change method name

This commit is contained in:
Ruan Lucas
2022-10-02 00:16:25 -04:00
parent 6af6649f70
commit 61747bef85
2 changed files with 3 additions and 3 deletions

View File

@@ -121,7 +121,7 @@ void Camera::ProjectPoint(const Vector3& worldSpaceLocation, Float2& cameraViewp
cameraViewportSpaceLocation = Float2(clipSpaceLocation);
}
bool Camera::CheckPointIsOnView(const Vector3& worldSpaceLocation) const
bool Camera::IsPointOnView(const Vector3& worldSpaceLocation) const
{
Camera* mainCamera = Camera::GetMainCamera();
@@ -136,7 +136,7 @@ bool Camera::CheckPointIsOnView(const Vector3& worldSpaceLocation) const
mainCamera->ProjectPoint(worldSpaceLocation, windowSpace);
return (windowSpace.X >= 0 && windowSpace.X <= screenSize.X) &&
(windowSpace.Y >= 0 && windowSpace.Y <= screenSize.Y);
(windowSpace.Y >= 0 && windowSpace.Y <= screenSize.Y);
}
Ray Camera::ConvertMouseToRay(const Float2& mousePosition) const

View File

@@ -173,7 +173,7 @@ public:
/// </summary>
/// <param name="worldSpaceLocation">World Position (XYZ)</param>
/// <returns>Returns true if the point is within the field of view</returns>
API_FUNCTION() bool CheckPointIsOnView(const Vector3& worldSpaceLocation) const;
API_FUNCTION() bool IsPointOnView(const Vector3& worldSpaceLocation) const;
/// <summary>
/// Converts the mouse position to 3D ray.