@@ -528,7 +528,11 @@ namespace FlaxEditor
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var timeSinceLastSave = Time.UnscaledGameTime - _lastAutoSaveTimer;
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var timeToNextSave = options.AutoSaveFrequency * 60.0f - timeSinceLastSave;
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if (timeToNextSave <= 0.0f || _autoSaveNow)
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if (timeToNextSave <= 0.0f && GetWindows().Any(x => x.GUI.Children.Any(c => c is GUI.ContextMenu.ContextMenuBase)))
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{
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// Skip aut-save if any context menu is opened to wait for user to end interaction
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}
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else if (timeToNextSave <= 0.0f || _autoSaveNow)
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{
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Log("Auto save");
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_lastAutoSaveTimer = Time.UnscaledGameTime;
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@@ -11,6 +11,7 @@
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#include "Engine/Scripting/ManagedCLR/MClass.h"
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#include "Engine/Scripting/ManagedCLR/MException.h"
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#include "Engine/Scripting/Internal/MainThreadManagedInvokeAction.h"
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#include "Engine/Platform/WindowsManager.h"
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#include "Engine/Content/Assets/VisualScript.h"
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#include "Engine/Content/Content.h"
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#include "Engine/CSG/CSGBuilder.h"
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@@ -622,6 +623,14 @@ void ManagedEditor::WipeOutLeftoverSceneObjects()
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ObjectsRemovalService::Flush();
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}
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Array<Window*> ManagedEditor::GetWindows()
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||||
{
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||||
WindowsManager::WindowsLocker.Lock();
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auto result = WindowsManager::Windows;
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||||
WindowsManager::WindowsLocker.Unlock();
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||||
return result;
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||||
}
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||||
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void ManagedEditor::OnEditorAssemblyLoaded(MAssembly* assembly)
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||||
{
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||||
ASSERT(!HasManagedInstance());
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||||
@@ -259,6 +259,7 @@ public:
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||||
API_FUNCTION(Internal) static Array<VisualScriptLocal> GetVisualScriptLocals();
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API_FUNCTION(Internal) static bool EvaluateVisualScriptLocal(VisualScript* script, API_PARAM(Ref) VisualScriptLocal& local);
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API_FUNCTION(Internal) static void WipeOutLeftoverSceneObjects();
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API_FUNCTION(Internal) static Array<Window*> GetWindows();
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||||
|
||||
private:
|
||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||
|
||||
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