Merge branch 'fix-physics-attach-rigid' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-physics-attach-rigid

This commit is contained in:
Wojtek Figat
2025-09-21 21:04:56 +02:00

View File

@@ -248,7 +248,7 @@ void Collider::UpdateGeometry()
const auto rigidBody = dynamic_cast<RigidBody*>(GetParent());
if (_staticActor != nullptr || (rigidBody && CanAttach(rigidBody)))
{
PhysicsBackend::AttachShape(_shape, actor);
Attach(rigidBody);
}
else
{