Merge branch 'master' into feat/improved-camera-settings

This commit is contained in:
Christopher Rothert
2023-10-08 01:41:05 +02:00
54 changed files with 810 additions and 439 deletions

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@@ -1,144 +1,52 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Interop;
using FlaxEngine.Tools;
namespace FlaxEngine.Tools
{
partial class AudioTool
{
partial struct Options
{
private bool ShowBtiDepth => Format != AudioFormat.Vorbis;
}
}
}
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="FlaxEngine.Tools.AudioTool.Options"/>.
/// </summary>
[CustomEditor(typeof(FlaxEngine.Tools.AudioTool.Options)), DefaultEditor]
public class AudioToolOptionsEditor : GenericEditor
{
/// <inheritdoc />
protected override List<ItemInfo> GetItemsForType(ScriptType type)
{
// Show both fields and properties
return GetItemsForType(type, true, true);
}
}
}
namespace FlaxEditor.Content.Import
{
/// <summary>
/// Proxy object to present audio import settings in <see cref="ImportFilesDialog"/>.
/// </summary>
[HideInEditor]
public class AudioImportSettings
{
/// <summary>
/// A custom set of bit depth audio import sizes.
/// The settings data.
/// </summary>
public enum CustomBitDepth
{
/// <summary>
/// The 8.
/// </summary>
_8 = 8,
/// <summary>
/// The 16.
/// </summary>
_16 = 16,
/// <summary>
/// The 24.
/// </summary>
_24 = 24,
/// <summary>
/// The 32.
/// </summary>
_32 = 32,
}
/// <summary>
/// Converts the bit depth to enum.
/// </summary>
/// <param name="f">The bit depth.</param>
/// <returns>The converted enum.</returns>
public static CustomBitDepth ConvertBitDepth(int f)
{
FieldInfo[] fields = typeof(CustomBitDepth).GetFields();
for (int i = 0; i < fields.Length; i++)
{
var field = fields[i];
if (field.Name.Equals("value__"))
continue;
if (f == (int)field.GetRawConstantValue())
return (CustomBitDepth)f;
}
return CustomBitDepth._16;
}
/// <summary>
/// The audio data format to import the audio clip as.
/// </summary>
[EditorOrder(10), DefaultValue(AudioFormat.Vorbis), Tooltip("The audio data format to import the audio clip as.")]
public AudioFormat Format { get; set; } = AudioFormat.Vorbis;
/// <summary>
/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
/// </summary>
[EditorOrder(15), DefaultValue(0.4f), Limit(0, 1, 0.01f), Tooltip("The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.")]
public float CompressionQuality { get; set; } = 0.4f;
/// <summary>
/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
/// </summary>
[EditorOrder(20), DefaultValue(false), Tooltip("Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).")]
public bool DisableStreaming { get; set; } = false;
/// <summary>
/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
/// </summary>
[EditorOrder(30), DefaultValue(false), EditorDisplay(null, "Is 3D"), Tooltip("Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.")]
public bool Is3D { get; set; } = false;
/// <summary>
/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
/// </summary>
[EditorOrder(40), DefaultValue(CustomBitDepth._16), Tooltip("The size of a single sample in bits. The clip will be converted to this bit depth on import.")]
public CustomBitDepth BitDepth { get; set; } = CustomBitDepth._16;
[StructLayout(LayoutKind.Sequential)]
internal struct InternalOptions
{
[MarshalAs(UnmanagedType.I1)]
public AudioFormat Format;
public byte DisableStreaming;
public byte Is3D;
public int BitDepth;
public float Quality;
}
internal void ToInternal(out InternalOptions options)
{
options = new InternalOptions
{
Format = Format,
DisableStreaming = (byte)(DisableStreaming ? 1 : 0),
Is3D = (byte)(Is3D ? 1 : 0),
Quality = CompressionQuality,
BitDepth = (int)BitDepth,
};
}
internal void FromInternal(ref InternalOptions options)
{
Format = options.Format;
DisableStreaming = options.DisableStreaming != 0;
Is3D = options.Is3D != 0;
CompressionQuality = options.Quality;
BitDepth = ConvertBitDepth(options.BitDepth);
}
/// <summary>
/// Tries the restore the asset import options from the target resource file.
/// </summary>
/// <param name="options">The options.</param>
/// <param name="assetPath">The asset path.</param>
/// <returns>True settings has been restored, otherwise false.</returns>
public static bool TryRestore(ref AudioImportSettings options, string assetPath)
{
if (AudioImportEntry.Internal_GetAudioImportOptions(assetPath, out var internalOptions))
{
// Restore settings
options.FromInternal(ref internalOptions);
return true;
}
return false;
}
[EditorDisplay(null, EditorDisplayAttribute.InlineStyle)]
public AudioTool.Options Settings = AudioTool.Options.Default;
}
/// <summary>
@@ -147,7 +55,7 @@ namespace FlaxEditor.Content.Import
/// <seealso cref="AssetImportEntry" />
public partial class AudioImportEntry : AssetImportEntry
{
private AudioImportSettings _settings = new AudioImportSettings();
private AudioImportSettings _settings = new();
/// <summary>
/// Initializes a new instance of the <see cref="AudioImportEntry"/> class.
@@ -157,7 +65,7 @@ namespace FlaxEditor.Content.Import
: base(ref request)
{
// Try to restore target asset Audio import options (useful for fast reimport)
AudioImportSettings.TryRestore(ref _settings, ResultUrl);
Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);
}
/// <inheritdoc />
@@ -166,27 +74,23 @@ namespace FlaxEditor.Content.Import
/// <inheritdoc />
public override bool TryOverrideSettings(object settings)
{
if (settings is AudioImportSettings o)
if (settings is AudioImportSettings s)
{
_settings = o;
_settings.Settings = s.Settings;
return true;
}
if (settings is AudioTool.Options o)
{
_settings.Settings = o;
return true;
}
return false;
}
/// <inheritdoc />
public override bool Import()
{
return Editor.Import(SourceUrl, ResultUrl, _settings);
return Editor.Import(SourceUrl, ResultUrl, _settings.Settings);
}
#region Internal Calls
[LibraryImport("FlaxEngine", EntryPoint = "AudioImportEntryInternal_GetAudioImportOptions", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
[return: MarshalAs(UnmanagedType.U1)]
internal static partial bool Internal_GetAudioImportOptions(string path, out AudioImportSettings.InternalOptions result);
#endregion
}
}

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@@ -935,21 +935,6 @@ namespace FlaxEditor
Animation = 11,
}
/// <summary>
/// Imports the audio asset file to the target location.
/// </summary>
/// <param name="inputPath">The source file path.</param>
/// <param name="outputPath">The result asset file path.</param>
/// <param name="settings">The settings.</param>
/// <returns>True if importing failed, otherwise false.</returns>
public static bool Import(string inputPath, string outputPath, AudioImportSettings settings)
{
if (settings == null)
throw new ArgumentNullException();
settings.ToInternal(out var internalOptions);
return Internal_ImportAudio(inputPath, outputPath, ref internalOptions);
}
/// <summary>
/// Serializes the given object to json asset.
/// </summary>
@@ -1667,10 +1652,6 @@ namespace FlaxEditor
[return: MarshalAs(UnmanagedType.U1)]
internal static partial bool Internal_CloneAssetFile(string dstPath, string srcPath, ref Guid dstId);
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_ImportAudio", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
[return: MarshalAs(UnmanagedType.U1)]
internal static partial bool Internal_ImportAudio(string inputPath, string outputPath, ref AudioImportSettings.InternalOptions options);
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAudioClipMetadata", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
internal static partial void Internal_GetAudioClipMetadata(IntPtr obj, out int originalSize, out int importedSize);

