Merge branch 'FlaxEngine:master' into flax-msdf-font

This commit is contained in:
fibref
2025-11-01 19:39:37 +08:00
committed by GitHub
65 changed files with 665 additions and 406 deletions

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@@ -31,7 +31,7 @@ body:
- '1.10'
- '1.11'
- master branch
default: 2
default: 3
validations:
required: true
- type: textarea

Binary file not shown.

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@@ -4,7 +4,7 @@
"Major": 1,
"Minor": 11,
"Revision": 0,
"Build": 6801
"Build": 6803
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",

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@@ -49,7 +49,7 @@ Follow the instructions below to compile and run the engine from source.
* Fedora: `sudo dnf install dotnet-sdk-8.0`
* Arch: `sudo pacman -S dotnet-sdk-8.0 dotnet-runtime-8.0 dotnet-targeting-pack-8.0 dotnet-host`
* Install Vulkan SDK ([https://vulkan.lunarg.com/](https://vulkan.lunarg.com/))
* Ubuntu: `sudo apt install vulkan-sdk`
* Ubuntu: `sudo apt install vulkan-sdk` (deprecated, follow official docs)
* Fedora: `sudo dnf install vulkan-headers vulkan-tools vulkan-validation-layers`
* Arch: `sudo pacman -S vulkan-headers vulkan-tools vulkan-validation-layers`
* Install Git with LFS
@@ -60,7 +60,7 @@ Follow the instructions below to compile and run the engine from source.
* Ubuntu: `sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev zlib1g-dev`
* Fedora: `sudo dnf install libX11-devel libXcursor-devel libXinerama-devel ghc-zlib-devel`
* Arch: `sudo pacman -S base-devel libx11 libxcursor libxinerama zlib`
* Install Clang compiler (version 6 or later):
* Install Clang compiler (version 14 or later):
* Ubuntu: `sudo apt-get install clang lldb lld`
* Fedora: `sudo dnf install clang llvm lldb lld`
* Arch: `sudo pacman -S clang lldb lld`

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@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
eyeAdaptation.Mode = EyeAdaptationMode.None;
eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
var antiAliasing = preview.PostFxVolume.AntiAliasing;
antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
preview.PostFxVolume.AntiAliasing = antiAliasing;
}
}
}

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@@ -914,9 +914,11 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Remove drop down arrows and containment lines if no objects in the group
if (group.Children.Count == 0)
{
group.Panel.Close();
group.Panel.ArrowImageOpened = null;
group.Panel.ArrowImageClosed = null;
group.Panel.EnableContainmentLines = false;
group.Panel.CanOpenClose = false;
}
// Scripts arrange bar

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@@ -1587,7 +1587,7 @@ namespace FlaxEditor
if (dockedTo != null && dockedTo.SelectedTab != gameWin && dockedTo.SelectedTab != null)
result = dockedTo.SelectedTab.Size;
else
result = gameWin.Viewport.Size;
result = gameWin.Viewport.ContentSize;
result *= root.DpiScale;
result = Float2.Round(result);

