removed some old code

This commit is contained in:
Chandler Cox
2022-11-11 16:38:34 -06:00
parent 4515844219
commit 62cd59549d

View File

@@ -141,74 +141,7 @@ namespace FlaxEditor.Windows
_searchBox.TextChanged += OnSearchBoxTextChanged;
RefreshActorTabs();
/*
_groupSearch = CreateGroupWithList(actorGroups, "Search", 26);
_searchBox = new TextBox
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
WatermarkText = "Search...",
Parent = _groupSearch.Parent.Parent,
Bounds = new Rectangle(4, 4, actorGroups.Width - 8, 18),
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
var groupBasicModels = CreateGroupWithList(actorGroups, "Basic Models");
groupBasicModels.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
groupBasicModels.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
var groupLights = CreateGroupWithList(actorGroups, "Lights");
groupLights.AddChild(CreateActorItem("Directional Light", typeof(DirectionalLight)));
groupLights.AddChild(CreateActorItem("Point Light", typeof(PointLight)));
groupLights.AddChild(CreateActorItem("Spot Light", typeof(SpotLight)));
groupLights.AddChild(CreateActorItem("Sky Light", typeof(SkyLight)));
var groupVisuals = CreateGroupWithList(actorGroups, "Visuals");
groupVisuals.AddChild(CreateActorItem("Camera", typeof(Camera)));
groupVisuals.AddChild(CreateActorItem("Environment Probe", typeof(EnvironmentProbe)));
groupVisuals.AddChild(CreateActorItem("Skybox", typeof(Skybox)));
groupVisuals.AddChild(CreateActorItem("Sky", typeof(Sky)));
groupVisuals.AddChild(CreateActorItem("Exponential Height Fog", typeof(ExponentialHeightFog)));
groupVisuals.AddChild(CreateActorItem("PostFx Volume", typeof(PostFxVolume)));
groupVisuals.AddChild(CreateActorItem("Decal", typeof(Decal)));
groupVisuals.AddChild(CreateActorItem("Particle Effect", typeof(ParticleEffect)));
var groupPhysics = CreateGroupWithList(actorGroups, "Physics");
groupPhysics.AddChild(CreateActorItem("Rigid Body", typeof(RigidBody)));
groupPhysics.AddChild(CreateActorItem("Character Controller", typeof(CharacterController)));
groupPhysics.AddChild(CreateActorItem("Box Collider", typeof(BoxCollider)));
groupPhysics.AddChild(CreateActorItem("Sphere Collider", typeof(SphereCollider)));
groupPhysics.AddChild(CreateActorItem("Capsule Collider", typeof(CapsuleCollider)));
groupPhysics.AddChild(CreateActorItem("Mesh Collider", typeof(MeshCollider)));
groupPhysics.AddChild(CreateActorItem("Fixed Joint", typeof(FixedJoint)));
groupPhysics.AddChild(CreateActorItem("Distance Joint", typeof(DistanceJoint)));
groupPhysics.AddChild(CreateActorItem("Slider Joint", typeof(SliderJoint)));
groupPhysics.AddChild(CreateActorItem("Spherical Joint", typeof(SphericalJoint)));
groupPhysics.AddChild(CreateActorItem("Hinge Joint", typeof(HingeJoint)));
groupPhysics.AddChild(CreateActorItem("D6 Joint", typeof(D6Joint)));
var groupOther = CreateGroupWithList(actorGroups, "Other");
groupOther.AddChild(CreateActorItem("Animated Model", typeof(AnimatedModel)));
groupOther.AddChild(CreateActorItem("Bone Socket", typeof(BoneSocket)));
groupOther.AddChild(CreateActorItem("CSG Box Brush", typeof(BoxBrush)));
groupOther.AddChild(CreateActorItem("Audio Source", typeof(AudioSource)));
groupOther.AddChild(CreateActorItem("Audio Listener", typeof(AudioListener)));
groupOther.AddChild(CreateActorItem("Empty Actor", typeof(EmptyActor)));
groupOther.AddChild(CreateActorItem("Scene Animation", typeof(SceneAnimationPlayer)));
groupOther.AddChild(CreateActorItem("Nav Mesh Bounds Volume", typeof(NavMeshBoundsVolume)));
groupOther.AddChild(CreateActorItem("Nav Link", typeof(NavLink)));
groupOther.AddChild(CreateActorItem("Nav Modifier Volume", typeof(NavModifierVolume)));
groupOther.AddChild(CreateActorItem("Spline", typeof(Spline)));
var groupGui = CreateGroupWithList(actorGroups, "GUI");
groupGui.AddChild(CreateActorItem("UI Control", typeof(UIControl)));
groupGui.AddChild(CreateActorItem("UI Canvas", typeof(UICanvas)));
groupGui.AddChild(CreateActorItem("Text Render", typeof(TextRender)));
groupGui.AddChild(CreateActorItem("Sprite Render", typeof(SpriteRender)));
*/
actorGroups.SelectedTabIndex = 1;
}