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@@ -125,6 +125,8 @@ namespace FlaxEditor.GUI.Timeline.Tracks
fov = cam.FieldOfView;
customAspectRatio = cam.CustomAspectRatio;
view.RenderLayersMask = cam.RenderLayersMask;
view.Flags = cam.RenderFlags;
view.Mode = cam.RenderMode;
}
// Try to evaluate camera properties based on the animated tracks

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@@ -50,43 +50,6 @@
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
// Disable warning C4800: 'const byte': forcing value to bool 'true' or 'false' (performance warning)
#if defined(_MSC_VER)
#pragma warning( push )
#pragma warning( disable : 4800)
#endif
struct InternalAudioOptions
{
AudioFormat Format;
byte DisableStreaming;
byte Is3D;
int32 BitDepth;
float Quality;
static void Convert(InternalAudioOptions* from, ImportAudio::Options* to)
{
to->Format = from->Format;
to->DisableStreaming = from->DisableStreaming;
to->Is3D = from->Is3D;
to->BitDepth = from->BitDepth;
to->Quality = from->Quality;
}
static void Convert(ImportAudio::Options* from, InternalAudioOptions* to)
{
to->Format = from->Format;
to->DisableStreaming = from->DisableStreaming;
to->Is3D = from->Is3D;
to->BitDepth = from->BitDepth;
to->Quality = from->Quality;
}
};
#if defined(_MSC_VER)
#pragma warning( pop )
#endif
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
CriticalSection CachedLogDataLocker;
Array<byte> CachedLogData;
@@ -295,16 +258,6 @@ DEFINE_INTERNAL_CALL(MString*) EditorInternal_CanImport(MString* extensionObj)
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
}
DEFINE_INTERNAL_CALL(bool) EditorInternal_ImportAudio(MString* inputPathObj, MString* outputPathObj, InternalAudioOptions* optionsObj)
{
ImportAudio::Options options;
InternalAudioOptions::Convert(optionsObj, &options);
String inputPath, outputPath;
MUtils::ToString(inputPathObj, inputPath);
MUtils::ToString(outputPathObj, outputPath);
return ManagedEditor::Import(inputPath, outputPath, &options);
}
DEFINE_INTERNAL_CALL(void) EditorInternal_GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
{
INTERNAL_CALL_CHECK(clip);
@@ -765,24 +718,6 @@ DEFINE_INTERNAL_CALL(MTypeObject*) CustomEditorsUtilInternal_GetCustomEditor(MTy
return CustomEditorsUtil::GetCustomEditor(targetType);
}
DEFINE_INTERNAL_CALL(bool) AudioImportEntryInternal_GetAudioImportOptions(MString* pathObj, InternalAudioOptions* result)
{
String path;
MUtils::ToString(pathObj, path);
FileSystem::NormalizePath(path);
ImportAudio::Options options;
if (ImportAudio::TryGetImportOptions(path, options))
{
// Convert into managed storage
InternalAudioOptions::Convert(&options, result);
return true;
}
return false;
}
DEFINE_INTERNAL_CALL(MArray*) LayersAndTagsSettingsInternal_GetCurrentLayers(int* layersCount)
{
*layersCount = Math::Max(1, Level::GetNonEmptyLayerNamesCount());
@@ -830,3 +765,15 @@ bool ManagedEditor::TryRestoreImportOptions(ModelTool::Options& options, String
FileSystem::NormalizePath(assetPath);
return ImportModelFile::TryGetImportOptions(assetPath, options);
}
bool ManagedEditor::Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options)
{
return Import(inputPath, outputPath, (void*)&options);
}
bool ManagedEditor::TryRestoreImportOptions(AudioTool::Options& options, String assetPath)
{
// Get options from model
FileSystem::NormalizePath(assetPath);
return ImportAudio::TryGetImportOptions(assetPath, options);
}

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@@ -7,6 +7,7 @@
#include "Engine/ShadowsOfMordor/Types.h"
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Tools/ModelTool/ModelTool.h"
#include "Engine/Tools/AudioTool/AudioTool.h"
namespace CSG
{
@@ -190,6 +191,25 @@ public:
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) ModelTool::Options& options, String assetPath);
#endif
#if COMPILE_WITH_AUDIO_TOOL
/// <summary>
/// Imports the audio asset file to the target location.
/// </summary>
/// <param name="inputPath">The source file path.</param>
/// <param name="outputPath">The result asset file path.</param>
/// <param name="options">The import settings.</param>
/// <returns>True if importing failed, otherwise false.</returns>
API_FUNCTION() static bool Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options);
/// <summary>
/// Tries the restore the asset import options from the target resource file.
/// </summary>
/// <param name="options">The options.</param>
/// <param name="assetPath">The asset path.</param>
/// <returns>True settings has been restored, otherwise false.</returns>
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) AudioTool::Options& options, String assetPath);
#endif
private:
void OnEditorAssemblyLoaded(MAssembly* assembly);

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@@ -37,11 +37,6 @@ namespace FlaxEditor.Modules
/// </summary>
public event Action<Prefab, Actor> PrefabApplied;
/// <summary>
/// Locally cached actor for prefab creation.
/// </summary>
private Actor _prefabCreationActor;
internal PrefabsModule(Editor editor)
: base(editor)
{
@@ -65,13 +60,14 @@ namespace FlaxEditor.Modules
/// To create prefab manually (from code) use <see cref="PrefabManager.CreatePrefab"/> method.
/// </remarks>
/// <param name="selection">The scene selection to use.</param>
public void CreatePrefab(List<SceneGraphNode> selection)
/// <param name="prefabWindow">The prefab window that creates it.</param>
public void CreatePrefab(List<SceneGraphNode> selection, Windows.Assets.PrefabWindow prefabWindow = null)
{
if (selection == null)
selection = Editor.SceneEditing.Selection;
if (selection.Count == 1 && selection[0] is ActorNode actorNode && actorNode.CanCreatePrefab)
{
CreatePrefab(actorNode.Actor);
CreatePrefab(actorNode.Actor, true, prefabWindow);
}
}
@@ -92,7 +88,8 @@ namespace FlaxEditor.Modules
/// </summary>
/// <param name="actor">The root prefab actor.</param>
/// <param name="rename">Allow renaming or not</param>
public void CreatePrefab(Actor actor, bool rename)
/// <param name="prefabWindow">The prefab window that creates it.</param>
public void CreatePrefab(Actor actor, bool rename, Windows.Assets.PrefabWindow prefabWindow = null)
{
// Skip in invalid states
if (!Editor.StateMachine.CurrentState.CanEditContent)
@@ -105,42 +102,47 @@ namespace FlaxEditor.Modules
PrefabCreating?.Invoke(actor);
var proxy = Editor.ContentDatabase.GetProxy<Prefab>();
_prefabCreationActor = actor;
Editor.Windows.ContentWin.NewItem(proxy, actor, OnPrefabCreated, actor.Name, rename);
Editor.Windows.ContentWin.NewItem(proxy, actor, contentItem => OnPrefabCreated(contentItem, actor, prefabWindow), actor.Name, rename);
}
private void OnPrefabCreated(ContentItem contentItem)
private void OnPrefabCreated(ContentItem contentItem, Actor actor, Windows.Assets.PrefabWindow prefabWindow)
{
if (contentItem is PrefabItem prefabItem)
{
PrefabCreated?.Invoke(prefabItem);
}
// Skip in invalid states
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
Undo undo = null;
if (prefabWindow != null)
{
prefabWindow.MarkAsEdited();
undo = prefabWindow.Undo;
}
else
{
// Skip in invalid states
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
undo = Editor.Undo;
}
// Record undo for prefab creating (backend links the target instance with the prefab)
if (Editor.Undo.Enabled)
if (undo.Enabled)
{
if (!_prefabCreationActor)
if (!actor)
return;
var actorsList = new List<Actor>();
Utilities.Utils.GetActorsTree(actorsList, _prefabCreationActor);
Utilities.Utils.GetActorsTree(actorsList, actor);
var actions = new IUndoAction[actorsList.Count];
for (int i = 0; i < actorsList.Count; i++)
{
var action = BreakPrefabLinkAction.Linked(actorsList[i]);
actions[i] = action;
}
Undo.AddAction(new MultiUndoAction(actions));
_prefabCreationActor = null;
actions[i] = BreakPrefabLinkAction.Linked(actorsList[i]);
undo.AddAction(new MultiUndoAction(actions));
}
Editor.Instance.Windows.PropertiesWin.Presenter.BuildLayout();
Editor.Windows.PropertiesWin.Presenter.BuildLayout();
if (prefabWindow != null)
prefabWindow.Presenter.BuildLayout();
}
/// <summary>

