Fix code style

(cherry picked from commit 16cd75d179)
This commit is contained in:
Wojtek Figat
2020-12-22 12:57:00 +01:00
parent 70d0c0ea8a
commit 5e239f5d87
10 changed files with 17 additions and 108 deletions

View File

@@ -78,13 +78,10 @@ bool GameSettings::Load()
if (id.IsValid()) \
{ \
AssetReference<JsonAsset> subAsset = Content::LoadAsync<JsonAsset>(id); \
if (subAsset) \
if (subAsset && !subAsset->WaitForLoaded()) \
{ \
if (!subAsset->WaitForLoaded()) \
{ \
settingsType::Instance()->Deserialize(*subAsset->Data, nullptr); \
settingsType::Instance()->Apply(); \
} \
settingsType::Instance()->Deserialize(*subAsset->Data, nullptr); \
settingsType::Instance()->Apply(); \
} \
else \
{ LOG(Warning, "Cannot load " nodeName " settings"); } \
@@ -143,7 +140,6 @@ bool GameSettings::Load()
LOAD_SETTINGS("Navigation", NavigationSettings);
// Load platform settings
// TODO: refactor platform settings impl to be more modular (better multi-platform handling)
#if PLATFORM_WINDOWS
LOAD_SETTINGS("WindowsPlatform", WindowsPlatformSettings);
#endif

View File

@@ -24,14 +24,12 @@ void CmdBufferVulkan::Begin()
RenderToolsVulkan::ZeroStruct(beginInfo, VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO);
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VALIDATE_VULKAN_RESULT(vkBeginCommandBuffer(_commandBufferHandle, &beginInfo));
#if VULKAN_USE_DESCRIPTOR_POOL_MANAGER
// Acquire a descriptor pool set on
if (_descriptorPoolSetContainer == nullptr)
{
AcquirePoolSet();
}
#endif
_state = State::IsInsideBegin;

View File

@@ -23,29 +23,18 @@
/// </summary>
#define VULKAN_RESOURCE_DELETE_SAFE_FRAMES_COUNT 10
// Enables the VK_LAYER_LUNARG_api_dump layer and the report VK_DEBUG_REPORT_INFORMATION_BIT_EXT flag
#define VULKAN_ENABLE_API_DUMP 0
#define VULKAN_RESET_QUERY_POOLS 0
#define VULKAN_HASH_POOLS_WITH_TYPES_USAGE_ID 1
#ifndef VULKAN_USE_DEBUG_LAYER
#define VULKAN_USE_DEBUG_LAYER GPU_ENABLE_DIAGNOSTICS
#endif
#ifndef VULKAN_USE_DESCRIPTOR_POOL_MANAGER
#define VULKAN_USE_DESCRIPTOR_POOL_MANAGER 1
#endif
#ifndef VULKAN_HAS_PHYSICAL_DEVICE_PROPERTIES2
#define VULKAN_HAS_PHYSICAL_DEVICE_PROPERTIES2 0
#endif
#ifndef VULKAN_ENABLE_DESKTOP_HMD_SUPPORT
#define VULKAN_ENABLE_DESKTOP_HMD_SUPPORT 0
#endif
#ifdef VK_KHR_maintenance1
#define VULKAN_SUPPORTS_MAINTENANCE_LAYER1 1
#else

View File

@@ -4,24 +4,11 @@
#include "GPUAdapterVulkan.h"
#include "GPUDeviceVulkan.h"
#include "RenderToolsVulkan.h"
GPUAdapterVulkan::GPUAdapterVulkan(VkPhysicalDevice gpu)
: Gpu(gpu)
{
// Query device information
vkGetPhysicalDeviceProperties(gpu, &GpuProps);
#if VULKAN_ENABLE_DESKTOP_HMD_SUPPORT
if (GPUDeviceVulkan::OptionalDeviceExtensions.HasKHRGetPhysicalDeviceProperties2)
{
VkPhysicalDeviceProperties2KHR GpuProps2;
RenderToolsVulkan::ZeroStruct(GpuProps2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR);
GpuProps2.pNext = &GpuProps2;
RenderToolsVulkan::ZeroStruct(GpuIdProps, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR);
vkGetPhysicalDeviceProperties2KHR(Gpu, &GpuProps2);
}
#endif
Description = GpuProps.deviceName;
}

View File

@@ -33,9 +33,6 @@ public:
{
Gpu = other.Gpu;
GpuProps = other.GpuProps;
#if VULKAN_ENABLE_DESKTOP_HMD_SUPPORT
GpuIdProps = other.GpuIdProps;
#endif
Description = other.Description;
return *this;
}
@@ -58,15 +55,6 @@ public:
/// </summary>
VkPhysicalDeviceProperties GpuProps;
#if VULKAN_ENABLE_DESKTOP_HMD_SUPPORT
/// <summary>
/// The GPU device extended properties.
/// </summary>
VkPhysicalDeviceIDPropertiesKHR GpuIdProps;
#endif
/// <summary>
/// The GPU description.
/// </summary>

