Merge branch 'master' into feat/improved-camera-settings
This commit is contained in:
@@ -1,144 +1,52 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.Interop;
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using FlaxEngine.Tools;
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namespace FlaxEngine.Tools
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{
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partial class AudioTool
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{
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partial struct Options
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{
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private bool ShowBtiDepth => Format != AudioFormat.Vorbis;
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}
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}
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}
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="FlaxEngine.Tools.AudioTool.Options"/>.
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/// </summary>
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[CustomEditor(typeof(FlaxEngine.Tools.AudioTool.Options)), DefaultEditor]
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public class AudioToolOptionsEditor : GenericEditor
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{
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/// <inheritdoc />
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protected override List<ItemInfo> GetItemsForType(ScriptType type)
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{
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// Show both fields and properties
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return GetItemsForType(type, true, true);
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}
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}
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}
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namespace FlaxEditor.Content.Import
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{
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/// <summary>
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/// Proxy object to present audio import settings in <see cref="ImportFilesDialog"/>.
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/// </summary>
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[HideInEditor]
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public class AudioImportSettings
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{
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/// <summary>
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/// A custom set of bit depth audio import sizes.
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/// The settings data.
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/// </summary>
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public enum CustomBitDepth
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{
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/// <summary>
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/// The 8.
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/// </summary>
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_8 = 8,
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/// <summary>
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/// The 16.
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/// </summary>
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_16 = 16,
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/// <summary>
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/// The 24.
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/// </summary>
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_24 = 24,
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/// <summary>
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/// The 32.
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/// </summary>
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_32 = 32,
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}
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/// <summary>
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/// Converts the bit depth to enum.
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/// </summary>
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/// <param name="f">The bit depth.</param>
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/// <returns>The converted enum.</returns>
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public static CustomBitDepth ConvertBitDepth(int f)
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{
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FieldInfo[] fields = typeof(CustomBitDepth).GetFields();
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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if (field.Name.Equals("value__"))
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continue;
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if (f == (int)field.GetRawConstantValue())
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return (CustomBitDepth)f;
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}
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return CustomBitDepth._16;
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}
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/// <summary>
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/// The audio data format to import the audio clip as.
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/// </summary>
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[EditorOrder(10), DefaultValue(AudioFormat.Vorbis), Tooltip("The audio data format to import the audio clip as.")]
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public AudioFormat Format { get; set; } = AudioFormat.Vorbis;
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/// <summary>
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/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
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/// </summary>
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[EditorOrder(15), DefaultValue(0.4f), Limit(0, 1, 0.01f), Tooltip("The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.")]
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public float CompressionQuality { get; set; } = 0.4f;
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|
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/// <summary>
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/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
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/// </summary>
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[EditorOrder(20), DefaultValue(false), Tooltip("Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).")]
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public bool DisableStreaming { get; set; } = false;
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|
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/// <summary>
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/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
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/// </summary>
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[EditorOrder(30), DefaultValue(false), EditorDisplay(null, "Is 3D"), Tooltip("Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.")]
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public bool Is3D { get; set; } = false;
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|
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/// <summary>
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/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
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/// </summary>
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[EditorOrder(40), DefaultValue(CustomBitDepth._16), Tooltip("The size of a single sample in bits. The clip will be converted to this bit depth on import.")]
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public CustomBitDepth BitDepth { get; set; } = CustomBitDepth._16;
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|
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[StructLayout(LayoutKind.Sequential)]
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internal struct InternalOptions
|
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{
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[MarshalAs(UnmanagedType.I1)]
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public AudioFormat Format;
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public byte DisableStreaming;
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public byte Is3D;
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public int BitDepth;
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public float Quality;
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}
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internal void ToInternal(out InternalOptions options)
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{
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options = new InternalOptions
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{
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Format = Format,
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DisableStreaming = (byte)(DisableStreaming ? 1 : 0),
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Is3D = (byte)(Is3D ? 1 : 0),
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Quality = CompressionQuality,
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BitDepth = (int)BitDepth,
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};
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}
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internal void FromInternal(ref InternalOptions options)
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{
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Format = options.Format;
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DisableStreaming = options.DisableStreaming != 0;
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Is3D = options.Is3D != 0;
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CompressionQuality = options.Quality;
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BitDepth = ConvertBitDepth(options.BitDepth);
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}
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/// <summary>
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/// Tries the restore the asset import options from the target resource file.
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/// </summary>
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/// <param name="options">The options.</param>
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/// <param name="assetPath">The asset path.</param>
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/// <returns>True settings has been restored, otherwise false.</returns>
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public static bool TryRestore(ref AudioImportSettings options, string assetPath)
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{
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if (AudioImportEntry.Internal_GetAudioImportOptions(assetPath, out var internalOptions))
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{
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// Restore settings
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options.FromInternal(ref internalOptions);
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return true;
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}
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return false;
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}
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[EditorDisplay(null, EditorDisplayAttribute.InlineStyle)]
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public AudioTool.Options Settings = AudioTool.Options.Default;
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}
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/// <summary>
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@@ -147,7 +55,7 @@ namespace FlaxEditor.Content.Import
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/// <seealso cref="AssetImportEntry" />
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public partial class AudioImportEntry : AssetImportEntry
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{
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private AudioImportSettings _settings = new AudioImportSettings();
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private AudioImportSettings _settings = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="AudioImportEntry"/> class.
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@@ -157,7 +65,7 @@ namespace FlaxEditor.Content.Import
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: base(ref request)
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{
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// Try to restore target asset Audio import options (useful for fast reimport)
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AudioImportSettings.TryRestore(ref _settings, ResultUrl);
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Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);
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}
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/// <inheritdoc />
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@@ -166,27 +74,23 @@ namespace FlaxEditor.Content.Import
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/// <inheritdoc />
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public override bool TryOverrideSettings(object settings)
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{
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if (settings is AudioImportSettings o)
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if (settings is AudioImportSettings s)
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{
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_settings = o;
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_settings.Settings = s.Settings;
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return true;
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}
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if (settings is AudioTool.Options o)
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{
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_settings.Settings = o;
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool Import()
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{
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return Editor.Import(SourceUrl, ResultUrl, _settings);
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return Editor.Import(SourceUrl, ResultUrl, _settings.Settings);
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}
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#region Internal Calls
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[LibraryImport("FlaxEngine", EntryPoint = "AudioImportEntryInternal_GetAudioImportOptions", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
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[return: MarshalAs(UnmanagedType.U1)]
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internal static partial bool Internal_GetAudioImportOptions(string path, out AudioImportSettings.InternalOptions result);
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#endregion
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}
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}
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@@ -935,21 +935,6 @@ namespace FlaxEditor
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Animation = 11,
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}
|
||||
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||||
/// <summary>
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||||
/// Imports the audio asset file to the target location.
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||||
/// </summary>
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||||
/// <param name="inputPath">The source file path.</param>
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/// <param name="outputPath">The result asset file path.</param>
|
||||
/// <param name="settings">The settings.</param>
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/// <returns>True if importing failed, otherwise false.</returns>
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||||
public static bool Import(string inputPath, string outputPath, AudioImportSettings settings)
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{
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if (settings == null)
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throw new ArgumentNullException();
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settings.ToInternal(out var internalOptions);
|
||||
return Internal_ImportAudio(inputPath, outputPath, ref internalOptions);
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes the given object to json asset.