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@@ -10,17 +10,117 @@ using FlaxEditor.Modules;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
namespace FlaxEditor.Windows
{
/// <summary>
/// Render output control with content scaling support.
/// </summary>
public class ScaledRenderOutputControl : RenderOutputControl
{
/// <summary>
/// Custom scale.
/// </summary>
public float ContentScale = 1.0f;
/// <summary>
/// Actual bounds size for content (incl. scale).
/// </summary>
public Float2 ContentSize => Size / ContentScale;
/// <inheritdoc />
public ScaledRenderOutputControl(SceneRenderTask task)
: base(task)
{
}
/// <inheritdoc />
public override void Draw()
{
DrawSelf();
// Draw children with scale
var scaling = new Float3(ContentScale, ContentScale, 1);
Matrix3x3.Scaling(ref scaling, out Matrix3x3 scale);
Render2D.PushTransform(scale);
if (ClipChildren)
{
GetDesireClientArea(out var clientArea);
Render2D.PushClip(ref clientArea);
DrawChildren();
Render2D.PopClip();
}
else
{
DrawChildren();
}
Render2D.PopTransform();
}
/// <inheritdoc />
public override void GetDesireClientArea(out Rectangle rect)
{
// Scale the area for the client controls
rect = new Rectangle(Float2.Zero, Size / ContentScale);
}
/// <inheritdoc />
public override bool IntersectsContent(ref Float2 locationParent, out Float2 location)
{
// Skip local PointFromParent but use base code
location = base.PointFromParent(ref locationParent);
return ContainsPoint(ref location);
}
/// <inheritdoc />
public override bool IntersectsChildContent(Control child, Float2 location, out Float2 childSpaceLocation)
{
location /= ContentScale;
return base.IntersectsChildContent(child, location, out childSpaceLocation);
}
/// <inheritdoc />
public override bool ContainsPoint(ref Float2 location, bool precise = false)
{
if (precise) // Ignore as utility-only element
return false;
return base.ContainsPoint(ref location, precise);
}
/// <inheritdoc />
public override bool RayCast(ref Float2 location, out Control hit)
{
var p = location / ContentScale;
if (RayCastChildren(ref p, out hit))
return true;
return base.RayCast(ref location, out hit);
}
/// <inheritdoc />
public override Float2 PointToParent(ref Float2 location)
{
var result = base.PointToParent(ref location);
result *= ContentScale;
return result;
}
/// <inheritdoc />
public override Float2 PointFromParent(ref Float2 location)
{
var result = base.PointFromParent(ref location);
result /= ContentScale;
return result;
}
}
/// <summary>
/// Provides in-editor play mode simulation.
/// </summary>
/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
public class GameWindow : EditorWindow
{
private readonly RenderOutputControl _viewport;
private readonly ScaledRenderOutputControl _viewport;
private readonly GameRoot _guiRoot;
private bool _showGUI = true, _editGUI = true;
private bool _showDebugDraw = false;
@@ -77,7 +177,7 @@ namespace FlaxEditor.Windows
/// <summary>
/// Gets the viewport.
/// </summary>
public RenderOutputControl Viewport => _viewport;
public ScaledRenderOutputControl Viewport => _viewport;
/// <summary>
/// Gets or sets a value indicating whether show game GUI in the view or keep it hidden.
@@ -295,7 +395,7 @@ namespace FlaxEditor.Windows
var task = MainRenderTask.Instance;
// Setup viewport
_viewport = new RenderOutputControl(task)
_viewport = new ScaledRenderOutputControl(task)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
@@ -396,11 +496,8 @@ namespace FlaxEditor.Windows
{
if (v == null)
return;
if (v.Size.Y <= 0 || v.Size.X <= 0)
{
return;
}
if (string.Equals(v.Label, "Free Aspect", StringComparison.Ordinal) && v.Size == new Int2(1, 1))
{
@@ -448,15 +545,7 @@ namespace FlaxEditor.Windows
private void ResizeViewport()
{
if (!_freeAspect)
{
_windowAspectRatio = Width / Height;
}
else
{
_windowAspectRatio = 1;
}
_windowAspectRatio = _freeAspect ? 1 : Width / Height;
var scaleWidth = _viewportAspectRatio / _windowAspectRatio;
var scaleHeight = _windowAspectRatio / _viewportAspectRatio;
@@ -468,6 +557,24 @@ namespace FlaxEditor.Windows
{
_viewport.Bounds = new Rectangle(Width * (1 - scaleWidth) / 2, 0, Width * scaleWidth, Height);
}
if (_viewport.KeepAspectRatio)
{
var resolution = _viewport.CustomResolution.HasValue ? (Float2)_viewport.CustomResolution.Value : Size;
if (scaleHeight < 1)
{
_viewport.ContentScale = _viewport.Width / resolution.X;
}
else
{
_viewport.ContentScale = _viewport.Height / resolution.Y;
}
}
else
{
_viewport.ContentScale = 1;
}
_viewport.SyncBackbufferSize();
PerformLayout();
}
@@ -907,6 +1014,7 @@ namespace FlaxEditor.Windows
return child.OnNavigate(direction, Float2.Zero, this, visited);
}
}
return null;
}
@@ -957,7 +1065,7 @@ namespace FlaxEditor.Windows
else
_defaultScaleActiveIndex = 0;
}
if (_customScaleActiveIndex != -1)
{
var options = Editor.UI.CustomViewportScaleOptions;

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@@ -425,6 +425,8 @@ namespace FlaxEngine.Interop
var fieldOffsetPtr = (IntPtr*)field.FieldHandle.Value; // Pointer to MonoClassField
fieldOffsetPtr += 3; // Skip three pointers (type, name, parent_and_flags)
return *(int*)fieldOffsetPtr - IntPtr.Size * 2; // Load the value of a pointer (4 bytes, int32), then subtracting 16 bytes from it (2 pointers for vtable and threadsync)
#else
throw new NotImplementedException();
#endif
}

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@@ -491,7 +491,7 @@ void GPUContextDX12::flushUAVs()
ASSERT(uaCount <= GPU_MAX_UA_BINDED);
// Fill table with source descriptors
DxShaderHeader& header = _currentCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
DxShaderHeader& header = _isCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
D3D12_CPU_DESCRIPTOR_HANDLE srcDescriptorRangeStarts[GPU_MAX_UA_BINDED];
for (uint32 i = 0; i < uaCount; i++)
{

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@@ -114,7 +114,7 @@ GPUContextVulkan::GPUContextVulkan(GPUDeviceVulkan* device, QueueVulkan* queue)
#if GPU_ENABLE_TRACY
#if VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset && !PLATFORM_SWITCH
// Use calibrated timestamps extension
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT)
if (vkResetQueryPoolEXT && vkGetCalibratedTimestampsEXT && _device->PhysicalDeviceFeatures12.hostQueryReset)
{
_tracyContext = tracy::CreateVkContext(_device->Adapter->Gpu, _device->Device, vkResetQueryPoolEXT, vkGetPhysicalDeviceCalibrateableTimeDomainsEXT, vkGetCalibratedTimestampsEXT);
}