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@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -22,9 +23,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
var actor = (AnimatedModel)Actor;
if (actor && actor.SkinnedModel)

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@@ -6,6 +6,8 @@ using Real = System.Double;
using Real = System.Single;
#endif
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -23,6 +25,25 @@ namespace FlaxEditor.SceneGraph.Actors
{
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu, window);
if (window is not SceneTreeWindow win)
return;
var button = new ContextMenuButton(contextMenu, "Move Camera to View");
button.Parent = contextMenu.ItemsContainer;
contextMenu.ItemsContainer.Children.Remove(button);
contextMenu.ItemsContainer.Children.Insert(4, button);
button.Clicked += () =>
{
var c = Actor as Camera;
var viewport = Editor.Instance.Windows.EditWin.Viewport;
c.Position = viewport.ViewPosition;
c.Orientation = viewport.ViewOrientation;
};
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{

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@@ -3,6 +3,7 @@
using System.IO;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.SceneGraph.GUI;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -65,7 +66,7 @@ namespace FlaxEditor.SceneGraph.Actors
public override SceneNode ParentScene => this;
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
contextMenu.AddSeparator();
var path = Scene.Path;
@@ -80,7 +81,7 @@ namespace FlaxEditor.SceneGraph.Actors
if (Level.ScenesCount > 1)
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
}
private void OnSelect()

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@@ -9,6 +9,7 @@ using Real = System.Single;
using System;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Modules;
using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.Json;
using Object = FlaxEngine.Object;
@@ -203,9 +204,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
ParentNode.OnContextMenu(contextMenu);
ParentNode.OnContextMenu(contextMenu, window);
}
public static SceneGraphNode Create(StateData state)
@@ -272,9 +273,9 @@ namespace FlaxEditor.SceneGraph.Actors
DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
}
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
ParentNode.OnContextMenu(contextMenu);
ParentNode.OnContextMenu(contextMenu, window);
}
public override void OnDispose()
@@ -354,9 +355,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
contextMenu.AddButton("Add spline model", OnAddSplineModel);
contextMenu.AddButton("Add spline collider", OnAddSplineCollider);

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@@ -3,6 +3,7 @@
using System;
using FlaxEditor.Content;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -21,9 +22,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
}

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@@ -599,7 +599,7 @@ namespace FlaxEditor.SceneGraph.GUI
// Drag scripts
else if (_dragScripts != null && _dragScripts.HasValidDrag)
{
foreach(var script in _dragScripts.Objects)
foreach (var script in _dragScripts.Objects)
{
var customAction = script.HasPrefabLink ? new ReparentAction(script) : null;
using (new UndoBlock(ActorNode.Root.Undo, script, "Change script parent", customAction))
@@ -616,7 +616,7 @@ namespace FlaxEditor.SceneGraph.GUI
var spawnParent = myActor;
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
spawnParent = newParent;
for (int i = 0; i < _dragAssets.Objects.Count; i++)
{
var item = _dragAssets.Objects[i];
@@ -720,7 +720,7 @@ namespace FlaxEditor.SceneGraph.GUI
for (var i = 0; i < tree.Selection.Count; i++)
{
var e = tree.Selection[i];
// Skip if parent is already selected to keep correct parenting
if (tree.Selection.Contains(e.Parent))
continue;

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@@ -11,6 +11,7 @@ using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Modules;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph
@@ -339,7 +340,7 @@ namespace FlaxEditor.SceneGraph
/// <summary>
/// Called when scene tree window wants to show the context menu. Allows to add custom options.
/// </summary>
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu)
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu, EditorWindow window)
{
}

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@@ -787,7 +787,7 @@ namespace FlaxEditor.Surface.Archetypes
}
}
private class AsNode : SurfaceNode
internal class AsNode : SurfaceNode
{
private TypePickerControl _picker;
@@ -838,6 +838,15 @@ namespace FlaxEditor.Surface.Archetypes
box.CurrentType = type ? type : ScriptType.FlaxObject;
}
/// <summary>
/// Sets the type of the picker and the type of the output box
/// </summary>
/// <param name="type">Target Type</param>
public void SetPickerValue(ScriptType type)
{
_picker.Value = type;
}
/// <inheritdoc />
public override void OnDestroy()
{
@@ -999,6 +1008,15 @@ namespace FlaxEditor.Surface.Archetypes
GetBox(4).CurrentType = type ? type : _picker.Type;
}
/// <summary>
/// Sets the type of the picker and the type of the output box
/// </summary>
/// <param name="type">Target Type</param>
public void SetPickerValue(ScriptType type)
{
_picker.Value = type;
}
/// <inheritdoc />
public override void OnDestroy()
{

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@@ -721,9 +721,7 @@ namespace FlaxEditor.Surface.ContextMenu
SelectedItem = previousSelectedItem;
// Scroll into view (without smoothing)
_panel1.VScrollBar.SmoothingScale = 0;
_panel1.ScrollViewTo(SelectedItem);
_panel1.VScrollBar.SmoothingScale = 1;
_panel1.ScrollViewTo(SelectedItem, true);
}
return true;
}

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@@ -820,8 +820,62 @@ namespace FlaxEditor.Surface.Elements
if (useCaster)
{
// Connect via Caster
//AddCaster(oB, iB);
throw new NotImplementedException("AddCaster(..) function");
const float casterXOffset = 250;
if (Surface.Undo != null && Surface.Undo.Enabled)
{
bool undoEnabled = Surface.Undo.Enabled;
Surface.Undo.Enabled = false;
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
Surface.Undo.Enabled = undoEnabled;
if (node is not Archetypes.Tools.AsNode castNode)
throw new Exception("Node is not a casting node!");
// Set the type of the casting node
undoEnabled = castNode.Surface.Undo.Enabled;
castNode.Surface.Undo.Enabled = false;
castNode.SetPickerValue(iB.CurrentType);
castNode.Surface.Undo.Enabled = undoEnabled;
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
throw new NullReferenceException("Casting failed. Cast node is invalid!");
// We set the position of the cast node here to set it relative to the target nodes input box
undoEnabled = castNode.Surface.Undo.Enabled;
castNode.Surface.Undo.Enabled = false;
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
castNode.Surface.Undo.Enabled = undoEnabled;
var spawnNodeAction = new AddRemoveNodeAction(castNode, true);
var connectToCastNodeAction = new ConnectBoxesAction(castInputBox, oB, true);
castInputBox.CreateConnection(oB);
connectToCastNodeAction.End();
var connectCastToTargetNodeAction = new ConnectBoxesAction(iB, castOutputBox, true);
iB.CreateConnection(castOutputBox);
connectCastToTargetNodeAction.End();
Surface.AddBatchedUndoAction(new MultiUndoAction(spawnNodeAction, connectToCastNodeAction, connectCastToTargetNodeAction));
}
else
{
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
if (node is not Archetypes.Tools.AsNode castNode)
throw new Exception("Node is not a casting node!");
// Set the type of the casting node
castNode.SetPickerValue(iB.CurrentType);
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
throw new NullReferenceException("Casting failed. Cast node is invalid!");
// We set the position of the cast node here to set it relative to the target nodes input box
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
castInputBox.CreateConnection(oB);
iB.CreateConnection(castOutputBox);
}
Surface.MarkAsEdited();
}
else
{

