Merge branch 'master' into feat/improved-camera-settings
This commit is contained in:
@@ -1,144 +1,52 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Reflection;
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using FlaxEditor.CustomEditors.Editors;
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using System.Runtime.InteropServices;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine;
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using FlaxEngine.Interop;
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using FlaxEngine.Tools;
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namespace FlaxEngine.Tools
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{
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partial class AudioTool
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{
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partial struct Options
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{
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private bool ShowBtiDepth => Format != AudioFormat.Vorbis;
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}
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}
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}
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="FlaxEngine.Tools.AudioTool.Options"/>.
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/// </summary>
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[CustomEditor(typeof(FlaxEngine.Tools.AudioTool.Options)), DefaultEditor]
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public class AudioToolOptionsEditor : GenericEditor
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{
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/// <inheritdoc />
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protected override List<ItemInfo> GetItemsForType(ScriptType type)
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{
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// Show both fields and properties
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return GetItemsForType(type, true, true);
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}
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}
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}
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namespace FlaxEditor.Content.Import
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namespace FlaxEditor.Content.Import
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{
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{
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/// <summary>
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/// <summary>
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/// Proxy object to present audio import settings in <see cref="ImportFilesDialog"/>.
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/// Proxy object to present audio import settings in <see cref="ImportFilesDialog"/>.
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/// </summary>
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/// </summary>
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[HideInEditor]
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public class AudioImportSettings
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public class AudioImportSettings
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{
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{
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/// <summary>
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/// <summary>
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/// A custom set of bit depth audio import sizes.
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/// The settings data.
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/// </summary>
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/// </summary>
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public enum CustomBitDepth
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[EditorDisplay(null, EditorDisplayAttribute.InlineStyle)]
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{
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public AudioTool.Options Settings = AudioTool.Options.Default;
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/// <summary>
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/// The 8.
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/// </summary>
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_8 = 8,
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/// <summary>
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/// The 16.
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/// </summary>
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_16 = 16,
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/// <summary>
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/// The 24.
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/// </summary>
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_24 = 24,
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/// <summary>
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/// The 32.
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/// </summary>
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_32 = 32,
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}
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/// <summary>
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/// Converts the bit depth to enum.
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/// </summary>
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/// <param name="f">The bit depth.</param>
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/// <returns>The converted enum.</returns>
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public static CustomBitDepth ConvertBitDepth(int f)
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{
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FieldInfo[] fields = typeof(CustomBitDepth).GetFields();
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for (int i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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if (field.Name.Equals("value__"))
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continue;
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if (f == (int)field.GetRawConstantValue())
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return (CustomBitDepth)f;
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}
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return CustomBitDepth._16;
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}
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/// <summary>
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/// The audio data format to import the audio clip as.
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/// </summary>
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[EditorOrder(10), DefaultValue(AudioFormat.Vorbis), Tooltip("The audio data format to import the audio clip as.")]
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public AudioFormat Format { get; set; } = AudioFormat.Vorbis;
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/// <summary>
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/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
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/// </summary>
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[EditorOrder(15), DefaultValue(0.4f), Limit(0, 1, 0.01f), Tooltip("The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.")]
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public float CompressionQuality { get; set; } = 0.4f;
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/// <summary>
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/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
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/// </summary>
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[EditorOrder(20), DefaultValue(false), Tooltip("Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).")]
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public bool DisableStreaming { get; set; } = false;
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/// <summary>
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/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
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/// </summary>
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[EditorOrder(30), DefaultValue(false), EditorDisplay(null, "Is 3D"), Tooltip("Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.")]
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public bool Is3D { get; set; } = false;
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/// <summary>
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/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
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/// </summary>
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[EditorOrder(40), DefaultValue(CustomBitDepth._16), Tooltip("The size of a single sample in bits. The clip will be converted to this bit depth on import.")]
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public CustomBitDepth BitDepth { get; set; } = CustomBitDepth._16;
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[StructLayout(LayoutKind.Sequential)]
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internal struct InternalOptions
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{
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[MarshalAs(UnmanagedType.I1)]
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public AudioFormat Format;
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public byte DisableStreaming;
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public byte Is3D;
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public int BitDepth;
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public float Quality;
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}
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internal void ToInternal(out InternalOptions options)
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{
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options = new InternalOptions
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{
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Format = Format,
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DisableStreaming = (byte)(DisableStreaming ? 1 : 0),
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Is3D = (byte)(Is3D ? 1 : 0),
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Quality = CompressionQuality,
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BitDepth = (int)BitDepth,
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};
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}
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internal void FromInternal(ref InternalOptions options)
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{
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Format = options.Format;
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DisableStreaming = options.DisableStreaming != 0;
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Is3D = options.Is3D != 0;
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CompressionQuality = options.Quality;
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BitDepth = ConvertBitDepth(options.BitDepth);
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}
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/// <summary>
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/// Tries the restore the asset import options from the target resource file.
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/// </summary>
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/// <param name="options">The options.</param>
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/// <param name="assetPath">The asset path.</param>
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/// <returns>True settings has been restored, otherwise false.</returns>
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public static bool TryRestore(ref AudioImportSettings options, string assetPath)
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{
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if (AudioImportEntry.Internal_GetAudioImportOptions(assetPath, out var internalOptions))
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{
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// Restore settings
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options.FromInternal(ref internalOptions);
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return true;
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}
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return false;
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}
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}
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}
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|
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/// <summary>
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/// <summary>
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@@ -147,7 +55,7 @@ namespace FlaxEditor.Content.Import
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/// <seealso cref="AssetImportEntry" />
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/// <seealso cref="AssetImportEntry" />
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public partial class AudioImportEntry : AssetImportEntry
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public partial class AudioImportEntry : AssetImportEntry
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{
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{
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private AudioImportSettings _settings = new AudioImportSettings();
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private AudioImportSettings _settings = new();
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="AudioImportEntry"/> class.
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/// Initializes a new instance of the <see cref="AudioImportEntry"/> class.
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@@ -157,7 +65,7 @@ namespace FlaxEditor.Content.Import
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: base(ref request)
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: base(ref request)
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{
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{
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// Try to restore target asset Audio import options (useful for fast reimport)
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// Try to restore target asset Audio import options (useful for fast reimport)
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AudioImportSettings.TryRestore(ref _settings, ResultUrl);
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Editor.TryRestoreImportOptions(ref _settings.Settings, ResultUrl);
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}
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}
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|
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/// <inheritdoc />
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/// <inheritdoc />
|
||||||
@@ -166,27 +74,23 @@ namespace FlaxEditor.Content.Import
|
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/// <inheritdoc />
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/// <inheritdoc />
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||||||
public override bool TryOverrideSettings(object settings)
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public override bool TryOverrideSettings(object settings)
|
||||||
{
|
{
|
||||||
if (settings is AudioImportSettings o)
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if (settings is AudioImportSettings s)
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{
|
{
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||||||
_settings = o;
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_settings.Settings = s.Settings;
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return true;
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|
}
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|
if (settings is AudioTool.Options o)
|
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|
{
|
||||||
|
_settings.Settings = o;
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return true;
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return true;
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}
|
}
|
||||||
|
|
||||||
return false;
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return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool Import()
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public override bool Import()
|
||||||
{
|
{
|
||||||
return Editor.Import(SourceUrl, ResultUrl, _settings);
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return Editor.Import(SourceUrl, ResultUrl, _settings.Settings);
|
||||||
}
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}
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#region Internal Calls
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[LibraryImport("FlaxEngine", EntryPoint = "AudioImportEntryInternal_GetAudioImportOptions", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
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[return: MarshalAs(UnmanagedType.U1)]
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|
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internal static partial bool Internal_GetAudioImportOptions(string path, out AudioImportSettings.InternalOptions result);
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#endregion
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|
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}
|
}
|
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}
|
}
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@@ -935,21 +935,6 @@ namespace FlaxEditor
|
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Animation = 11,
|
Animation = 11,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Imports the audio asset file to the target location.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="inputPath">The source file path.</param>
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|
||||||
/// <param name="outputPath">The result asset file path.</param>
|
|
||||||
/// <param name="settings">The settings.</param>
|
|
||||||
/// <returns>True if importing failed, otherwise false.</returns>
|
|
||||||
public static bool Import(string inputPath, string outputPath, AudioImportSettings settings)
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|
||||||
{
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|
||||||
if (settings == null)
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|
||||||
throw new ArgumentNullException();
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|
||||||
settings.ToInternal(out var internalOptions);
|
|
||||||
return Internal_ImportAudio(inputPath, outputPath, ref internalOptions);
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|
||||||
}
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|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Serializes the given object to json asset.
|
/// Serializes the given object to json asset.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1667,10 +1652,6 @@ namespace FlaxEditor
|
|||||||
[return: MarshalAs(UnmanagedType.U1)]
|
[return: MarshalAs(UnmanagedType.U1)]
|
||||||
internal static partial bool Internal_CloneAssetFile(string dstPath, string srcPath, ref Guid dstId);
|
internal static partial bool Internal_CloneAssetFile(string dstPath, string srcPath, ref Guid dstId);
|
||||||
|
|
||||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_ImportAudio", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
|
||||||
[return: MarshalAs(UnmanagedType.U1)]
|
|
||||||
internal static partial bool Internal_ImportAudio(string inputPath, string outputPath, ref AudioImportSettings.InternalOptions options);
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|
||||||
|
|
||||||
