Move DrawSpline from Spline.cpp to SplineNode.cs

This commit is contained in:
Ruan Lucas
2023-07-31 22:34:50 -04:00
parent 2b7b80ad38
commit 600659e453
3 changed files with 29 additions and 51 deletions

View File

@@ -415,6 +415,35 @@ namespace FlaxEditor.SceneGraph.Actors
return distance * nodeSize;
}
public override void OnDebugDraw(ViewportDebugDrawData data)
{
DrawSpline((Spline)Actor, Color.White, Actor.Transform, false);
}
private void DrawSpline(Spline spline, Color color, Transform transform, bool depthTest)
{
var count = spline.SplineKeyframes.Length;
if (count == 0)
return;
var keyframes = spline.SplineKeyframes;
var pointIndex = 0;
var prev = spline.GetSplineKeyframe(0);
Vector3 prevPos = transform.LocalToWorld(prev.Value.Translation);
DebugDraw.DrawWireSphere(new BoundingSphere(prevPos, 5.0f), color, 0.0f, depthTest);
for (int i = 1; i < count; i++)
{
var next = keyframes[pointIndex];
Vector3 nextPos = transform.LocalToWorld(next.Value.Translation);
DebugDraw.DrawWireSphere(new BoundingSphere(nextPos, 5.0f), color, 0.0f, depthTest);
var d = (next.Time - prev.Time) / 3.0f;
DebugDraw.DrawBezier(prevPos, prevPos + prev.TangentOut.Translation * d, nextPos + next.TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
prev = next;
prevPos = nextPos;
pointIndex++;
}
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{

View File

@@ -455,53 +455,6 @@ void Spline::SetKeyframes(MArray* data)
#endif
#if USE_EDITOR
#include "Engine/Debug/DebugDraw.h"
namespace
{
void DrawSpline(Spline* spline, const Color& color, const Transform& transform, bool depthTest)
{
const int32 count = spline->Curve.GetKeyframes().Count();
if (count == 0)
return;
Spline::Keyframe* prev = spline->Curve.GetKeyframes().Get();
Vector3 prevPos = transform.LocalToWorld(prev->Value.Translation);
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(prevPos, 5.0f), color, 0.0f, depthTest);
for (int32 i = 1; i < count; i++)
{
Spline::Keyframe* next = prev + 1;
Vector3 nextPos = transform.LocalToWorld(next->Value.Translation);
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(nextPos, 5.0f), color, 0.0f, depthTest);
const float d = (next->Time - prev->Time) / 3.0f;
DEBUG_DRAW_BEZIER(prevPos, prevPos + prev->TangentOut.Translation * d, nextPos + next->TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
prev = next;
prevPos = nextPos;
}
}
}
void Spline::OnDebugDraw()
{
const Color color = GetSplineColor();
DrawSpline(this, color.AlphaMultiplied(0.7f), _transform, true);
// Base
Actor::OnDebugDraw();
}
void Spline::OnDebugDrawSelected()
{
const Color color = GetSplineColor();
DrawSpline(this, color.AlphaMultiplied(0.3f), _transform, false);
// Base
Actor::OnDebugDrawSelected();
}
#endif
void Spline::OnTransformChanged()
{
// Base

View File

@@ -369,10 +369,6 @@ private:
public:
// [Actor]
#if USE_EDITOR
void OnDebugDraw() override;
void OnDebugDrawSelected() override;
#endif
void OnTransformChanged() override;
void Initialize() override;
void Serialize(SerializeStream& stream, const void* otherObj) override;