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@@ -1568,7 +1568,15 @@ bool GPUDeviceVulkan::Init()
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queueCount, QueueFamilyProps.Get());
// Query device features
RenderToolsVulkan::ZeroStruct(PhysicalDeviceFeatures12, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
vkGetPhysicalDeviceFeatures(gpu, &PhysicalDeviceFeatures);
if (vkGetPhysicalDeviceFeatures2)
{
VkPhysicalDeviceFeatures2 features2;
RenderToolsVulkan::ZeroStruct(features2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2);
features2.pNext = &PhysicalDeviceFeatures12;
vkGetPhysicalDeviceFeatures2(gpu, &features2);
}
// Get extensions and layers
Array<const char*> deviceExtensions;
@@ -1671,6 +1679,16 @@ bool GPUDeviceVulkan::Init()
VulkanPlatform::RestrictEnabledPhysicalDeviceFeatures(PhysicalDeviceFeatures, enabledFeatures);
deviceInfo.pEnabledFeatures = &enabledFeatures;
#if GPU_ENABLE_TRACY && VK_EXT_calibrated_timestamps && VK_EXT_host_query_reset
VkPhysicalDeviceHostQueryResetFeatures resetFeatures;
if (PhysicalDeviceFeatures12.hostQueryReset)
{
RenderToolsVulkan::ZeroStruct(resetFeatures, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES);
resetFeatures.hostQueryReset = VK_TRUE;
deviceInfo.pNext = &resetFeatures;
}
#endif
// Create the device
VALIDATE_VULKAN_RESULT(vkCreateDevice(gpu, &deviceInfo, nullptr, &Device));

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@@ -496,6 +496,7 @@ public:
/// The physical device enabled features.
/// </summary>
VkPhysicalDeviceFeatures PhysicalDeviceFeatures;
VkPhysicalDeviceVulkan12Features PhysicalDeviceFeatures12;
Array<BufferedQueryPoolVulkan*> TimestampQueryPools;
Array<BufferedQueryPoolVulkan*> OcclusionQueryPools;

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@@ -8,7 +8,7 @@
#endif
// Internal version number of networking implementation. Updated once engine changes serialization or connection rules.
#define NETWORK_PROTOCOL_VERSION 4
#define NETWORK_PROTOCOL_VERSION 5
// Enables encoding object ids and typenames via uint32 keys rather than full data send.
#define USE_NETWORK_KEYS 1
@@ -29,6 +29,7 @@ enum class NetworkMessageIDs : uint8
ObjectDespawn,
ObjectRole,
ObjectRpc,
ObjectRpcPart,
MAX,
};
@@ -48,6 +49,7 @@ public:
static void OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectRole(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectRpcPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
#if COMPILE_WITH_PROFILER

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@@ -391,6 +391,7 @@ namespace
NetworkInternal::OnNetworkMessageObjectDespawn,
NetworkInternal::OnNetworkMessageObjectRole,
NetworkInternal::OnNetworkMessageObjectRpc,
NetworkInternal::OnNetworkMessageObjectRpcPart,
};
}