|
||||
/// </summary>
|
||||
@@ -1667,10 +1652,6 @@ namespace FlaxEditor
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_CloneAssetFile(string dstPath, string srcPath, ref Guid dstId);
|
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|
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[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_ImportAudio", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
[return: MarshalAs(UnmanagedType.U1)]
|
||||
internal static partial bool Internal_ImportAudio(string inputPath, string outputPath, ref AudioImportSettings.InternalOptions options);
|
||||
|
||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAudioClipMetadata", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||
internal static partial void Internal_GetAudioClipMetadata(IntPtr obj, out int originalSize, out int importedSize);
|
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|
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|
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@@ -125,6 +125,8 @@ namespace FlaxEditor.GUI.Timeline.Tracks
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fov = cam.FieldOfView;
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customAspectRatio = cam.CustomAspectRatio;
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view.RenderLayersMask = cam.RenderLayersMask;
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view.Flags = cam.RenderFlags;
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view.Mode = cam.RenderMode;
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}
|
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|
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// Try to evaluate camera properties based on the animated tracks
|
||||
|
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@@ -50,43 +50,6 @@
|
||||
|
||||
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
|
||||
|
||||
// Disable warning C4800: 'const byte': forcing value to bool 'true' or 'false' (performance warning)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( push )
|
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#pragma warning( disable : 4800)
|
||||
#endif
|
||||
|
||||
struct InternalAudioOptions
|
||||
{
|
||||
AudioFormat Format;
|
||||
byte DisableStreaming;
|
||||
byte Is3D;
|
||||
int32 BitDepth;
|
||||
float Quality;
|
||||
|
||||
static void Convert(InternalAudioOptions* from, ImportAudio::Options* to)
|
||||
{
|
||||
to->Format = from->Format;
|
||||
to->DisableStreaming = from->DisableStreaming;
|
||||
to->Is3D = from->Is3D;
|
||||
to->BitDepth = from->BitDepth;
|
||||
to->Quality = from->Quality;
|
||||
}
|
||||
|
||||
static void Convert(ImportAudio::Options* from, InternalAudioOptions* to)
|
||||
{
|
||||
to->Format = from->Format;
|
||||
to->DisableStreaming = from->DisableStreaming;
|
||||
to->Is3D = from->Is3D;
|
||||
to->BitDepth = from->BitDepth;
|
||||
to->Quality = from->Quality;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( pop )
|
||||
#endif
|
||||
|
||||
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
|
||||
CriticalSection CachedLogDataLocker;
|
||||
Array<byte> CachedLogData;
|
||||
@@ -295,16 +258,6 @@ DEFINE_INTERNAL_CALL(MString*) EditorInternal_CanImport(MString* extensionObj)
|
||||
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(bool) EditorInternal_ImportAudio(MString* inputPathObj, MString* outputPathObj, InternalAudioOptions* optionsObj)
|
||||
{
|
||||
ImportAudio::Options options;
|
||||
InternalAudioOptions::Convert(optionsObj, &options);
|
||||
String inputPath, outputPath;
|
||||
MUtils::ToString(inputPathObj, inputPath);
|
||||
MUtils::ToString(outputPathObj, outputPath);
|
||||
return ManagedEditor::Import(inputPath, outputPath, &options);
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(void) EditorInternal_GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
|
||||
{
|
||||
INTERNAL_CALL_CHECK(clip);
|
||||
@@ -765,24 +718,6 @@ DEFINE_INTERNAL_CALL(MTypeObject*) CustomEditorsUtilInternal_GetCustomEditor(MTy
|
||||
return CustomEditorsUtil::GetCustomEditor(targetType);
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(bool) AudioImportEntryInternal_GetAudioImportOptions(MString* pathObj, InternalAudioOptions* result)
|
||||
{
|
||||
String path;
|
||||
MUtils::ToString(pathObj, path);
|
||||
FileSystem::NormalizePath(path);
|
||||
|
||||
ImportAudio::Options options;
|
||||
if (ImportAudio::TryGetImportOptions(path, options))
|
||||
{
|
||||
// Convert into managed storage
|
||||
InternalAudioOptions::Convert(&options, result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(MArray*) LayersAndTagsSettingsInternal_GetCurrentLayers(int* layersCount)
|
||||
{
|
||||
*layersCount = Math::Max(1, Level::GetNonEmptyLayerNamesCount());
|
||||
@@ -830,3 +765,15 @@ bool ManagedEditor::TryRestoreImportOptions(ModelTool::Options& options, String
|
||||
FileSystem::NormalizePath(assetPath);
|
||||
return ImportModelFile::TryGetImportOptions(assetPath, options);
|
||||
}
|
||||
|
||||
bool ManagedEditor::Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options)
|
||||
{
|
||||
return Import(inputPath, outputPath, (void*)&options);
|
||||
}
|
||||
|
||||
bool ManagedEditor::TryRestoreImportOptions(AudioTool::Options& options, String assetPath)
|
||||
{
|
||||
// Get options from model
|
||||
FileSystem::NormalizePath(assetPath);
|
||||
return ImportAudio::TryGetImportOptions(assetPath, options);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/ShadowsOfMordor/Types.h"
|
||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||
#include "Engine/Tools/ModelTool/ModelTool.h"
|
||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||
|
||||
namespace CSG
|
||||
{
|
||||
@@ -190,6 +191,25 @@ public:
|
||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) ModelTool::Options& options, String assetPath);
|
||||
#endif
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
/// <summary>
|
||||
/// Imports the audio asset file to the target location.
|
||||
/// </summary>
|
||||
/// <param name="inputPath">The source file path.</param>
|
||||
/// <param name="outputPath">The result asset file path.</param>
|
||||
/// <param name="options">The import settings.</param>
|
||||
/// <returns>True if importing failed, otherwise false.</returns>
|
||||
API_FUNCTION() static bool Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options);
|
||||
|
||||
/// <summary>
|
||||
/// Tries the restore the asset import options from the target resource file.
|
||||
/// </summary>
|
||||
/// <param name="options">The options.</param>
|
||||
/// <param name="assetPath">The asset path.</param>
|
||||
/// <returns>True settings has been restored, otherwise false.</returns>
|
||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) AudioTool::Options& options, String assetPath);
|
||||
#endif
|
||||
|
||||
private:
|
||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||
|
||||
|
||||
@@ -37,11 +37,6 @@ namespace FlaxEditor.Modules
|
||||
/// </summary>
|
||||
public event Action<Prefab, Actor> PrefabApplied;
|
||||
|
||||
/// <summary>
|
||||
/// Locally cached actor for prefab creation.
|
||||
/// </summary>
|
||||
private Actor _prefabCreationActor;
|
||||
|
||||
internal PrefabsModule(Editor editor)
|
||||
: base(editor)
|
||||
{
|
||||
@@ -65,13 +60,14 @@ namespace FlaxEditor.Modules
|
||||
/// To create prefab manually (from code) use <see cref="PrefabManager.CreatePrefab"/> method.
|
||||
/// </remarks>
|
||||
/// <param name="selection">The scene selection to use.</param>
|
||||
public void CreatePrefab(List<SceneGraphNode> selection)
|
||||
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||
public void CreatePrefab(List<SceneGraphNode> selection, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||
{
|
||||
if (selection == null)
|
||||
selection = Editor.SceneEditing.Selection;
|
||||
if (selection.Count == 1 && selection[0] is ActorNode actorNode && actorNode.CanCreatePrefab)
|
||||
{
|
||||
CreatePrefab(actorNode.Actor);
|
||||
CreatePrefab(actorNode.Actor, true, prefabWindow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +88,8 @@ namespace FlaxEditor.Modules
|
||||
/// </summary>
|
||||
/// <param name="actor">The root prefab actor.</param>
|
||||
/// <param name="rename">Allow renaming or not</param>
|
||||
public void CreatePrefab(Actor actor, bool rename)
|
||||
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||
public void CreatePrefab(Actor actor, bool rename, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||
{
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditContent)
|
||||
@@ -105,42 +102,47 @@ namespace FlaxEditor.Modules
|
||||
PrefabCreating?.Invoke(actor);
|
||||
|
||||
var proxy = Editor.ContentDatabase.GetProxy<Prefab>();
|
||||
_prefabCreationActor = actor;
|
||||
Editor.Windows.ContentWin.NewItem(proxy, actor, OnPrefabCreated, actor.Name, rename);
|
||||
Editor.Windows.ContentWin.NewItem(proxy, actor, contentItem => OnPrefabCreated(contentItem, actor, prefabWindow), actor.Name, rename);
|
||||
}
|
||||
|
||||
private void OnPrefabCreated(ContentItem contentItem)
|
||||
private void OnPrefabCreated(ContentItem contentItem, Actor actor, Windows.Assets.PrefabWindow prefabWindow)
|
||||
{
|
||||
if (contentItem is PrefabItem prefabItem)
|
||||
{
|
||||
PrefabCreated?.Invoke(prefabItem);
|
||||
}
|
||||
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||
return;
|
||||
Undo undo = null;
|
||||
if (prefabWindow != null)
|
||||
{
|
||||
prefabWindow.MarkAsEdited();
|
||||
undo = prefabWindow.Undo;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip in invalid states
|
||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||
return;
|
||||
undo = Editor.Undo;
|
||||
}
|
||||
|
||||
// Record undo for prefab creating (backend links the target instance with the prefab)
|
||||
if (Editor.Undo.Enabled)
|
||||
if (undo.Enabled)
|
||||
{
|
||||
if (!_prefabCreationActor)
|
||||
if (!actor)
|
||||
return;
|
||||
|
||||
var actorsList = new List<Actor>();
|
||||
Utilities.Utils.GetActorsTree(actorsList, _prefabCreationActor);
|
||||
Utilities.Utils.GetActorsTree(actorsList, actor);
|
||||
|
||||
var actions = new IUndoAction[actorsList.Count];
|
||||
for (int i = 0; i < actorsList.Count; i++)
|
||||
{
|
||||
var action = BreakPrefabLinkAction.Linked(actorsList[i]);
|
||||
actions[i] = action;
|
||||
}
|
||||
Undo.AddAction(new MultiUndoAction(actions));
|
||||
|
||||
_prefabCreationActor = null;
|
||||
actions[i] = BreakPrefabLinkAction.Linked(actorsList[i]);
|
||||
undo.AddAction(new MultiUndoAction(actions));
