Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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@@ -58,5 +58,11 @@ namespace FlaxEditor.SceneGraph.Actors
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return Camera.Internal_IntersectsItselfEditor(FlaxEngine.Object.GetUnmanagedPtr(_actor), ref ray.Ray, out distance);
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}
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/// <inheritdoc />
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public override Vector3[] GetActorSelectionPoints()
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{
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return [Actor.Position];
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}
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}
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}
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