Fix changing Rigid Body center of mass offset

#2325 #3247
This commit is contained in:
Wojtek Figat
2025-10-08 22:16:46 +02:00
parent e2fc8a6283
commit 65cf59642c
3 changed files with 5 additions and 6 deletions

View File

@@ -164,7 +164,7 @@ public:
static Vector3 GetRigidDynamicActorAngularVelocity(void* actor);
static void SetRigidDynamicActorAngularVelocity(void* actor, const Vector3& value, bool wakeUp);
static Vector3 GetRigidDynamicActorCenterOfMass(void* actor);
static void SetRigidDynamicActorCenterOfMassOffset(void* actor, const Float3& value);
static void AddRigidDynamicActorCenterOfMassOffset(void* actor, const Float3& value);
static bool GetRigidDynamicActorIsSleeping(void* actor);
static void RigidDynamicActorSleep(void* actor);
static void RigidDynamicActorWakeUp(void* actor);