|
||||
}
|
||||
|
||||
Editor.Instance.Windows.PropertiesWin.Presenter.BuildLayout();
|
||||
Editor.Windows.PropertiesWin.Presenter.BuildLayout();
|
||||
if (prefabWindow != null)
|
||||
prefabWindow.Presenter.BuildLayout();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph.Actors
|
||||
@@ -22,9 +23,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
base.OnContextMenu(contextMenu);
|
||||
base.OnContextMenu(contextMenu, window);
|
||||
|
||||
var actor = (AnimatedModel)Actor;
|
||||
if (actor && actor.SkinnedModel)
|
||||
|
||||
@@ -6,6 +6,8 @@ using Real = System.Double;
|
||||
using Real = System.Single;
|
||||
#endif
|
||||
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph.Actors
|
||||
@@ -23,6 +25,25 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
base.OnContextMenu(contextMenu, window);
|
||||
if (window is not SceneTreeWindow win)
|
||||
return;
|
||||
var button = new ContextMenuButton(contextMenu, "Move Camera to View");
|
||||
button.Parent = contextMenu.ItemsContainer;
|
||||
contextMenu.ItemsContainer.Children.Remove(button);
|
||||
contextMenu.ItemsContainer.Children.Insert(4, button);
|
||||
button.Clicked += () =>
|
||||
{
|
||||
var c = Actor as Camera;
|
||||
var viewport = Editor.Instance.Windows.EditWin.Viewport;
|
||||
c.Position = viewport.ViewPosition;
|
||||
c.Orientation = viewport.ViewOrientation;
|
||||
};
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System.IO;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.SceneGraph.GUI;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph.Actors
|
||||
@@ -65,7 +66,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
public override SceneNode ParentScene => this;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
contextMenu.AddSeparator();
|
||||
var path = Scene.Path;
|
||||
@@ -80,7 +81,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
if (Level.ScenesCount > 1)
|
||||
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
|
||||
|
||||
base.OnContextMenu(contextMenu);
|
||||
base.OnContextMenu(contextMenu, window);
|
||||
}
|
||||
|
||||
private void OnSelect()
|
||||
|
||||
@@ -9,6 +9,7 @@ using Real = System.Single;
|
||||
using System;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Modules;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.Json;
|
||||
using Object = FlaxEngine.Object;
|
||||
@@ -203,9 +204,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
ParentNode.OnContextMenu(contextMenu);
|
||||
ParentNode.OnContextMenu(contextMenu, window);
|
||||
}
|
||||
|
||||
public static SceneGraphNode Create(StateData state)
|
||||
@@ -272,9 +273,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
|
||||
}
|
||||
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
ParentNode.OnContextMenu(contextMenu);
|
||||
ParentNode.OnContextMenu(contextMenu, window);
|
||||
}
|
||||
|
||||
public override void OnDispose()
|
||||
@@ -354,9 +355,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
base.OnContextMenu(contextMenu);
|
||||
base.OnContextMenu(contextMenu, window);
|
||||
|
||||
contextMenu.AddButton("Add spline model", OnAddSplineModel);
|
||||
contextMenu.AddButton("Add spline collider", OnAddSplineCollider);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using FlaxEditor.Content;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph.Actors
|
||||
@@ -21,9 +22,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnContextMenu(ContextMenu contextMenu)
|
||||
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
base.OnContextMenu(contextMenu);
|
||||
base.OnContextMenu(contextMenu, window);
|
||||
|
||||
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
|
||||
}
|
||||
|
||||
@@ -599,7 +599,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
// Drag scripts
|
||||
else if (_dragScripts != null && _dragScripts.HasValidDrag)
|
||||
{
|
||||
foreach(var script in _dragScripts.Objects)
|
||||
foreach (var script in _dragScripts.Objects)
|
||||
{
|
||||
var customAction = script.HasPrefabLink ? new ReparentAction(script) : null;
|
||||
using (new UndoBlock(ActorNode.Root.Undo, script, "Change script parent", customAction))
|
||||
@@ -616,7 +616,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
var spawnParent = myActor;
|
||||
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
|
||||
spawnParent = newParent;
|
||||
|
||||
|
||||
for (int i = 0; i < _dragAssets.Objects.Count; i++)
|
||||
{
|
||||
var item = _dragAssets.Objects[i];
|
||||
@@ -720,7 +720,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
for (var i = 0; i < tree.Selection.Count; i++)
|
||||
{
|
||||
var e = tree.Selection[i];
|
||||
|
||||
|
||||
// Skip if parent is already selected to keep correct parenting
|
||||
if (tree.Selection.Contains(e.Parent))
|
||||
continue;
|
||||
|
||||
@@ -11,6 +11,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FlaxEditor.Modules;
|
||||
using FlaxEditor.SceneGraph.Actors;
|
||||
using FlaxEditor.Windows;
|
||||
using FlaxEngine;
|
||||
|
||||
namespace FlaxEditor.SceneGraph
|
||||
@@ -339,7 +340,7 @@ namespace FlaxEditor.SceneGraph
|
||||
/// <summary>
|
||||
/// Called when scene tree window wants to show the context menu. Allows to add custom options.
|
||||
/// </summary>
|
||||
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu)
|
||||
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu, EditorWindow window)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -787,7 +787,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
}
|
||||
}
|
||||
|
||||
private class AsNode : SurfaceNode
|
||||
internal class AsNode : SurfaceNode
|
||||
{
|
||||
private TypePickerControl _picker;
|
||||
|
||||
@@ -838,6 +838,15 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
box.CurrentType = type ? type : ScriptType.FlaxObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the type of the picker and the type of the output box
|
||||
/// </summary>
|
||||
/// <param name="type">Target Type</param>
|
||||
public void SetPickerValue(ScriptType type)
|
||||
{
|
||||
_picker.Value = type;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
@@ -999,6 +1008,15 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
GetBox(4).CurrentType = type ? type : _picker.Type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the type of the picker and the type of the output box
|
||||
/// </summary>
|
||||
/// <param name="type">Target Type</param>
|
||||
public void SetPickerValue(ScriptType type)
|
||||
{
|
||||
_picker.Value = type;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnDestroy()
|
||||
{
|
||||
|
||||
@@ -721,9 +721,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
SelectedItem = previousSelectedItem;
|
||||
|
||||
// Scroll into view (without smoothing)
|
||||
_panel1.VScrollBar.SmoothingScale = 0;
|
||||
_panel1.ScrollViewTo(SelectedItem);
|
||||
_panel1.VScrollBar.SmoothingScale = 1;
|
||||
_panel1.ScrollViewTo(SelectedItem, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -820,8 +820,62 @@ namespace FlaxEditor.Surface.Elements
|
||||
if (useCaster)
|
||||
{
|
||||
// Connect via Caster
|
||||
//AddCaster(oB, iB);
|
||||
throw new NotImplementedException("AddCaster(..) function");
|
||||
const float casterXOffset = 250;
|
||||
if (Surface.Undo != null && Surface.Undo.Enabled)
|
||||
{
|
||||
bool undoEnabled = Surface.Undo.Enabled;
|
||||
Surface.Undo.Enabled = false;
|
||||
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
|
||||
Surface.Undo.Enabled = undoEnabled;
|
||||
if (node is not Archetypes.Tools.AsNode castNode)
|
||||
throw new Exception("Node is not a casting node!");
|
||||
|
||||
// Set the type of the casting node
|
||||
undoEnabled = castNode.Surface.Undo.Enabled;
|
||||
castNode.Surface.Undo.Enabled = false;
|
||||
castNode.SetPickerValue(iB.CurrentType);
|
||||
castNode.Surface.Undo.Enabled = undoEnabled;
|
||||
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
|
||||
throw new NullReferenceException("Casting failed. Cast node is invalid!");
|
||||
|
||||
// We set the position of the cast node here to set it relative to the target nodes input box
|
||||
undoEnabled = castNode.Surface.Undo.Enabled;
|
||||
castNode.Surface.Undo.Enabled = false;
|
||||
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
|
||||
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
|
||||
castNode.Surface.Undo.Enabled = undoEnabled;
|
||||
|
||||
var spawnNodeAction = new AddRemoveNodeAction(castNode, true);
|
||||
|
||||
var connectToCastNodeAction = new ConnectBoxesAction(castInputBox, oB, true);
|
||||
castInputBox.CreateConnection(oB);
|
||||
connectToCastNodeAction.End();
|
||||
|
||||
var connectCastToTargetNodeAction = new ConnectBoxesAction(iB, castOutputBox, true);
|
||||
iB.CreateConnection(castOutputBox);
|
||||
connectCastToTargetNodeAction.End();
|
||||
|
||||
Surface.AddBatchedUndoAction(new MultiUndoAction(spawnNodeAction, connectToCastNodeAction, connectCastToTargetNodeAction));
|
||||
}
|
||||
else
|
||||
{
|
||||
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
|
||||
if (node is not Archetypes.Tools.AsNode castNode)
|
||||
throw new Exception("Node is not a casting node!");
|
||||
|
||||
// Set the type of the casting node
|
||||
castNode.SetPickerValue(iB.CurrentType);
|
||||
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
|
||||
throw new NullReferenceException("Casting failed. Cast node is invalid!");
|
||||
|
||||
// We set the position of the cast node here to set it relative to the target nodes input box
|
||||
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
|
||||
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
|
||||
|
||||
castInputBox.CreateConnection(oB);
|
||||
iB.CreateConnection(castOutputBox);
|
||||
}
|
||||
Surface.MarkAsEdited();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using FlaxEditor.Content.Settings;
|
||||
using FlaxEditor.GUI.ContextMenu;
|
||||
using FlaxEditor.GUI.Input;
|
||||
using FlaxEditor.Options;
|
||||
@@ -9,6 +10,8 @@ using FlaxEditor.Viewport.Cameras;
|
||||
using FlaxEditor.Viewport.Widgets;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
using Newtonsoft.Json;
|
||||
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
|
||||
|
||||
namespace FlaxEditor.Viewport
|
||||
{
|
||||
@@ -817,10 +820,63 @@ namespace FlaxEditor.Viewport
|
||||
}
|
||||
}
|
||||
|
||||
// View Layers
|
||||
{
|
||||
var viewLayers = ViewWidgetButtonMenu.AddChildMenu("View Layers").ContextMenu;
|
||||
viewLayers.AddButton("Copy layers", () => Clipboard.Text = JsonSerializer.Serialize(Task.View.RenderLayersMask));
|
||||
