax::Document doc;
doc.Parse(Data.ToStringAnsi().GetText());
auto modifier = Cache::ISerializeModifier.Get();
_referenceScript->Deserialize(doc, modifier.Value);
this->DeleteObject();
}
};
inline DummyScript::DummyScript(const SpawnParams& params) : Script(params){}

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "SceneObjectsFactory.h"
#include "Components/DummyScript.h"
#include "Engine/Level/Actor.h"
#include "Engine/Level/Prefabs/Prefab.h"
#include "Engine/Content/Content.h"
@@ -238,6 +239,8 @@ void SceneObjectsFactory::HandleObjectDeserializationError(const ISerializable::
{
const Guid parentId = JsonTools::GetGuid(parentIdMember->value);
Actor* parent = Scripting::FindObject<Actor>(parentId);
DummyScript* dummyScript = parent->AddScript<DummyScript>();
dummyScript->Data = String(buffer.GetString());
if (parent)
{
LOG(Warning, "Parent actor of the missing object: {0}", parent->GetName());