Fix missing collision on terrain created in play mode

This commit is contained in:
Wojciech Figat
2021-11-22 17:07:43 +01:00
parent b9bdc64952
commit 62285b7b73

View File

@@ -953,8 +953,9 @@ bool TerrainPatch::SetupHeightMap(int32 heightMapLength, const float* heightMap,
chunk._yHeight = chunkHeights[chunkIndex];
chunk.UpdateTransform();
}
_terrain->UpdateBounds();
UpdateCollision();
_terrain->UpdateBounds();
_terrain->UpdateLayerBits();
#if TERRAIN_UPDATING
// Invalidate cache