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAudioClipMetadata", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
[LibraryImport("FlaxEngine", EntryPoint = "EditorInternal_GetAudioClipMetadata", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(StringMarshaller))]
|
||||||
internal static partial void Internal_GetAudioClipMetadata(IntPtr obj, out int originalSize, out int importedSize);
|
internal static partial void Internal_GetAudioClipMetadata(IntPtr obj, out int originalSize, out int importedSize);
|
||||||
|
|
||||||
|
|||||||
@@ -125,6 +125,8 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
|||||||
fov = cam.FieldOfView;
|
fov = cam.FieldOfView;
|
||||||
customAspectRatio = cam.CustomAspectRatio;
|
customAspectRatio = cam.CustomAspectRatio;
|
||||||
view.RenderLayersMask = cam.RenderLayersMask;
|
view.RenderLayersMask = cam.RenderLayersMask;
|
||||||
|
view.Flags = cam.RenderFlags;
|
||||||
|
view.Mode = cam.RenderMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to evaluate camera properties based on the animated tracks
|
// Try to evaluate camera properties based on the animated tracks
|
||||||
|
|||||||
@@ -50,43 +50,6 @@
|
|||||||
|
|
||||||
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
|
Guid ManagedEditor::ObjectID(0x91970b4e, 0x99634f61, 0x84723632, 0x54c776af);
|
||||||
|
|
||||||
// Disable warning C4800: 'const byte': forcing value to bool 'true' or 'false' (performance warning)
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
#pragma warning( push )
|
|
||||||
#pragma warning( disable : 4800)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
struct InternalAudioOptions
|
|
||||||
{
|
|
||||||
AudioFormat Format;
|
|
||||||
byte DisableStreaming;
|
|
||||||
byte Is3D;
|
|
||||||
int32 BitDepth;
|
|
||||||
float Quality;
|
|
||||||
|
|
||||||
static void Convert(InternalAudioOptions* from, ImportAudio::Options* to)
|
|
||||||
{
|
|
||||||
to->Format = from->Format;
|
|
||||||
to->DisableStreaming = from->DisableStreaming;
|
|
||||||
to->Is3D = from->Is3D;
|
|
||||||
to->BitDepth = from->BitDepth;
|
|
||||||
to->Quality = from->Quality;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Convert(ImportAudio::Options* from, InternalAudioOptions* to)
|
|
||||||
{
|
|
||||||
to->Format = from->Format;
|
|
||||||
to->DisableStreaming = from->DisableStreaming;
|
|
||||||
to->Is3D = from->Is3D;
|
|
||||||
to->BitDepth = from->BitDepth;
|
|
||||||
to->Quality = from->Quality;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
#pragma warning( pop )
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
|
// Pack log messages into a single scratch buffer to reduce dynamic memory allocations
|
||||||
CriticalSection CachedLogDataLocker;
|
CriticalSection CachedLogDataLocker;
|
||||||
Array<byte> CachedLogData;
|
Array<byte> CachedLogData;
|
||||||
@@ -295,16 +258,6 @@ DEFINE_INTERNAL_CALL(MString*) EditorInternal_CanImport(MString* extensionObj)
|
|||||||
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
|
return importer ? MUtils::ToString(importer->ResultExtension) : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_INTERNAL_CALL(bool) EditorInternal_ImportAudio(MString* inputPathObj, MString* outputPathObj, InternalAudioOptions* optionsObj)
|
|
||||||
{
|
|
||||||
ImportAudio::Options options;
|
|
||||||
InternalAudioOptions::Convert(optionsObj, &options);
|
|
||||||
String inputPath, outputPath;
|
|
||||||
MUtils::ToString(inputPathObj, inputPath);
|
|
||||||
MUtils::ToString(outputPathObj, outputPath);
|
|
||||||
return ManagedEditor::Import(inputPath, outputPath, &options);
|
|
||||||
}
|
|
||||||
|
|
||||||
DEFINE_INTERNAL_CALL(void) EditorInternal_GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
|
DEFINE_INTERNAL_CALL(void) EditorInternal_GetAudioClipMetadata(AudioClip* clip, int32* originalSize, int32* importedSize)
|
||||||
{
|
{
|
||||||
INTERNAL_CALL_CHECK(clip);
|
INTERNAL_CALL_CHECK(clip);
|
||||||
@@ -765,24 +718,6 @@ DEFINE_INTERNAL_CALL(MTypeObject*) CustomEditorsUtilInternal_GetCustomEditor(MTy
|
|||||||
return CustomEditorsUtil::GetCustomEditor(targetType);
|
return CustomEditorsUtil::GetCustomEditor(targetType);
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_INTERNAL_CALL(bool) AudioImportEntryInternal_GetAudioImportOptions(MString* pathObj, InternalAudioOptions* result)
|
|
||||||
{
|
|
||||||
String path;
|
|
||||||
MUtils::ToString(pathObj, path);
|
|
||||||
FileSystem::NormalizePath(path);
|
|
||||||
|
|
||||||
ImportAudio::Options options;
|
|
||||||
if (ImportAudio::TryGetImportOptions(path, options))
|
|
||||||
{
|
|
||||||
// Convert into managed storage
|
|
||||||
InternalAudioOptions::Convert(&options, result);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
DEFINE_INTERNAL_CALL(MArray*) LayersAndTagsSettingsInternal_GetCurrentLayers(int* layersCount)
|
DEFINE_INTERNAL_CALL(MArray*) LayersAndTagsSettingsInternal_GetCurrentLayers(int* layersCount)
|
||||||
{
|
{
|
||||||
*layersCount = Math::Max(1, Level::GetNonEmptyLayerNamesCount());
|
*layersCount = Math::Max(1, Level::GetNonEmptyLayerNamesCount());
|
||||||
@@ -830,3 +765,15 @@ bool ManagedEditor::TryRestoreImportOptions(ModelTool::Options& options, String
|
|||||||
FileSystem::NormalizePath(assetPath);
|
FileSystem::NormalizePath(assetPath);
|
||||||
return ImportModelFile::TryGetImportOptions(assetPath, options);
|
return ImportModelFile::TryGetImportOptions(assetPath, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ManagedEditor::Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options)
|
||||||
|
{
|
||||||
|
return Import(inputPath, outputPath, (void*)&options);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ManagedEditor::TryRestoreImportOptions(AudioTool::Options& options, String assetPath)
|
||||||
|
{
|
||||||
|
// Get options from model
|
||||||
|
FileSystem::NormalizePath(assetPath);
|
||||||
|
return ImportAudio::TryGetImportOptions(assetPath, options);
|
||||||
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Engine/ShadowsOfMordor/Types.h"
|
#include "Engine/ShadowsOfMordor/Types.h"
|
||||||
#include "Engine/Tools/TextureTool/TextureTool.h"
|
#include "Engine/Tools/TextureTool/TextureTool.h"
|
||||||
#include "Engine/Tools/ModelTool/ModelTool.h"
|
#include "Engine/Tools/ModelTool/ModelTool.h"
|
||||||
|
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||||
|
|
||||||
namespace CSG
|
namespace CSG
|
||||||
{
|
{
|
||||||
@@ -190,6 +191,25 @@ public:
|
|||||||
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) ModelTool::Options& options, String assetPath);
|
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) ModelTool::Options& options, String assetPath);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if COMPILE_WITH_AUDIO_TOOL
|
||||||
|
/// <summary>
|
||||||
|
/// Imports the audio asset file to the target location.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputPath">The source file path.</param>
|
||||||
|
/// <param name="outputPath">The result asset file path.</param>
|
||||||
|
/// <param name="options">The import settings.</param>
|
||||||
|
/// <returns>True if importing failed, otherwise false.</returns>
|
||||||
|
API_FUNCTION() static bool Import(const String& inputPath, const String& outputPath, const AudioTool::Options& options);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries the restore the asset import options from the target resource file.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="options">The options.</param>
|
||||||
|
/// <param name="assetPath">The asset path.</param>
|
||||||
|
/// <returns>True settings has been restored, otherwise false.</returns>
|
||||||
|
API_FUNCTION() static bool TryRestoreImportOptions(API_PARAM(Ref) AudioTool::Options& options, String assetPath);
|
||||||
|
#endif
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
void OnEditorAssemblyLoaded(MAssembly* assembly);
|
||||||
|
|
||||||
|
|||||||
@@ -37,11 +37,6 @@ namespace FlaxEditor.Modules
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<Prefab, Actor> PrefabApplied;
|
public event Action<Prefab, Actor> PrefabApplied;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Locally cached actor for prefab creation.
|
|
||||||
/// </summary>
|
|
||||||
private Actor _prefabCreationActor;
|
|
||||||
|
|
||||||
internal PrefabsModule(Editor editor)
|
internal PrefabsModule(Editor editor)
|
||||||
: base(editor)
|
: base(editor)
|
||||||
{
|
{
|
||||||
@@ -65,13 +60,14 @@ namespace FlaxEditor.Modules
|
|||||||
/// To create prefab manually (from code) use <see cref="PrefabManager.CreatePrefab"/> method.
|
/// To create prefab manually (from code) use <see cref="PrefabManager.CreatePrefab"/> method.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="selection">The scene selection to use.</param>
|
/// <param name="selection">The scene selection to use.</param>
|
||||||
public void CreatePrefab(List<SceneGraphNode> selection)
|
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||||
|
public void CreatePrefab(List<SceneGraphNode> selection, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||||
{
|
{
|
||||||
if (selection == null)
|
if (selection == null)
|
||||||
selection = Editor.SceneEditing.Selection;
|
selection = Editor.SceneEditing.Selection;
|
||||||
if (selection.Count == 1 && selection[0] is ActorNode actorNode && actorNode.CanCreatePrefab)
|
if (selection.Count == 1 && selection[0] is ActorNode actorNode && actorNode.CanCreatePrefab)
|
||||||
{
|
{
|
||||||
CreatePrefab(actorNode.Actor);
|
CreatePrefab(actorNode.Actor, true, prefabWindow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,7 +88,8 @@ namespace FlaxEditor.Modules
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="actor">The root prefab actor.</param>
|
/// <param name="actor">The root prefab actor.</param>
|
||||||
/// <param name="rename">Allow renaming or not</param>
|
/// <param name="rename">Allow renaming or not</param>
|
||||||
public void CreatePrefab(Actor actor, bool rename)
|
/// <param name="prefabWindow">The prefab window that creates it.</param>
|
||||||
|
public void CreatePrefab(Actor actor, bool rename, Windows.Assets.PrefabWindow prefabWindow = null)
|
||||||
{
|
{
|
||||||
// Skip in invalid states
|
// Skip in invalid states
|
||||||
if (!Editor.StateMachine.CurrentState.CanEditContent)
|
if (!Editor.StateMachine.CurrentState.CanEditContent)
|
||||||
@@ -105,42 +102,47 @@ namespace FlaxEditor.Modules
|
|||||||
PrefabCreating?.Invoke(actor);
|
PrefabCreating?.Invoke(actor);
|
||||||
|
|
||||||
var proxy = Editor.ContentDatabase.GetProxy<Prefab>();
|
var proxy = Editor.ContentDatabase.GetProxy<Prefab>();
|
||||||
_prefabCreationActor = actor;
|
Editor.Windows.ContentWin.NewItem(proxy, actor, contentItem => OnPrefabCreated(contentItem, actor, prefabWindow), actor.Name, rename);
|
||||||
Editor.Windows.ContentWin.NewItem(proxy, actor, OnPrefabCreated, actor.Name, rename);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPrefabCreated(ContentItem contentItem)
|
private void OnPrefabCreated(ContentItem contentItem, Actor actor, Windows.Assets.PrefabWindow prefabWindow)
|
||||||
{
|
{
|
||||||
if (contentItem is PrefabItem prefabItem)
|
if (contentItem is PrefabItem prefabItem)
|
||||||
{
|
{
|
||||||
PrefabCreated?.Invoke(prefabItem);
|
PrefabCreated?.Invoke(prefabItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skip in invalid states
|
Undo undo = null;
|
||||||
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
if (prefabWindow != null)
|
||||||
return;
|
{
|
||||||
|
prefabWindow.MarkAsEdited();
|
||||||
|
undo = prefabWindow.Undo;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Skip in invalid states
|
||||||
|
if (!Editor.StateMachine.CurrentState.CanEditScene)
|
||||||
|
return;
|
||||||
|
undo = Editor.Undo;
|
||||||
|
}
|
||||||
|
|
||||||
// Record undo for prefab creating (backend links the target instance with the prefab)
|
// Record undo for prefab creating (backend links the target instance with the prefab)
|
||||||
if (Editor.Undo.Enabled)
|
if (undo.Enabled)
|
||||||
{
|
{
|
||||||
if (!_prefabCreationActor)
|
if (!actor)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var actorsList = new List<Actor>();
|
var actorsList = new List<Actor>();
|
||||||
Utilities.Utils.GetActorsTree(actorsList, _prefabCreationActor);
|
Utilities.Utils.GetActorsTree(actorsList, actor);
|
||||||
|
|
||||||
var actions = new IUndoAction[actorsList.Count];
|
var actions = new IUndoAction[actorsList.Count];
|
||||||
for (int i = 0; i < actorsList.Count; i++)
|
for (int i = 0; i < actorsList.Count; i++)
|
||||||
{
|
actions[i] = BreakPrefabLinkAction.Linked(actorsList[i]);
|
||||||
var action = BreakPrefabLinkAction.Linked(actorsList[i]);
|
undo.AddAction(new MultiUndoAction(actions));
|
||||||
actions[i] = action;
|
|
||||||
}
|
|
||||||
Undo.AddAction(new MultiUndoAction(actions));
|
|
||||||
|
|
||||||
_prefabCreationActor = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Editor.Instance.Windows.PropertiesWin.Presenter.BuildLayout();
|
Editor.Windows.PropertiesWin.Presenter.BuildLayout();
|
||||||
|
if (prefabWindow != null)
|
||||||
|
prefabWindow.Presenter.BuildLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using FlaxEditor.GUI.ContextMenu;
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
|
||||||
namespace FlaxEditor.SceneGraph.Actors
|
namespace FlaxEditor.SceneGraph.Actors
|
||||||
@@ -22,9 +23,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
base.OnContextMenu(contextMenu);
|
base.OnContextMenu(contextMenu, window);
|
||||||
|
|
||||||
var actor = (AnimatedModel)Actor;
|
var actor = (AnimatedModel)Actor;
|
||||||
if (actor && actor.SkinnedModel)
|
if (actor && actor.SkinnedModel)
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ using Real = System.Double;
|
|||||||
using Real = System.Single;
|
using Real = System.Single;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
|
||||||
namespace FlaxEditor.SceneGraph.Actors
|
namespace FlaxEditor.SceneGraph.Actors
|
||||||
@@ -23,6 +25,25 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
|
{
|
||||||
|
base.OnContextMenu(contextMenu, window);
|
||||||
|
if (window is not SceneTreeWindow win)
|
||||||
|
return;
|
||||||
|
var button = new ContextMenuButton(contextMenu, "Move Camera to View");
|
||||||
|
button.Parent = contextMenu.ItemsContainer;
|
||||||
|
contextMenu.ItemsContainer.Children.Remove(button);
|
||||||
|
contextMenu.ItemsContainer.Children.Insert(4, button);
|
||||||
|
button.Clicked += () =>
|
||||||
|
{
|
||||||
|
var c = Actor as Camera;
|
||||||
|
var viewport = Editor.Instance.Windows.EditWin.Viewport;
|
||||||
|
c.Position = viewport.ViewPosition;
|
||||||
|
c.Orientation = viewport.ViewOrientation;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
|
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using FlaxEditor.GUI.ContextMenu;
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
using FlaxEditor.SceneGraph.GUI;
|
using FlaxEditor.SceneGraph.GUI;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
|
||||||
namespace FlaxEditor.SceneGraph.Actors
|
namespace FlaxEditor.SceneGraph.Actors
|
||||||
@@ -65,7 +66,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
public override SceneNode ParentScene => this;
|
public override SceneNode ParentScene => this;
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
contextMenu.AddSeparator();
|
contextMenu.AddSeparator();
|
||||||
var path = Scene.Path;
|
var path = Scene.Path;
|
||||||
@@ -80,7 +81,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
if (Level.ScenesCount > 1)
|
if (Level.ScenesCount > 1)
|
||||||
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
|
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
|
||||||
|
|
||||||
base.OnContextMenu(contextMenu);
|
base.OnContextMenu(contextMenu, window);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSelect()
|
private void OnSelect()
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ using Real = System.Single;
|
|||||||
using System;
|
using System;
|
||||||
using FlaxEditor.GUI.ContextMenu;
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
using FlaxEditor.Modules;
|
using FlaxEditor.Modules;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
using FlaxEngine.Json;
|
using FlaxEngine.Json;
|
||||||
using Object = FlaxEngine.Object;
|
using Object = FlaxEngine.Object;
|
||||||
@@ -203,9 +204,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
ParentNode.OnContextMenu(contextMenu);
|
ParentNode.OnContextMenu(contextMenu, window);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SceneGraphNode Create(StateData state)
|
public static SceneGraphNode Create(StateData state)
|
||||||
@@ -272,9 +273,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
|
DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
ParentNode.OnContextMenu(contextMenu);
|
ParentNode.OnContextMenu(contextMenu, window);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDispose()
|
public override void OnDispose()
|
||||||
@@ -354,9 +355,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
base.OnContextMenu(contextMenu);
|
base.OnContextMenu(contextMenu, window);
|
||||||
|
|
||||||
contextMenu.AddButton("Add spline model", OnAddSplineModel);
|
contextMenu.AddButton("Add spline model", OnAddSplineModel);
|
||||||
contextMenu.AddButton("Add spline collider", OnAddSplineCollider);
|
contextMenu.AddButton("Add spline collider", OnAddSplineCollider);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using FlaxEditor.Content;
|
using FlaxEditor.Content;
|
||||||
using FlaxEditor.GUI.ContextMenu;
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
|
||||||
namespace FlaxEditor.SceneGraph.Actors
|
namespace FlaxEditor.SceneGraph.Actors
|
||||||
@@ -21,9 +22,9 @@ namespace FlaxEditor.SceneGraph.Actors
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnContextMenu(ContextMenu contextMenu)
|
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
base.OnContextMenu(contextMenu);
|
base.OnContextMenu(contextMenu, window);
|
||||||
|
|
||||||
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
|
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -599,7 +599,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
|||||||
// Drag scripts
|
// Drag scripts
|
||||||
else if (_dragScripts != null && _dragScripts.HasValidDrag)
|
else if (_dragScripts != null && _dragScripts.HasValidDrag)
|
||||||
{
|
{
|
||||||
foreach(var script in _dragScripts.Objects)
|
foreach (var script in _dragScripts.Objects)
|
||||||
{
|
{
|
||||||
var customAction = script.HasPrefabLink ? new ReparentAction(script) : null;
|
var customAction = script.HasPrefabLink ? new ReparentAction(script) : null;
|
||||||
using (new UndoBlock(ActorNode.Root.Undo, script, "Change script parent", customAction))
|
using (new UndoBlock(ActorNode.Root.Undo, script, "Change script parent", customAction))
|
||||||
@@ -616,7 +616,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
|||||||
var spawnParent = myActor;
|
var spawnParent = myActor;
|
||||||
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
|
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
|
||||||
spawnParent = newParent;
|
spawnParent = newParent;
|
||||||
|
|
||||||
for (int i = 0; i < _dragAssets.Objects.Count; i++)
|
for (int i = 0; i < _dragAssets.Objects.Count; i++)
|
||||||
{
|
{
|
||||||
var item = _dragAssets.Objects[i];
|
var item = _dragAssets.Objects[i];
|
||||||
@@ -720,7 +720,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
|||||||
for (var i = 0; i < tree.Selection.Count; i++)
|
for (var i = 0; i < tree.Selection.Count; i++)
|
||||||
{
|
{
|
||||||
var e = tree.Selection[i];
|
var e = tree.Selection[i];
|
||||||
|
|
||||||
// Skip if parent is already selected to keep correct parenting
|
// Skip if parent is already selected to keep correct parenting
|
||||||
if (tree.Selection.Contains(e.Parent))
|
if (tree.Selection.Contains(e.Parent))
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using FlaxEditor.Modules;
|
using FlaxEditor.Modules;
|
||||||
using FlaxEditor.SceneGraph.Actors;
|
using FlaxEditor.SceneGraph.Actors;
|
||||||
|
using FlaxEditor.Windows;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
|
|
||||||
namespace FlaxEditor.SceneGraph
|
namespace FlaxEditor.SceneGraph
|
||||||
@@ -339,7 +340,7 @@ namespace FlaxEditor.SceneGraph
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when scene tree window wants to show the context menu. Allows to add custom options.