View File

@@ -2,6 +2,7 @@
using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
@@ -9,6 +10,8 @@ using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Widgets;
using FlaxEngine;
using FlaxEngine.GUI;
using Newtonsoft.Json;
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
namespace FlaxEditor.Viewport
{
@@ -817,10 +820,63 @@ namespace FlaxEditor.Viewport
}
}
// View Layers
{
var viewLayers = ViewWidgetButtonMenu.AddChildMenu("View Layers").ContextMenu;
viewLayers.AddButton("Copy layers", () => Clipboard.Text = JsonSerializer.Serialize(Task.View.RenderLayersMask));
viewLayers.AddButton("Paste layers", () =>
{
try
{
Task.ViewLayersMask = JsonSerializer.Deserialize<LayersMask>(Clipboard.Text);
}
catch
{
}
});
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddSeparator();
var layers = LayersAndTagsSettings.GetCurrentLayers();
if (layers != null && layers.Length > 0)
{
for (int i = 0; i < layers.Length; i++)
{
var layer = layers[i];
var button = viewLayers.AddButton(layer);
button.CloseMenuOnClick = false;
button.Tag = 1 << i;
}
}
viewLayers.ButtonClicked += button =>
{
if (button.Tag != null)
{
int layerIndex = (int)button.Tag;
LayersMask mask = new LayersMask(layerIndex);
Task.ViewLayersMask ^= mask;
button.Icon = (Task.ViewLayersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
};
viewLayers.VisibleChanged += WidgetViewLayersShowHide;
}
// View Flags
{
var viewFlags = ViewWidgetButtonMenu.AddChildMenu("View Flags").ContextMenu;
viewFlags.AddButton("Copy flags", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewFlags));
viewFlags.AddButton("Paste flags", () =>
{
try
{
Task.ViewFlags = JsonSerializer.Deserialize<ViewFlags>(Clipboard.Text);
}
catch
{
}
});
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddSeparator();
for (int i = 0; i < EditorViewportViewFlagsValues.Length; i++)
{
@@ -835,7 +891,7 @@ namespace FlaxEditor.Viewport
{
var v = (ViewFlags)button.Tag;
Task.ViewFlags ^= v;
button.Icon = (Task.View.Flags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
button.Icon = (Task.ViewFlags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
};
viewFlags.VisibleChanged += WidgetViewFlagsShowHide;
@@ -844,6 +900,18 @@ namespace FlaxEditor.Viewport
// Debug View
{
var debugView = ViewWidgetButtonMenu.AddChildMenu("Debug View").ContextMenu;
debugView.AddButton("Copy view", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewMode));
debugView.AddButton("Paste view", () =>
{
try
{
Task.ViewMode = JsonSerializer.Deserialize<ViewMode>(Clipboard.Text);
}
catch
{
}
});
debugView.AddSeparator();
for (int i = 0; i < EditorViewportViewModeValues.Length; i++)
{
ref var v = ref EditorViewportViewModeValues[i];
@@ -1451,9 +1519,9 @@ namespace FlaxEditor.Viewport
_isVirtualMouseRightDown = false; // Cancel when mouse right or escape is pressed
if (_wasVirtualMouseRightDown)
wasControllingMouse = true;
if (_isVirtualMouseRightDown)
if (_isVirtualMouseRightDown)
_isControllingMouse = _isVirtualMouseRightDown;
if (wasControllingMouse != _isControllingMouse)
{
if (_isControllingMouse)
@@ -1914,6 +1982,24 @@ namespace FlaxEditor.Viewport
}
}
private void WidgetViewLayersShowHide(Control cm)
{
if (cm.Visible == false)
return;
var ccm = (ContextMenu)cm;
var layersMask = Task.ViewLayersMask;
foreach (var e in ccm.Items)
{
if (e is ContextMenuButton b && b != null && b.Tag != null)
{
int layerIndex = (int)b.Tag;
LayersMask mask = new LayersMask(layerIndex);
b.Icon = (layersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
}
}
private float GetGamepadAxis(GamepadAxis axis)
{
var value = FlaxEngine.Input.GetGamepadAxis(InputGamepadIndex.All, axis);

View File

@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows.Assets
_window = window;
// Try to restore target asset AudioClip import options (useful for fast reimport)
AudioImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
// Prepare restore data
PeekState();
@@ -134,6 +134,11 @@ namespace FlaxEditor.Windows.Assets
/// </summary>
public void Reimport()
{
if (_window?._previewSource != null)
{
_window._previewSource.Stop();
_window.UpdateToolstrip();
}
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)_window.Item, ImportSettings, true);
}

View File

@@ -233,7 +233,7 @@ namespace FlaxEditor.Windows.Assets
contextMenu.AddSeparator();
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection));
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection, this));
b.Enabled = isSingleActorSelected &&
(Selection[0] as ActorNode).CanCreatePrefab &&
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
@@ -313,7 +313,7 @@ namespace FlaxEditor.Windows.Assets
}
if (showCustomNodeOptions)
{
Selection[0].OnContextMenu(contextMenu);
Selection[0].OnContextMenu(contextMenu, this);
}
ContextMenuShow?.Invoke(contextMenu);

View File

@@ -53,6 +53,11 @@ namespace FlaxEditor.Windows.Assets
/// </summary>
public PrefabWindowViewport Viewport => _viewport;
/// <summary>
/// Gets the prefab objects properties editor.
/// </summary>
public CustomEditorPresenter Presenter => _propertiesEditor;
/// <summary>
/// Gets the undo system used by this window for changes tracking.
/// </summary>
@@ -146,7 +151,7 @@ namespace FlaxEditor.Windows.Assets
Graph = new LocalSceneGraph(new CustomRootNode(this));
_tree = new PrefabTree
{
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
Margin = new Margin(0.0f, 0.0f, -16.0f, _treePanel.ScrollBarsSize), // Hide root node
IsScrollable = true,
};
_tree.AddChild(Graph.Root.TreeNode);

View File

@@ -215,7 +215,7 @@ namespace FlaxEditor.Windows
}
if (showCustomNodeOptions)
{
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu);
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu, this);
}
ContextMenuShow?.Invoke(contextMenu);

View File

@@ -74,7 +74,7 @@ namespace FlaxEditor.Windows
root.TreeNode.Expand();
_tree = new Tree(true)
{
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
Margin = new Margin(0.0f, 0.0f, -16.0f, _sceneTreePanel.ScrollBarsSize), // Hide root node
IsScrollable = true,
};
_tree.AddChild(root.TreeNode);

View File

@@ -54,9 +54,7 @@ namespace FlaxEditor.Windows.Search
_selectedItem.BackgroundColor = Style.Current.BackgroundSelected;
if (_matchedItems.Count > VisibleItemCount)
{
_resultPanel.VScrollBar.SmoothingScale = 0;
_resultPanel.ScrollViewTo(_selectedItem);
_resultPanel.VScrollBar.SmoothingScale = 1;
_resultPanel.ScrollViewTo(_selectedItem, true);
}
}
}

View File

@@ -127,6 +127,14 @@ const Char* SplashScreenQuotes[] =
TEXT("Who is signing all these integers?!"),
TEXT("Flax fact: Flax was called Celelej once."),
TEXT("Changing text overflow setti-"),
TEXT("Testing tests"),
TEXT("Free hugs"),
TEXT("Think outside the box"),
TEXT("Let's make something fantastic"),
TEXT("Be brave"),
TEXT("Drum roll please"),
TEXT("Good Luck Have Fun"),
TEXT("GG Well Played"),
};
SplashScreen::~SplashScreen()

