Refactor to ViewportRubberBandSelector class and use actor node virtual methods.
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@@ -638,7 +638,7 @@ namespace FlaxEngine
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/// Gets the collision proxy points for the mesh.
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/// </summary>
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/// <returns>The triangle points in the collision proxy.</returns>
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public Float3[] GetCollisionProxyPoints()
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internal Float3[] GetCollisionProxyPoints()
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{
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return Internal_GetCollisionProxyPoints(__unmanagedPtr, out _);
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}
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