|
/// Called when scene tree window wants to show the context menu. Allows to add custom options.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu)
|
public virtual void OnContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu contextMenu, EditorWindow window)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -787,7 +787,7 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class AsNode : SurfaceNode
|
internal class AsNode : SurfaceNode
|
||||||
{
|
{
|
||||||
private TypePickerControl _picker;
|
private TypePickerControl _picker;
|
||||||
|
|
||||||
@@ -838,6 +838,15 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
box.CurrentType = type ? type : ScriptType.FlaxObject;
|
box.CurrentType = type ? type : ScriptType.FlaxObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the type of the picker and the type of the output box
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Target Type</param>
|
||||||
|
public void SetPickerValue(ScriptType type)
|
||||||
|
{
|
||||||
|
_picker.Value = type;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnDestroy()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
@@ -999,6 +1008,15 @@ namespace FlaxEditor.Surface.Archetypes
|
|||||||
GetBox(4).CurrentType = type ? type : _picker.Type;
|
GetBox(4).CurrentType = type ? type : _picker.Type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the type of the picker and the type of the output box
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Target Type</param>
|
||||||
|
public void SetPickerValue(ScriptType type)
|
||||||
|
{
|
||||||
|
_picker.Value = type;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnDestroy()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -721,9 +721,7 @@ namespace FlaxEditor.Surface.ContextMenu
|
|||||||
SelectedItem = previousSelectedItem;
|
SelectedItem = previousSelectedItem;
|
||||||
|
|
||||||
// Scroll into view (without smoothing)
|
// Scroll into view (without smoothing)
|
||||||
_panel1.VScrollBar.SmoothingScale = 0;
|
_panel1.ScrollViewTo(SelectedItem, true);
|
||||||
_panel1.ScrollViewTo(SelectedItem);
|
|
||||||
_panel1.VScrollBar.SmoothingScale = 1;
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -820,8 +820,62 @@ namespace FlaxEditor.Surface.Elements
|
|||||||
if (useCaster)
|
if (useCaster)
|
||||||
{
|
{
|
||||||
// Connect via Caster
|
// Connect via Caster
|
||||||
//AddCaster(oB, iB);
|
const float casterXOffset = 250;
|
||||||
throw new NotImplementedException("AddCaster(..) function");
|
if (Surface.Undo != null && Surface.Undo.Enabled)
|
||||||
|
{
|
||||||
|
bool undoEnabled = Surface.Undo.Enabled;
|
||||||
|
Surface.Undo.Enabled = false;
|
||||||
|
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
|
||||||
|
Surface.Undo.Enabled = undoEnabled;
|
||||||
|
if (node is not Archetypes.Tools.AsNode castNode)
|
||||||
|
throw new Exception("Node is not a casting node!");
|
||||||
|
|
||||||
|
// Set the type of the casting node
|
||||||
|
undoEnabled = castNode.Surface.Undo.Enabled;
|
||||||
|
castNode.Surface.Undo.Enabled = false;
|
||||||
|
castNode.SetPickerValue(iB.CurrentType);
|
||||||
|
castNode.Surface.Undo.Enabled = undoEnabled;
|
||||||
|
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
|
||||||
|
throw new NullReferenceException("Casting failed. Cast node is invalid!");
|
||||||
|
|
||||||
|
// We set the position of the cast node here to set it relative to the target nodes input box
|
||||||
|
undoEnabled = castNode.Surface.Undo.Enabled;
|
||||||
|
castNode.Surface.Undo.Enabled = false;
|
||||||
|
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
|
||||||
|
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
|
||||||
|
castNode.Surface.Undo.Enabled = undoEnabled;
|
||||||
|
|
||||||
|
var spawnNodeAction = new AddRemoveNodeAction(castNode, true);
|
||||||
|
|
||||||
|
var connectToCastNodeAction = new ConnectBoxesAction(castInputBox, oB, true);
|
||||||
|
castInputBox.CreateConnection(oB);
|
||||||
|
connectToCastNodeAction.End();
|
||||||
|
|
||||||
|
var connectCastToTargetNodeAction = new ConnectBoxesAction(iB, castOutputBox, true);
|
||||||
|
iB.CreateConnection(castOutputBox);
|
||||||
|
connectCastToTargetNodeAction.End();
|
||||||
|
|
||||||
|
Surface.AddBatchedUndoAction(new MultiUndoAction(spawnNodeAction, connectToCastNodeAction, connectCastToTargetNodeAction));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SurfaceNode node = Surface.Context.SpawnNode(7, 22, Float2.Zero); // 22 AsNode, 25 CastNode
|
||||||
|
if (node is not Archetypes.Tools.AsNode castNode)
|
||||||
|
throw new Exception("Node is not a casting node!");
|
||||||
|
|
||||||
|
// Set the type of the casting node
|
||||||
|
castNode.SetPickerValue(iB.CurrentType);
|
||||||
|
if (node.GetBox(0) is not OutputBox castOutputBox || node.GetBox(1) is not InputBox castInputBox)
|
||||||
|
throw new NullReferenceException("Casting failed. Cast node is invalid!");
|
||||||
|
|
||||||
|
// We set the position of the cast node here to set it relative to the target nodes input box
|
||||||
|
var wantedOffset = iB.ParentNode.Location - new Float2(casterXOffset, -(iB.LocalY - castOutputBox.LocalY));
|
||||||
|
castNode.Location = Surface.Root.PointFromParent(ref wantedOffset);
|
||||||
|
|
||||||
|
castInputBox.CreateConnection(oB);
|
||||||
|
iB.CreateConnection(castOutputBox);
|
||||||
|
}
|
||||||
|
Surface.MarkAsEdited();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using FlaxEditor.Content.Settings;
|
||||||
using FlaxEditor.GUI.ContextMenu;
|
using FlaxEditor.GUI.ContextMenu;
|
||||||
using FlaxEditor.GUI.Input;
|
using FlaxEditor.GUI.Input;
|
||||||
using FlaxEditor.Options;
|
using FlaxEditor.Options;
|
||||||
@@ -9,6 +10,8 @@ using FlaxEditor.Viewport.Cameras;
|
|||||||
using FlaxEditor.Viewport.Widgets;
|
using FlaxEditor.Viewport.Widgets;
|
||||||
using FlaxEngine;
|
using FlaxEngine;
|
||||||
using FlaxEngine.GUI;
|
using FlaxEngine.GUI;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
|
||||||
|
|
||||||
namespace FlaxEditor.Viewport
|
namespace FlaxEditor.Viewport
|
||||||
{
|
{
|
||||||
@@ -817,10 +820,63 @@ namespace FlaxEditor.Viewport
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// View Layers
|
||||||
|
{
|
||||||
|
var viewLayers = ViewWidgetButtonMenu.AddChildMenu("View Layers").ContextMenu;
|
||||||
|
viewLayers.AddButton("Copy layers", () => Clipboard.Text = JsonSerializer.Serialize(Task.View.RenderLayersMask));
|
||||||
|
viewLayers.AddButton("Paste layers", () =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Task.ViewLayersMask = JsonSerializer.Deserialize<LayersMask>(Clipboard.Text);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
});
|
||||||
|
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
|
||||||
|
viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Rotate32;
|
||||||
|
viewLayers.AddSeparator();
|
||||||
|
var layers = LayersAndTagsSettings.GetCurrentLayers();
|
||||||
|
if (layers != null && layers.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < layers.Length; i++)
|
||||||
|
{
|
||||||
|
var layer = layers[i];
|
||||||
|
var button = viewLayers.AddButton(layer);
|
||||||
|
button.CloseMenuOnClick = false;
|
||||||
|
button.Tag = 1 << i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
viewLayers.ButtonClicked += button =>
|
||||||
|
{
|
||||||
|
if (button.Tag != null)
|
||||||
|
{
|
||||||
|
int layerIndex = (int)button.Tag;
|
||||||
|
LayersMask mask = new LayersMask(layerIndex);
|
||||||
|
Task.ViewLayersMask ^= mask;
|
||||||
|
button.Icon = (Task.ViewLayersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
viewLayers.VisibleChanged += WidgetViewLayersShowHide;
|
||||||
|
}
|
||||||
|
|
||||||
// View Flags
|
// View Flags
|
||||||
{
|
{
|
||||||
var viewFlags = ViewWidgetButtonMenu.AddChildMenu("View Flags").ContextMenu;
|
var viewFlags = ViewWidgetButtonMenu.AddChildMenu("View Flags").ContextMenu;
|
||||||
|
viewFlags.AddButton("Copy flags", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewFlags));
|
||||||
|
viewFlags.AddButton("Paste flags", () =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Task.ViewFlags = JsonSerializer.Deserialize<ViewFlags>(Clipboard.Text);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
});
|
||||||
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
|
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
|
||||||
|
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Rotate32;
|
||||||
viewFlags.AddSeparator();
|
viewFlags.AddSeparator();
|
||||||
for (int i = 0; i < EditorViewportViewFlagsValues.Length; i++)
|
for (int i = 0; i < EditorViewportViewFlagsValues.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -835,7 +891,7 @@ namespace FlaxEditor.Viewport
|
|||||||
{
|
{
|
||||||
var v = (ViewFlags)button.Tag;
|
var v = (ViewFlags)button.Tag;
|
||||||
Task.ViewFlags ^= v;
|
Task.ViewFlags ^= v;
|
||||||
button.Icon = (Task.View.Flags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
button.Icon = (Task.ViewFlags & v) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
viewFlags.VisibleChanged += WidgetViewFlagsShowHide;
|
viewFlags.VisibleChanged += WidgetViewFlagsShowHide;
|
||||||
@@ -844,6 +900,18 @@ namespace FlaxEditor.Viewport
|
|||||||
// Debug View
|
// Debug View
|
||||||
{
|
{
|
||||||
var debugView = ViewWidgetButtonMenu.AddChildMenu("Debug View").ContextMenu;
|
var debugView = ViewWidgetButtonMenu.AddChildMenu("Debug View").ContextMenu;
|
||||||
|
debugView.AddButton("Copy view", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewMode));
|
||||||
|
debugView.AddButton("Paste view", () =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Task.ViewMode = JsonSerializer.Deserialize<ViewMode>(Clipboard.Text);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
});
|
||||||
|
debugView.AddSeparator();
|
||||||
for (int i = 0; i < EditorViewportViewModeValues.Length; i++)
|
for (int i = 0; i < EditorViewportViewModeValues.Length; i++)
|
||||||
{
|
{
|
||||||
ref var v = ref EditorViewportViewModeValues[i];
|
ref var v = ref EditorViewportViewModeValues[i];
|
||||||
@@ -1451,9 +1519,9 @@ namespace FlaxEditor.Viewport
|
|||||||
_isVirtualMouseRightDown = false; // Cancel when mouse right or escape is pressed
|
_isVirtualMouseRightDown = false; // Cancel when mouse right or escape is pressed
|
||||||
if (_wasVirtualMouseRightDown)
|
if (_wasVirtualMouseRightDown)
|
||||||
wasControllingMouse = true;
|
wasControllingMouse = true;
|
||||||
if (_isVirtualMouseRightDown)
|
if (_isVirtualMouseRightDown)
|
||||||
_isControllingMouse = _isVirtualMouseRightDown;
|
_isControllingMouse = _isVirtualMouseRightDown;