View File

@@ -348,7 +348,7 @@ Asset::LoadResult AudioClip::load()
#if !BUILD_RELEASE
// Validate buffer start times
if (Math::NotNearEqual(_buffersStartTimes[_totalChunks], GetLength()))
if (!Math::NearEqual(_buffersStartTimes[_totalChunks], GetLength(), 1.0f / 60.0f))
{
LOG(Warning, "Invalid audio buffers data size. Expected length: {0}s", GetLength());
for (int32 i = 0; i < _totalChunks + 1; i++)
@@ -454,14 +454,12 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
}
break;
case AudioFormat::Raw:
{
data = Span<byte>(chunk->Get(), chunk->Size());
}
break;
break;
default:
return true;
}
info.NumSamples = data.Length() / bytesPerSample;
info.NumSamples = Math::AlignDown(data.Length() / bytesPerSample, info.NumChannels * bytesPerSample);
// Convert to Mono if used as 3D source and backend doesn't support it
if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))

View File

@@ -183,7 +183,7 @@ void AudioSource::Stop()
float AudioSource::GetTime() const
{
if (_state == States::Stopped || SourceIDs.IsEmpty())
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
return 0.0f;
float time = AudioBackend::Source::GetCurrentBufferTime(this);
@@ -265,6 +265,7 @@ void AudioSource::Cleanup()
void AudioSource::OnClipChanged()
{
Stop();
_clipChanged = true;
}
void AudioSource::OnClipLoaded()
@@ -318,6 +319,12 @@ void AudioSource::SetNonStreamingBuffer()
void AudioSource::PlayInternal()
{
if (_clipChanged && SourceIDs.HasItems())
{
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
_clipChanged = false;
AudioBackend::Source::SpatialSetupChanged(this);
}
AudioBackend::Source::Play(this);
_isActuallyPlayingSth = true;
@@ -482,6 +489,7 @@ void AudioSource::OnEnable()
{
_prevPos = GetPosition();
_velocity = Vector3::Zero;
_clipChanged = false;
Audio::OnAddSource(this);
GetScene()->Ticking.Update.AddTick<AudioSource, &AudioSource::Update>(this);

View File

@@ -53,6 +53,7 @@ private:
bool _loop;
bool _playOnStart;
bool _allowSpatialization;
bool _clipChanged = false;
bool _isActuallyPlayingSth = false;
bool _needToUpdateStreamingBuffers = false;

View File

@@ -228,11 +228,9 @@ namespace ALC
ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
{
// TODO: cache enum values in Init()??
switch (bitDepth)
{
case 8:
{
switch (numChannels)
{
case 1:
@@ -247,13 +245,8 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
return alGetEnumValue("AL_FORMAT_61CHN8");
case 8:
return alGetEnumValue("AL_FORMAT_71CHN8");
default:
CRASH;
return 0;
}
}
case 16:
{
switch (numChannels)
{
case 1:
@@ -268,19 +261,22 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
return alGetEnumValue("AL_FORMAT_61CHN16");
case 8:
return alGetEnumValue("AL_FORMAT_71CHN16");
default:
CRASH;
return 0;
}
}
case 32:
{
switch (numChannels)
{
case 1:
#ifdef AL_FORMAT_MONO_FLOAT32
return AL_FORMAT_MONO_FLOAT32;
#else
return alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
#endif
case 2:
#ifdef AL_FORMAT_STEREO_FLOAT32
return AL_FORMAT_STEREO_FLOAT32;
#else
return alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
#endif
case 4:
return alGetEnumValue("AL_FORMAT_QUAD32");
case 6:
@@ -289,15 +285,9 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
return alGetEnumValue("AL_FORMAT_61CHN32");
case 8:
return alGetEnumValue("AL_FORMAT_71CHN32");
default:
CRASH;
return 0;
}
}
default:
CRASH;
return 0;
}
return 0;
}
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
@@ -607,7 +597,8 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
{
PROFILE_CPU();
// TODO: maybe use temporary buffers per thread to reduce dynamic allocations when uploading data to OpenAL?
// Pick the format for the audio data (it might not be supported natively)
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
// Mono or stereo
if (info.NumChannels <= 2)
@@ -618,28 +609,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
{
const uint32 bufferSize = info.NumSamples * sizeof(float);
float* sampleBufferFloat = (float*)Allocator::Allocate(bufferSize);
AudioTool::ConvertToFloat(samples, info.BitDepth, sampleBufferFloat, info.NumSamples);
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
format = GetOpenALBufferFormat(info.NumChannels, 32);
alBufferData(bufferId, format, sampleBufferFloat, bufferSize, info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
Allocator::Free(sampleBufferFloat);
}
else
{
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
const uint32 bufferSize = info.NumSamples * 2;
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
format = GetOpenALBufferFormat(info.NumChannels, 16);
alBufferData(bufferId, format, sampleBuffer16, bufferSize, info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
Allocator::Free(sampleBuffer16);
}
}
@@ -648,19 +634,15 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
// OpenAL expects unsigned 8-bit data, but engine stores it as signed, so convert
const uint32 bufferSize = info.NumSamples * (info.BitDepth / 8);
byte* sampleBuffer = (byte*)Allocator::Allocate(bufferSize);
for (uint32 i = 0; i < info.NumSamples; i++)
sampleBuffer[i] = ((int8*)samples)[i] + 128;
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
Allocator::Free(sampleBuffer);
}
else
else if (format)
{
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
}
@@ -675,10 +657,9 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
{
const uint32 bufferSize = info.NumChannels * sizeof(int32);
byte* sampleBuffer32 = (byte*)Allocator::Allocate(bufferSize);
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer32, 32, info.NumSamples);
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 32);
format = GetOpenALBufferFormat(info.NumChannels, 32);
alBufferData(bufferId, format, sampleBuffer32, bufferSize, info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
@@ -693,19 +674,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
for (uint32 i = 0; i < info.NumSamples; i++)
sampleBuffer[i] = ((int8*)samples)[i] + 128;
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
format = GetOpenALBufferFormat(info.NumChannels, 16);
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
Allocator::Free(sampleBuffer);
}
else
else if (format)
{
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
ALC_CHECK_ERROR(alBufferData);
}
}
if (!format)
{
LOG(Error, "Not suppported audio data format for OpenAL device: BitDepth={}, NumChannels={}", info.BitDepth, info.NumChannels);
}
}
const Char* AudioBackendOAL::Base_Name()

View File

@@ -227,7 +227,7 @@ protected:
bool onLoad(LoadAssetTask* task);
void onLoaded();
void onLoaded_MainThread();
virtual void onLoaded_MainThread();
virtual void onUnload_MainThread();
#if USE_EDITOR
virtual void onRename(const StringView& newPath) = 0;

View File

@@ -367,6 +367,20 @@ void JsonAsset::unload(bool isReloading)
JsonAssetBase::unload(isReloading);
}
void JsonAsset::onLoaded_MainThread()
{
JsonAssetBase::onLoaded_MainThread();
// Special case for Settings assets to flush them after edited and saved in Editor
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
const auto typeHandle = Scripting::FindScriptingType(StringAnsiView(dataTypeNameAnsi.Get(), DataTypeName.Length()));
if (Instance && typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
{
_isAfterReload = false;
((SettingsBase*)Instance)->Apply();
}
}
bool JsonAsset::CreateInstance()
{
ScopeLock lock(Locker);
@@ -409,13 +423,6 @@ bool JsonAsset::CreateInstance()
}
}
// Special case for Settings assets to flush them after edited and saved in Editor
if (typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
{
_isAfterReload = false;
((SettingsBase*)Instance)->Apply();
}
return false;
}

View File

@@ -150,6 +150,7 @@ protected:
// [JsonAssetBase]
LoadResult loadAsset() override;
void unload(bool isReloading) override;
void onLoaded_MainThread() override;
private:
bool CreateInstance();

