Add NetworkStream::SenderId to detect message sender during object replication or RPC code

This commit is contained in:
Wojtek Figat
2023-04-14 14:25:18 +02:00
parent 4bdeb26e74
commit 62fdfe2519
3 changed files with 22 additions and 10 deletions

View File

@@ -147,6 +147,7 @@ struct ReplicateItem
Guid ObjectId;
uint16 PartsLeft;
uint32 OwnerFrame;
uint32 OwnerClientId;
Array<byte> Data;
};
@@ -488,7 +489,7 @@ void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject* obj)
}
template<typename MessageType>
ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& msgData, uint16 partStart, uint16 partSize)
ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& msgData, uint16 partStart, uint16 partSize, uint32 senderClientId)
{
// Reuse or add part item
ReplicateItem* replicateItem = nullptr;
@@ -508,6 +509,7 @@ ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& ms
replicateItem->ObjectId = msgData.ObjectId;
replicateItem->PartsLeft = msgData.PartsCount;
replicateItem->OwnerFrame = msgData.OwnerFrame;
replicateItem->OwnerClientId = senderClientId;
replicateItem->Data.Resize(msgData.DataSize);
}
@@ -521,7 +523,7 @@ ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, const MessageType& ms
return replicateItem;
}
void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize)
void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize, uint32 senderClientId)
{
ScriptingObject* obj = item.Object.Get();
if (!obj)
@@ -541,6 +543,7 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
CachedReadStream = New<NetworkStream>();
NetworkStream* stream = CachedReadStream;
stream->Initialize(data, dataSize);
stream->SenderId = senderClientId;
// Deserialize object
const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, false);
@@ -879,6 +882,7 @@ NetworkStream* NetworkReplicator::BeginInvokeRPC()
if (CachedWriteStream == nullptr)
CachedWriteStream = New<NetworkStream>();
CachedWriteStream->Initialize();
CachedWriteStream->SenderId = NetworkManager::LocalClientId;
return CachedWriteStream;
}
@@ -981,12 +985,9 @@ void NetworkInternal::NetworkReplicatorUpdate()
ScopeLock lock(ObjectsLock);
if (Objects.Count() == 0)
return;
if (CachedWriteStream == nullptr)
CachedWriteStream = New<NetworkStream>();
const bool isClient = NetworkManager::IsClient();
const bool isServer = NetworkManager::IsServer();
const bool isHost = NetworkManager::IsHost();
NetworkStream* stream = CachedWriteStream;
NetworkPeer* peer = NetworkManager::Peer;
if (!isClient && NewClients.Count() != 0)
@@ -1137,7 +1138,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
auto& item = it->Item;
// Replicate from all collected parts data
InvokeObjectReplication(item, e.OwnerFrame, e.Data.Get(), e.Data.Count());
InvokeObjectReplication(item, e.OwnerFrame, e.Data.Get(), e.Data.Count(), e.OwnerClientId);
}
}
@@ -1145,6 +1146,10 @@ void NetworkInternal::NetworkReplicatorUpdate()
}
// Brute force synchronize all networked objects with clients
if (CachedWriteStream == nullptr)
CachedWriteStream = New<NetworkStream>();
NetworkStream* stream = CachedWriteStream;
stream->SenderId = NetworkManager::LocalClientId;
// TODO: introduce NetworkReplicationHierarchy to optimize objects replication in large worlds (eg. batched culling networked scene objects that are too far from certain client to be relevant)
// TODO: per-object sync interval (in frames) - could be scaled by hierarchy (eg. game could slow down sync rate for objects far from player)
for (auto it = Objects.Begin(); it.IsNotEnd(); ++it)
@@ -1305,16 +1310,17 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
if (client && item.OwnerClientId != client->ClientId)
return;
const uint32 senderClientId = client ? client->ClientId : NetworkManager::LocalClientId;
if (msgData.PartsCount == 1)
{
// Replicate
InvokeObjectReplication(item, msgData.OwnerFrame, event.Message.Buffer + event.Message.Position, msgData.DataSize);
InvokeObjectReplication(item, msgData.OwnerFrame, event.Message.Buffer + event.Message.Position, msgData.DataSize, senderClientId);
}
else
{
// Add to replication from multiple parts
const uint16 msgMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicate);
ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData, 0, msgMaxData);
ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData, 0, msgMaxData, senderClientId);
replicateItem->Object = e->Object;
}
}
@@ -1327,7 +1333,8 @@ void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, N
if (DespawnedObjects.Contains(msgData.ObjectId))
return; // Skip replicating not-existing objects
AddObjectReplicateItem(event, msgData, msgData.PartStart, msgData.PartSize);
const uint32 senderClientId = client ? client->ClientId : NetworkManager::LocalClientId;
AddObjectReplicateItem(event, msgData, msgData.PartStart, msgData.PartSize, senderClientId);
}
void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
@@ -1620,6 +1627,7 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
if (CachedReadStream == nullptr)
CachedReadStream = New<NetworkStream>();
NetworkStream* stream = CachedReadStream;
stream->SenderId = client ? client->ClientId : NetworkManager::LocalClientId;
stream->Initialize(event.Message.Buffer + event.Message.Position, msgData.ArgsSize);
// Execute RPC