Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
This commit is contained in:
@@ -55,7 +55,7 @@ void GUIMaterialShader::Bind(BindParameters& params)
|
||||
materialData->ViewPos = Float3::Zero;
|
||||
materialData->ViewFar = 0.0f;
|
||||
materialData->ViewDir = Float3::Forward;
|
||||
materialData->TimeParam = params.TimeParam;
|
||||
materialData->TimeParam = params.UnscaledTimeParam;
|
||||
materialData->ViewInfo = Float4::Zero;
|
||||
auto& viewport = Render2D::GetViewport();
|
||||
materialData->ScreenSize = Float4(viewport.Width, viewport.Height, 1.0f / viewport.Width, 1.0f / viewport.Height);
|
||||
|
||||
@@ -148,7 +148,8 @@ public:
|
||||
const ::DrawCall* DrawCall = nullptr;
|
||||
MaterialParamsLink* ParamsLink = nullptr;
|
||||
void* CustomData = nullptr;
|
||||
float TimeParam;
|
||||
float UnscaledTimeParam;
|
||||
float ScaledTimeParam;
|
||||
bool Instanced = false;
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,7 +30,8 @@ GPU_CB_STRUCT(MaterialShaderDataPerView {
|
||||
Float3 ViewPos;
|
||||
float ViewFar;
|
||||
Float3 ViewDir;
|
||||
float TimeParam;
|
||||
float UnscaledTimeParam;
|
||||
float ScaledTimeParam;
|
||||
Float4 ViewInfo;
|
||||
Float4 ScreenSize;
|
||||
Float4 TemporalAAJitter;
|
||||
@@ -41,7 +42,8 @@ GPU_CB_STRUCT(MaterialShaderDataPerView {
|
||||
IMaterial::BindParameters::BindParameters(::GPUContext* context, const ::RenderContext& renderContext)
|
||||
: GPUContext(context)
|
||||
, RenderContext(renderContext)
|
||||
, TimeParam(Time::Draw.UnscaledTime.GetTotalSeconds())
|
||||
, UnscaledTimeParam(Time::Draw.UnscaledTime.GetTotalSeconds())
|
||||
, ScaledTimeParam(Time::Draw.Time.GetTotalSeconds())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -49,7 +51,8 @@ IMaterial::BindParameters::BindParameters(::GPUContext* context, const ::RenderC
|
||||
: GPUContext(context)
|
||||
, RenderContext(renderContext)
|
||||
, DrawCall(&drawCall)
|
||||
, TimeParam(Time::Draw.UnscaledTime.GetTotalSeconds())
|
||||
, UnscaledTimeParam(Time::Draw.UnscaledTime.GetTotalSeconds())
|
||||
, ScaledTimeParam(Time::Draw.Time.GetTotalSeconds())
|
||||
, Instanced(instanced)
|
||||
{
|
||||
}
|
||||
@@ -77,7 +80,8 @@ void IMaterial::BindParameters::BindViewData()
|
||||
cb.ViewPos = view.Position;
|
||||
cb.ViewFar = view.Far;
|
||||
cb.ViewDir = view.Direction;
|
||||
cb.TimeParam = TimeParam;
|
||||
cb.UnscaledTimeParam = UnscaledTimeParam;
|
||||
cb.ScaledTimeParam = ScaledTimeParam;
|
||||
cb.ViewInfo = view.ViewInfo;
|
||||
cb.ScreenSize = view.ScreenSize;
|
||||
cb.TemporalAAJitter = view.TemporalAAJitter;
|
||||
|
||||
@@ -51,7 +51,7 @@ void PostFxMaterialShader::Bind(BindParameters& params)
|
||||
materialData->ViewPos = view.Position;
|
||||
materialData->ViewFar = view.Far;
|
||||
materialData->ViewDir = view.Direction;
|
||||
materialData->TimeParam = params.TimeParam;
|
||||
materialData->TimeParam = params.UnscaledTimeParam;
|
||||
materialData->ViewInfo = view.ViewInfo;
|
||||
materialData->ScreenSize = view.ScreenSize;
|
||||
materialData->TemporalAAJitter = view.TemporalAAJitter;
|
||||
|
||||
Reference in New Issue
Block a user