change method name
This commit is contained in:
@@ -121,7 +121,7 @@ void Camera::ProjectPoint(const Vector3& worldSpaceLocation, Float2& cameraViewp
|
||||
cameraViewportSpaceLocation = Float2(clipSpaceLocation);
|
||||
}
|
||||
|
||||
bool Camera::CheckPointIsOnView(const Vector3& worldSpaceLocation) const
|
||||
bool Camera::IsPointOnView(const Vector3& worldSpaceLocation) const
|
||||
{
|
||||
Camera* mainCamera = Camera::GetMainCamera();
|
||||
|
||||
@@ -136,7 +136,7 @@ bool Camera::CheckPointIsOnView(const Vector3& worldSpaceLocation) const
|
||||
mainCamera->ProjectPoint(worldSpaceLocation, windowSpace);
|
||||
|
||||
return (windowSpace.X >= 0 && windowSpace.X <= screenSize.X) &&
|
||||
(windowSpace.Y >= 0 && windowSpace.Y <= screenSize.Y);
|
||||
(windowSpace.Y >= 0 && windowSpace.Y <= screenSize.Y);
|
||||
}
|
||||
|
||||
Ray Camera::ConvertMouseToRay(const Float2& mousePosition) const
|
||||
|
||||
@@ -173,7 +173,7 @@ public:
|
||||
/// </summary>
|
||||
/// <param name="worldSpaceLocation">World Position (XYZ)</param>
|
||||
/// <returns>Returns true if the point is within the field of view</returns>
|
||||
API_FUNCTION() bool CheckPointIsOnView(const Vector3& worldSpaceLocation) const;
|
||||
API_FUNCTION() bool IsPointOnView(const Vector3& worldSpaceLocation) const;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the mouse position to 3D ray.
|
||||
|
||||
Reference in New Issue
Block a user