viewLayers.AddButton("Paste layers", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
Task.ViewLayersMask = JsonSerializer.Deserialize<LayersMask>(Clipboard.Text);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
});
|
||||
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
|
||||
viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Rotate32;
|
||||
viewLayers.AddSeparator();
|
||||
var layers = LayersAndTagsSettings.GetCurrentLayers();
|
||||
if (layers != null && layers.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < layers.Length; i++)
|
||||
{
|
||||
var layer = layers[i];
|
||||
var button = viewLayers.AddButton(layer);
|
||||
button.CloseMenuOnClick = false;
|
||||
button.Tag = 1 << i;
|
||||
}
|
||||
}
|
||||
viewLayers.ButtonClicked += button =>
|
||||
{
|
||||
if (button.Tag != null)
|
||||
{
|
||||
int layerIndex = (int)button.Tag;
|
||||
LayersMask mask = new LayersMask(layerIndex);
|
||||
Task.ViewLayersMask ^= mask;
|
||||
button.Icon = (Task.ViewLayersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
}
|
||||
};
|
||||
viewLayers.VisibleChanged += WidgetViewLayersShowHide;
|
||||
}
|
||||
|
||||
// View Flags
|
||||
{
|
||||
var viewFlags = ViewWidgetButtonMenu.AddChildMenu("View Flags").ContextMenu;
|
||||
viewFlags.AddButton("Copy flags", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewFlags));
|
||||
viewFlags.AddButton("Paste flags", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
Task.ViewFlags = JsonSerializer.Deserialize<ViewFlags>(Clipboard.Text);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
});
|
||||
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
|
||||
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Rotate32;
|
||||
viewFlags.AddSeparator();
|
||||
for (int i = 0; i < EditorViewportViewFlagsValues.Length; i++)
|
||||
{
|
||||
@@ -835,7 +891,7 @@ namespace FlaxEditor.Viewport
|
||||
{
|
||||
var v = (ViewFlags)button.Tag;
|
||||
Task.ViewFlags ^= v;
|
||||
button.Icon = (Task.View.Flags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
button.Icon = (Task.ViewFlags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
}
|
||||
};
|
||||
viewFlags.VisibleChanged += WidgetViewFlagsShowHide;
|
||||
@@ -844,6 +900,18 @@ namespace FlaxEditor.Viewport
|
||||
// Debug View
|
||||
{
|
||||
var debugView = ViewWidgetButtonMenu.AddChildMenu("Debug View").ContextMenu;
|
||||
debugView.AddButton("Copy view", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewMode));
|
||||
debugView.AddButton("Paste view", () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
Task.ViewMode = JsonSerializer.Deserialize<ViewMode>(Clipboard.Text);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
});
|
||||
debugView.AddSeparator();
|
||||
for (int i = 0; i < EditorViewportViewModeValues.Length; i++)
|
||||
{
|
||||
ref var v = ref EditorViewportViewModeValues[i];
|
||||
@@ -1451,9 +1519,9 @@ namespace FlaxEditor.Viewport
|
||||
_isVirtualMouseRightDown = false; // Cancel when mouse right or escape is pressed
|
||||
if (_wasVirtualMouseRightDown)
|
||||
wasControllingMouse = true;
|
||||
if (_isVirtualMouseRightDown)
|
||||
if (_isVirtualMouseRightDown)
|
||||
_isControllingMouse = _isVirtualMouseRightDown;
|
||||
|
||||
|
||||
if (wasControllingMouse != _isControllingMouse)
|
||||
{
|
||||
if (_isControllingMouse)
|
||||
@@ -1914,6 +1982,24 @@ namespace FlaxEditor.Viewport
|
||||
}
|
||||
}
|
||||
|
||||
private void WidgetViewLayersShowHide(Control cm)
|
||||
{
|
||||
if (cm.Visible == false)
|
||||
return;
|
||||
|
||||
var ccm = (ContextMenu)cm;
|
||||
var layersMask = Task.ViewLayersMask;
|
||||
foreach (var e in ccm.Items)
|
||||
{
|
||||
if (e is ContextMenuButton b && b != null && b.Tag != null)
|
||||
{
|
||||
int layerIndex = (int)b.Tag;
|
||||
LayersMask mask = new LayersMask(layerIndex);
|
||||
b.Icon = (layersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float GetGamepadAxis(GamepadAxis axis)
|
||||
{
|
||||
var value = FlaxEngine.Input.GetGamepadAxis(InputGamepadIndex.All, axis);
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
_window = window;
|
||||
|
||||
// Try to restore target asset AudioClip import options (useful for fast reimport)
|
||||
AudioImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
|
||||
Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
|
||||
|
||||
// Prepare restore data
|
||||
PeekState();
|
||||
@@ -134,6 +134,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// </summary>
|
||||
public void Reimport()
|
||||
{
|
||||
if (_window?._previewSource != null)
|
||||
{
|
||||
_window._previewSource.Stop();
|
||||
_window.UpdateToolstrip();
|
||||
}
|
||||
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)_window.Item, ImportSettings, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
contextMenu.AddSeparator();
|
||||
|
||||
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection));
|
||||
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection, this));
|
||||
b.Enabled = isSingleActorSelected &&
|
||||
(Selection[0] as ActorNode).CanCreatePrefab &&
|
||||
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
|
||||
@@ -313,7 +313,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
}
|
||||
if (showCustomNodeOptions)
|
||||
{
|
||||
Selection[0].OnContextMenu(contextMenu);
|
||||
Selection[0].OnContextMenu(contextMenu, this);
|
||||
}
|
||||
ContextMenuShow?.Invoke(contextMenu);
|
||||
|
||||
|
||||
@@ -53,6 +53,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// </summary>
|
||||
public PrefabWindowViewport Viewport => _viewport;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the prefab objects properties editor.
|
||||
/// </summary>
|
||||
public CustomEditorPresenter Presenter => _propertiesEditor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the undo system used by this window for changes tracking.
|
||||
/// </summary>
|
||||
@@ -146,7 +151,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
Graph = new LocalSceneGraph(new CustomRootNode(this));
|
||||
_tree = new PrefabTree
|
||||
{
|
||||
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
|
||||
Margin = new Margin(0.0f, 0.0f, -16.0f, _treePanel.ScrollBarsSize), // Hide root node
|
||||
IsScrollable = true,
|
||||
};
|
||||
_tree.AddChild(Graph.Root.TreeNode);
|
||||
|
||||
@@ -215,7 +215,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
if (showCustomNodeOptions)
|
||||
{
|
||||
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu);
|
||||
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu, this);
|
||||
}
|
||||
|
||||
ContextMenuShow?.Invoke(contextMenu);
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace FlaxEditor.Windows
|
||||
root.TreeNode.Expand();
|
||||
_tree = new Tree(true)
|
||||
{
|
||||
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
|
||||
Margin = new Margin(0.0f, 0.0f, -16.0f, _sceneTreePanel.ScrollBarsSize), // Hide root node
|
||||
IsScrollable = true,
|
||||
};
|
||||
_tree.AddChild(root.TreeNode);
|
||||
|
||||
@@ -54,9 +54,7 @@ namespace FlaxEditor.Windows.Search
|
||||
_selectedItem.BackgroundColor = Style.Current.BackgroundSelected;
|
||||
if (_matchedItems.Count > VisibleItemCount)
|
||||
{
|
||||
_resultPanel.VScrollBar.SmoothingScale = 0;
|
||||
_resultPanel.ScrollViewTo(_selectedItem);
|
||||
_resultPanel.VScrollBar.SmoothingScale = 1;
|
||||
_resultPanel.ScrollViewTo(_selectedItem, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,6 +127,14 @@ const Char* SplashScreenQuotes[] =
|
||||
TEXT("Who is signing all these integers?!"),
|
||||
TEXT("Flax fact: Flax was called Celelej once."),
|
||||
TEXT("Changing text overflow setti-"),
|
||||
TEXT("Testing tests"),
|
||||
TEXT("Free hugs"),
|
||||
TEXT("Think outside the box"),
|
||||
TEXT("Let's make something fantastic"),
|
||||
TEXT("Be brave"),
|
||||
TEXT("Drum roll please"),
|
||||
TEXT("Good Luck Have Fun"),
|
||||
TEXT("GG Well Played"),
|
||||
};
|
||||
|
||||
SplashScreen::~SplashScreen()
|
||||
|
||||
@@ -348,7 +348,7 @@ Asset::LoadResult AudioClip::load()
|
||||
|
||||
#if !BUILD_RELEASE
|
||||
// Validate buffer start times
|
||||
if (Math::NotNearEqual(_buffersStartTimes[_totalChunks], GetLength()))
|
||||
if (!Math::NearEqual(_buffersStartTimes[_totalChunks], GetLength(), 1.0f / 60.0f))
|
||||
{
|
||||
LOG(Warning, "Invalid audio buffers data size. Expected length: {0}s", GetLength());
|
||||
for (int32 i = 0; i < _totalChunks + 1; i++)
|
||||
@@ -454,14 +454,12 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
|
||||
}
|
||||
break;
|
||||
case AudioFormat::Raw:
|
||||
{
|
||||
data = Span<byte>(chunk->Get(), chunk->Size());
|
||||
}
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
info.NumSamples = data.Length() / bytesPerSample;
|
||||
info.NumSamples = Math::AlignDown(data.Length() / bytesPerSample, info.NumChannels * bytesPerSample);
|
||||
|
||||
// Convert to Mono if used as 3D source and backend doesn't support it
|
||||
if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))
|
||||
|
||||
@@ -183,7 +183,7 @@ void AudioSource::Stop()
|
||||
|
||||
float AudioSource::GetTime() const
|
||||
{
|
||||
if (_state == States::Stopped || SourceIDs.IsEmpty())
|
||||
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
|
||||
return 0.0f;
|
||||
|
||||
float time = AudioBackend::Source::GetCurrentBufferTime(this);
|
||||
@@ -265,6 +265,7 @@ void AudioSource::Cleanup()
|
||||
void AudioSource::OnClipChanged()
|
||||
{
|
||||
Stop();
|
||||
_clipChanged = true;
|
||||
}
|
||||
|
||||
void AudioSource::OnClipLoaded()
|
||||
@@ -318,6 +319,12 @@ void AudioSource::SetNonStreamingBuffer()
|
||||
|
||||
void AudioSource::PlayInternal()
|
||||
{
|
||||
if (_clipChanged && SourceIDs.HasItems())
|
||||
{
|
||||
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
|
||||
_clipChanged = false;
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
AudioBackend::Source::Play(this);
|
||||
|
||||
_isActuallyPlayingSth = true;
|
||||
@@ -482,6 +489,7 @@ void AudioSource::OnEnable()
|
||||
{
|
||||
_prevPos = GetPosition();
|
||||
_velocity = Vector3::Zero;
|
||||
_clipChanged = false;
|
||||
|
||||
Audio::OnAddSource(this);
|
||||
GetScene()->Ticking.Update.AddTick<AudioSource, &AudioSource::Update>(this);
|
||||
|
||||
@@ -53,6 +53,7 @@ private:
|
||||
bool _loop;
|
||||
bool _playOnStart;
|
||||
bool _allowSpatialization;
|
||||
bool _clipChanged = false;
|
||||
|
||||
bool _isActuallyPlayingSth = false;
|
||||
bool _needToUpdateStreamingBuffers = false;
|
||||
|
||||
@@ -228,11 +228,9 @@ namespace ALC
|
||||
ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
{
|
||||
// TODO: cache enum values in Init()??
