Formatting
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@@ -367,10 +367,8 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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// SphereMask
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case 28:
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{
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Value a = tryGetValue(node->GetBox(0), 0, Value::Zero);
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Value b = tryGetValue(node->GetBox(1), 1, Value::Zero).Cast(a.Type);
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Value radius = tryGetValue(node->GetBox(2), node->Values[0]).AsFloat();
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Value hardness = tryGetValue(node->GetBox(3), node->Values[1]).AsFloat();
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Value invert = tryGetValue(node->GetBox(4), node->Values[2]).AsBool();
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@@ -378,11 +376,10 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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// Get distance and apply radius
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auto x1 = writeLocal(ValueType::Float, String::Format(TEXT("distance({0},{1}) * (1 / {2})"), a.Value, b.Value, radius.Value), node);
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// Apply hardness, use 0.991 since any value above will result in harsh aliasing
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// Apply hardness, use 0.991 as max since any value above will result in harsh aliasing
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auto x2 = writeLocal(ValueType::Float, String::Format(TEXT("saturate((1 - {0}) * (1 / (1 - clamp({1}, 0, 0.991f))))"), x1.Value, hardness.Value), node);
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value = writeLocal(ValueType::Float, String::Format(TEXT("{0} ? (1 - {1}) : {1}"), invert.Value, x2.Value), node);
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break;
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}
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default:
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