|
||||||
|
|
||||||
if (wasControllingMouse != _isControllingMouse)
|
if (wasControllingMouse != _isControllingMouse)
|
||||||
{
|
{
|
||||||
if (_isControllingMouse)
|
if (_isControllingMouse)
|
||||||
@@ -1914,6 +1982,24 @@ namespace FlaxEditor.Viewport
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void WidgetViewLayersShowHide(Control cm)
|
||||||
|
{
|
||||||
|
if (cm.Visible == false)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var ccm = (ContextMenu)cm;
|
||||||
|
var layersMask = Task.ViewLayersMask;
|
||||||
|
foreach (var e in ccm.Items)
|
||||||
|
{
|
||||||
|
if (e is ContextMenuButton b && b != null && b.Tag != null)
|
||||||
|
{
|
||||||
|
int layerIndex = (int)b.Tag;
|
||||||
|
LayersMask mask = new LayersMask(layerIndex);
|
||||||
|
b.Icon = (layersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private float GetGamepadAxis(GamepadAxis axis)
|
private float GetGamepadAxis(GamepadAxis axis)
|
||||||
{
|
{
|
||||||
var value = FlaxEngine.Input.GetGamepadAxis(InputGamepadIndex.All, axis);
|
var value = FlaxEngine.Input.GetGamepadAxis(InputGamepadIndex.All, axis);
|
||||||
|
|||||||
@@ -116,7 +116,7 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
_window = window;
|
_window = window;
|
||||||
|
|
||||||
// Try to restore target asset AudioClip import options (useful for fast reimport)
|
// Try to restore target asset AudioClip import options (useful for fast reimport)
|
||||||
AudioImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
|
Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
|
||||||
|
|
||||||
// Prepare restore data
|
// Prepare restore data
|
||||||
PeekState();
|
PeekState();
|
||||||
@@ -134,6 +134,11 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Reimport()
|
public void Reimport()
|
||||||
{
|
{
|
||||||
|
if (_window?._previewSource != null)
|
||||||
|
{
|
||||||
|
_window._previewSource.Stop();
|
||||||
|
_window.UpdateToolstrip();
|
||||||
|
}
|
||||||
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)_window.Item, ImportSettings, true);
|
Editor.Instance.ContentImporting.Reimport((BinaryAssetItem)_window.Item, ImportSettings, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -233,7 +233,7 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
|
|
||||||
contextMenu.AddSeparator();
|
contextMenu.AddSeparator();
|
||||||
|
|
||||||
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection));
|
b = contextMenu.AddButton("Create Prefab", () => Editor.Prefabs.CreatePrefab(Selection, this));
|
||||||
b.Enabled = isSingleActorSelected &&
|
b.Enabled = isSingleActorSelected &&
|
||||||
(Selection[0] as ActorNode).CanCreatePrefab &&
|
(Selection[0] as ActorNode).CanCreatePrefab &&
|
||||||
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
|
Editor.Windows.ContentWin.CurrentViewFolder.CanHaveAssets;
|
||||||
@@ -313,7 +313,7 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
}
|
}
|
||||||
if (showCustomNodeOptions)
|
if (showCustomNodeOptions)
|
||||||
{
|
{
|
||||||
Selection[0].OnContextMenu(contextMenu);
|
Selection[0].OnContextMenu(contextMenu, this);
|
||||||
}
|
}
|
||||||
ContextMenuShow?.Invoke(contextMenu);
|
ContextMenuShow?.Invoke(contextMenu);
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,11 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public PrefabWindowViewport Viewport => _viewport;
|
public PrefabWindowViewport Viewport => _viewport;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the prefab objects properties editor.
|
||||||
|
/// </summary>
|
||||||
|
public CustomEditorPresenter Presenter => _propertiesEditor;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the undo system used by this window for changes tracking.
|
/// Gets the undo system used by this window for changes tracking.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -146,7 +151,7 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
Graph = new LocalSceneGraph(new CustomRootNode(this));
|
Graph = new LocalSceneGraph(new CustomRootNode(this));
|
||||||
_tree = new PrefabTree
|
_tree = new PrefabTree
|
||||||
{
|
{
|
||||||
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
|
Margin = new Margin(0.0f, 0.0f, -16.0f, _treePanel.ScrollBarsSize), // Hide root node
|
||||||
IsScrollable = true,
|
IsScrollable = true,
|
||||||
};
|
};
|
||||||
_tree.AddChild(Graph.Root.TreeNode);
|
_tree.AddChild(Graph.Root.TreeNode);
|
||||||
|
|||||||
@@ -215,7 +215,7 @@ namespace FlaxEditor.Windows
|
|||||||
}
|
}
|
||||||
if (showCustomNodeOptions)
|
if (showCustomNodeOptions)
|
||||||
{
|
{
|
||||||
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu);
|
Editor.SceneEditing.Selection[0].OnContextMenu(contextMenu, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
ContextMenuShow?.Invoke(contextMenu);
|
ContextMenuShow?.Invoke(contextMenu);
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ namespace FlaxEditor.Windows
|
|||||||
root.TreeNode.Expand();
|
root.TreeNode.Expand();
|
||||||
_tree = new Tree(true)
|
_tree = new Tree(true)
|
||||||
{
|
{
|
||||||
Margin = new Margin(0.0f, 0.0f, -16.0f, 0.0f), // Hide root node
|
Margin = new Margin(0.0f, 0.0f, -16.0f, _sceneTreePanel.ScrollBarsSize), // Hide root node
|
||||||
IsScrollable = true,
|
IsScrollable = true,
|
||||||
};
|
};
|
||||||
_tree.AddChild(root.TreeNode);
|
_tree.AddChild(root.TreeNode);
|
||||||
|
|||||||
@@ -54,9 +54,7 @@ namespace FlaxEditor.Windows.Search
|
|||||||
_selectedItem.BackgroundColor = Style.Current.BackgroundSelected;
|
_selectedItem.BackgroundColor = Style.Current.BackgroundSelected;
|
||||||
if (_matchedItems.Count > VisibleItemCount)
|
if (_matchedItems.Count > VisibleItemCount)
|
||||||
{
|
{
|
||||||
_resultPanel.VScrollBar.SmoothingScale = 0;
|
_resultPanel.ScrollViewTo(_selectedItem, true);
|
||||||
_resultPanel.ScrollViewTo(_selectedItem);
|
|
||||||
_resultPanel.VScrollBar.SmoothingScale = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -127,6 +127,14 @@ const Char* SplashScreenQuotes[] =
|
|||||||
TEXT("Who is signing all these integers?!"),
|
TEXT("Who is signing all these integers?!"),
|
||||||
TEXT("Flax fact: Flax was called Celelej once."),
|
TEXT("Flax fact: Flax was called Celelej once."),
|
||||||
TEXT("Changing text overflow setti-"),
|
TEXT("Changing text overflow setti-"),
|
||||||
|
TEXT("Testing tests"),
|
||||||
|
TEXT("Free hugs"),
|
||||||
|
TEXT("Think outside the box"),
|
||||||
|
TEXT("Let's make something fantastic"),
|
||||||
|
TEXT("Be brave"),
|
||||||
|
TEXT("Drum roll please"),
|
||||||
|
TEXT("Good Luck Have Fun"),
|
||||||
|
TEXT("GG Well Played"),
|
||||||
};
|
};
|
||||||
|
|
||||||
SplashScreen::~SplashScreen()
|
SplashScreen::~SplashScreen()
|
||||||
|
|||||||
@@ -348,7 +348,7 @@ Asset::LoadResult AudioClip::load()
|
|||||||
|
|
||||||
#if !BUILD_RELEASE
|
#if !BUILD_RELEASE
|
||||||
// Validate buffer start times
|
// Validate buffer start times
|
||||||
if (Math::NotNearEqual(_buffersStartTimes[_totalChunks], GetLength()))
|
if (!Math::NearEqual(_buffersStartTimes[_totalChunks], GetLength(), 1.0f / 60.0f))
|
||||||
{
|
{
|
||||||
LOG(Warning, "Invalid audio buffers data size. Expected length: {0}s", GetLength());
|
LOG(Warning, "Invalid audio buffers data size. Expected length: {0}s", GetLength());
|
||||||
for (int32 i = 0; i < _totalChunks + 1; i++)
|
for (int32 i = 0; i < _totalChunks + 1; i++)
|
||||||
@@ -454,14 +454,12 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case AudioFormat::Raw:
|
case AudioFormat::Raw:
|
||||||
{
|
|
||||||
data = Span<byte>(chunk->Get(), chunk->Size());
|
data = Span<byte>(chunk->Get(), chunk->Size());
|
||||||
}
|
break;
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
info.NumSamples = data.Length() / bytesPerSample;
|
info.NumSamples = Math::AlignDown(data.Length() / bytesPerSample, info.NumChannels * bytesPerSample);
|
||||||
|
|
||||||
// Convert to Mono if used as 3D source and backend doesn't support it
|
// Convert to Mono if used as 3D source and backend doesn't support it
|
||||||
if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))
|
if (Is3D() && info.NumChannels > 1 && EnumHasNoneFlags(AudioBackend::Features(), AudioBackend::FeatureFlags::SpatialMultiChannel))
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ void AudioSource::Stop()
|
|||||||
|
|
||||||
float AudioSource::GetTime() const
|
float AudioSource::GetTime() const
|
||||||
{
|
{
|
||||||
if (_state == States::Stopped || SourceIDs.IsEmpty())
|
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
|
||||||
float time = AudioBackend::Source::GetCurrentBufferTime(this);
|
float time = AudioBackend::Source::GetCurrentBufferTime(this);
|
||||||
@@ -265,6 +265,7 @@ void AudioSource::Cleanup()
|
|||||||
void AudioSource::OnClipChanged()
|
void AudioSource::OnClipChanged()
|
||||||
{
|
{
|
||||||
Stop();
|
Stop();
|
||||||
|
_clipChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioSource::OnClipLoaded()
|
void AudioSource::OnClipLoaded()
|
||||||
@@ -318,6 +319,12 @@ void AudioSource::SetNonStreamingBuffer()
|
|||||||
|
|
||||||
void AudioSource::PlayInternal()
|
void AudioSource::PlayInternal()
|
||||||
{
|
{
|
||||||
|
if (_clipChanged && SourceIDs.HasItems())
|
||||||
|
{
|
||||||
|
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
|
||||||
|
_clipChanged = false;
|
||||||
|
AudioBackend::Source::SpatialSetupChanged(this);
|
||||||
|
}
|
||||||
AudioBackend::Source::Play(this);
|
AudioBackend::Source::Play(this);
|
||||||
|
|
||||||
_isActuallyPlayingSth = true;
|
_isActuallyPlayingSth = true;
|
||||||
@@ -482,6 +489,7 @@ void AudioSource::OnEnable()
|
|||||||
{
|
{
|
||||||
_prevPos = GetPosition();
|
_prevPos = GetPosition();
|
||||||
_velocity = Vector3::Zero;
|
_velocity = Vector3::Zero;
|
||||||
|
_clipChanged = false;
|
||||||
|
|
||||||
Audio::OnAddSource(this);
|
Audio::OnAddSource(this);
|
||||||
GetScene()->Ticking.Update.AddTick<AudioSource, &AudioSource::Update>(this);
|
GetScene()->Ticking.Update.AddTick<AudioSource, &AudioSource::Update>(this);
|
||||||
|
|||||||
@@ -53,6 +53,7 @@ private:
|
|||||||
bool _loop;
|
bool _loop;
|
||||||
bool _playOnStart;
|
bool _playOnStart;
|
||||||
bool _allowSpatialization;
|
bool _allowSpatialization;
|
||||||
|
bool _clipChanged = false;
|
||||||
|
|
||||||
bool _isActuallyPlayingSth = false;
|
bool _isActuallyPlayingSth = false;
|
||||||
bool _needToUpdateStreamingBuffers = false;
|
bool _needToUpdateStreamingBuffers = false;
|
||||||
|
|||||||
@@ -228,11 +228,9 @@ namespace ALC
|
|||||||
ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
||||||
{
|
{
|
||||||
// TODO: cache enum values in Init()??