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@@ -55,14 +55,14 @@ PACK_STRUCT(struct NetworkMessageObjectReplicate
uint32 OwnerFrame;
});
PACK_STRUCT(struct NetworkMessageObjectReplicatePayload
PACK_STRUCT(struct NetworkMessageObjectPartPayload
{
uint16 DataSize;
uint16 PartsCount;
uint16 PartSize;
});
PACK_STRUCT(struct NetworkMessageObjectReplicatePart
PACK_STRUCT(struct NetworkMessageObjectPart
{
NetworkMessageIDs ID = NetworkMessageIDs::ObjectReplicatePart;
uint32 OwnerFrame;
@@ -111,7 +111,7 @@ PACK_STRUCT(struct NetworkMessageObjectRole
PACK_STRUCT(struct NetworkMessageObjectRpc
{
NetworkMessageIDs ID = NetworkMessageIDs::ObjectRpc;
uint16 ArgsSize;
uint32 OwnerFrame;
});
struct NetworkReplicatedObject
@@ -182,13 +182,14 @@ struct Serializer
void* Tags[2];
};
struct ReplicateItem
struct PartsItem
{
ScriptingObjectReference<ScriptingObject> Object;
Guid ObjectId;
uint16 PartsLeft;
uint32 OwnerFrame;
uint32 OwnerClientId;
const void* Tag;
Array<byte> Data;
};
@@ -220,7 +221,7 @@ struct DespawnItem
DataContainer<uint32> Targets;
};
struct RpcItem
struct RpcSendItem
{
ScriptingObjectReference<ScriptingObject> Object;
NetworkRpcName Name;
@@ -233,11 +234,12 @@ namespace
{
CriticalSection ObjectsLock;
HashSet<NetworkReplicatedObject> Objects;
Array<ReplicateItem> ReplicationParts;
Array<PartsItem> ReplicationParts;
Array<PartsItem> RpcParts;
Array<SpawnItemParts> SpawnParts;
Array<SpawnItem> SpawnQueue;
Array<DespawnItem> DespawnQueue;
Array<RpcItem> RpcQueue;
Array<RpcSendItem> RpcQueue;
Dictionary<Guid, Guid> IdsRemappingTable;
NetworkStream* CachedWriteStream = nullptr;
NetworkStream* CachedReadStream = nullptr;
@@ -251,6 +253,7 @@ namespace
#endif
Array<Guid> DespawnedObjects;
uint32 SpawnId = 0;
uint32 RpcId = 0;
#if USE_EDITOR
void OnScriptsReloading()
@@ -505,6 +508,76 @@ void SetupObjectSpawnMessageItem(SpawnItem* e, NetworkMessage& msg)
msg.WriteStructure(msgDataItem);
}
void SendInParts(NetworkPeer* peer, NetworkChannelType channel, const byte* data, const uint16 dataSize, NetworkMessage& msg, const NetworkRpcName& name, bool toServer, const Guid& objectId, uint32 ownerFrame, NetworkMessageIDs partId)
{
NetworkMessageObjectPartPayload msgDataPayload;
msgDataPayload.DataSize = dataSize;
const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectPartPayload);
const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectPart) - networkKeyIdWorstCaseSize;
uint32 partsCount = 1;
uint32 dataStart = 0;
uint32 msgDataSize = dataSize;
if (dataSize > msgMaxData)
{
// Send msgMaxData within first message
msgDataSize = msgMaxData;
dataStart += msgMaxData;
// Send rest of the data in separate parts
partsCount += Math::DivideAndRoundUp(dataSize - dataStart, partMaxData);
// TODO: promote channel to Ordered when using parts?
}
else
dataStart += dataSize;
ASSERT(partsCount <= MAX_uint8);
msgDataPayload.PartsCount = partsCount;
msgDataPayload.PartSize = msgDataSize;
msg.WriteStructure(msgDataPayload);
msg.WriteBytes(data, msgDataSize);
uint32 messageSize = msg.Length;
if (toServer)
peer->EndSendMessage(channel, msg);
else
peer->EndSendMessage(channel, msg, CachedTargets);
// Send all other parts
for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
{
NetworkMessageObjectPart msgDataPart;
msgDataPart.ID = partId;
msgDataPart.OwnerFrame = ownerFrame;
msgDataPart.DataSize = msgDataPayload.DataSize;
msgDataPart.PartsCount = msgDataPayload.PartsCount;
msgDataPart.PartStart = dataStart;
msgDataPart.PartSize = Math::Min(dataSize - dataStart, partMaxData);
msg = peer->BeginSendMessage();
msg.WriteStructure(msgDataPart);
msg.WriteNetworkId(objectId);
msg.WriteBytes(data + msgDataPart.PartStart, msgDataPart.PartSize);
messageSize += msg.Length;
dataStart += msgDataPart.PartSize;
if (toServer)
peer->EndSendMessage(channel, msg);
else
peer->EndSendMessage(channel, msg, CachedTargets);
}
ASSERT_LOW_LAYER(dataStart == dataSize);
#if COMPILE_WITH_PROFILER
// Network stats recording
if (NetworkInternal::EnableProfiling)
{
auto& profileEvent = NetworkInternal::ProfilerEvents[name];
profileEvent.Count++;
profileEvent.DataSize += dataSize;
profileEvent.MessageSize += messageSize;
profileEvent.Receivers += toServer ? 1 : CachedTargets.Count();
}
#endif
}
void SendObjectSpawnMessage(const SpawnGroup& group, const Array<NetworkClient*>& clients)
{
PROFILE_CPU();
@@ -589,7 +662,7 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
msg.WriteNetworkId(objectId);
if (NetworkManager::IsClient())
{
NetworkManager::Peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
}
else
{
@@ -598,6 +671,160 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
}
}
void SendDespawn(DespawnItem& e)
{
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
NetworkMessageObjectDespawn msgData;
Guid objectId = e.Id;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
}
auto peer = NetworkManager::Peer;
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(objectId);
BuildCachedTargets(NetworkManager::Clients, e.Targets);
if (NetworkManager::IsClient())
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
else
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
}
