Add NetworkStream::SenderId to detect message sender during object replication or RPC code
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@@ -156,7 +156,6 @@ void NetworkTransform::Serialize(NetworkStream* stream)
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transform = Transform::Identity;
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// Encode data
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const NetworkObjectRole role = NetworkReplicator::GetObjectRole(this);
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Data data;
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data.LocalSpace = LocalSpace;
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data.HasSequenceIndex = Mode == ReplicationModes::Prediction;
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@@ -147,6 +147,7 @@ struct ReplicateItem
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Guid ObjectId;
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uint16 PartsLeft;
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uint32 OwnerFrame;
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uint32 OwnerClientId;
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Array<byte> Data;
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};
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@@ -488,7 +489,7 @@ void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject* obj)
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}
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template<typename MessageType>
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ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& msgData, uint16 partStart, uint16 partSize)
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ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& msgData, uint16 partStart, uint16 partSize, uint32 senderClientId)
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{
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// Reuse or add part item
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ReplicateItem* replicateItem = nullptr;
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@@ -508,6 +509,7 @@ ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& ms
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replicateItem->ObjectId = msgData.ObjectId;
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replicateItem->PartsLeft = msgData.PartsCount;
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replicateItem->OwnerFrame = msgData.OwnerFrame;
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replicateItem->OwnerClientId = senderClientId;
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replicateItem->Data.Resize(msgData.DataSize);
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}
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@@ -521,7 +523,7 @@ ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& ms
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return replicateItem;
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}
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void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize)
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void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize, uint32 senderClientId)
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{
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ScriptingObject* obj = item.Object.Get();
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if (!obj)
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@@ -541,6 +543,7 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
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CachedReadStream = New<NetworkStream>();
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NetworkStream* stream = CachedReadStream;
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stream->Initialize(data, dataSize);
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stream->SenderId = senderClientId;
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// Deserialize object
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const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, false);
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@@ -879,6 +882,7 @@ NetworkStream* NetworkReplicator::BeginInvokeRPC()
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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CachedWriteStream->Initialize();
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CachedWriteStream->SenderId = NetworkManager::LocalClientId;
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return CachedWriteStream;
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}
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@@ -981,12 +985,9 @@ void NetworkInternal::NetworkReplicatorUpdate()
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ScopeLock lock(ObjectsLock);
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if (Objects.Count() == 0)
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return;
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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const bool isClient = NetworkManager::IsClient();
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const bool isServer = NetworkManager::IsServer();
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const bool isHost = NetworkManager::IsHost();
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NetworkStream* stream = CachedWriteStream;
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NetworkPeer* peer = NetworkManager::Peer;
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if (!isClient && NewClients.Count() != 0)
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@@ -1137,7 +1138,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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auto& item = it->Item;
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// Replicate from all collected parts data
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InvokeObjectReplication(item, e.OwnerFrame, e.Data.Get(), e.Data.Count());
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InvokeObjectReplication(item, e.OwnerFrame, e.Data.Get(), e.Data.Count(), e.OwnerClientId);
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}
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}
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@@ -1145,6 +1146,10 @@ void NetworkInternal::NetworkReplicatorUpdate()
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}
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// Brute force synchronize all networked objects with clients
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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NetworkStream* stream = CachedWriteStream;
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stream->SenderId = NetworkManager::LocalClientId;
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// TODO: introduce NetworkReplicationHierarchy to optimize objects replication in large worlds (eg. batched culling networked scene objects that are too far from certain client to be relevant)
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// TODO: per-object sync interval (in frames) - could be scaled by hierarchy (eg. game could slow down sync rate for objects far from player)
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for (auto it = Objects.Begin(); it.IsNotEnd(); ++it)
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@@ -1305,16 +1310,17 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
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if (client && item.OwnerClientId != client->ClientId)
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return;
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const uint32 senderClientId = client ? client->ClientId : NetworkManager::LocalClientId;
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if (msgData.PartsCount == 1)
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{
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// Replicate
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InvokeObjectReplication(item, msgData.OwnerFrame, event.Message.Buffer + event.Message.Position, msgData.DataSize);
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InvokeObjectReplication(item, msgData.OwnerFrame, event.Message.Buffer + event.Message.Position, msgData.DataSize, senderClientId);
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}
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else
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{
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// Add to replication from multiple parts
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const uint16 msgMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicate);
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ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData, 0, msgMaxData);
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ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData, 0, msgMaxData, senderClientId);
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replicateItem->Object = e->Object;
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}
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}
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@@ -1327,7 +1333,8 @@ void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, N
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if (DespawnedObjects.Contains(msgData.ObjectId))
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return; // Skip replicating not-existing objects
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AddObjectReplicateItem(event, msgData, msgData.PartStart, msgData.PartSize);
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const uint32 senderClientId = client ? client->ClientId : NetworkManager::LocalClientId;
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AddObjectReplicateItem(event, msgData, msgData.PartStart, msgData.PartSize, senderClientId);
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}
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void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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@@ -1620,6 +1627,7 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
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if (CachedReadStream == nullptr)
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CachedReadStream = New<NetworkStream>();
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NetworkStream* stream = CachedReadStream;
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stream->SenderId = client ? client->ClientId : NetworkManager::LocalClientId;
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stream->Initialize(event.Message.Buffer + event.Message.Position, msgData.ArgsSize);
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// Execute RPC
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@@ -23,6 +23,11 @@ private:
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public:
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~NetworkStream();
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/// <summary>
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/// The ClientId of the network client that is a data sender. Can be used to detect who send the incoming RPC or replication data. Set to the current client when writing data.
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/// </summary>
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API_FIELD(ReadOnly) uint32 SenderId = 0;
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/// <summary>
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/// Gets the pointer to the native stream memory buffer.
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/// </summary>
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