|
// TODO: cache enum values in Init()??
|
||||||
|
|
||||||
switch (bitDepth)
|
switch (bitDepth)
|
||||||
{
|
{
|
||||||
case 8:
|
case 8:
|
||||||
{
|
|
||||||
switch (numChannels)
|
switch (numChannels)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
@@ -247,13 +245,8 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
|||||||
return alGetEnumValue("AL_FORMAT_61CHN8");
|
return alGetEnumValue("AL_FORMAT_61CHN8");
|
||||||
case 8:
|
case 8:
|
||||||
return alGetEnumValue("AL_FORMAT_71CHN8");
|
return alGetEnumValue("AL_FORMAT_71CHN8");
|
||||||
default:
|
|
||||||
CRASH;
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
case 16:
|
case 16:
|
||||||
{
|
|
||||||
switch (numChannels)
|
switch (numChannels)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
@@ -268,19 +261,22 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
|||||||
return alGetEnumValue("AL_FORMAT_61CHN16");
|
return alGetEnumValue("AL_FORMAT_61CHN16");
|
||||||
case 8:
|
case 8:
|
||||||
return alGetEnumValue("AL_FORMAT_71CHN16");
|
return alGetEnumValue("AL_FORMAT_71CHN16");
|
||||||
default:
|
|
||||||
CRASH;
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
case 32:
|
case 32:
|
||||||
{
|
|
||||||
switch (numChannels)
|
switch (numChannels)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
|
#ifdef AL_FORMAT_MONO_FLOAT32
|
||||||
|
return AL_FORMAT_MONO_FLOAT32;
|
||||||
|
#else
|
||||||
return alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
|
return alGetEnumValue("AL_FORMAT_MONO_FLOAT32");
|
||||||
|
#endif
|
||||||
case 2:
|
case 2:
|
||||||
|
#ifdef AL_FORMAT_STEREO_FLOAT32
|
||||||
|
return AL_FORMAT_STEREO_FLOAT32;
|
||||||
|
#else
|
||||||
return alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
|
return alGetEnumValue("AL_FORMAT_STEREO_FLOAT32");
|
||||||
|
#endif
|
||||||
case 4:
|
case 4:
|
||||||
return alGetEnumValue("AL_FORMAT_QUAD32");
|
return alGetEnumValue("AL_FORMAT_QUAD32");
|
||||||
case 6:
|
case 6:
|
||||||
@@ -289,15 +285,9 @@ ALenum GetOpenALBufferFormat(uint32 numChannels, uint32 bitDepth)
|
|||||||
return alGetEnumValue("AL_FORMAT_61CHN32");
|
return alGetEnumValue("AL_FORMAT_61CHN32");
|
||||||
case 8:
|
case 8:
|
||||||
return alGetEnumValue("AL_FORMAT_71CHN32");
|
return alGetEnumValue("AL_FORMAT_71CHN32");
|
||||||
default:
|
|
||||||
CRASH;
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
default:
|
return 0;
|
||||||
CRASH;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
|
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
|
||||||
@@ -607,7 +597,8 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
|||||||
{
|
{
|
||||||
PROFILE_CPU();
|
PROFILE_CPU();
|
||||||
|
|
||||||
// TODO: maybe use temporary buffers per thread to reduce dynamic allocations when uploading data to OpenAL?
|
// Pick the format for the audio data (it might not be supported natively)
|
||||||
|
ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
||||||
|
|
||||||
// Mono or stereo
|
// Mono or stereo
|
||||||
if (info.NumChannels <= 2)
|
if (info.NumChannels <= 2)
|
||||||
@@ -618,28 +609,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
|||||||
{
|
{
|
||||||
const uint32 bufferSize = info.NumSamples * sizeof(float);
|
const uint32 bufferSize = info.NumSamples * sizeof(float);
|
||||||
float* sampleBufferFloat = (float*)Allocator::Allocate(bufferSize);
|
float* sampleBufferFloat = (float*)Allocator::Allocate(bufferSize);
|
||||||
|
|
||||||
AudioTool::ConvertToFloat(samples, info.BitDepth, sampleBufferFloat, info.NumSamples);
|
AudioTool::ConvertToFloat(samples, info.BitDepth, sampleBufferFloat, info.NumSamples);
|
||||||
|
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||||
alBufferData(bufferId, format, sampleBufferFloat, bufferSize, info.SampleRate);
|
alBufferData(bufferId, format, sampleBufferFloat, bufferSize, info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
|
|
||||||
Allocator::Free(sampleBufferFloat);
|
Allocator::Free(sampleBufferFloat);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
|
LOG(Warning, "OpenAL doesn't support bit depth larger than 16. Your audio data will be truncated.");
|
||||||
|
|
||||||
const uint32 bufferSize = info.NumSamples * 2;
|
const uint32 bufferSize = info.NumSamples * 2;
|
||||||
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
|
byte* sampleBuffer16 = (byte*)Allocator::Allocate(bufferSize);
|
||||||
|
|
||||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
|
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer16, 16, info.NumSamples);
|
||||||
|
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||||
alBufferData(bufferId, format, sampleBuffer16, bufferSize, info.SampleRate);
|
alBufferData(bufferId, format, sampleBuffer16, bufferSize, info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
|
|
||||||
Allocator::Free(sampleBuffer16);
|
Allocator::Free(sampleBuffer16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -648,19 +634,15 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
|||||||
// OpenAL expects unsigned 8-bit data, but engine stores it as signed, so convert
|
// OpenAL expects unsigned 8-bit data, but engine stores it as signed, so convert
|
||||||
const uint32 bufferSize = info.NumSamples * (info.BitDepth / 8);
|
const uint32 bufferSize = info.NumSamples * (info.BitDepth / 8);
|
||||||
byte* sampleBuffer = (byte*)Allocator::Allocate(bufferSize);
|
byte* sampleBuffer = (byte*)Allocator::Allocate(bufferSize);
|
||||||
|
|
||||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||||
|
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
|
||||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
|
|
||||||
Allocator::Free(sampleBuffer);
|
Allocator::Free(sampleBuffer);
|
||||||
}
|
}
|
||||||
else
|
else if (format)
|
||||||
{
|
{
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
|
||||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
}
|
}
|
||||||
@@ -675,10 +657,9 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
|||||||
{
|
{
|
||||||
const uint32 bufferSize = info.NumChannels * sizeof(int32);
|
const uint32 bufferSize = info.NumChannels * sizeof(int32);
|
||||||
byte* sampleBuffer32 = (byte*)Allocator::Allocate(bufferSize);
|
byte* sampleBuffer32 = (byte*)Allocator::Allocate(bufferSize);
|
||||||
|
|
||||||
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer32, 32, info.NumSamples);
|
AudioTool::ConvertBitDepth(samples, info.BitDepth, sampleBuffer32, 32, info.NumSamples);
|
||||||
|
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 32);
|
format = GetOpenALBufferFormat(info.NumChannels, 32);
|
||||||
alBufferData(bufferId, format, sampleBuffer32, bufferSize, info.SampleRate);
|
alBufferData(bufferId, format, sampleBuffer32, bufferSize, info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
|
|
||||||
@@ -693,19 +674,23 @@ void AudioBackendOAL::Buffer_Write(uint32 bufferId, byte* samples, const AudioDa
|
|||||||
for (uint32 i = 0; i < info.NumSamples; i++)
|
for (uint32 i = 0; i < info.NumSamples; i++)
|
||||||
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
sampleBuffer[i] = ((int8*)samples)[i] + 128;
|
||||||
|
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, 16);
|
format = GetOpenALBufferFormat(info.NumChannels, 16);
|
||||||
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
alBufferData(bufferId, format, sampleBuffer, bufferSize, info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
|
|
||||||
Allocator::Free(sampleBuffer);
|
Allocator::Free(sampleBuffer);
|
||||||
}
|
}
|
||||||
else
|
else if (format)
|
||||||
{
|
{
|
||||||
const ALenum format = GetOpenALBufferFormat(info.NumChannels, info.BitDepth);
|
|
||||||
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
alBufferData(bufferId, format, samples, info.NumSamples * (info.BitDepth / 8), info.SampleRate);
|
||||||
ALC_CHECK_ERROR(alBufferData);
|
ALC_CHECK_ERROR(alBufferData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!format)
|
||||||
|
{
|
||||||
|
LOG(Error, "Not suppported audio data format for OpenAL device: BitDepth={}, NumChannels={}", info.BitDepth, info.NumChannels);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Char* AudioBackendOAL::Base_Name()
|
const Char* AudioBackendOAL::Base_Name()
|
||||||
|
|||||||
@@ -227,7 +227,7 @@ protected:
|
|||||||
|
|
||||||
bool onLoad(LoadAssetTask* task);
|
bool onLoad(LoadAssetTask* task);
|
||||||
void onLoaded();
|
void onLoaded();
|
||||||
void onLoaded_MainThread();
|
virtual void onLoaded_MainThread();
|
||||||
virtual void onUnload_MainThread();
|
virtual void onUnload_MainThread();
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
virtual void onRename(const StringView& newPath) = 0;
|
virtual void onRename(const StringView& newPath) = 0;
|
||||||
|
|||||||
@@ -367,6 +367,20 @@ void JsonAsset::unload(bool isReloading)
|
|||||||
JsonAssetBase::unload(isReloading);
|
JsonAssetBase::unload(isReloading);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void JsonAsset::onLoaded_MainThread()
|
||||||
|
{
|
||||||
|
JsonAssetBase::onLoaded_MainThread();
|
||||||
|
|
||||||
|
// Special case for Settings assets to flush them after edited and saved in Editor
|
||||||
|
const StringAsANSI<> dataTypeNameAnsi(DataTypeName.Get(), DataTypeName.Length());
|
||||||
|
const auto typeHandle = Scripting::FindScriptingType(StringAnsiView(dataTypeNameAnsi.Get(), DataTypeName.Length()));
|
||||||
|
if (Instance && typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
|
||||||
|
{
|
||||||
|
_isAfterReload = false;
|
||||||
|
((SettingsBase*)Instance)->Apply();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool JsonAsset::CreateInstance()
|
bool JsonAsset::CreateInstance()
|
||||||
{
|
{
|
||||||
ScopeLock lock(Locker);
|
ScopeLock lock(Locker);
|
||||||
@@ -409,13 +423,6 @@ bool JsonAsset::CreateInstance()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Special case for Settings assets to flush them after edited and saved in Editor
|
|
||||||
if (typeHandle && typeHandle.IsSubclassOf(SettingsBase::TypeInitializer) && _isAfterReload)
|
|
||||||
{
|
|
||||||
_isAfterReload = false;
|
|
||||||
((SettingsBase*)Instance)->Apply();
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -150,6 +150,7 @@ protected:
|
|||||||
// [JsonAssetBase]
|
// [JsonAssetBase]
|
||||||
LoadResult loadAsset() override;
|
LoadResult loadAsset() override;
|
||||||
void unload(bool isReloading) override;
|
void unload(bool isReloading) override;
|
||||||
|
void onLoaded_MainThread() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool CreateInstance();
|
bool CreateInstance();
|
||||||
|
|||||||
@@ -18,32 +18,6 @@
|
|||||||
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
#include "Engine/Tools/AudioTool/OggVorbisDecoder.h"
|
||||||
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
|
#include "Engine/Tools/AudioTool/OggVorbisEncoder.h"
|
||||||
#include "Engine/Serialization/JsonWriters.h"
|
#include "Engine/Serialization/JsonWriters.h"
|
||||||
#include "Engine/Scripting/Enums.h"
|
|
||||||
|
|
||||||
String ImportAudio::Options::ToString() const
|
|
||||||
{
|
|
||||||
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, BitDepth);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImportAudio::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
|
||||||
{
|
|
||||||
SERIALIZE_GET_OTHER_OBJ(ImportAudio::Options);
|
|
||||||
|
|
||||||
SERIALIZE(Format);
|
|
||||||
SERIALIZE(DisableStreaming);
|
|
||||||
SERIALIZE(Is3D);
|
|
||||||
SERIALIZE(Quality);
|
|
||||||
SERIALIZE(BitDepth);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImportAudio::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
|
||||||
{
|
|
||||||
DESERIALIZE(Format);
|
|
||||||
DESERIALIZE(DisableStreaming);
|
|
||||||
DESERIALIZE(Is3D);
|
|
||||||
DESERIALIZE(Quality);
|
|
||||||
DESERIALIZE(BitDepth);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ImportAudio::TryGetImportOptions(const StringView& path, Options& options)
|
bool ImportAudio::TryGetImportOptions(const StringView& path, Options& options)
|
||||||
{
|
{
|
||||||