void SendReplication(ScriptingObject* obj, NetworkClientsMask targetClients)
{
auto it = Objects.Find(obj->GetID());
if (it.IsEnd())
return;
auto& item = it->Item;
const bool isClient = NetworkManager::IsClient();
// Skip serialization of objects that none will receive
if (!isClient)
{
BuildCachedTargets(item, targetClients);
if (CachedTargets.Count() == 0)
return;
}
if (item.AsNetworkObject)
item.AsNetworkObject->OnNetworkSerialize();
// Serialize object
NetworkStream* stream = CachedWriteStream;
stream->Initialize();
const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
if (failed)
{
//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
return;
}
const uint32 size = stream->GetPosition();
if (size > MAX_uint16)
{
LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
return;
}
#if USE_NETWORK_REPLICATOR_CACHE
// Process replication cache to skip sending object data if it didn't change
if (item.RepCache.Data.Length() == size &&
item.RepCache.Mask == targetClients &&
Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
{
return;
}
item.RepCache.Mask = targetClients;
item.RepCache.Data.Copy(stream->GetBuffer(), size);
#endif
// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
// Send object to clients
NetworkMessageObjectReplicate msgData;
msgData.OwnerFrame = NetworkManager::Frame;
Guid objectId = item.ObjectId, parentId = item.ParentId;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
IdsRemappingTable.KeyOf(parentId, &parentId);
}
NetworkPeer* peer = NetworkManager::Peer;
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(objectId);
msg.WriteNetworkId(parentId);
msg.WriteNetworkName(obj->GetType().Fullname);
const NetworkRpcName name(obj->GetTypeHandle(), StringAnsiView::Empty);
SendInParts(peer, repChannel, stream->GetBuffer(), size, msg, name, isClient, objectId, msgData.OwnerFrame, NetworkMessageIDs::ObjectReplicatePart);
}
void SendRpc(RpcSendItem& e)
{
ScriptingObject* obj = e.Object.Get();
if (!obj)
return;
auto it = Objects.Find(obj->GetID());
if (it == Objects.End())
{
#if !BUILD_RELEASE
if (!DespawnedObjects.Contains(obj->GetID()))
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), e.Name.Second.ToString(), obj->GetID());
#endif
return;
}
auto& item = it->Item;
if (e.ArgsData.Length() > MAX_uint16)
{
LOG(Error, "Too much data for object RPC method '{}.{}' on object '{}' ({} bytes provided while limit is {}).", e.Name.First.ToString(), e.Name.Second.ToString(), obj->GetID(), e.ArgsData.Length(), MAX_uint16);
return;
}
const NetworkManagerMode mode = NetworkManager::Mode;
NetworkPeer* peer = NetworkManager::Peer;
bool toServer;
if (e.Info.Server && mode == NetworkManagerMode::Client)
{
// Client -> Server
#if USE_NETWORK_REPLICATOR_LOG
if (e.Targets.Length() != 0)
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}.{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
#endif
toServer = true;
}
else if (e.Info.Client && (mode == NetworkManagerMode::Server || mode == NetworkManagerMode::Host))
{
// Server -> Client(s)
BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
if (CachedTargets.IsEmpty())
return;
toServer = false;
}
else
return;
// Send RPC message
//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}.{} object ID={}", e.Name.First.ToString(), e.Name.Second.ToString(), item.ToString());
NetworkMessageObjectRpc msgData;
msgData.OwnerFrame = ++RpcId;
Guid objectId = item.ObjectId;
Guid parentId = item.ParentId;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
IdsRemappingTable.KeyOf(parentId, &parentId);
}
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(objectId);
msg.WriteNetworkId(parentId);
msg.WriteNetworkName(obj->GetType().Fullname);
msg.WriteNetworkName(e.Name.First.GetType().Fullname);
msg.WriteNetworkName(e.Name.Second);
NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
SendInParts(peer, channel, e.ArgsData.Get(), e.ArgsData.Length(), msg, e.Name, toServer, objectId, msgData.OwnerFrame, NetworkMessageIDs::ObjectRpcPart);
}
void DeleteNetworkObject(ScriptingObject* obj)
{
// Remove from the mapping table
@@ -708,38 +935,43 @@ FORCE_INLINE void DirtyObjectImpl(NetworkReplicatedObject& item, ScriptingObject
Hierarchy->DirtyObject(obj);
}
ReplicateItem* AddObjectReplicateItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
PartsItem* AddPartsItem(Array<PartsItem>& items, NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
{
// Reuse or add part item
ReplicateItem* replicateItem = nullptr;
for (auto& e : ReplicationParts)
PartsItem* item = nullptr;
for (auto& e : items)
{
if (e.OwnerFrame == ownerFrame && e.Data.Count() == dataSize && e.ObjectId == objectId)
{
// Reuse
replicateItem = &e;
item = &e;
break;
}
}
if (!replicateItem)
if (!item)
{
// Add
replicateItem = &ReplicationParts.AddOne();
replicateItem->ObjectId = objectId;
replicateItem->PartsLeft = partsCount;
replicateItem->OwnerFrame = ownerFrame;
replicateItem->OwnerClientId = senderClientId;
replicateItem->Data.Resize(dataSize);
item = &items.AddOne();
item->ObjectId = objectId;
item->PartsLeft = partsCount;
item->OwnerFrame = ownerFrame;
item->OwnerClientId = senderClientId;
item->Data.Resize(dataSize);
}
// Copy part data
ASSERT(replicateItem->PartsLeft > 0);