View File

@@ -18,32 +18,6 @@
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
#include "Engine/Serialization/JsonWriters.h"
#include "Engine/Scripting/Enums.h"
String ImportAudio::Options::ToString() const
{
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, BitDepth);
}
void ImportAudio::Options::Serialize(SerializeStream& stream, const void* otherObj)
{
SERIALIZE_GET_OTHER_OBJ(ImportAudio::Options);
SERIALIZE(Format);
SERIALIZE(DisableStreaming);
SERIALIZE(Is3D);
SERIALIZE(Quality);
SERIALIZE(BitDepth);
}
void ImportAudio::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
DESERIALIZE(Format);
DESERIALIZE(DisableStreaming);
DESERIALIZE(Is3D);
DESERIALIZE(Quality);
DESERIALIZE(BitDepth);
}
bool ImportAudio::TryGetImportOptions(const StringView& path, Options& options)
{
@@ -90,6 +64,10 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
}
}
// Vorbis uses fixed 16-bit depth
if (options.Format == AudioFormat::Vorbis)
options.BitDepth = AudioTool::BitDepth::_16;
LOG_STR(Info, options.ToString());
// Open the file
@@ -112,16 +90,14 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
sampleBuffer.Link(audioData.Get());
// Convert bit depth if need to
if (options.BitDepth != static_cast<int32>(info.BitDepth))
uint32 outputBitDepth = (uint32)options.BitDepth;
if (outputBitDepth != info.BitDepth)
{
const uint32 outBufferSize = info.NumSamples * (options.BitDepth / 8);
const uint32 outBufferSize = info.NumSamples * (outputBitDepth / 8);
sampleBuffer.Allocate(outBufferSize);
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), options.BitDepth, info.NumSamples);
info.BitDepth = options.BitDepth;
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), outputBitDepth, info.NumSamples);
info.BitDepth = outputBitDepth;
bytesPerSample = info.BitDepth / 8;
bufferSize = outBufferSize;
}
@@ -149,7 +125,7 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
context.Data.Header.Chunks[chunkIndex]->Data.Copy(dataPtr, dataSize);
#define WRITE_DATA(chunkIndex, dataPtr, dataSize) \
samplesPerChunk[chunkIndex] = (dataSize) / (options.BitDepth / 8); \
samplesPerChunk[chunkIndex] = (dataSize) / (outputBitDepth / 8); \
switch (options.Format) \
{ \
case AudioFormat::Raw: \
@@ -183,8 +159,9 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
else
{
// Split audio data into a several chunks (uniform data spread)
const int32 MinChunkSize = 1 * 1024 * 1024; // 1 MB
const int32 chunkSize = Math::Max<int32>(MinChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, 256));
const int32 minChunkSize = 1 * 1024 * 1024; // 1 MB
const int32 dataAlignment = info.NumChannels * bytesPerSample; // Ensure to never split samples in-between (eg. 24-bit that uses 3 bytes)
const int32 chunkSize = Math::Max<int32>(minChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, dataAlignment));
const int32 chunksCount = Math::CeilToInt((float)bufferSize / chunkSize);
ASSERT(chunksCount > 0 && chunksCount <= ASSET_FILE_DATA_CHUNKS);

View File

@@ -3,12 +3,12 @@
#pragma once
#include "Types.h"
#include "Engine/Tools/AudioTool/AudioDecoder.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Audio/Config.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Tools/AudioTool/AudioTool.h"
#include "Engine/Tools/AudioTool/AudioDecoder.h"
/// <summary>
/// Enable/disable caching audio import options
/// </summary>
@@ -20,23 +20,7 @@
class ImportAudio
{
public:
/// <summary>
/// Importing audio options
/// </summary>
struct Options : public ISerializable
{
AudioFormat Format = AudioFormat::Vorbis;
bool DisableStreaming = false;
bool Is3D = false;
int32 BitDepth = 16;
float Quality = 0.4f;
String ToString() const;
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
typedef AudioTool::Options Options;
public:
/// <summary>

View File

@@ -685,8 +685,10 @@ namespace FlaxEngine.Interop
T value = default;
if (nativePtr == IntPtr.Zero)
return value;
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
if (typeof(T).IsValueType)
value = (T)ManagedHandle.FromIntPtr(nativePtr).Target;
else
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
return value;
}

View File

@@ -171,6 +171,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (size_t i = 0; i < sparialSortCache.size(); i++)
@@ -184,6 +186,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (int32 v = startIndex; v < end; v++)
@@ -201,6 +205,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
continue;
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
continue;
if (mesh.Colors.HasItems() && vColor != mesh.Colors[v])
continue;
// TODO: check more components?
return v;

View File

@@ -39,5 +39,19 @@ namespace FlaxEngine
View = view;
}
}
/// <summary>
/// The rendering mask for layers. Used to exclude objects from rendering (via <see cref="View"/> property).
/// </summary>
public LayersMask ViewLayersMask
{
get => View.RenderLayersMask;
set
{
var view = View;
view.RenderLayersMask = value;
View = view;
}
}
}
}

View File

@@ -176,7 +176,7 @@ void RenderView::SetProjector(float nearPlane, float farPlane, const Float3& pos
CullingFrustum = Frustum;
}
void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
void RenderView::CopyFrom(const Camera* camera, const Viewport* viewport)
{
const Vector3 cameraPos = camera->GetPosition();
LargeWorlds::UpdateOrigin(Origin, cameraPos);
@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
Frustum.GetInvMatrix(IVP);
CullingFrustum = Frustum;
RenderLayersMask = camera->RenderLayersMask;
Flags = camera->RenderFlags;
Mode = camera->RenderMode;
}
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const

View File

@@ -102,6 +102,8 @@ namespace FlaxEngine
NonJitteredProjection = Projection;
TemporalAAJitter = Float4.Zero;
RenderLayersMask = camera.RenderLayersMask;
Flags = camera.RenderFlags;
Mode = camera.RenderMode;
UpdateCachedData();
}

View File

@@ -295,10 +295,12 @@ public:
/// <param name="angle">Camera's FOV angle (in degrees)</param>
void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
// Copy view data from camera
// @param camera Camera to copy its data
// @param camera The custom viewport to use for view/projection matrices override.
void CopyFrom(Camera* camera, Viewport* viewport = nullptr);
/// <summary>
/// Copies view data from camera to the view.
/// </summary>
/// <param name="camera">The camera to copy its data.</param>
/// <param name="viewport">The custom viewport to use for view/projection matrices override.</param>
void CopyFrom(const Camera* camera, const Viewport* viewport = nullptr);
public:
FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const

View File

@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(Far, _far);
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
SERIALIZE(RenderLayersMask);
SERIALIZE(RenderFlags);
SERIALIZE(RenderMode);
}
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
DESERIALIZE_MEMBER(Far, _far);
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
DESERIALIZE(RenderLayersMask);
DESERIALIZE(RenderFlags);
DESERIALIZE(RenderMode);
}
void Camera::OnEnable()

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Math/Viewport.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Types/LayersMask.h"
#include "Engine/Graphics/Enums.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#if USE_EDITOR
#include "Engine/Content/AssetReference.h"
@@ -134,6 +135,18 @@ public:
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
LayersMask RenderLayersMask;
/// <summary>
/// Frame rendering flags used to switch between graphics features for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
ViewFlags RenderFlags = ViewFlags::DefaultGame;
/// <summary>
/// Describes frame rendering modes for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
ViewMode RenderMode = ViewMode::Default;
public:
/// <summary>
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).