|
||||
|
||||
switch (bitDepth)
|
||||
{
|
||||
case 8:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
@@ -247,13 +245,8 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN8");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN8");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
case 16:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
@@ -268,19 +261,22 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN16");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
case 32:
|
||||
{
|
||||
switch (numChannels)
|
||||
{
|
||||
case 1:
|
||||
#ifdef AL_FORMAT_MONO_FLOAT32
|
||||
return AL_FORMAT_MONO_FLOAT32;
|
||||
#else
|
||||
return alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
|
||||
#endif
|
||||
case 2:
|
||||
#ifdef AL_FORMAT_STEREO_FLOAT32
|
||||
return AL_FORMAT_STEREO_FLOAT32;
|
||||
#else
|
||||
return alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
|
||||
#endif
|
||||
case 4:
|
||||
return alGetEnumValue("AL_FORMAT_QUAD32");
|
||||
case 6:
|
||||
@@ -289,15 +285,9 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||
return alGetEnumValue("AL_FORMAT_61CHN32");
|
||||
case 8:
|
||||
return alGetEnumValue("AL_FORMAT_71CHN32");
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
default:
|
||||
CRASH;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
|
||||
@@ -607,7 +597,8 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
PROFILE_CPU();
|
||||
|
||||
// TODO: maybe use temporary buffers per thread to reduce dynamic allocations when uploading data to OpenAL?
|
||||
// Pick the format for the audio data (it might not be supported natively)
|
||||
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
|
||||
// Mono or stereo
|
||||
if (info.NumChannels <= 2)
|
||||
@@ -618,28 +609,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
const uint32 bufferSize = info.NumSamples * sizeof(float);
|
||||
float* sampleBufferFloat = (float*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertToFloat(samples, info.BitDepth, sampleBufferFloat, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
alBufferData(bufferId, format, sampleBufferFloat, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBufferFloat);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
|
||||
|
||||
const uint32 bufferSize = info.NumSamples * 2;
|
||||
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer16, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer16);
|
||||
}
|
||||
}
|
||||
@@ -648,19 +634,15 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
// OpenAL expects unsigned 8-bit data, but engine stores it as signed, so convert
|
||||
const uint32 bufferSize = info.NumSamples * (info.BitDepth / 8);
|
||||
byte* sampleBuffer = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer);
|
||||
}
|
||||
else
|
||||
else if (format)
|
||||
{
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
}
|
||||
@@ -675,10 +657,9 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
{
|
||||
const uint32 bufferSize = info.NumChannels * sizeof(int32);
|
||||
byte* sampleBuffer32 = (byte*)Allocator::Allocate(bufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer32, 32, info.NumSamples);
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||
alBufferData(bufferId, format, sampleBuffer32, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
@@ -693,19 +674,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
|
||||
Allocator::Free(sampleBuffer);
|
||||
}
|
||||
else
|
||||
else if (format)
|
||||
{
|
||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||
ALC_CHECK_ERROR(alBufferData);
|
||||
}
|
||||
}
|
||||
|
||||
if (!format)
|
||||
{
|
||||
LOG(Error, "Not suppported audio data format for OpenAL device: BitDepth={}, NumChannels={}", info.BitDepth, info.NumChannels);
|
||||
}
|
||||
}
|
||||
|
||||
const Char* AudioBackendOAL::Base_Name()
|
||||
|
||||
@@ -227,7 +227,7 @@ protected:
|
||||
|
||||
bool onLoad(LoadAssetTask* task);
|
||||
void onLoaded();
|
||||
void onLoaded_MainThread();
|
||||
virtual void onLoaded_MainThread();
|
||||
virtual void onUnload_MainThread();
|
||||
#if USE_EDITOR
|
||||
virtual void onRename(const StringView& newPath) = 0;
|
||||
|
||||
@@ -367,6 +367,20 @@ void JsonAsset::unload(bool isReloading)
|
||||
JsonAssetBase::unload(isReloading);
|
||||
}
|
||||
|
||||
void JsonAsset::onLoaded_MainThread()
|
||||
{
|
||||
JsonAssetBase::onLoaded_MainThread();
|
||||
|
||||
// Special case for Settings assets to flush them after edited and saved in Editor
|
||||
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
|
||||
const auto typeHandle = Scripting::FindScriptingType(StringAnsiView(dataTypeNameAnsi.Get(), DataTypeName.Length()));
|
||||
if (Instance && typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
|
||||
{
|
||||
_isAfterReload = false;
|
||||
((SettingsBase*)Instance)->Apply();
|
||||
}
|
||||
}
|
||||
|
||||
bool JsonAsset::CreateInstance()
|
||||
{
|
||||
ScopeLock lock(Locker);
|
||||
@@ -409,13 +423,6 @@ bool JsonAsset::CreateInstance()
|
||||
}
|
||||
}
|
||||
|
||||
// Special case for Settings assets to flush them after edited and saved in Editor
|
||||
if (typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
|
||||
{
|
||||
_isAfterReload = false;
|
||||
((SettingsBase*)Instance)->Apply();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -150,6 +150,7 @@ protected:
|
||||
// [JsonAssetBase]
|
||||
LoadResult loadAsset() override;
|
||||
void unload(bool isReloading) override;
|
||||
void onLoaded_MainThread() override;
|
||||
|
||||
private:
|
||||
bool CreateInstance();
|
||||
|
||||
@@ -18,32 +18,6 @@
|
||||
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
||||
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
|
||||
#include "Engine/Serialization/JsonWriters.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
|
||||
String ImportAudio::Options::ToString() const
|
||||
{
|
||||
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, BitDepth);
|
||||
}
|
||||
|
||||
void ImportAudio::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
{
|
||||
SERIALIZE_GET_OTHER_OBJ(ImportAudio::Options);
|
||||
|
||||
SERIALIZE(Format);
|
||||
SERIALIZE(DisableStreaming);
|
||||
SERIALIZE(Is3D);
|
||||
SERIALIZE(Quality);
|
||||
SERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
void ImportAudio::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
{
|
||||
DESERIALIZE(Format);
|
||||
DESERIALIZE(DisableStreaming);
|
||||
DESERIALIZE(Is3D);
|
||||
DESERIALIZE(Quality);
|
||||
DESERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
bool ImportAudio::TryGetImportOptions(const StringView& path, Options& options)
|
||||
{
|
||||
@@ -90,6 +64,10 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
}
|
||||
}
|
||||
|
||||
// Vorbis uses fixed 16-bit depth
|
||||
if (options.Format == AudioFormat::Vorbis)
|
||||
options.BitDepth = AudioTool::BitDepth::_16;
|
||||
|
||||
LOG_STR(Info, options.ToString());
|
||||
|
||||
// Open the file
|
||||
@@ -112,16 +90,14 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
sampleBuffer.Link(audioData.Get());
|
||||
|
||||
// Convert bit depth if need to
|
||||
if (options.BitDepth != static_cast<int32>(info.BitDepth))
|
||||
uint32 outputBitDepth = (uint32)options.BitDepth;
|
||||
if (outputBitDepth != info.BitDepth)
|
||||
{
|
||||
const uint32 outBufferSize = info.NumSamples * (options.BitDepth / 8);
|
||||
const uint32 outBufferSize = info.NumSamples * (outputBitDepth / 8);
|
||||
sampleBuffer.Allocate(outBufferSize);
|
||||
|
||||
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), options.BitDepth, info.NumSamples);
|
||||
|
||||
info.BitDepth = options.BitDepth;
|
||||
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), outputBitDepth, info.NumSamples);
|
||||
info.BitDepth = outputBitDepth;
|
||||
bytesPerSample = info.BitDepth / 8;
|
||||
|
||||