@@ -90,6 +64,10 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Vorbis uses fixed 16-bit depth
|
||||||
|
if (options.Format == AudioFormat::Vorbis)
|
||||||
|
options.BitDepth = AudioTool::BitDepth::_16;
|
||||||
|
|
||||||
LOG_STR(Info, options.ToString());
|
LOG_STR(Info, options.ToString());
|
||||||
|
|
||||||
// Open the file
|
// Open the file
|
||||||
@@ -112,16 +90,14 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
|||||||
sampleBuffer.Link(audioData.Get());
|
sampleBuffer.Link(audioData.Get());
|
||||||
|
|
||||||
// Convert bit depth if need to
|
// Convert bit depth if need to
|
||||||
if (options.BitDepth != static_cast<int32>(info.BitDepth))
|
uint32 outputBitDepth = (uint32)options.BitDepth;
|
||||||
|
if (outputBitDepth != info.BitDepth)
|
||||||
{
|
{
|
||||||
const uint32 outBufferSize = info.NumSamples * (options.BitDepth / 8);
|
const uint32 outBufferSize = info.NumSamples * (outputBitDepth / 8);
|
||||||
sampleBuffer.Allocate(outBufferSize);
|
sampleBuffer.Allocate(outBufferSize);
|
||||||
|
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), outputBitDepth, info.NumSamples);
|
||||||
AudioTool::ConvertBitDepth(audioData.Get(), info.BitDepth, sampleBuffer.Get(), options.BitDepth, info.NumSamples);
|
info.BitDepth = outputBitDepth;
|
||||||
|
|
||||||
info.BitDepth = options.BitDepth;
|
|
||||||
bytesPerSample = info.BitDepth / 8;
|
bytesPerSample = info.BitDepth / 8;
|
||||||
|
|
||||||
bufferSize = outBufferSize;
|
bufferSize = outBufferSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -149,7 +125,7 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
|||||||
context.Data.Header.Chunks[chunkIndex]->Data.Copy(dataPtr, dataSize);
|
context.Data.Header.Chunks[chunkIndex]->Data.Copy(dataPtr, dataSize);
|
||||||
|
|
||||||
#define WRITE_DATA(chunkIndex, dataPtr, dataSize) \
|
#define WRITE_DATA(chunkIndex, dataPtr, dataSize) \
|
||||||
samplesPerChunk[chunkIndex] = (dataSize) / (options.BitDepth / 8); \
|
samplesPerChunk[chunkIndex] = (dataSize) / (outputBitDepth / 8); \
|
||||||
switch (options.Format) \
|
switch (options.Format) \
|
||||||
{ \
|
{ \
|
||||||
case AudioFormat::Raw: \
|
case AudioFormat::Raw: \
|
||||||
@@ -183,8 +159,9 @@ CreateAssetResult ImportAudio::Import(CreateAssetContext& context, AudioDecoder&
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Split audio data into a several chunks (uniform data spread)
|
// Split audio data into a several chunks (uniform data spread)
|
||||||
const int32 MinChunkSize = 1 * 1024 * 1024; // 1 MB
|
const int32 minChunkSize = 1 * 1024 * 1024; // 1 MB
|
||||||
const int32 chunkSize = Math::Max<int32>(MinChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, 256));
|
const int32 dataAlignment = info.NumChannels * bytesPerSample; // Ensure to never split samples in-between (eg. 24-bit that uses 3 bytes)
|
||||||
|
const int32 chunkSize = Math::Max<int32>(minChunkSize, (int32)Math::AlignUp<uint32>(bufferSize / ASSET_FILE_DATA_CHUNKS, dataAlignment));
|
||||||
const int32 chunksCount = Math::CeilToInt((float)bufferSize / chunkSize);
|
const int32 chunksCount = Math::CeilToInt((float)bufferSize / chunkSize);
|
||||||
ASSERT(chunksCount > 0 && chunksCount <= ASSET_FILE_DATA_CHUNKS);
|
ASSERT(chunksCount > 0 && chunksCount <= ASSET_FILE_DATA_CHUNKS);
|
||||||
|
|
||||||
|
|||||||
@@ -3,12 +3,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Types.h"
|
#include "Types.h"
|
||||||
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
|
||||||
#include "Engine/Core/ISerializable.h"
|
|
||||||
#include "Engine/Audio/Config.h"
|
|
||||||
|
|
||||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||||
|
|
||||||
|
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||||
|
#include "Engine/Tools/AudioTool/AudioDecoder.h"
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Enable/disable caching audio import options
|
/// Enable/disable caching audio import options
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -20,23 +20,7 @@
|
|||||||
class ImportAudio
|
class ImportAudio
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
typedef AudioTool::Options Options;
|
||||||
/// Importing audio options
|
|
||||||
/// </summary>
|
|
||||||
struct Options : public ISerializable
|
|
||||||
{
|
|
||||||
AudioFormat Format = AudioFormat::Vorbis;
|
|
||||||
bool DisableStreaming = false;
|
|
||||||
bool Is3D = false;
|
|
||||||
int32 BitDepth = 16;
|
|
||||||
float Quality = 0.4f;
|
|
||||||
|
|
||||||
String ToString() const;
|
|
||||||
|
|
||||||
// [ISerializable]
|
|
||||||
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
|
||||||
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -685,8 +685,10 @@ namespace FlaxEngine.Interop
|
|||||||
T value = default;
|
T value = default;
|
||||||
if (nativePtr == IntPtr.Zero)
|
if (nativePtr == IntPtr.Zero)
|
||||||
return value;
|
return value;
|
||||||
|
if (typeof(T).IsValueType)
|
||||||
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
value = (T)ManagedHandle.FromIntPtr(nativePtr).Target;
|
||||||
|
else
|
||||||
|
MarshalHelper<T>.ToManaged(ref value, nativePtr, false);
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -171,6 +171,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
|||||||
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
||||||
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
||||||
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
||||||
|
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
|
||||||
|
|
||||||
const int32 end = startIndex + searchRange;
|
const int32 end = startIndex + searchRange;
|
||||||
|
|
||||||
for (size_t i = 0; i < sparialSortCache.size(); i++)
|
for (size_t i = 0; i < sparialSortCache.size(); i++)
|
||||||
@@ -184,6 +186,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
|||||||
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
|
||||||
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
|
||||||
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
|
||||||
|
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
|
||||||
|
|
||||||
const int32 end = startIndex + searchRange;
|
const int32 end = startIndex + searchRange;
|
||||||
|
|
||||||
for (int32 v = startIndex; v < end; v++)
|
for (int32 v = startIndex; v < end; v++)
|
||||||
@@ -201,6 +205,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
|
|||||||
continue;
|
continue;
|
||||||
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
|
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
|
||||||
continue;
|
continue;
|
||||||
|
if (mesh.Colors.HasItems() && vColor != mesh.Colors[v])
|
||||||
|
continue;
|
||||||
// TODO: check more components?
|
// TODO: check more components?
|
||||||
|
|
||||||
return v;
|
return v;
|
||||||
|
|||||||
@@ -39,5 +39,19 @@ namespace FlaxEngine
|
|||||||
View = view;
|
View = view;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The rendering mask for layers. Used to exclude objects from rendering (via <see cref="View"/> property).
|
||||||
|
/// </summary>
|
||||||
|
public LayersMask ViewLayersMask
|
||||||
|
{
|
||||||
|
get => View.RenderLayersMask;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var view = View;
|
||||||
|
view.RenderLayersMask = value;
|
||||||
|
View = view;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ void RenderView::SetProjector(float nearPlane, float farPlane, const Float3& pos
|
|||||||
CullingFrustum = Frustum;
|
CullingFrustum = Frustum;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
|
void RenderView::CopyFrom(const Camera* camera, const Viewport* viewport)
|
||||||
{
|
{
|
||||||
const Vector3 cameraPos = camera->GetPosition();
|
const Vector3 cameraPos = camera->GetPosition();
|
||||||
LargeWorlds::UpdateOrigin(Origin, cameraPos);
|
LargeWorlds::UpdateOrigin(Origin, cameraPos);
|
||||||
@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
|
|||||||
Frustum.GetInvMatrix(IVP);
|
Frustum.GetInvMatrix(IVP);
|
||||||
CullingFrustum = Frustum;
|
CullingFrustum = Frustum;
|
||||||
RenderLayersMask = camera->RenderLayersMask;
|
RenderLayersMask = camera->RenderLayersMask;
|
||||||
|
Flags = camera->RenderFlags;
|
||||||
|
Mode = camera->RenderMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
|
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
|
||||||
|
|||||||
@@ -102,6 +102,8 @@ namespace FlaxEngine
|
|||||||
NonJitteredProjection = Projection;
|
NonJitteredProjection = Projection;
|
||||||
TemporalAAJitter = Float4.Zero;
|
TemporalAAJitter = Float4.Zero;
|
||||||
RenderLayersMask = camera.RenderLayersMask;
|
RenderLayersMask = camera.RenderLayersMask;
|
||||||
|
Flags = camera.RenderFlags;
|
||||||
|
Mode = camera.RenderMode;
|
||||||
|
|
||||||
UpdateCachedData();
|
UpdateCachedData();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -295,10 +295,12 @@ public:
|
|||||||
/// <param name="angle">Camera's FOV angle (in degrees)</param>
|
/// <param name="angle">Camera's FOV angle (in degrees)</param>
|
||||||
void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
|
void SetProjector(float nearPlane, float farPlane, const Float3& position, const Float3& direction, const Float3& up, float angle);
|
||||||
|
|
||||||
// Copy view data from camera
|
/// <summary>
|
||||||
// @param camera Camera to copy its data
|
/// Copies view data from camera to the view.
|
||||||
// @param camera The custom viewport to use for view/projection matrices override.
|
/// </summary>
|
||||||
void CopyFrom(Camera* camera, Viewport* viewport = nullptr);
|
/// <param name="camera">The camera to copy its data.</param>
|
||||||
|
/// <param name="viewport">The custom viewport to use for view/projection matrices override.</param>
|
||||||
|
void CopyFrom(const Camera* camera, const Viewport* viewport = nullptr);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const
|
FORCE_INLINE DrawPass GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) const
|
||||||
|
|||||||
@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
|
|||||||
SERIALIZE_MEMBER(Far, _far);
|
SERIALIZE_MEMBER(Far, _far);
|
||||||
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
||||||
SERIALIZE(RenderLayersMask);
|
SERIALIZE(RenderLayersMask);
|
||||||
|
SERIALIZE(RenderFlags);
|
||||||
|
SERIALIZE(RenderMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||||
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
|
|||||||
DESERIALIZE_MEMBER(Far, _far);
|
DESERIALIZE_MEMBER(Far, _far);
|
||||||
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
|
||||||
DESERIALIZE(RenderLayersMask);
|
DESERIALIZE(RenderLayersMask);
|
||||||
|
DESERIALIZE(RenderFlags);
|
||||||
|
DESERIALIZE(RenderMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::OnEnable()
|
void Camera::OnEnable()
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Engine/Core/Math/Viewport.h"
|
#include "Engine/Core/Math/Viewport.h"
|
||||||
#include "Engine/Core/Math/Ray.h"
|
#include "Engine/Core/Math/Ray.h"
|
||||||
#include "Engine/Core/Types/LayersMask.h"
|
#include "Engine/Core/Types/LayersMask.h"
|
||||||
|
#include "Engine/Graphics/Enums.h"
|
||||||
#include "Engine/Scripting/ScriptingObjectReference.h"
|
#include "Engine/Scripting/ScriptingObjectReference.h"
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
#include "Engine/Content/AssetReference.h"
|
#include "Engine/Content/AssetReference.h"
|
||||||
@@ -134,6 +135,18 @@ public:
|
|||||||
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
|
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
|
||||||
LayersMask RenderLayersMask;
|
LayersMask RenderLayersMask;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Frame rendering flags used to switch between graphics features for this camera.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
|
||||||
|
ViewFlags RenderFlags = ViewFlags::DefaultGame;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Describes frame rendering modes for this camera.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
|
||||||
|
ViewMode RenderMode = ViewMode::Default;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).
|
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).