replicateItem->PartsLeft--;
ASSERT(partStart + partSize <= replicateItem->Data.Count());
ASSERT(item->PartsLeft > 0);
item->PartsLeft--;
ASSERT(partStart + partSize <= item->Data.Count());
const void* partData = event.Message.SkipBytes(partSize);
Platform::MemoryCopy(replicateItem->Data.Get() + partStart, partData, partSize);
Platform::MemoryCopy(item->Data.Get() + partStart, partData, partSize);
return replicateItem;
return item;
}
FORCE_INLINE PartsItem* AddObjectReplicateItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
{
return AddPartsItem(ReplicationParts, event, ownerFrame, partsCount, dataSize, objectId, partStart, partSize, senderClientId);
}
void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, byte* data, uint32 dataSize, uint32 senderClientId)
@@ -787,6 +1019,24 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
DirtyObjectImpl(item, obj);
}
FORCE_INLINE PartsItem* AddObjectRpcItem(NetworkEvent& event, uint32 ownerFrame, uint16 partsCount, uint16 dataSize, const Guid& objectId, uint16 partStart, uint16 partSize, uint32 senderClientId)
{
return AddPartsItem(RpcParts, event, ownerFrame, partsCount, dataSize, objectId, partStart, partSize, senderClientId);
}
void InvokeObjectRpc(const NetworkRpcInfo* info, byte* data, uint32 dataSize, uint32 senderClientId, ScriptingObject* obj)
{
// Setup message reading stream
if (CachedReadStream == nullptr)
CachedReadStream = New<NetworkStream>();
NetworkStream* stream = CachedReadStream;
stream->SenderId = senderClientId;
stream->Initialize(data, dataSize);
// Execute RPC
info->Execute(obj, stream, info->Tag);
}
void InvokeObjectSpawn(const NetworkMessageObjectSpawn& msgData, const Guid& prefabId, const NetworkMessageObjectSpawnItem* msgDataItems)
{
ScopeLock lock(ObjectsLock);
@@ -1652,9 +1902,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
if (Objects.Count() == 0)
return;
const bool isClient = NetworkManager::IsClient();
const bool isServer = NetworkManager::IsServer();
const bool isHost = NetworkManager::IsHost();
NetworkPeer* peer = NetworkManager::Peer;
if (!isClient && NewClients.Count() != 0)
{
@@ -1694,22 +1941,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
PROFILE_CPU_NAMED("DespawnQueue");
for (DespawnItem& e : DespawnQueue)
{
// Send despawn message
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
NetworkMessageObjectDespawn msgData;
Guid objectId = e.Id;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
}
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(objectId);
BuildCachedTargets(NetworkManager::Clients, e.Targets);
if (isClient)
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
else
peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
SendDespawn(e);
}
DespawnQueue.Clear();
}
@@ -1830,6 +2062,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
}
}
// TODO: remove items from RpcParts after some TTL to reduce memory usage
// TODO: remove items from SpawnParts after some TTL to reduce memory usage
// Replicate all owned networked objects with other clients or server
@@ -1871,136 +2104,11 @@ void NetworkInternal::NetworkReplicatorUpdate()
PROFILE_CPU_NAMED("Replication");
if (CachedWriteStream == nullptr)
CachedWriteStream = New<NetworkStream>();
NetworkStream* stream = CachedWriteStream;
stream->SenderId = NetworkManager::LocalClientId;
CachedWriteStream->SenderId = NetworkManager::LocalClientId;
// TODO: use Job System when replicated objects count is large
for (auto& e : CachedReplicationResult->_entries)
{
ScriptingObject* obj = e.Object;
auto it = Objects.Find(obj->GetID());
if (it.IsEnd())
continue;
auto& item = it->Item;
// Skip serialization of objects that none will receive
if (!isClient)
{
BuildCachedTargets(item, e.TargetClients);
if (CachedTargets.Count() == 0)
continue;
}
if (item.AsNetworkObject)
item.AsNetworkObject->OnNetworkSerialize();
// Serialize object
stream->Initialize();
const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
if (failed)
{
//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
continue;
}
const uint32 size = stream->GetPosition();
if (size > MAX_uint16)
{
LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
continue;
}
#if USE_NETWORK_REPLICATOR_CACHE
// Process replication cache to skip sending object data if it didn't change
if (item.RepCache.Data.Length() == size &&
item.RepCache.Mask == e.TargetClients &&
Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
{
continue;
}
item.RepCache.Mask = e.TargetClients;
item.RepCache.Data.Copy(stream->GetBuffer(), size);
#endif
// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
// Send object to clients
NetworkMessageObjectReplicate msgData;
msgData.OwnerFrame = NetworkManager::Frame;
Guid objectId = item.ObjectId, parentId = item.ParentId;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(objectId, &objectId);
IdsRemappingTable.KeyOf(parentId, &parentId);
}
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(objectId);
msg.WriteNetworkId(parentId);
msg.WriteNetworkName(obj->GetType().Fullname);
NetworkMessageObjectReplicatePayload msgDataPayload;
msgDataPayload.DataSize = size;
const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectReplicatePayload);