bufferSize = outBufferSize;
|
||||
}
|
||||
|
||||
@@ -149,7 +125,7 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
context.Data.Header.Chunks[chunkIndex]->Data.Copy(dataPtr, dataSize);
|
||||
|
||||
#define WRITE_DATA(chunkIndex, dataPtr, dataSize) \
|
||||
samplesPerChunk[chunkIndex] = (dataSize) / (options.BitDepth / 8); \
|
||||
samplesPerChunk[chunkIndex] = (dataSize) / (outputBitDepth / 8); \
|
||||
switch (options.Format) \
|
||||
{ \
|
||||
case AudioFormat::Raw: \
|
||||
@@ -183,8 +159,9 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
||||
else
|
||||
{
|
||||
// Split audio data into a several chunks (uniform data spread)
|
||||
const int32 MinChunkSize = 1 * 1024 * 1024; // 1 MB
|
||||
const int32 chunkSize = Math::Max<int32>(MinChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, 256));
|
||||
const int32 minChunkSize = 1 * 1024 * 1024; // 1 MB
|
||||
const int32 dataAlignment = info.NumChannels * bytesPerSample; // Ensure to never split samples in-between (eg. 24-bit that uses 3 bytes)
|
||||
const int32 chunkSize = Math::Max<int32>(minChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, dataAlignment));
|
||||
const int32 chunksCount = Math::CeilToInt((float)bufferSize / chunkSize);
|
||||
ASSERT(chunksCount > 0 && chunksCount <= ASSET_FILE_DATA_CHUNKS);
|
||||
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Types.h"
|
||||
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
||||
#include "Engine/Core/ISerializable.h"
|
||||
#include "Engine/Audio/Config.h"
|
||||
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
|
||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
||||
|
||||
/// <summary>
|
||||
/// Enable/disable caching audio import options
|
||||
/// </summary>
|
||||
@@ -20,23 +20,7 @@
|
||||
class ImportAudio
|
||||
{
|
||||
public:
|
||||
/// <summary>
|
||||
/// Importing audio options
|
||||
/// </summary>
|
||||
struct Options : public ISerializable
|
||||
{
|
||||
AudioFormat Format = AudioFormat::Vorbis;
|
||||
bool DisableStreaming = false;
|
||||
bool Is3D = false;
|
||||
int32 BitDepth = 16;
|
||||
float Quality = 0.4f;
|
||||
|
||||
String ToString() const;
|
||||
|
||||
// [ISerializable]
|
||||
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
||||
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
||||
};
|
||||
typedef AudioTool::Options Options;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
|
||||
@@ -685,8 +685,10 @@ namespace FlaxEngine.Interop
|
||||
T value = default;
|
||||
if (nativePtr == IntPtr.Zero)
|
||||
return value;
|
||||
|
||||
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
||||
if (typeof(T).IsValueType)
|
||||
value = (T)ManagedHandle.FromIntPtr(nativePtr).Target;
|
||||
else
|
||||
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
@@ -171,6 +171,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
||||
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
||||
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
||||
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
||||
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
|
||||
|
||||
const int32 end = startIndex + searchRange;
|
||||
|
||||
for (size_t i = 0; i < sparialSortCache.size(); i++)
|
||||
@@ -184,6 +186,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
||||
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
||||
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
||||
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
||||
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
|
||||
|
||||
const int32 end = startIndex + searchRange;
|
||||
|
||||
for (int32 v = startIndex; v < end; v++)
|
||||
@@ -201,6 +205,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
||||
continue;
|
||||
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
|
||||
continue;
|
||||
if (mesh.Colors.HasItems() && vColor != mesh.Colors[v])
|
||||
continue;
|
||||
// TODO: check more components?
|
||||
|
||||
return v;
|
||||
|
||||
@@ -39,5 +39,19 @@ namespace FlaxEngine
|
||||
View = view;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The rendering mask for layers. Used to exclude objects from rendering (via <see cref="View"/> property).
|
||||
/// </summary>
|
||||
public LayersMask ViewLayersMask
|
||||
{
|
||||
get => View.RenderLayersMask;
|
||||
set
|
||||
{
|
||||
var view = View;
|
||||
view.RenderLayersMask = value;
|
||||
View = view;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,7 +176,7 @@ void RenderView::SetProjector(float nearPlane, float farPlane, const Float3& pos
|
||||
CullingFrustum = Frustum;
|
||||
}
|
||||
|
||||
void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
|
||||
void RenderView::CopyFrom(const Camera* camera, const Viewport* viewport)
|
||||
{
|
||||
const Vector3 cameraPos = camera->GetPosition();
|
||||
LargeWorlds::UpdateOrigin(Origin, cameraPos);
|
||||
@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
|
||||
Frustum.GetInvMatrix(IVP);
|
||||
CullingFrustum = Frustum;
|
||||
RenderLayersMask = camera->RenderLayersMask;
|
||||
Flags = camera->RenderFlags;
|
||||
Mode = camera->RenderMode;
|
||||
}
|
||||
|
||||
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
|
||||
|
||||
@@ -102,6 +102,8 @@ namespace FlaxEngine
|
||||
NonJitteredProjection = Projection;
|
||||
TemporalAAJitter = Float4.Zero;
|
||||
RenderLayersMask = camera.RenderLayersMask;
|
||||
Flags = camera.RenderFlags;
|
||||
Mode = camera.RenderMode;
|
||||
|
||||
UpdateCachedData();
|
||||
}
|
||||
|
||||
@@ -295,10 +295,12 @@ public:
|
||||
/// <param name="angle">Camera's FOV angle (in degrees)</param>
|
||||
void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
|
||||
|
||||
// Copy view data from camera
|
||||
// @param camera Camera to copy its data
|
||||
// @param camera The custom viewport to use for view/projection matrices override.
|
||||
void CopyFrom(Camera* camera, Viewport* viewport = nullptr);
|
||||
/// <summary>
|
||||
/// Copies view data from camera to the view.
|
||||
/// </summary>
|
||||
/// <param name="camera">The camera to copy its data.</param>
|
||||
/// <param name="viewport">The custom viewport to use for view/projection matrices override.</param>
|
||||
void CopyFrom(const Camera* camera, const Viewport* viewport = nullptr);
|
||||
|
||||
public:
|
||||
FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const
|
||||
|
||||
@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
SERIALIZE_MEMBER(Far, _far);
|
||||
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
||||
SERIALIZE(RenderLayersMask);
|
||||
SERIALIZE(RenderFlags);
|
||||
SERIALIZE(RenderMode);
|
||||
}
|
||||
|
||||
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
|
||||
DESERIALIZE_MEMBER(Far, _far);
|
||||
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
||||
DESERIALIZE(RenderLayersMask);
|
||||
DESERIALIZE(RenderFlags);
|
||||
DESERIALIZE(RenderMode);
|
||||
}
|
||||
|
||||
void Camera::OnEnable()
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Engine/Core/Math/Viewport.h"
|
||||
#include "Engine/Core/Math/Ray.h"
|
||||
#include "Engine/Core/Types/LayersMask.h"
|
||||
#include "Engine/Graphics/Enums.h"
|
||||
#include "Engine/Scripting/ScriptingObjectReference.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
@@ -134,6 +135,18 @@ public:
|
||||
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
|
||||
LayersMask RenderLayersMask;
|
||||
|
||||
/// <summary>
|
||||
/// Frame rendering flags used to switch between graphics features for this camera.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
|
||||
ViewFlags RenderFlags = ViewFlags::DefaultGame;
|
||||
|
||||
/// <summary>
|
||||
/// Describes frame rendering modes for this camera.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
|
||||
ViewMode RenderMode = ViewMode::Default;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).