|
||||||
|
|||||||
@@ -321,6 +321,8 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
|||||||
// Serialize to json data
|
// Serialize to json data
|
||||||
ASSERT(!IsCreatingPrefab);
|
ASSERT(!IsCreatingPrefab);
|
||||||
IsCreatingPrefab = true;
|
IsCreatingPrefab = true;
|
||||||
|
const Guid targetPrefabId = targetActor->GetPrefabID();
|
||||||
|
const bool hasTargetPrefabId = targetPrefabId.IsValid();
|
||||||
rapidjson_flax::StringBuffer actorsDataBuffer;
|
rapidjson_flax::StringBuffer actorsDataBuffer;
|
||||||
{
|
{
|
||||||
CompactJsonWriter writerObj(actorsDataBuffer);
|
CompactJsonWriter writerObj(actorsDataBuffer);
|
||||||
@@ -329,7 +331,27 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
|||||||
for (int32 i = 0; i < sceneObjects->Count(); i++)
|
for (int32 i = 0; i < sceneObjects->Count(); i++)
|
||||||
{
|
{
|
||||||
SceneObject* obj = sceneObjects->At(i);
|
SceneObject* obj = sceneObjects->At(i);
|
||||||
|
|
||||||
|
// Detect when creating prefab from object that is already part of prefab then serialize it as unlinked
|
||||||
|
const Guid prefabId = obj->GetPrefabID();
|
||||||
|
const Guid prefabObjectId = obj->GetPrefabObjectID();
|
||||||
|
bool isObjectFromPrefab = targetPrefabId == prefabId && prefabId.IsValid(); // Allow to use other nested prefabs properly (ignore only root object's prefab link)
|
||||||
|
if (isObjectFromPrefab)
|
||||||
|
{
|
||||||
|
//obj->BreakPrefabLink();
|
||||||
|
obj->_prefabID = Guid::Empty;
|
||||||
|
obj->_prefabObjectID = Guid::Empty;
|
||||||
|
}
|
||||||
|
|
||||||
writer.SceneObject(obj);
|
writer.SceneObject(obj);
|
||||||
|
|
||||||
|
// Restore broken link
|
||||||
|
if (hasTargetPrefabId)
|
||||||
|
{
|
||||||
|
//obj->LinkPrefab(prefabId, prefabObjectId);
|
||||||
|
obj->_prefabID = prefabId;
|
||||||
|
obj->_prefabObjectID = prefabObjectId;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
writer.EndArray();
|
writer.EndArray();
|
||||||
}
|
}
|
||||||
@@ -395,7 +417,6 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
|
|||||||
{
|
{
|
||||||
SceneObject* obj = sceneObjects->At(i);
|
SceneObject* obj = sceneObjects->At(i);
|
||||||
Guid prefabObjectId;
|
Guid prefabObjectId;
|
||||||
|
|
||||||
if (objectInstanceIdToPrefabObjectId.TryGet(obj->GetSceneObjectId(), prefabObjectId))
|
if (objectInstanceIdToPrefabObjectId.TryGet(obj->GetSceneObjectId(), prefabObjectId))
|
||||||
{
|
{
|
||||||
obj->LinkPrefab(assetInfo.ID, prefabObjectId);
|
obj->LinkPrefab(assetInfo.ID, prefabObjectId);
|
||||||
|
|||||||
@@ -2707,8 +2707,34 @@ Float2 LinuxPlatform::GetDesktopSize()
|
|||||||
|
|
||||||
Rectangle LinuxPlatform::GetMonitorBounds(const Float2& screenPos)
|
Rectangle LinuxPlatform::GetMonitorBounds(const Float2& screenPos)
|
||||||
{
|
{
|
||||||
// TODO: do it in a proper way
|
if (!xDisplay)
|
||||||
return Rectangle(Float2::Zero, GetDesktopSize());
|
return Rectangle::Empty;
|
||||||
|
|
||||||
|
int event, err;
|
||||||
|
const bool ok = X11::XineramaQueryExtension(xDisplay, &event, &err);
|
||||||
|
if (!ok)
|
||||||
|
return Rectangle::Empty;
|
||||||
|
|
||||||
|
int count;
|
||||||
|
int screenIdx = 0;
|
||||||
|
X11::XineramaScreenInfo* xsi = X11::XineramaQueryScreens(xDisplay, &count);
|
||||||
|
if (screenIdx >= count)
|
||||||
|
return Rectangle::Empty;
|
||||||
|
// find the screen for this screenPos
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if (screenPos.X >= xsi[i].x_org && screenPos.X < xsi[i].x_org+xsi[i].width
|
||||||
|
&& screenPos.Y >= xsi[i].y_org && screenPos.Y < xsi[i].y_org+xsi[i].height)
|
||||||
|
{
|
||||||
|
screenIdx = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Float2 org((float)xsi[screenIdx].x_org, (float)xsi[screenIdx].y_org);
|
||||||
|
Float2 size((float)xsi[screenIdx].width, (float)xsi[screenIdx].height);
|
||||||
|
X11::XFree(xsi);
|
||||||
|
return Rectangle(org, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
Rectangle LinuxPlatform::GetVirtualDesktopBounds()
|
Rectangle LinuxPlatform::GetVirtualDesktopBounds()
|
||||||
|
|||||||
@@ -153,7 +153,11 @@ LinuxWindow::LinuxWindow(const CreateWindowSettings& settings)
|
|||||||
hints.max_height = (int)settings.MaximumSize.Y;
|
hints.max_height = (int)settings.MaximumSize.Y;
|
||||||
hints.flags |= USSize;
|
hints.flags |= USSize;
|
||||||
}
|
}
|
||||||
X11::XSetNormalHints(display, window, &hints);
|
// honor the WM placement except for manual (overriding) placements
|
||||||
|
if (settings.StartPosition == WindowStartPosition::Manual)
|
||||||
|
{
|
||||||
|
X11::XSetNormalHints(display, window, &hints);
|
||||||
|
}
|
||||||
|
|
||||||
// Ensures the child window is always on top of the parent window
|
// Ensures the child window is always on top of the parent window
|
||||||
if (settings.Parent)
|
if (settings.Parent)
|
||||||
|
|||||||
@@ -81,7 +81,6 @@ void JsonTools::ChangeIds(Document& doc, const Dictionary<Guid, Guid>& mapping)
|
|||||||
::ChangeIds(doc, doc, mapping);
|
::ChangeIds(doc, doc, mapping);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Float2 JsonTools::GetFloat2(const Value& value)
|
Float2 JsonTools::GetFloat2(const Value& value)
|
||||||
{
|
{
|
||||||
Float2 result;
|
Float2 result;
|
||||||
|
|||||||
@@ -1,14 +1,49 @@
|
|||||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
#if COMPILE_WITH_AUDIO_TOOL
|
||||||
|
|
||||||
#include "AudioTool.h"
|
#include "AudioTool.h"
|
||||||
#include "Engine/Core/Core.h"
|
#include "Engine/Core/Core.h"
|
||||||
#include "Engine/Core/Memory/Allocation.h"
|
#include "Engine/Core/Memory/Allocation.h"
|
||||||
|
#if USE_EDITOR
|
||||||
|
#include "Engine/Serialization/Serialization.h"
|
||||||
|
#include "Engine/Scripting/Enums.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CONVERT_TO_MONO_AVG 1
|
#define CONVERT_TO_MONO_AVG 1
|
||||||
#if !CONVERT_TO_MONO_AVG
|
#if !CONVERT_TO_MONO_AVG
|
||||||
#include "Engine/Core/Math/Math.h"
|
#include "Engine/Core/Math/Math.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if USE_EDITOR
|
||||||
|
|
||||||
|
String AudioTool::Options::ToString() const
|
||||||
|
{
|
||||||
|
return String::Format(TEXT("Format:{}, DisableStreaming:{}, Is3D:{}, Quality:{}, BitDepth:{}"), ScriptingEnum::ToString(Format), DisableStreaming, Is3D, Quality, (int32)BitDepth);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioTool::Options::Serialize(SerializeStream& stream, const void* otherObj)
|
||||||
|
{
|
||||||
|
SERIALIZE_GET_OTHER_OBJ(AudioTool::Options);
|
||||||
|
|
||||||
|
SERIALIZE(Format);
|
||||||
|
SERIALIZE(DisableStreaming);
|
||||||
|
SERIALIZE(Is3D);
|
||||||
|
SERIALIZE(Quality);
|
||||||
|
SERIALIZE(BitDepth);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioTool::Options::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
|
||||||
|
{
|
||||||
|
DESERIALIZE(Format);
|
||||||
|
DESERIALIZE(DisableStreaming);
|
||||||
|
DESERIALIZE(Is3D);
|
||||||
|
DESERIALIZE(Quality);
|
||||||
|
DESERIALIZE(BitDepth);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
void ConvertToMono8(const int8* input, uint8* output, uint32 numSamples, uint32 numChannels)
|
void ConvertToMono8(const int8* input, uint8* output, uint32 numSamples, uint32 numChannels)
|
||||||
{
|
{
|
||||||
for (uint32 i = 0; i < numSamples; i++)
|
for (uint32 i = 0; i < numSamples; i++)
|
||||||
@@ -231,8 +266,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
|||||||
for (uint32 i = 0; i < numSamples; i++)
|
for (uint32 i = 0; i < numSamples; i++)
|
||||||
{
|
{
|
||||||
const int8 sample = *(int8*)input;
|
const int8 sample = *(int8*)input;
|
||||||
output[i] = sample / 127.0f;
|
output[i] = sample * (1.0f / 127.0f);
|
||||||
|
|
||||||
input++;
|
input++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -241,8 +275,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
|||||||
for (uint32 i = 0; i < numSamples; i++)
|
for (uint32 i = 0; i < numSamples; i++)
|
||||||
{
|
{
|
||||||
const int16 sample = *(int16*)input;
|
const int16 sample = *(int16*)input;
|
||||||
output[i] = sample / 32767.0f;
|
output[i] = sample * (1.0f / 32767.0f);
|
||||||
|
|
||||||
input += 2;
|
input += 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -251,8 +284,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
|||||||
for (uint32 i = 0; i < numSamples; i++)
|
for (uint32 i = 0; i < numSamples; i++)
|
||||||
{
|
{
|
||||||
const int32 sample = Convert24To32Bits(input);
|
const int32 sample = Convert24To32Bits(input);
|
||||||
output[i] = sample / 2147483647.0f;
|
output[i] = sample * (1.0f / 2147483647.0f);
|
||||||
|
|
||||||
input += 3;
|
input += 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -261,8 +293,7 @@ void AudioTool::ConvertToFloat(const byte* input, uint32 inBitDepth, float* outp
|
|||||||
for (uint32 i = 0; i < numSamples; i++)
|
for (uint32 i = 0; i < numSamples; i++)
|
||||||
{
|
{
|
||||||
const int32 sample = *(int32*)input;
|
const int32 sample = *(int32*)input;
|
||||||
output[i] = sample / 2147483647.0f;
|
output[i] = sample * (1.0f / 2147483647.0f);
|
||||||
|
|
||||||
input += 4;
|
input += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -278,7 +309,8 @@ void AudioTool::ConvertFromFloat(const float* input, int32* output, uint32 numSa
|
|||||||
{
|
{
|
||||||
const float sample = *(float*)input;
|
const float sample = *(float*)input;
|
||||||
output[i] = static_cast<int32>(sample * 2147483647.0f);
|
output[i] = static_cast<int32>(sample * 2147483647.0f);
|
||||||
|
|
||||||
input++;
|
input++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -2,16 +2,86 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#if COMPILE_WITH_AUDIO_TOOL
|
||||||
|
|
||||||
#include "Engine/Core/Config.h"
|
#include "Engine/Core/Config.h"
|
||||||
#include "Engine/Core/Types/BaseTypes.h"
|
#include "Engine/Core/Types/BaseTypes.h"
|
||||||
|
#if USE_EDITOR
|
||||||
|
#include "Engine/Core/ISerializable.h"
|
||||||
|
#endif
|
||||||
|
#include "Engine/Audio/Types.h"
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Audio data importing and processing utilities.
|
/// Audio data importing and processing utilities.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class FLAXENGINE_API AudioTool
|
API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API AudioTool
|
||||||
{
|
{
|
||||||
public:
|
DECLARE_SCRIPTING_TYPE_MINIMAL(AudioTool);
|
||||||
|
|
||||||
|
#if USE_EDITOR
|
||||||
|
|
||||||
|
public:
|
||||||
|
/// <summary>
|
||||||
|
/// Declares the imported audio clip bit depth.
|
||||||
|
/// </summary>
|
||||||
|
API_ENUM(Attributes="HideInEditor") enum class BitDepth : int32
|
||||||
|
{
|
||||||
|
// 8-bits per sample.
|
||||||
|
_8 = 8,
|
||||||
|
// 16-bits per sample.
|
||||||
|
_16 = 16,
|
||||||
|
// 24-bits per sample.
|
||||||
|
_24 = 24,
|
||||||
|
// 32-bits per sample.
|
||||||
|
_32 = 32,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Audio import options.
|
||||||
|
/// </summary>
|
||||||
|
API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
|
||||||
|
{
|
||||||
|
DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The audio data format to import the audio clip as.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes="EditorOrder(10)")
|
||||||
|
AudioFormat Format = AudioFormat::Vorbis;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The audio data compression quality. Used only if target format is using compression. Value 0 means the smallest size, value 1 means the best quality.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Compression Quality\"), Limit(0, 1, 0.01f)")
|
||||||
|
float Quality = 0.4f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disables dynamic audio streaming. The whole clip will be loaded into the memory. Useful for small clips (eg. gunfire sounds).