View File

@@ -321,6 +321,8 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
// Serialize to json data
ASSERT(!IsCreatingPrefab);
IsCreatingPrefab = true;
const Guid targetPrefabId = targetActor->GetPrefabID();
const bool hasTargetPrefabId = targetPrefabId.IsValid();
rapidjson_flax::StringBuffer actorsDataBuffer;
{
CompactJsonWriter writerObj(actorsDataBuffer);
@@ -329,7 +331,27 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
for (int32 i = 0; i < sceneObjects->Count(); i++)
{
SceneObject* obj = sceneObjects->At(i);
// Detect when creating prefab from object that is already part of prefab then serialize it as unlinked
const Guid prefabId = obj->GetPrefabID();
const Guid prefabObjectId = obj->GetPrefabObjectID();
bool isObjectFromPrefab = targetPrefabId == prefabId && prefabId.IsValid(); // Allow to use other nested prefabs properly (ignore only root object's prefab link)
if (isObjectFromPrefab)
{
//obj->BreakPrefabLink();
obj->_prefabID = Guid::Empty;
obj->_prefabObjectID = Guid::Empty;
}
writer.SceneObject(obj);
// Restore broken link
if (hasTargetPrefabId)
{
//obj->LinkPrefab(prefabId, prefabObjectId);
obj->_prefabID = prefabId;
obj->_prefabObjectID = prefabObjectId;
}
}
writer.EndArray();
}
@@ -395,7 +417,6 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
{
SceneObject* obj = sceneObjects->At(i);
Guid prefabObjectId;
if (objectInstanceIdToPrefabObjectId.TryGet(obj->GetSceneObjectId(), prefabObjectId))
{
obj->LinkPrefab(assetInfo.ID, prefabObjectId);

View File

@@ -2707,8 +2707,34 @@ Float2 LinuxPlatform::GetDesktopSize()
Rectangle LinuxPlatform::GetMonitorBounds(const Float2& screenPos)
{
// TODO: do it in a proper way
return Rectangle(Float2::Zero, GetDesktopSize());
if (!xDisplay)
return Rectangle::Empty;
int event, err;
const bool ok = X11::XineramaQueryExtension(xDisplay, &event, &err);
if (!ok)
return Rectangle::Empty;
int count;
int screenIdx = 0;
X11::XineramaScreenInfo* xsi = X11::XineramaQueryScreens(xDisplay, &count);
if (screenIdx >= count)
return Rectangle::Empty;
// find the screen for this screenPos
for (int i = 0; i < count; i++)
{
if (screenPos.X >= xsi[i].x_org && screenPos.X < xsi[i].x_org+xsi[i].width
&& screenPos.Y >= xsi[i].y_org && screenPos.Y < xsi[i].y_org+xsi[i].height)
{
screenIdx = i;
break;
}
}
Float2 org((float)xsi[screenIdx].x_org, (float)xsi[screenIdx].y_org);
Float2 size((float)xsi[screenIdx].width, (float)xsi[screenIdx].height);
X11::XFree(xsi);
return Rectangle(org, size);
}
Rectangle LinuxPlatform::GetVirtualDesktopBounds()

View File

@@ -153,7 +153,11 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
hints.max_height = (int)settings.MaximumSize.Y;
hints.flags |= USSize;
}
X11::XSetNormalHints(display, window, &hints);
// honor the WM placement except for manual (overriding) placements
if (settings.StartPosition == WindowStartPosition::Manual)
{
X11::XSetNormalHints(display, window, &hints);
}
// Ensures the child window is always on top of the parent window
if (settings.Parent)

View File

@@ -81,7 +81,6 @@ void JsonTools::ChangeIds(Document& doc, const Dictionary<Guid, Guid>& mapping)
::ChangeIds(doc, doc, mapping);
}
Float2 JsonTools::GetFloat2(const Value& value)
{
Float2 result;

View File

@@ -1,14 +1,49 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if COMPILE_WITH_AUDIO_TOOL
#include "AudioTool.h"
#include "Engine/Core/Core.h"
#include "Engine/Core/Memory/Allocation.h"
#if USE_EDITOR
#include "Engine/Serialization/Serialization.h"
#include "Engine/Scripting/Enums.h"
#endif
#define CONVERT_TO_MONO_AVG 1
#if !CONVERT_TO_MONO_AVG
#include "Engine/Core/Math/Math.h"
#endif
#if USE_EDITOR
String AudioTool::Options::ToString() const
{
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, (int32)BitDepth);
}
void AudioTool::Options::Serialize(SerializeStream& stream, const void* otherObj)
{
SERIALIZE_GET_OTHER_OBJ(AudioTool::Options);
SERIALIZE(Format);
SERIALIZE(DisableStreaming);
SERIALIZE(Is3D);
SERIALIZE(Quality);
SERIALIZE(BitDepth);
}
void AudioTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
DESERIALIZE(Format);
DESERIALIZE(DisableStreaming);
DESERIALIZE(Is3D);
DESERIALIZE(Quality);
DESERIALIZE(BitDepth);
}
#endif
void ConvertToMono8(const int8* input, uint8* output, uint32 numSamples, uint32 numChannels)
{
for (uint32 i = 0; i < numSamples; i++)
@@ -231,8 +266,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
for (uint32 i = 0; i < numSamples; i++)
{
const int8 sample = *(int8*)input;
output[i] = sample / 127.0f;
output[i] = sample * (1.0f / 127.0f);
input++;
}
}
@@ -241,8 +275,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
for (uint32 i = 0; i < numSamples; i++)
{
const int16 sample = *(int16*)input;
output[i] = sample / 32767.0f;
output[i] = sample * (1.0f / 32767.0f);
input += 2;
}
}
@@ -251,8 +284,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
for (uint32 i = 0; i < numSamples; i++)
{
const int32 sample = Convert24To32Bits(input);
output[i] = sample / 2147483647.0f;
output[i] = sample * (1.0f / 2147483647.0f);
input += 3;
}
}
@@ -261,8 +293,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
for (uint32 i = 0; i < numSamples; i++)
{
const int32 sample = *(int32*)input;
output[i] = sample / 2147483647.0f;
output[i] = sample * (1.0f / 2147483647.0f);
input += 4;
}
}
@@ -278,7 +309,8 @@ void AudioTool::ConvertFromFloat(const float* input, int32* output, uint32 numSa
{
const float sample = *(float*)input;
output[i] = static_cast<int32>(sample * 2147483647.0f);
input++;
}
}
#endif

View File

@@ -2,16 +2,86 @@
#pragma once
#if COMPILE_WITH_AUDIO_TOOL
#include "Engine/Core/Config.h"
#include "Engine/Core/Types/BaseTypes.h"
#if USE_EDITOR
#include "Engine/Core/ISerializable.h"
#endif
#include "Engine/Audio/Types.h"
/// <summary>
/// Audio data importing and processing utilities.
/// </summary>
class FLAXENGINE_API AudioTool
API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API AudioTool
{
public:
DECLARE_SCRIPTING_TYPE_MINIMAL(AudioTool);
#if USE_EDITOR
public:
/// <summary>
/// Declares the imported audio clip bit depth.
/// </summary>
API_ENUM(Attributes="HideInEditor") enum class BitDepth : int32
{
// 8-bits per sample.
_8 = 8,
// 16-bits per sample.
_16 = 16,
// 24-bits per sample.
_24 = 24,
// 32-bits per sample.
_32 = 32,
};
/// <summary>
/// Audio import options.
/// </summary>
API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
{
DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
/// <summary>
/// The audio data format to import the audio clip as.
/// </summary>
API_FIELD(Attributes="EditorOrder(10)")
AudioFormat Format = AudioFormat::Vorbis;
/// <summary>
/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
/// </summary>
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Compression Quality\"), Limit(0, 1, 0.01f)")
float Quality = 0.4f;
/// <summary>
/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
/// </summary>
API_FIELD(Attributes="EditorOrder(30)")
bool DisableStreaming = false;
/// <summary>
/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
/// </summary>
API_FIELD(Attributes="EditorOrder(40), EditorDisplay(null, \"Is 3D\")")
bool Is3D = false;
/// <summary>
/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
/// </summary>
API_FIELD(Attributes="EditorOrder(50), VisibleIf(nameof(ShowBtiDepth))")
BitDepth BitDepth = BitDepth::_16;
String ToString() const;
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
#endif
public:
/// <summary>
/// Converts a set of audio samples using multiple channels into a set of mono samples.
/// </summary>
@@ -59,3 +129,5 @@ public:
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
}
};
#endif

