Minor adjustments to smoothstep and step nodes #729

This commit is contained in:
Wojtek Figat
2022-07-15 20:33:52 +02:00
parent 8440c596ac
commit 5f6d2b175d
2 changed files with 24 additions and 54 deletions

View File

@@ -50,11 +50,7 @@ namespace FlaxEditor.Surface.Archetypes
Size = new Float2(110, 40),
DefaultType = new ScriptType(inputType),
ConnectionsHints = hints,
IndependentBoxes = new[]
{
0,
1
},
IndependentBoxes = new[] { 0, 1 },
DependentBoxes = isOutputDependant ? new[] { 2 } : null,
DefaultValues = defaultValues ?? new object[]
{
@@ -65,7 +61,7 @@ namespace FlaxEditor.Surface.Archetypes
{
NodeElementArchetype.Factory.Input(0, "A", true, inputType, 0, 0),
NodeElementArchetype.Factory.Input(1, "B", true, inputType, 1, 1),
NodeElementArchetype.Factory.Output(0, "Result", outputType, 2)
NodeElementArchetype.Factory.Output(0, string.Empty, outputType, 2)
}
};
}
@@ -104,7 +100,7 @@ namespace FlaxEditor.Surface.Archetypes
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "A", true, null, 0),
NodeElementArchetype.Factory.Output(0, "Result", typeof(float), 1)
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 1)
}
},
Op1(12, "Normalize", "Returns normalized A vector", ConnectionsHint.Vector),
@@ -133,12 +129,7 @@ namespace FlaxEditor.Surface.Archetypes
Size = new Float2(110, 60),
ConnectionsHints = ConnectionsHint.Numeric,
IndependentBoxes = new[] { 0 },
DependentBoxes = new[]
{
1,
2,
3
},
DependentBoxes = new[] { 1, 2, 3 },
DefaultValues = new object[]
{
0.0f,
@@ -149,7 +140,7 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(0, "Input", true, null, 0),
NodeElementArchetype.Factory.Input(1, "Min", true, null, 1, 0),
NodeElementArchetype.Factory.Input(2, "Max", true, null, 2, 1),
NodeElementArchetype.Factory.Output(0, "Result", null, 3)
NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
}
},
new NodeArchetype
@@ -160,11 +151,7 @@ namespace FlaxEditor.Surface.Archetypes
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 60),
ConnectionsHints = ConnectionsHint.Numeric,
IndependentBoxes = new[]
{
0,
1
},
IndependentBoxes = new[] { 0, 1 },
DependentBoxes = new[] { 3 },
DefaultValues = new object[]
{
@@ -177,7 +164,7 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(0, "A", true, null, 0, 0),
NodeElementArchetype.Factory.Input(1, "B", true, null, 1, 1),
NodeElementArchetype.Factory.Input(2, "Alpha", true, typeof(float), 2, 2),
NodeElementArchetype.Factory.Output(0, "Result", null, 3)
NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
}
},
new NodeArchetype
@@ -188,17 +175,13 @@ namespace FlaxEditor.Surface.Archetypes
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 40),
ConnectionsHints = ConnectionsHint.Vector,
IndependentBoxes = new[]
{
0,
1
},
IndependentBoxes = new[] { 0, 1 },
DependentBoxes = new[] { 2 },
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "Vector", true, null, 0),
NodeElementArchetype.Factory.Input(1, "Normal", true, null, 1),
NodeElementArchetype.Factory.Output(0, "Result", null, 2)
NodeElementArchetype.Factory.Output(0, string.Empty, null, 2)
}
},
//
@@ -246,12 +229,7 @@ namespace FlaxEditor.Surface.Archetypes
Flags = NodeFlags.AllGraphs,
Size = new Float2(160, 60),
ConnectionsHints = ConnectionsHint.Numeric,
IndependentBoxes = new[]
{
0,
1,
2
},
IndependentBoxes = new[] { 0, 1, 2 },
DependentBoxes = new[] { 3 },
DefaultValues = new object[]
{
@@ -263,7 +241,7 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(0, "Value", true, null, 0),
NodeElementArchetype.Factory.Input(1, "Multiply", true, null, 1, 0),
NodeElementArchetype.Factory.Input(2, "Add", true, null, 2, 1),
NodeElementArchetype.Factory.Output(0, "Result", null, 3)
NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
}
},
new NodeArchetype
@@ -334,11 +312,7 @@ namespace FlaxEditor.Surface.Archetypes
Description = "Determines if two values are nearly equal within a given epsilon",
Flags = NodeFlags.AnimGraph | NodeFlags.ParticleEmitterGraph,
Size = new Float2(200, 80),
IndependentBoxes = new[]
{
0,
1,
},
IndependentBoxes = new[] { 0, 1, },
ConnectionsHints = ConnectionsHint.Numeric,
DefaultValues = new object[]
{
@@ -447,26 +421,22 @@ namespace FlaxEditor.Surface.Archetypes
Title = "Smoothstep",
Description = "Returns a smooth Hermite interpolation between 0 and 1, if value is in the range [min, max].",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(110, 60),
Size = new Float2(120, 60),
ConnectionsHints = ConnectionsHint.Numeric,
IndependentBoxes = new[]
{
0,
1,
2
},
IndependentBoxes = new[] { 0, 1, 2 },
DependentBoxes = new[] { 3 },
DefaultValues = new object[]
{
0.0f,
1.0f,
0.0f,
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "Min", true, null, 0),
NodeElementArchetype.Factory.Input(1, "Max", true, null, 1),
NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 1),
NodeElementArchetype.Factory.Output(0, "Result", null, 3)
NodeElementArchetype.Factory.Input(0, "Min", true, null, 0, 0),
NodeElementArchetype.Factory.Input(1, "Max", true, null, 1, 1),
NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 2),
NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
},
},
Op2(51, "Step", "Compares two values, returning 0 or 1 based on which value is greater."),