const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicatePart) - networkKeyIdWorstCaseSize;
uint32 partsCount = 1;
uint32 dataStart = 0;
uint32 msgDataSize = size;
if (size > msgMaxData)
{
// Send msgMaxData within first message
msgDataSize = msgMaxData;
dataStart += msgMaxData;
// Send rest of the data in separate parts
partsCount += Math::DivideAndRoundUp(size - dataStart, partMaxData);
}
else
dataStart += size;
ASSERT(partsCount <= MAX_uint8);
msgDataPayload.PartsCount = partsCount;
msgDataPayload.PartSize = msgDataSize;
msg.WriteStructure(msgDataPayload);
msg.WriteBytes(stream->GetBuffer(), msgDataSize);
uint32 dataSize = msgDataSize, messageSize = msg.Length;
if (isClient)
peer->EndSendMessage(repChannel, msg);
else
peer->EndSendMessage(repChannel, msg, CachedTargets);
// Send all other parts
for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
{
NetworkMessageObjectReplicatePart msgDataPart;
msgDataPart.OwnerFrame = msgData.OwnerFrame;
msgDataPart.DataSize = msgDataPayload.DataSize;
msgDataPart.PartsCount = msgDataPayload.PartsCount;
msgDataPart.PartStart = dataStart;
msgDataPart.PartSize = Math::Min(size - dataStart, partMaxData);
msg = peer->BeginSendMessage();
msg.WriteStructure(msgDataPart);
msg.WriteNetworkId(objectId);
msg.WriteBytes(stream->GetBuffer() + msgDataPart.PartStart, msgDataPart.PartSize);
messageSize += msg.Length;
dataSize += msgDataPart.PartSize;
dataStart += msgDataPart.PartSize;
if (isClient)
peer->EndSendMessage(repChannel, msg);
else
peer->EndSendMessage(repChannel, msg, CachedTargets);
}
ASSERT_LOW_LAYER(dataStart == size);
#if COMPILE_WITH_PROFILER
// Network stats recording
if (EnableProfiling)
{
const Pair<ScriptingTypeHandle, StringAnsiView> name(obj->GetTypeHandle(), StringAnsiView::Empty);
auto& profileEvent = ProfilerEvents[name];
profileEvent.Count++;
profileEvent.DataSize += dataSize;
profileEvent.MessageSize += messageSize;
profileEvent.Receivers += isClient ? 1 : CachedTargets.Count();
}
#endif
SendReplication(e.Object, e.TargetClients);
}
}
@@ -2009,70 +2117,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
PROFILE_CPU_NAMED("Rpc");
for (auto& e : RpcQueue)
{
ScriptingObject* obj = e.Object.Get();
if (!obj)
continue;
auto it = Objects.Find(obj->GetID());
if (it == Objects.End())
{
#if USE_EDITOR || !BUILD_RELEASE
if (!DespawnedObjects.Contains(obj->GetID()))
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), String(e.Name.Second), obj->GetID());
#endif
continue;
}
auto& item = it->Item;
// Send RPC message
//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}::{} object ID={}", e.Name.First.ToString(), String(e.Name.Second), item.ToString());
NetworkMessageObjectRpc msgData;
Guid msgObjectId = item.ObjectId;
Guid msgParentId = item.ParentId;
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(msgObjectId, &msgObjectId);
IdsRemappingTable.KeyOf(msgParentId, &msgParentId);
}
msgData.ArgsSize = (uint16)e.ArgsData.Length();
NetworkMessage msg = peer->BeginSendMessage();
msg.WriteStructure(msgData);
msg.WriteNetworkId(msgObjectId);
msg.WriteNetworkId(msgParentId);
msg.WriteNetworkName(obj->GetType().Fullname);
msg.WriteNetworkName(e.Name.First.GetType().Fullname);
msg.WriteNetworkName(e.Name.Second);
msg.WriteBytes(e.ArgsData.Get(), e.ArgsData.Length());
uint32 dataSize = e.ArgsData.Length(), messageSize = msg.Length, receivers = 0;
NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
if (e.Info.Server && isClient)
{
// Client -> Server
#if USE_NETWORK_REPLICATOR_LOG
if (e.Targets.Length() != 0)
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}::{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
#endif
peer->EndSendMessage(channel, msg);
receivers = 1;
}
else if (e.Info.Client && (isServer || isHost))
{
// Server -> Client(s)
BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
peer->EndSendMessage(channel, msg, CachedTargets);
receivers = CachedTargets.Count();
}
#if COMPILE_WITH_PROFILER
// Network stats recording
if (EnableProfiling && receivers)
{
auto& profileEvent = ProfilerEvents[e.Name];
profileEvent.Count++;
profileEvent.DataSize += dataSize;
profileEvent.MessageSize += messageSize;
profileEvent.Receivers += receivers;
}
#endif
SendRpc(e);
}
RpcQueue.Clear();
}
@@ -2085,7 +2130,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
{
PROFILE_CPU();
NetworkMessageObjectReplicate msgData;
NetworkMessageObjectReplicatePayload msgDataPayload;
NetworkMessageObjectPartPayload msgDataPayload;
Guid objectId, parentId;
StringAnsiView objectTypeName;
event.Message.ReadStructure(msgData);
@@ -2095,7 +2140,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
event.Message.ReadStructure(msgDataPayload);
ScopeLock lock(ObjectsLock);
if (DespawnedObjects.Contains(objectId))
return; // Skip replicating not-existing objects
return; // Skip replicating non-existing objects
NetworkReplicatedObject* e = ResolveObject(objectId, parentId, objectTypeName);
if (!e)
return;
@@ -2114,7 +2159,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
else
{
// Add to replication from multiple parts
ReplicateItem* replicateItem = AddObjectReplicateItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
