Add automated test for loading nested prefab with different root actor

#1138
This commit is contained in:
Wojtek Figat
2023-06-09 23:36:31 +02:00
parent b299ed3246
commit 60ddf0ea89

View File

@@ -8,7 +8,6 @@
#include "Engine/Level/Prefabs/Prefab.h"
#include "Engine/Level/Prefabs/PrefabManager.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#include <ThirdParty/catch2/catch.hpp>
TEST_CASE("Prefabs")
@@ -330,4 +329,87 @@ TEST_CASE("Prefabs")
Content::DeleteAsset(nestedActorPrefab);
Content::DeleteAsset(testActorPrefab);
}
SECTION("Test Loading Nested Prefab After Changing Root")
{
// https://github.com/FlaxEngine/FlaxEngine/issues/1138
// Create base prefab with 3 objects
AssetReference<Prefab> prefabBase = Content::CreateVirtualAsset<Prefab>();
REQUIRE(prefabBase);
Guid id;
Guid::Parse("2b3334524c696dcfa93cabacd2a4f404", id);
prefabBase->ChangeID(id);
auto prefabBaseInit = prefabBase->Init(Prefab::TypeName,
"["
"{"
"\"ID\": \"82ce814f4d913e58eb35ab8b0b7e2eef\","
"\"TypeName\": \"FlaxEngine.DirectionalLight\","
"\"Name\": \"1\""
"},"
"{"
"\"ID\": \"589bcfaa4bd1a53435129480e5bbdb3b\","
"\"TypeName\": \"FlaxEngine.Camera\","
"\"ParentID\": \"82ce814f4d913e58eb35ab8b0b7e2eef\","
"\"Name\": \"2\""
"},"
"{"
"\"ID\": \"9e81c24342e61af456411ea34593841d\","
"\"TypeName\": \"FlaxEngine.UICanvas\","
"\"ParentID\": \"589bcfaa4bd1a53435129480e5bbdb3b\","
"\"Name\": \"3\""
"}"
"]");
REQUIRE(!prefabBaseInit);
// Create nested prefab but with 'old' state where root object is different
AssetReference<Prefab> prefabNested = Content::CreateVirtualAsset<Prefab>();
REQUIRE(prefabNested);
Guid::Parse("a71447e947cbd2deea018a8377636ce6", id);
prefabNested->ChangeID(id);
auto prefabNestedInit = prefabNested->Init(Prefab::TypeName,
"["
"{"
"\"ID\": \"597ab8ea43a5c58b8d06f58f9364d261\","
"\"PrefabID\": \"2b3334524c696dcfa93cabacd2a4f404\","
"\"PrefabObjectID\": \"589bcfaa4bd1a53435129480e5bbdb3b\""
"},"
"{"
"\"ID\": \"1a6228d84897ff3b2f444ea263c3657e\","
"\"PrefabID\": \"2b3334524c696dcfa93cabacd2a4f404\","
"\"PrefabObjectID\": \"82ce814f4d913e58eb35ab8b0b7e2eef\","
"\"ParentID\": \"597ab8ea43a5c58b8d06f58f9364d261\""
"},"
"{"
"\"ID\": \"f8fbee1349f749396ab6c2ad34f3afec\","
"\"PrefabID\": \"2b3334524c696dcfa93cabacd2a4f404\","
"\"PrefabObjectID\": \"9e81c24342e61af456411ea34593841d\","
"\"ParentID\": \"597ab8ea43a5c58b8d06f58f9364d261\""
"}"
"]");
REQUIRE(!prefabNestedInit);
// Spawn test instances of both prefabs
ScriptingObjectReference<Actor> instanceBase = PrefabManager::SpawnPrefab(prefabBase);
ScriptingObjectReference<Actor> instanceNested = PrefabManager::SpawnPrefab(prefabNested);
// Verify scenario
REQUIRE(instanceBase);
REQUIRE(instanceBase->GetName() == TEXT("1"));
REQUIRE(instanceBase->GetChildrenCount() == 1);
REQUIRE(instanceBase->Children[0]->GetName() == TEXT("2"));
REQUIRE(instanceBase->Children[0]->GetChildrenCount() == 1);
REQUIRE(instanceBase->Children[0]->Children[0]->GetName() == TEXT("3"));
REQUIRE(instanceNested);
REQUIRE(instanceNested->GetName() == TEXT("1"));
REQUIRE(instanceNested->GetChildrenCount() == 1);
REQUIRE(instanceNested->Children[0]->GetName() == TEXT("2"));
REQUIRE(instanceNested->Children[0]->GetChildrenCount() == 1);
REQUIRE(instanceNested->Children[0]->Children[0]->GetName() == TEXT("3"));
// Cleanup
instanceNested->DeleteObject();
instanceBase->DeleteObject();
Content::DeleteAsset(prefabNested);
Content::DeleteAsset(prefabBase);
}
}