|
||||
|
||||
@@ -321,6 +321,8 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
// Serialize to json data
|
||||
ASSERT(!IsCreatingPrefab);
|
||||
IsCreatingPrefab = true;
|
||||
const Guid targetPrefabId = targetActor->GetPrefabID();
|
||||
const bool hasTargetPrefabId = targetPrefabId.IsValid();
|
||||
rapidjson_flax::StringBuffer actorsDataBuffer;
|
||||
{
|
||||
CompactJsonWriter writerObj(actorsDataBuffer);
|
||||
@@ -329,7 +331,27 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
for (int32 i = 0; i < sceneObjects->Count(); i++)
|
||||
{
|
||||
SceneObject* obj = sceneObjects->At(i);
|
||||
|
||||
// Detect when creating prefab from object that is already part of prefab then serialize it as unlinked
|
||||
const Guid prefabId = obj->GetPrefabID();
|
||||
const Guid prefabObjectId = obj->GetPrefabObjectID();
|
||||
bool isObjectFromPrefab = targetPrefabId == prefabId && prefabId.IsValid(); // Allow to use other nested prefabs properly (ignore only root object's prefab link)
|
||||
if (isObjectFromPrefab)
|
||||
{
|
||||
//obj->BreakPrefabLink();
|
||||
obj->_prefabID = Guid::Empty;
|
||||
obj->_prefabObjectID = Guid::Empty;
|
||||
}
|
||||
|
||||
writer.SceneObject(obj);
|
||||
|
||||
// Restore broken link
|
||||
if (hasTargetPrefabId)
|
||||
{
|
||||
//obj->LinkPrefab(prefabId, prefabObjectId);
|
||||
obj->_prefabID = prefabId;
|
||||
obj->_prefabObjectID = prefabObjectId;
|
||||
}
|
||||
}
|
||||
writer.EndArray();
|
||||
}
|
||||
@@ -395,7 +417,6 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
||||
{
|
||||
SceneObject* obj = sceneObjects->At(i);
|
||||
Guid prefabObjectId;
|
||||
|
||||
if (objectInstanceIdToPrefabObjectId.TryGet(obj->GetSceneObjectId(), prefabObjectId))
|
||||
{
|
||||
obj->LinkPrefab(assetInfo.ID, prefabObjectId);
|
||||
|
||||
@@ -2707,8 +2707,34 @@ Float2 LinuxPlatform::GetDesktopSize()
|
||||
|
||||
Rectangle LinuxPlatform::GetMonitorBounds(const Float2& screenPos)
|
||||
{
|
||||
// TODO: do it in a proper way
|
||||
return Rectangle(Float2::Zero, GetDesktopSize());
|
||||
if (!xDisplay)
|
||||
return Rectangle::Empty;
|
||||
|
||||
int event, err;
|
||||
const bool ok = X11::XineramaQueryExtension(xDisplay, &event, &err);
|
||||
if (!ok)
|
||||
return Rectangle::Empty;
|
||||
|
||||
int count;
|
||||
int screenIdx = 0;
|
||||
X11::XineramaScreenInfo* xsi = X11::XineramaQueryScreens(xDisplay, &count);
|
||||
if (screenIdx >= count)
|
||||
return Rectangle::Empty;
|
||||
// find the screen for this screenPos
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (screenPos.X >= xsi[i].x_org && screenPos.X < xsi[i].x_org+xsi[i].width
|
||||
&& screenPos.Y >= xsi[i].y_org && screenPos.Y < xsi[i].y_org+xsi[i].height)
|
||||
{
|
||||
screenIdx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Float2 org((float)xsi[screenIdx].x_org, (float)xsi[screenIdx].y_org);
|
||||
Float2 size((float)xsi[screenIdx].width, (float)xsi[screenIdx].height);
|
||||
X11::XFree(xsi);
|
||||
return Rectangle(org, size);
|
||||
}
|
||||
|
||||
Rectangle LinuxPlatform::GetVirtualDesktopBounds()
|
||||
|
||||
@@ -153,7 +153,11 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
|
||||
hints.max_height = (int)settings.MaximumSize.Y;
|
||||
hints.flags |= USSize;
|
||||
}
|
||||
X11::XSetNormalHints(display, window, &hints);
|
||||
// honor the WM placement except for manual (overriding) placements
|
||||
if (settings.StartPosition == WindowStartPosition::Manual)
|
||||
{
|
||||
X11::XSetNormalHints(display, window, &hints);
|
||||
}
|
||||
|
||||
// Ensures the child window is always on top of the parent window
|
||||
if (settings.Parent)
|
||||
|
||||
@@ -81,7 +81,6 @@ void JsonTools::ChangeIds(Document& doc, const Dictionary<Guid, Guid>& mapping)
|
||||
::ChangeIds(doc, doc, mapping);
|
||||
}
|
||||
|
||||
|
||||
Float2 JsonTools::GetFloat2(const Value& value)
|
||||
{
|
||||
Float2 result;
|
||||
|
||||
@@ -1,14 +1,49 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
|
||||
#include "AudioTool.h"
|
||||
#include "Engine/Core/Core.h"
|
||||
#include "Engine/Core/Memory/Allocation.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
#endif
|
||||
|
||||
#define CONVERT_TO_MONO_AVG 1
|
||||
#if !CONVERT_TO_MONO_AVG
|
||||
#include "Engine/Core/Math/Math.h"
|
||||
#endif
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
String AudioTool::Options::ToString() const
|
||||
{
|
||||
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, (int32)BitDepth);
|
||||
}
|
||||
|
||||
void AudioTool::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
{
|
||||
SERIALIZE_GET_OTHER_OBJ(AudioTool::Options);
|
||||
|
||||
SERIALIZE(Format);
|
||||
SERIALIZE(DisableStreaming);
|
||||
SERIALIZE(Is3D);
|
||||
SERIALIZE(Quality);
|
||||
SERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
void AudioTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||
{
|
||||
DESERIALIZE(Format);
|
||||
DESERIALIZE(DisableStreaming);
|
||||
DESERIALIZE(Is3D);
|
||||
DESERIALIZE(Quality);
|
||||
DESERIALIZE(BitDepth);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void ConvertToMono8(const int8* input, uint8* output, uint32 numSamples, uint32 numChannels)
|
||||
{
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
@@ -231,8 +266,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int8 sample = *(int8*)input;
|
||||
output[i] = sample / 127.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 127.0f);
|
||||
input++;
|
||||
}
|
||||
}
|
||||
@@ -241,8 +275,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int16 sample = *(int16*)input;
|
||||
output[i] = sample / 32767.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 32767.0f);
|
||||
input += 2;
|
||||
}
|
||||
}
|
||||
@@ -251,8 +284,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int32 sample = Convert24To32Bits(input);
|
||||
output[i] = sample / 2147483647.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 2147483647.0f);
|
||||
input += 3;
|
||||
}
|
||||
}
|
||||
@@ -261,8 +293,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
||||
for (uint32 i = 0; i < numSamples; i++)
|
||||
{
|
||||
const int32 sample = *(int32*)input;
|
||||
output[i] = sample / 2147483647.0f;
|
||||
|
||||
output[i] = sample * (1.0f / 2147483647.0f);
|
||||
input += 4;
|
||||
}
|
||||
}
|
||||
@@ -278,7 +309,8 @@ void AudioTool::ConvertFromFloat(const float* input, int32* output, uint32 numSa
|
||||
{
|
||||
const float sample = *(float*)input;
|
||||
output[i] = static_cast<int32>(sample * 2147483647.0f);
|
||||
|
||||
input++;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,16 +2,86 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#if COMPILE_WITH_AUDIO_TOOL
|
||||
|
||||
#include "Engine/Core/Config.h"
|
||||
#include "Engine/Core/Types/BaseTypes.h"
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Core/ISerializable.h"
|
||||
#endif
|
||||
#include "Engine/Audio/Types.h"
|
||||
|
||||
/// <summary>
|
||||
/// Audio data importing and processing utilities.
|
||||
/// </summary>
|
||||
class FLAXENGINE_API AudioTool
|
||||
API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API AudioTool
|
||||
{
|
||||
public:
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(AudioTool);
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Declares the imported audio clip bit depth.
|
||||
/// </summary>
|
||||
API_ENUM(Attributes="HideInEditor") enum class BitDepth : int32
|
||||
{
|
||||
// 8-bits per sample.
|
||||
_8 = 8,
|
||||
// 16-bits per sample.
|
||||
_16 = 16,
|
||||
// 24-bits per sample.
|
||||
_24 = 24,
|
||||
// 32-bits per sample.
|
||||
_32 = 32,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Audio import options.
|
||||
/// </summary>
|
||||
API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
|
||||
|
||||
/// <summary>
|
||||
/// The audio data format to import the audio clip as.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(10)")
|
||||
AudioFormat Format = AudioFormat::Vorbis;
|
||||
|
||||
/// <summary>
|
||||
/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Compression Quality\"), Limit(0, 1, 0.01f)")
|
||||
float Quality = 0.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(30)")
|
||||
bool DisableStreaming = false;
|
||||
|
||||
/// <summary>
|
||||
/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(40), EditorDisplay(null, \"Is 3D\")")
|
||||
bool Is3D = false;
|
||||
|
||||
/// <summary>
|
||||
/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(50), VisibleIf(nameof(ShowBtiDepth))")
|
||||
BitDepth BitDepth = BitDepth::_16;
|
||||
|
||||
String ToString() const;
|
||||
|
||||
// [ISerializable]
|
||||
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
||||
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
||||
};
|
||||
#endif
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Converts a set of audio samples using multiple channels into a set of mono samples.
