Add UI editor grid toggle
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@@ -180,6 +180,11 @@ namespace FlaxEditor
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/// </summary>
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public bool EnableCamera => _view != null && EnableBackground;
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/// <summary>
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/// True if enable grid drawing.
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/// </summary>
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public bool ShowGrid { get; set; } = true;
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/// <summary>
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/// Transform gizmo to use sync with (selection, snapping, transformation settings).
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/// </summary>
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@@ -492,17 +497,20 @@ namespace FlaxEditor
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// Draw background
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Surface.VisjectSurface.DrawBackgroundDefault(Editor.Instance.UI.VisjectSurfaceBackground, Width, Height);
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// Draw grid
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var viewRect = GetClientArea();
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var upperLeft = _view.PointFromParent(viewRect.Location);
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var bottomRight = _view.PointFromParent(viewRect.Size);
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var min = Float2.Min(upperLeft, bottomRight);
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var max = Float2.Max(upperLeft, bottomRight);
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var pixelRange = (max - min) * ViewScale;
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Render2D.PushClip(ref viewRect);
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DrawAxis(Float2.UnitX, viewRect, min.X, max.X, pixelRange.X);
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DrawAxis(Float2.UnitY, viewRect, min.Y, max.Y, pixelRange.Y);
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Render2D.PopClip();
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if (ShowGrid)
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{
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// Draw grid
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var viewRect = GetClientArea();
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var upperLeft = _view.PointFromParent(viewRect.Location);
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var bottomRight = _view.PointFromParent(viewRect.Size);
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var min = Float2.Min(upperLeft, bottomRight);
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var max = Float2.Max(upperLeft, bottomRight);
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var pixelRange = (max - min) * ViewScale;
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Render2D.PushClip(ref viewRect);
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DrawAxis(Float2.UnitX, viewRect, min.X, max.X, pixelRange.X);
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DrawAxis(Float2.UnitY, viewRect, min.Y, max.Y, pixelRange.Y);
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Render2D.PopClip();
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}
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}
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base.Draw();
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@@ -6,7 +6,6 @@ using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.Gizmo;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.Modules;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.Scripting;
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@@ -15,7 +14,6 @@ using FlaxEditor.Viewport.Previews;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Json;
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using Utils = FlaxEditor.Utilities.Utils;
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namespace FlaxEditor.Viewport
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@@ -185,6 +183,7 @@ namespace FlaxEditor.Viewport
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showGridButton.Clicked += () =>
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{
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_gridGizmo.Enabled = !_gridGizmo.Enabled;
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_uiRoot.ShowGrid = _gridGizmo.Enabled;
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showGridButton.Checked = _gridGizmo.Enabled;
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};
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showGridButton.Checked = true;
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