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes="EditorOrder(30)")
|
||||||
|
bool DisableStreaming = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks should the clip be played as spatial (3D) audio or as normal audio. 3D audio is stored in Mono format.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes="EditorOrder(40), EditorDisplay(null, \"Is 3D\")")
|
||||||
|
bool Is3D = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The size of a single sample in bits. The clip will be converted to this bit depth on import.
|
||||||
|
/// </summary>
|
||||||
|
API_FIELD(Attributes="EditorOrder(50), VisibleIf(nameof(ShowBtiDepth))")
|
||||||
|
BitDepth BitDepth = BitDepth::_16;
|
||||||
|
|
||||||
|
String ToString() const;
|
||||||
|
|
||||||
|
// [ISerializable]
|
||||||
|
void Serialize(SerializeStream& stream, const void* otherObj) override;
|
||||||
|
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public:
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts a set of audio samples using multiple channels into a set of mono samples.
|
/// Converts a set of audio samples using multiple channels into a set of mono samples.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -59,3 +129,5 @@ public:
|
|||||||
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
|
return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -314,6 +314,28 @@ namespace FlaxEngine.GUI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (base.OnMouseDoubleClick(location, button))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (button == MouseButton.Left && _isPressed)
|
||||||
|
{
|
||||||
|
OnPressEnd();
|
||||||
|
OnClick();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (button == MouseButton.Left && !_isPressed)
|
||||||
|
{
|
||||||
|
OnPressBegin();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool OnTouchDown(Float2 location, int pointerId)
|
public override bool OnTouchDown(Float2 location, int pointerId)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -277,6 +277,27 @@ namespace FlaxEngine.GUI
|
|||||||
return base.OnMouseDown(location, button);
|
return base.OnMouseDown(location, button);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (button == MouseButton.Left && !_isPressed)
|
||||||
|
{
|
||||||
|
OnPressBegin();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (button == MouseButton.Left && _isPressed)
|
||||||
|
{
|
||||||
|
OnPressEnd();
|
||||||
|
if (_box.Contains(ref location))
|
||||||
|
{
|
||||||
|
OnClick();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return base.OnMouseDoubleClick(location, button);
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -666,6 +666,30 @@ namespace FlaxEngine.GUI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (base.OnMouseDoubleClick(location, button))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (_touchDown && button == MouseButton.Left)
|
||||||
|
{
|
||||||
|
_touchDown = false;
|
||||||
|
ShowPopup();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (button == MouseButton.Left)
|
||||||
|
{
|
||||||
|
_touchDown = true;
|
||||||
|
if (!IsPopupOpened)
|
||||||
|
Focus();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool OnTouchDown(Float2 location, int pointerId)
|
public override bool OnTouchDown(Float2 location, int pointerId)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -501,6 +501,29 @@ namespace FlaxEngine.GUI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
|
||||||
|
{
|
||||||
|
if (base.OnMouseDoubleClick(location, button))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
_mouseOverHeader = HeaderRectangle.Contains(location);
|
||||||
|
if (button == MouseButton.Left && _mouseOverHeader)
|
||||||
|
{
|
||||||
|
_mouseButtonLeftDown = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (button == MouseButton.Left && _mouseButtonLeftDown)
|
||||||
|
{
|
||||||
|
_mouseButtonLeftDown = false;
|
||||||
|
if (_mouseOverHeader)
|
||||||
|
Toggle();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void OnMouseLeave()
|
public override void OnMouseLeave()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -23,9 +23,9 @@ namespace FlaxEngine.GUI
|
|||||||
|
|
||||||
// Scrolling
|
// Scrolling
|
||||||
|
|
||||||
private float _clickChange = 20, _scrollChange = 100;
|
private float _clickChange = 20, _scrollChange = 50;
|
||||||
private float _minimum, _maximum = 100;
|
private float _minimum, _maximum = 100;
|
||||||
private float _value, _targetValue;
|
private float _startValue, _value, _targetValue;
|
||||||
private readonly Orientation _orientation;
|
private readonly Orientation _orientation;
|
||||||
private RootControl.UpdateDelegate _update;
|
private RootControl.UpdateDelegate _update;
|
||||||
|
|
||||||
@@ -42,6 +42,7 @@ namespace FlaxEngine.GUI
|
|||||||
// Smoothing
|
// Smoothing
|
||||||
|
|
||||||
private float _thumbOpacity = DefaultMinimumOpacity;
|
private float _thumbOpacity = DefaultMinimumOpacity;
|
||||||
|
private float _scrollAnimationProgress = 0f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the orientation.
|
/// Gets the orientation.
|
||||||
@@ -59,14 +60,19 @@ namespace FlaxEngine.GUI
|
|||||||
public float TrackThickness { get; set; } = 2.0f;
|
public float TrackThickness { get; set; } = 2.0f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the value smoothing scale (0 to not use it).
|
/// The maximum time it takes to animate from current to target scroll position
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float SmoothingScale { get; set; } = 0.6f;
|
public float ScrollAnimationDuration { get; set; } = 0.18f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets a value indicating whether use scroll value smoothing.
|
/// Gets a value indicating whether use scroll value smoothing.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
|
public bool UseSmoothing => EnableSmoothing && !Mathf.IsZero(ScrollAnimationDuration);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enables scroll smoothing
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableSmoothing { get; set; } = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the minimum value.
|
/// Gets or sets the minimum value.
|
||||||
@@ -112,11 +118,15 @@ namespace FlaxEngine.GUI
|
|||||||
if (!Mathf.NearEqual(value, _targetValue))
|
if (!Mathf.NearEqual(value, _targetValue))
|
||||||
{
|
{
|
||||||
_targetValue = value;
|
_targetValue = value;
|
||||||
|
_startValue = _value;
|
||||||
|
_scrollAnimationProgress = 0f;
|
||||||
|
|
||||||
// Check if skip smoothing
|
// Check if skip smoothing
|
||||||
if (!UseSmoothing)
|
if (!UseSmoothing)
|
||||||
{
|
{
|
||||||
_value = value;
|
_value = value;
|
||||||
|
_startValue = value;
|
||||||
|
_scrollAnimationProgress = 1f;
|
||||||
OnValueChanged();
|
OnValueChanged();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -208,7 +218,8 @@ namespace FlaxEngine.GUI
|
|||||||
{
|
{
|
||||||
if (!Mathf.NearEqual(_value, _targetValue))
|
if (!Mathf.NearEqual(_value, _targetValue))
|
||||||
{
|
{
|
||||||
_value = _targetValue;
|
_value = _targetValue = _startValue;
|
||||||
|
_scrollAnimationProgress = 0f;
|
||||||
SetUpdate(ref _update, null);
|
SetUpdate(ref _update, null);
|
||||||
OnValueChanged();
|
OnValueChanged();
|
||||||
}
|
}
|
||||||
@@ -274,7 +285,8 @@ namespace FlaxEngine.GUI
|
|||||||
|
|
||||||
internal void Reset()
|
internal void Reset()
|
||||||
{
|
{
|
||||||
_value = _targetValue = 0;
|
_value = _targetValue = _startValue = 0;
|
||||||
|
_scrollAnimationProgress = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -296,22 +308,39 @@ namespace FlaxEngine.GUI
|
|||||||
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
|
_thumbOpacity = isDeltaSlow ? targetOpacity : Mathf.Lerp(_thumbOpacity, targetOpacity, deltaTime * 10.0f);
|
||||||
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
|
bool needUpdate = Mathf.Abs(_thumbOpacity - targetOpacity) > 0.001f;
|
||||||
|
|
||||||
// Ensure scroll bar is visible
|
// Ensure scroll bar is visible and smoothing is required
|
||||||
if (Visible)
|
if (Visible && Mathf.Abs(_targetValue - _value) > 0.01f)
|
||||||
{
|
{
|
||||||
// Value smoothing
|
// Interpolate or not if running slow
|
||||||
if (Mathf.Abs(_targetValue - _value) > 0.01f)
|
float value;
|
||||||
|
if (!isDeltaSlow && UseSmoothing)
|
||||||
{
|
{
|
||||||
// Interpolate or not if running slow
|
// percentage of scroll from 0 to _scrollChange, ex. 0.5 at _scrollChange / 2
|
||||||
float value;
|
var minScrollChangeRatio = Mathf.Clamp(Mathf.Abs(_targetValue - _startValue) / _scrollChange, 0, 1);
|
||||||
if (!isDeltaSlow && UseSmoothing)
|
|
||||||
value = Mathf.Lerp(_value, _targetValue, deltaTime * 20.0f * SmoothingScale);
|
// shorten the duration if we scrolled less than _scrollChange
|
||||||
else
|
var actualDuration = ScrollAnimationDuration * minScrollChangeRatio;
|
||||||
value = _targetValue;
|
var step = deltaTime / actualDuration;
|
||||||
_value = value;
|
|
||||||
OnValueChanged();
|
var progress = _scrollAnimationProgress;
|
||||||
needUpdate = true;
|
progress = Mathf.Clamp(progress + step, 0, 1);
|
||||||
|
|
||||||
|
// https://easings.net/#easeOutSine
|
||||||
|
var easedProgress = Mathf.Sin((progress * Mathf.Pi) / 2);
|
||||||
|
value = Mathf.Lerp(_startValue, _targetValue, easedProgress);
|
||||||
|
|
||||||
|
_scrollAnimationProgress = progress;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
value = _targetValue;
|
||||||
|
_startValue = _targetValue;
|
||||||
|
_scrollAnimationProgress = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
_value = value;
|
||||||
|
OnValueChanged();
|
||||||
|
needUpdate = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// End updating if all animations are done
|
// End updating if all animations are done
|
||||||
@@ -371,7 +400,7 @@ namespace FlaxEngine.GUI
|
|||||||
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
|
float mousePosition = _orientation == Orientation.Vertical ? slidePosition.Y : slidePosition.X;
|
||||||
|
|
||||||
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
|
float percentage = (mousePosition - _mouseOffset - _thumbSize / 2) / (TrackSize - _thumbSize);
|
||||||
Value = _minimum + percentage * (_maximum - _minimum);
|
TargetValue = _minimum + percentage * (_maximum - _minimum);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -381,7 +410,7 @@ namespace FlaxEngine.GUI
|
|||||||
if (ThumbEnabled)
|
if (ThumbEnabled)
|
||||||
{
|
{
|
||||||
// Scroll
|
// Scroll
|
||||||
Value = _value - delta * _scrollChange;
|
Value = _targetValue - delta * _scrollChange;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -154,7 +154,7 @@ namespace Flax.Build
|
|||||||
|
|
||||||
// Run the compilation
|
// Run the compilation
|
||||||
using var memoryStream = new MemoryStream();
|
using var memoryStream = new MemoryStream();
|
||||||
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9).WithPreprocessorSymbols(PreprocessorSymbols);
|
CSharpParseOptions parseOptions = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.Latest).WithPreprocessorSymbols(PreprocessorSymbols);
|
||||||
var syntaxTrees = new List<SyntaxTree>();
|
var syntaxTrees = new List<SyntaxTree>();
|
||||||
foreach (var sourceFile in SourceFiles)
|
foreach (var sourceFile in SourceFiles)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -641,6 +641,44 @@ namespace Flax.Build.Projects.VisualStudio
|
|||||||
File.WriteAllText(e.Key, profile.ToString(), Encoding.UTF8);
|
File.WriteAllText(e.Key, profile.ToString(), Encoding.UTF8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Generate Rider-specific configuration files
|
||||||
|
{
|
||||||
|
StringBuilder dotSettingsFileContent = new StringBuilder();
|
||||||
|
string dotSettingsUserFilePath = solution.Path + ".DotSettings.user";
|
||||||
|
|
||||||
|
// Solution settings (user layer)
|
||||||
|
bool useResharperBuild = false; // This needs to be disabled for custom build steps to run properly
|
||||||
|
|
||||||
|
if (File.Exists(dotSettingsUserFilePath))
|
||||||
|
{
|
||||||
|
foreach (var line in File.ReadAllLines(dotSettingsUserFilePath))
|
||||||
|
{
|
||||||
|
if (line.Contains(@"/UseMsbuildSolutionBuilder/@EntryValue"))
|
||||||
|
{
|
||||||
|
if (!useResharperBuild)
|
||||||
|
{
|
||||||
|
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||||
|
if (line.Contains("</wpf:ResourceDictionary>"))
|
||||||
|
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||||
|
else
|
||||||
|
dotSettingsFileContent.Append("\n");
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
dotSettingsFileContent.Append(line).Append("\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dotSettingsFileContent.Append(@"<wpf:ResourceDictionary xml:space=""preserve"" xmlns:x=""http://schemas.microsoft.com/winfx/2006/xaml"" xmlns:s=""clr-namespace:System;assembly=mscorlib"" xmlns:ss=""urn:shemas-jetbrains-com:settings-storage-xaml"" xmlns:wpf=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"">").Append("\n");
|
||||||
|
if (!useResharperBuild)
|
||||||
|
dotSettingsFileContent.Append("\t").Append(@"<s:String x:Key=""/Default/Environment/Hierarchy/Build/SolBuilderDuo/UseMsbuildSolutionBuilder/@EntryValue"">No</s:String>");
|
||||||
|
dotSettingsFileContent.Append("</wpf:ResourceDictionary>\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
Utilities.WriteFileIfChanged(dotSettingsUserFilePath, dotSettingsFileContent.ToString());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
|
|||||||
Reference in New Issue
Block a user