|
||||
/// </summary>
|
||||
@@ -59,3 +129,5 @@ public:
|
||||
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -314,6 +314,28 @@ namespace FlaxEngine.GUI
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||
{
|
||||
if (base.OnMouseDoubleClick(location, button))
|
||||
return true;
|
||||
|
||||
if (button == MouseButton.Left && _isPressed)
|
||||
{
|
||||
OnPressEnd();
|
||||
OnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == MouseButton.Left && !_isPressed)
|
||||
{
|
||||
OnPressBegin();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnTouchDown(Float2 location, int pointerId)
|
||||
{
|
||||
|
||||
@@ -277,6 +277,27 @@ namespace FlaxEngine.GUI
|
||||
return base.OnMouseDown(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||
{
|
||||
if (button == MouseButton.Left && !_isPressed)
|
||||
{
|
||||
OnPressBegin();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == MouseButton.Left && _isPressed)
|
||||
{
|
||||
OnPressEnd();
|
||||
if (_box.Contains(ref location))
|
||||
{
|
||||
OnClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return base.OnMouseDoubleClick(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
|
||||
@@ -666,6 +666,30 @@ namespace FlaxEngine.GUI
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||
{
|
||||
if (base.OnMouseDoubleClick(location, button))
|
||||
return true;
|
||||
|
||||
if (_touchDown && button == MouseButton.Left)
|
||||
{
|
||||
_touchDown = false;
|
||||
ShowPopup();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == MouseButton.Left)
|
||||
{
|
||||
_touchDown = true;
|
||||
if (!IsPopupOpened)
|
||||
Focus();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnTouchDown(Float2 location, int pointerId)
|
||||
{
|
||||
|
||||
@@ -501,6 +501,29 @@ namespace FlaxEngine.GUI
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||
{
|
||||
if (base.OnMouseDoubleClick(location, button))
|
||||
return true;
|
||||
|
||||
_mouseOverHeader = HeaderRectangle.Contains(location);
|
||||
if (button == MouseButton.Left && _mouseOverHeader)
|
||||
{
|
||||
_mouseButtonLeftDown = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button == MouseButton.Left && _mouseButtonLeftDown)
|
||||
{
|
||||
_mouseButtonLeftDown = false;
|
||||
if (_mouseOverHeader)
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnMouseLeave()
|
||||
{
|
||||
|
||||
@@ -23,9 +23,9 @@ namespace FlaxEngine.GUI
|
||||
|
||||
// Scrolling
|
||||
|
||||
private float _clickChange = 20, _scrollChange = 100;
|
||||
private float _clickChange = 20, _scrollChange = 50;
|
||||
private float _minimum, _maximum = 100;
|
||||
private float _value, _targetValue;
|
||||
private float _startValue, _value, _targetValue;
|
||||
private readonly Orientation _orientation;
|
||||
private RootControl.UpdateDelegate _update;
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace FlaxEngine.GUI
|
||||
// Smoothing
|
||||
|
||||
private float _thumbOpacity = DefaultMinimumOpacity;
|
||||
private float _scrollAnimationProgress = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the orientation.
|
||||
@@ -59,14 +60,19 @@ namespace FlaxEngine.GUI
|
||||
public float TrackThickness { get; set; } = 2.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value smoothing scale (0 to not use it).
|
||||
/// The maximum time it takes to animate from current to target scroll position
|
||||
/// </summary>
|
||||
public float SmoothingScale { get; set; } = 0.6f;
|
||||
public float ScrollAnimationDuration { get; set; } = 0.18f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether use scroll value smoothing.
|
||||
/// </summary>
|
||||
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
|
||||
public bool UseSmoothing => EnableSmoothing && !Mathf.IsZero(ScrollAnimationDuration);
|
||||
|
||||
/// <summary>
|
||||
/// Enables scroll smoothing
|
||||
/// </summary>
|
||||
public bool EnableSmoothing { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the minimum value.
|
||||
@@ -112,11 +118,15 @@ namespace FlaxEngine.GUI
|
||||
if (!Mathf.NearEqual(value, _targetValue))
|
||||
{
|
||||
_targetValue = value;
|
||||
_startValue = _value;
|
||||
_scrollAnimationProgress = 0f;
|
||||
|
||||
// Check if skip smoothing
|
||||
if (!UseSmoothing)
|
||||
{
|
||||
_value = value;
|
||||
_startValue = value;
|
||||
_scrollAnimationProgress = 1f;
|
||||
OnValueChanged();
|
||||
}
|
||||
else
|
||||
@@ -208,7 +218,8 @@ namespace FlaxEngine.GUI
|
||||
{
|
||||
if (!Mathf.NearEqual(_value, _targetValue))
|
||||
{
|
||||
_value = _targetValue;
|
||||
_value = _targetValue = _startValue;
|
||||
_scrollAnimationProgress = 0f;
|
||||
SetUpdate(ref _update, null);
|
||||
OnValueChanged();
|
||||
}
|
||||
@@ -274,7 +285,8 @@ namespace FlaxEngine.GUI
|
||||
|
||||
internal void Reset()
|
||||
{
|
||||
_value = _targetValue = 0;
|
||||
_value = _targetValue = _startValue = 0;
|
||||
_scrollAnimationProgress = 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -296,22 +308,39 @@ namespace FlaxEngine.GUI
|
||||
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
|
||||
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
|
||||
|
||||
// Ensure scroll bar is visible
|
||||
if (Visible)
|
||||
// Ensure scroll bar is visible and smoothing is required
|
||||
if (Visible && Mathf.Abs(_targetValue - _value) > 0.01f)
|
||||
{
|
||||
// Value smoothing
|
||||
if (Mathf.Abs(_targetValue - _value) > 0.01f)
|
||||
// Interpolate or not if running slow
|
||||
float value;
|
||||
if (!isDeltaSlow && UseSmoothing)
|
||||
{
|
||||
// Interpolate or not if running slow
|
||||
float value;
|
||||
if (!isDeltaSlow && UseSmoothing)
|
||||
value = Mathf.Lerp(_value, _targetValue, deltaTime * 20.0f * SmoothingScale);
|
||||
else
|
||||
value = _targetValue;
|
||||
_value = value;
|
||||
OnValueChanged();
|
||||
needUpdate = true;
|
||||
// percentage of scroll from 0 to _scrollChange, ex. 0.5 at _scrollChange / 2
|
||||
var minScrollChangeRatio = Mathf.Clamp(Mathf.Abs(_targetValue - _startValue) / _scrollChange, 0, 1);
|
||||
|
||||
// shorten the duration if we scrolled less than _scrollChange
|
||||
var actualDuration = ScrollAnimationDuration * minScrollChangeRatio;
|
||||
var step = deltaTime / actualDuration;
|
||||
|
||||
var progress = _scrollAnimationProgress;
|
||||
progress = Mathf.Clamp(progress + step, 0, 1);
|
||||
|
||||
// https://easings.net/#easeOutSine
|
||||
var easedProgress = Mathf.Sin((progress * Mathf.Pi) / 2);
|
||||
value = Mathf.Lerp(_startValue, _targetValue, easedProgress);
|
||||
|
||||
_scrollAnimationProgress = progress;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = _targetValue;
|
||||
_startValue = _targetValue;
|
||||
_scrollAnimationProgress = 0f;
|
||||
}
|
||||
|
||||
_value = value;
|
||||
OnValueChanged();
|
||||
needUpdate = true;
|
||||
}
|
||||
|
||||
// End updating if all animations are done
|
||||
@@ -371,7 +400,7 @@ namespace FlaxEngine.GUI
|
||||
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
|
||||
|
||||
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
|
||||
Value = _minimum + percentage * (_maximum - _minimum);
|
||||
TargetValue = _minimum + percentage * (_maximum - _minimum);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -381,7 +410,7 @@ namespace FlaxEngine.GUI
|
||||
if (ThumbEnabled)
|
||||
{
|
||||
// Scroll
|
||||
Value = _value - delta * _scrollChange;
|
||||
Value = _targetValue - delta * _scrollChange;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace Flax.Build
|
||||
|
||||
// Run the compilation
|
||||
using var memoryStream = new MemoryStream();
|
||||
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9).WithPreprocessorSymbols(PreprocessorSymbols);
|
||||
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.Latest).WithPreprocessorSymbols(PreprocessorSymbols);
|
||||
var syntaxTrees = new List<SyntaxTree>();
|
||||
foreach (var sourceFile in SourceFiles)
|
||||
{
|
||||
|
||||
@@ -641,6 +641,44 @@ namespace Flax.Build.Projects.VisualStudio
|
||||
File.WriteAllText(e.Key, profile.ToString(), Encoding.UTF8);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate Rider-specific configuration files
|
||||
{
|
||||
StringBuilder dotSettingsFileContent = new StringBuilder();
|
||||
string dotSettingsUserFilePath = solution.Path + ".DotSettings.user";
|
||||
|
||||
// Solution settings (user layer)
|
||||
bool useResharperBuild = false; // This needs to be disabled for custom build steps to run properly
|
||||
|
||||
if (File.Exists(dotSettingsUserFilePath))
|
||||
{
|
||||
foreach (var line in File.ReadAllLines(dotSettingsUserFilePath))
|
||||
{
|
||||
if (line.Contains(@"/UseMsbuildSolutionBuilder/@EntryValue"))
|
||||
{
|
||||
if (!useResharperBuild)
|
||||
{
|
||||
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||
if (line.Contains("</wpf:ResourceDictionary>"))
|
||||
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||
else
|
||||
dotSettingsFileContent.Append("\n");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
dotSettingsFileContent.Append(line).Append("\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dotSettingsFileContent.Append(@"<wpf:ResourceDictionary xml:space=""preserve"" xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml"" xmlns:s=""clr-namespace:System;assembly=mscorlib"" xmlns:ss=""urn:shemas-jetbrains-com:settings-storage-xaml"" xmlns:wpf=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"">").Append("\n");
|
||||
if (!useResharperBuild)
|
||||
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||
}
|
||||
|
||||
Utilities.WriteFileIfChanged(dotSettingsUserFilePath, dotSettingsFileContent.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user