View File

@@ -314,6 +314,28 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
if (button == MouseButton.Left && _isPressed)
{
OnPressEnd();
OnClick();
return true;
}
if (button == MouseButton.Left && !_isPressed)
{
OnPressBegin();
return true;
}
return false;
}
/// <inheritdoc />
public override bool OnTouchDown(Float2 location, int pointerId)
{

View File

@@ -277,6 +277,27 @@ namespace FlaxEngine.GUI
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && !_isPressed)
{
OnPressBegin();
return true;
}
if (button == MouseButton.Left && _isPressed)
{
OnPressEnd();
if (_box.Contains(ref location))
{
OnClick();
return true;
}
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{

View File

@@ -666,6 +666,30 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
if (_touchDown && button == MouseButton.Left)
{
_touchDown = false;
ShowPopup();
return true;
}
if (button == MouseButton.Left)
{
_touchDown = true;
if (!IsPopupOpened)
Focus();
return true;
}
return false;
}
/// <inheritdoc />
public override bool OnTouchDown(Float2 location, int pointerId)
{

View File

@@ -501,6 +501,29 @@ namespace FlaxEngine.GUI
return false;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
_mouseOverHeader = HeaderRectangle.Contains(location);
if (button == MouseButton.Left && _mouseOverHeader)
{
_mouseButtonLeftDown = true;
return true;
}
if (button == MouseButton.Left && _mouseButtonLeftDown)
{
_mouseButtonLeftDown = false;
if (_mouseOverHeader)
Toggle();
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseLeave()
{

View File

@@ -23,9 +23,9 @@ namespace FlaxEngine.GUI
// Scrolling
private float _clickChange = 20, _scrollChange = 100;
private float _clickChange = 20, _scrollChange = 50;
private float _minimum, _maximum = 100;
private float _value, _targetValue;
private float _startValue, _value, _targetValue;
private readonly Orientation _orientation;
private RootControl.UpdateDelegate _update;
@@ -42,6 +42,7 @@ namespace FlaxEngine.GUI
// Smoothing
private float _thumbOpacity = DefaultMinimumOpacity;
private float _scrollAnimationProgress = 0f;
/// <summary>
/// Gets the orientation.
@@ -59,14 +60,19 @@ namespace FlaxEngine.GUI
public float TrackThickness { get; set; } = 2.0f;
/// <summary>
/// Gets or sets the value smoothing scale (0 to not use it).
/// The maximum time it takes to animate from current to target scroll position
/// </summary>
public float SmoothingScale { get; set; } = 0.6f;
public float ScrollAnimationDuration { get; set; } = 0.18f;
/// <summary>
/// Gets a value indicating whether use scroll value smoothing.
/// </summary>
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
public bool UseSmoothing => EnableSmoothing && !Mathf.IsZero(ScrollAnimationDuration);
/// <summary>
/// Enables scroll smoothing
/// </summary>
public bool EnableSmoothing { get; set; } = true;
/// <summary>
/// Gets or sets the minimum value.
@@ -112,11 +118,15 @@ namespace FlaxEngine.GUI
if (!Mathf.NearEqual(value, _targetValue))
{
_targetValue = value;
_startValue = _value;
_scrollAnimationProgress = 0f;
// Check if skip smoothing
if (!UseSmoothing)
{
_value = value;
_startValue = value;
_scrollAnimationProgress = 1f;
OnValueChanged();
}
else
@@ -208,7 +218,8 @@ namespace FlaxEngine.GUI
{
if (!Mathf.NearEqual(_value, _targetValue))
{
_value = _targetValue;
_value = _targetValue = _startValue;
_scrollAnimationProgress = 0f;
SetUpdate(ref _update, null);
OnValueChanged();
}
@@ -274,7 +285,8 @@ namespace FlaxEngine.GUI
internal void Reset()
{
_value = _targetValue = 0;
_value = _targetValue = _startValue = 0;
_scrollAnimationProgress = 0f;
}
/// <summary>
@@ -296,22 +308,39 @@ namespace FlaxEngine.GUI
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
// Ensure scroll bar is visible
if (Visible)
// Ensure scroll bar is visible and smoothing is required
if (Visible && Mathf.Abs(_targetValue - _value) > 0.01f)
{
// Value smoothing
if (Mathf.Abs(_targetValue - _value) > 0.01f)
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
{
// Interpolate or not if running slow
float value;
if (!isDeltaSlow && UseSmoothing)
value = Mathf.Lerp(_value, _targetValue, deltaTime * 20.0f * SmoothingScale);
else
value = _targetValue;
_value = value;
OnValueChanged();
needUpdate = true;
// percentage of scroll from 0 to _scrollChange, ex. 0.5 at _scrollChange / 2
var minScrollChangeRatio = Mathf.Clamp(Mathf.Abs(_targetValue - _startValue) / _scrollChange, 0, 1);
// shorten the duration if we scrolled less than _scrollChange
var actualDuration = ScrollAnimationDuration * minScrollChangeRatio;
var step = deltaTime / actualDuration;
var progress = _scrollAnimationProgress;
progress = Mathf.Clamp(progress + step, 0, 1);
// https://easings.net/#easeOutSine
var easedProgress = Mathf.Sin((progress * Mathf.Pi) / 2);
value = Mathf.Lerp(_startValue, _targetValue, easedProgress);
_scrollAnimationProgress = progress;
}
else
{
value = _targetValue;
_startValue = _targetValue;
_scrollAnimationProgress = 0f;
}
_value = value;
OnValueChanged();
needUpdate = true;
}
// End updating if all animations are done
@@ -371,7 +400,7 @@ namespace FlaxEngine.GUI
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
Value = _minimum + percentage * (_maximum - _minimum);
TargetValue = _minimum + percentage * (_maximum - _minimum);
}
}
@@ -381,7 +410,7 @@ namespace FlaxEngine.GUI
if (ThumbEnabled)
{
// Scroll
Value = _value - delta * _scrollChange;
Value = _targetValue - delta * _scrollChange;
}
return true;
}

View File

@@ -154,7 +154,7 @@ namespace Flax.Build
// Run the compilation
using var memoryStream = new MemoryStream();
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9).WithPreprocessorSymbols(PreprocessorSymbols);
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.Latest).WithPreprocessorSymbols(PreprocessorSymbols);
var syntaxTrees = new List<SyntaxTree>();
foreach (var sourceFile in SourceFiles)
{

View File

@@ -641,6 +641,44 @@ namespace Flax.Build.Projects.VisualStudio
File.WriteAllText(e.Key, profile.ToString(), Encoding.UTF8);
}
}
// Generate Rider-specific configuration files
{
StringBuilder dotSettingsFileContent = new StringBuilder();
string dotSettingsUserFilePath = solution.Path + ".DotSettings.user";
// Solution settings (user layer)
bool useResharperBuild = false; // This needs to be disabled for custom build steps to run properly
if (File.Exists(dotSettingsUserFilePath))
{
foreach (var line in File.ReadAllLines(dotSettingsUserFilePath))
{
if (line.Contains(@"/UseMsbuildSolutionBuilder/@EntryValue"))
{
if (!useResharperBuild)
{
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
if (line.Contains("</wpf:ResourceDictionary>"))
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
else
dotSettingsFileContent.Append("\n");
}
continue;
}
dotSettingsFileContent.Append(line).Append("\n");
}
}
else
{
dotSettingsFileContent.Append(@"<wpf:ResourceDictionary xml:space=""preserve"" xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml"" xmlns:s=""clr-namespace:System;assembly=mscorlib"" xmlns:ss=""urn:shemas-jetbrains-com:settings-storage-xaml"" xmlns:wpf=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"">").Append("\n");
if (!useResharperBuild)
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
}
Utilities.WriteFileIfChanged(dotSettingsUserFilePath, dotSettingsFileContent.ToString());
}
}
/// <inheritdoc />