Minor adjustments to smoothstep and step nodes #729
This commit is contained in:
@@ -50,11 +50,7 @@ namespace FlaxEditor.Surface.Archetypes
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Size = new Float2(110, 40),
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DefaultType = new ScriptType(inputType),
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ConnectionsHints = hints,
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IndependentBoxes = new[]
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{
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0,
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1
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},
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IndependentBoxes = new[] { 0, 1 },
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DependentBoxes = isOutputDependant ? new[] { 2 } : null,
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DefaultValues = defaultValues ?? new object[]
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{
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@@ -65,7 +61,7 @@ namespace FlaxEditor.Surface.Archetypes
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{
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NodeElementArchetype.Factory.Input(0, "A", true, inputType, 0, 0),
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NodeElementArchetype.Factory.Input(1, "B", true, inputType, 1, 1),
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NodeElementArchetype.Factory.Output(0, "Result", outputType, 2)
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NodeElementArchetype.Factory.Output(0, string.Empty, outputType, 2)
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}
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};
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}
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@@ -104,7 +100,7 @@ namespace FlaxEditor.Surface.Archetypes
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "A", true, null, 0),
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NodeElementArchetype.Factory.Output(0, "Result", typeof(float), 1)
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 1)
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}
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},
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Op1(12, "Normalize", "Returns normalized A vector", ConnectionsHint.Vector),
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@@ -133,12 +129,7 @@ namespace FlaxEditor.Surface.Archetypes
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Size = new Float2(110, 60),
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ConnectionsHints = ConnectionsHint.Numeric,
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IndependentBoxes = new[] { 0 },
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DependentBoxes = new[]
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{
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1,
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2,
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3
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},
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DependentBoxes = new[] { 1, 2, 3 },
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DefaultValues = new object[]
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{
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0.0f,
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@@ -149,7 +140,7 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(0, "Input", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "Min", true, null, 1, 0),
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NodeElementArchetype.Factory.Input(2, "Max", true, null, 2, 1),
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NodeElementArchetype.Factory.Output(0, "Result", null, 3)
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
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}
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},
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new NodeArchetype
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@@ -160,11 +151,7 @@ namespace FlaxEditor.Surface.Archetypes
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 60),
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ConnectionsHints = ConnectionsHint.Numeric,
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IndependentBoxes = new[]
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{
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0,
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1
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},
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IndependentBoxes = new[] { 0, 1 },
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DependentBoxes = new[] { 3 },
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DefaultValues = new object[]
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{
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@@ -177,7 +164,7 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(0, "A", true, null, 0, 0),
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NodeElementArchetype.Factory.Input(1, "B", true, null, 1, 1),
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NodeElementArchetype.Factory.Input(2, "Alpha", true, typeof(float), 2, 2),
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NodeElementArchetype.Factory.Output(0, "Result", null, 3)
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
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}
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},
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new NodeArchetype
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@@ -188,17 +175,13 @@ namespace FlaxEditor.Surface.Archetypes
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(110, 40),
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ConnectionsHints = ConnectionsHint.Vector,
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IndependentBoxes = new[]
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{
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0,
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1
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},
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IndependentBoxes = new[] { 0, 1 },
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DependentBoxes = new[] { 2 },
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "Vector", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "Normal", true, null, 1),
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NodeElementArchetype.Factory.Output(0, "Result", null, 2)
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 2)
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}
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},
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//
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@@ -246,12 +229,7 @@ namespace FlaxEditor.Surface.Archetypes
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Flags = NodeFlags.AllGraphs,
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Size = new Float2(160, 60),
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ConnectionsHints = ConnectionsHint.Numeric,
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IndependentBoxes = new[]
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{
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0,
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1,
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2
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},
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IndependentBoxes = new[] { 0, 1, 2 },
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DependentBoxes = new[] { 3 },
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DefaultValues = new object[]
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{
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@@ -263,7 +241,7 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(0, "Value", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "Multiply", true, null, 1, 0),
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NodeElementArchetype.Factory.Input(2, "Add", true, null, 2, 1),
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NodeElementArchetype.Factory.Output(0, "Result", null, 3)
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
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}
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},
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new NodeArchetype
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@@ -334,11 +312,7 @@ namespace FlaxEditor.Surface.Archetypes
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Description = "Determines if two values are nearly equal within a given epsilon",
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Flags = NodeFlags.AnimGraph | NodeFlags.ParticleEmitterGraph,
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Size = new Float2(200, 80),
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IndependentBoxes = new[]
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{
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0,
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1,
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},
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IndependentBoxes = new[] { 0, 1, },
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ConnectionsHints = ConnectionsHint.Numeric,
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DefaultValues = new object[]
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{
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@@ -447,26 +421,22 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Smoothstep",
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Description = "Returns a smooth Hermite interpolation between 0 and 1, if value is in the range [min, max].",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(110, 60),
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Size = new Float2(120, 60),
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ConnectionsHints = ConnectionsHint.Numeric,
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IndependentBoxes = new[]
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{
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0,
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1,
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2
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},
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IndependentBoxes = new[] { 0, 1, 2 },
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DependentBoxes = new[] { 3 },
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DefaultValues = new object[]
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{
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0.0f,
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1.0f,
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0.0f,
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},
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Elements = new[]
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{
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NodeElementArchetype.Factory.Input(0, "Min", true, null, 0),
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NodeElementArchetype.Factory.Input(1, "Max", true, null, 1),
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NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 1),
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NodeElementArchetype.Factory.Output(0, "Result", null, 3)
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NodeElementArchetype.Factory.Input(0, "Min", true, null, 0, 0),
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NodeElementArchetype.Factory.Input(1, "Max", true, null, 1, 1),
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NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 2),
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NodeElementArchetype.Factory.Output(0, string.Empty, null, 3)
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},
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},
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Op2(51, "Step", "Compares two values, returning 0 or 1 based on which value is greater."),
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