Fix GridGizmo to render before transparency in Editor viewport

#1196
This commit is contained in:
Wojtek Figat
2023-06-20 21:59:36 +02:00
parent 62047d2d4c
commit 64a7985376
2 changed files with 91 additions and 54 deletions

View File

@@ -12,19 +12,98 @@ namespace FlaxEditor.Gizmo
[HideInEditor]
public class GridGizmo : GizmoBase
{
private bool _enabled = true;
[HideInEditor]
private sealed class Renderer : PostProcessEffect
{
private IntPtr _debugDrawContext;
public Renderer()
{
Order = -100;
UseSingleTarget = true;
Location = PostProcessEffectLocation.BeforeForwardPass;
}
~Renderer()
{
if (_debugDrawContext != IntPtr.Zero)
{
DebugDraw.FreeContext(_debugDrawContext);
_debugDrawContext = IntPtr.Zero;
}
}
public override void Render(GPUContext context, ref RenderContext renderContext, GPUTexture input, GPUTexture output)
{
Profiler.BeginEventGPU("Editor Grid");
if (_debugDrawContext == IntPtr.Zero)
_debugDrawContext = DebugDraw.AllocateContext();
DebugDraw.SetContext(_debugDrawContext);
DebugDraw.UpdateContext(_debugDrawContext, 1.0f / Mathf.Max(Engine.FramesPerSecond, 1));
var viewPos = (Vector3)renderContext.View.Position;
var plane = new Plane(Vector3.Zero, Vector3.UnitY);
var dst = CollisionsHelper.DistancePlanePoint(ref plane, ref viewPos);
float space, size;
if (dst <= 500.0f)
{
space = 50;
size = 8000;
}
else if (dst <= 2000.0f)
{
space = 100;
size = 8000;
}
else
{
space = 1000;
size = 100000;
}
Color color = Color.Gray * 0.7f;
int count = (int)(size / space);
Vector3 start = new Vector3(0, 0, size * -0.5f);
Vector3 end = new Vector3(0, 0, size * 0.5f);
for (int i = 0; i <= count; i++)
{
start.X = end.X = i * space + start.Z;
DebugDraw.DrawLine(start, end, color);
}
start = new Vector3(size * -0.5f, 0, 0);
end = new Vector3(size * 0.5f, 0, 0);
for (int i = 0; i <= count; i++)
{
start.Z = end.Z = i * space + start.X;
DebugDraw.DrawLine(start, end, color);
}
DebugDraw.Draw(ref renderContext, input.View(), null, true);
DebugDraw.SetContext(IntPtr.Zero);
Profiler.EndEventGPU();
}
}
private Renderer _renderer;
/// <summary>
/// Gets or sets a value indicating whether this <see cref="GridGizmo"/> is enabled.
/// </summary>
public bool Enabled
{
get => _enabled;
get => _renderer.Enabled;
set
{
if (_enabled != value)
if (_renderer.Enabled != value)
{
_enabled = value;
_renderer.Enabled = value;
EnabledChanged?.Invoke(this);
}
}
@@ -42,55 +121,13 @@ namespace FlaxEditor.Gizmo
public GridGizmo(IGizmoOwner owner)
: base(owner)
{
_renderer = new Renderer();
owner.RenderTask.AddCustomPostFx(_renderer);
}
/// <inheritdoc />
public override void Draw(ref RenderContext renderContext)
~GridGizmo()
{
if (!Enabled)
return;
var viewPos = Owner.ViewPosition;
var plane = new Plane(Vector3.Zero, Vector3.UnitY);
var dst = CollisionsHelper.DistancePlanePoint(ref plane, ref viewPos);
float space, size;
if (dst <= 500.0f)
{
space = 50;
size = 8000;
}
else if (dst <= 2000.0f)
{
space = 100;
size = 8000;
}
else
{
space = 1000;
size = 100000;
}
Color color = Color.Gray * 0.7f;
int count = (int)(size / space);
Vector3 start = new Vector3(0, 0, size * -0.5f);
Vector3 end = new Vector3(0, 0, size * 0.5f);
for (int i = 0; i <= count; i++)
{
start.X = end.X = i * space + start.Z;
DebugDraw.DrawLine(start, end, color);
}
start = new Vector3(size * -0.5f, 0, 0);
end = new Vector3(size * 0.5f, 0, 0);
for (int i = 0; i <= count; i++)
{
start.Z = end.Z = i * space + start.X;
DebugDraw.DrawLine(start, end, color);
}
FlaxEngine.Object.Destroy(ref _renderer);
}
}
}

View File

@@ -466,7 +466,7 @@ inline void DrawText3D(const DebugText3D& t, const RenderContext& renderContext,
Matrix::Multiply(fw, vp, m);
Render2D::Begin(context, target, depthBuffer, viewport, m);
const StringView text(t.Text.Get(), t.Text.Count() - 1);
Render2D::DrawText(DebugDrawFont->CreateFont(t.Size), text, t.Color, Vector2::Zero);
Render2D::DrawText(DebugDrawFont->CreateFont((float)t.Size), text, t.Color, Vector2::Zero);
Render2D::End();
}
@@ -777,7 +777,7 @@ void DebugDraw::Draw(RenderContext& renderContext, GPUTextureView* target, GPUTe
context->BindSR(0, renderContext.Buffers->DepthBuffer);
const bool enableDepthWrite = data.EnableDepthTest;
context->SetRenderTarget(depthBuffer ? depthBuffer : *renderContext.Buffers->DepthBuffer, target);
context->SetRenderTarget(depthBuffer ? depthBuffer : (data.EnableDepthTest ? nullptr : renderContext.Buffers->DepthBuffer->View()), target);
// Lines
if (depthTestLines.VertexCount)
@@ -859,12 +859,12 @@ void DebugDraw::Draw(RenderContext& renderContext, GPUTextureView* target, GPUTe
for (auto& t : Context->DebugDrawDefault.DefaultText2D)
{
const StringView text(t.Text.Get(), t.Text.Count() - 1);
Render2D::DrawText(DebugDrawFont->CreateFont(t.Size), text, t.Color, t.Position);
Render2D::DrawText(DebugDrawFont->CreateFont((float)t.Size), text, t.Color, t.Position);
}
for (auto& t : Context->DebugDrawDefault.OneFrameText2D)
{
const StringView text(t.Text.Get(), t.Text.Count() - 1);
Render2D::DrawText(DebugDrawFont->CreateFont(t.Size), text, t.Color, t.Position);
Render2D::DrawText(DebugDrawFont->CreateFont((float)t.Size), text, t.Color, t.Position);
}
Render2D::End();
}