View File

@@ -34,10 +34,6 @@ static const char* GValidationLayers[] =
static const char* GInstanceExtensions[] =
{
#if VULKAN_ENABLE_DESKTOP_HMD_SUPPORT
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
#endif
#if VULKAN_SUPPORTS_VALIDATION_CACHE
VK_EXT_VALIDATION_CACHE_EXTENSION_NAME,
#endif
@@ -50,9 +46,6 @@ static const char* GDeviceExtensions[] =
#if VULKAN_SUPPORTS_MAINTENANCE_LAYER1
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
#endif
#if VULKAN_SUPPORTS_MAINTENANCE_LAYER2
VK_KHR_MAINTENANCE2_EXTENSION_NAME,
#endif
#if VULKAN_SUPPORTS_VALIDATION_CACHE
VK_EXT_VALIDATION_CACHE_EXTENSION_NAME,
#endif

View File

@@ -17,9 +17,6 @@ void BackBufferVulkan::Setup(GPUSwapChainVulkan* window, VkImage backbuffer, Pix
Device = window->GetDevice();
Handle.Init(window->GetDevice(), this, backbuffer, 1, format, MSAALevel::None, extent, VK_IMAGE_VIEW_TYPE_2D);
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
ImageAcquiredFence = Device->FenceManager.AllocateFence(true);
#endif
RenderingDoneSemaphore = New<SemaphoreVulkan>(Device);
ImageAcquiredSemaphore = New<SemaphoreVulkan>(Device);
}
@@ -27,9 +24,6 @@ void BackBufferVulkan::Setup(GPUSwapChainVulkan* window, VkImage backbuffer, Pix
void BackBufferVulkan::Release()
{
Handle.Release();
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
Device->FenceManager.ReleaseFence(ImageAcquiredFence);
#endif
Delete(RenderingDoneSemaphore);
Delete(ImageAcquiredSemaphore);
}
@@ -509,19 +503,9 @@ int32 GPUSwapChainVulkan::AcquireImageIndex(SemaphoreVulkan** outSemaphore)
{
ASSERT(_swapChain && _backBuffers.HasItems());
// Get the index of the next swap chain image to render to.
// Wait with an "infinite" timeout, the function will block until an image is ready.
// The semaphore will get signaled when the image is ready (upon function return).
uint32 imageIndex = 0;
const int32 prevSemaphoreIndex = _semaphoreIndex;
_semaphoreIndex = (_semaphoreIndex + 1) % _backBuffers.Count();
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
const auto fence = _backBuffers[_semaphoreIndex].ImageAcquiredFence;
_device->FenceManager.ResetFence(fence);
#endif
const auto semaphore = _backBuffers[_semaphoreIndex].ImageAcquiredSemaphore;
const VkResult result = vkAcquireNextImageKHR(
@@ -529,11 +513,7 @@ int32 GPUSwapChainVulkan::AcquireImageIndex(SemaphoreVulkan** outSemaphore)
_swapChain,
UINT64_MAX,
semaphore->GetHandle(),
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
fence->GetHandle(),
#else
VK_NULL_HANDLE,
#endif
&imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR)
@@ -562,10 +542,6 @@ int32 GPUSwapChainVulkan::AcquireImageIndex(SemaphoreVulkan** outSemaphore)
}
_currentImageIndex = (int32)imageIndex;
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
ASSERT(_device->FenceManager.WaitForFence(fence, UINT64_MAX));
#endif
return _currentImageIndex;
}

View File

@@ -30,15 +30,6 @@ public:
/// </summary>
SemaphoreVulkan* RenderingDoneSemaphore;
#if VULKAN_USE_IMAGE_ACQUIRE_FENCES
/// <summary>
/// The image acquired fence handle.
/// </summary>
FenceVulkan* ImageAcquiredFence;
#endif
/// <summary>
/// The render target surface handle.
/// </summary>

View File

@@ -8,7 +8,6 @@
#define VULKAN_USE_DEBUG_LAYER GPU_ENABLE_DIAGNOSTICS
#define VULKAN_HAS_PHYSICAL_DEVICE_PROPERTIES2 1
#define VULKAN_ENABLE_DESKTOP_HMD_SUPPORT 0
/// <summary>
/// The implementation for the Vulkan API support for Linux platform.

View File

@@ -78,40 +78,32 @@ public:
case 0:
stageFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
break;
case VK_ACCESS_TRANSFER_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
case VK_ACCESS_TRANSFER_READ_BIT:
stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_ACCESS_SHADER_READ_BIT:
case VK_ACCESS_SHADER_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
#if VULKAN_SUPPORTS_MAINTENANCE_LAYER2
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT:
case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
#endif
case VK_ACCESS_TRANSFER_READ_BIT:
stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_ACCESS_SHADER_READ_BIT:
case VK_ACCESS_SHADER_WRITE_BIT:
stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
default:
CRASH;
break;
}
return stageFlags;
}
@@ -136,12 +128,6 @@ public:
accessFlags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
stageFlags = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
#if VULKAN_SUPPORTS_MAINTENANCE_LAYER2
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR:
accessFlags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
stageFlags = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
#endif
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
accessFlags = VK_ACCESS_TRANSFER_READ_BIT;
stageFlags = VK_PIPELINE_STAGE_TRANSFER_BIT;
@@ -158,6 +144,12 @@ public:
accessFlags = VK_ACCESS_SHADER_READ_BIT;
stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
#if VULKAN_SUPPORTS_MAINTENANCE_LAYER2
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR:
accessFlags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
stageFlags = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
#endif
case VK_IMAGE_LAYOUT_GENERAL:
accessFlags = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
stageFlags = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;