Merge remote-tracking branch 'origin/master' into 1.10

# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
This commit is contained in:
Wojtek Figat
2025-03-13 11:23:01 +01:00
34 changed files with 834 additions and 99 deletions

View File

@@ -171,5 +171,8 @@ private:
API_FUNCTION(NoProxy) bool UpdateMeshUInt(int32 vertexCount, int32 triangleCount, const MArray* verticesObj, const MArray* trianglesObj, const MArray* normalsObj, const MArray* tangentsObj, const MArray* uvObj, const MArray* colorsObj);
API_FUNCTION(NoProxy) bool UpdateMeshUShort(int32 vertexCount, int32 triangleCount, const MArray* verticesObj, const MArray* trianglesObj, const MArray* normalsObj, const MArray* tangentsObj, const MArray* uvObj, const MArray* colorsObj);
API_FUNCTION(NoProxy) MArray* DownloadBuffer(bool forceGpu, MTypeObject* resultType, int32 typeI);
#if USE_EDITOR
API_FUNCTION(NoProxy) Array<Vector3> GetCollisionProxyPoints() const;
#endif
#endif
};