PartsItem* replicateItem = AddObjectReplicateItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
replicateItem->Object = e->Object;
}
}
@@ -2122,13 +2167,13 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
void NetworkInternal::OnNetworkMessageObjectReplicatePart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
{
PROFILE_CPU();
NetworkMessageObjectReplicatePart msgData;
NetworkMessageObjectPart msgData;
Guid objectId;
event.Message.ReadStructure(msgData);
event.Message.ReadNetworkId(objectId);
ScopeLock lock(ObjectsLock);
if (DespawnedObjects.Contains(objectId))
return; // Skip replicating not-existing objects
return; // Skip replicating non-existing objects
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
AddObjectReplicateItem(event, msgData.OwnerFrame, msgData.PartsCount, msgData.DataSize, objectId, msgData.PartStart, msgData.PartSize, senderClientId);
@@ -2288,14 +2333,16 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
{
PROFILE_CPU();
NetworkMessageObjectRpc msgData;
Guid msgObjectId, msgParentId;
NetworkMessageObjectPartPayload msgDataPayload;
Guid objectId, parentId;
StringAnsiView objectTypeName, rpcTypeName, rpcName;
event.Message.ReadStructure(msgData);
event.Message.ReadNetworkId(msgObjectId);
event.Message.ReadNetworkId(msgParentId);
event.Message.ReadNetworkId(objectId);
event.Message.ReadNetworkId(parentId);
event.Message.ReadNetworkName(objectTypeName);
event.Message.ReadNetworkName(rpcTypeName);
event.Message.ReadNetworkName(rpcName);
event.Message.ReadStructure(msgDataPayload);
ScopeLock lock(ObjectsLock);
// Find RPC info
@@ -2305,11 +2352,11 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
const NetworkRpcInfo* info = NetworkRpcInfo::RPCsTable.TryGet(name);
if (!info)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown RPC {}::{} for object {}", String(rpcTypeName), String(rpcName), msgObjectId);
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown RPC {}::{} for object {}", String(rpcTypeName), String(rpcName), objectId);
return;
}
NetworkReplicatedObject* e = ResolveObject(msgObjectId, msgParentId, objectTypeName);
NetworkReplicatedObject* e = ResolveObject(objectId, parentId, objectTypeName);
if (e)
{
auto& item = *e;
@@ -2329,18 +2376,50 @@ void NetworkInternal::OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClie
return;
}
// Setup message reading stream
if (CachedReadStream == nullptr)
CachedReadStream = New<NetworkStream>();
NetworkStream* stream = CachedReadStream;
stream->SenderId = client ? client->ClientId : NetworkManager::ServerClientId;
stream->Initialize(event.Message.Buffer + event.Message.Position, msgData.ArgsSize);
// Execute RPC
info->Execute(obj, stream, info->Tag);
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
if (msgDataPayload.PartsCount == 1)
{
// Call RPC
InvokeObjectRpc(info, event.Message.Buffer + event.Message.Position, msgDataPayload.DataSize, senderClientId, obj);
}
else
{
// Add to RPC from multiple parts
PartsItem* rpcItem = AddObjectRpcItem(event, msgData.OwnerFrame, msgDataPayload.PartsCount, msgDataPayload.DataSize, objectId, 0, msgDataPayload.PartSize, senderClientId);
rpcItem->Object = e->Object;
rpcItem->Tag = info;
}
}
else if (info->Channel != static_cast<uint8>(NetworkChannelType::Unreliable) && info->Channel != static_cast<uint8>(NetworkChannelType::UnreliableOrdered))
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", msgObjectId, String(rpcTypeName), String(rpcName));
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Unknown object {} RPC {}::{}", objectId, String(rpcTypeName), String(rpcName));
}
}
void NetworkInternal::OnNetworkMessageObjectRpcPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
{
PROFILE_CPU();
NetworkMessageObjectPart msgData;
Guid objectId;
event.Message.ReadStructure(msgData);
event.Message.ReadNetworkId(objectId);
ScopeLock lock(ObjectsLock);
if (DespawnedObjects.Contains(objectId))
return; // Skip replicating non-existing objects
const uint32 senderClientId = client ? client->ClientId : NetworkManager::ServerClientId;
PartsItem* rpcItem = AddObjectRpcItem(event, msgData.OwnerFrame, msgData.PartsCount, msgData.DataSize, objectId, msgData.PartStart, msgData.PartSize, senderClientId);
if (rpcItem && rpcItem->PartsLeft == 0)
{
// Got all parts so invoke RPC
ScriptingObject* obj = rpcItem->Object.Get();
if (obj)
{
InvokeObjectRpc((const NetworkRpcInfo*)rpcItem->Tag, rpcItem->Data.Get(), rpcItem->Data.Count(), rpcItem->OwnerClientId, obj);
}
// Remove item
int32 partIndex = (int32)((RpcParts.Get() - rpcItem) / sizeof(rpcItem));
RpcParts.RemoveAt(partIndex);
}
}

View File

@@ -1969,6 +1969,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
scenePhysX->EventsCallback.SendTriggerEvents();
scenePhysX->EventsCallback.SendCollisionEvents();
scenePhysX->EventsCallback.SendJointEvents();
scenePhysX->EventsCallback.Clear();
}
// Clear delta after simulation ended
@@ -4466,14 +4467,14 @@ void PhysicsBackend::FlushRequests(void* scene)
}
if (scenePhysX->RemoveColliders.HasItems())
{
for (int32 i = 0; i < scenePhysX->RemoveColliders.Count(); i++)
scenePhysX->EventsCallback.OnColliderRemoved(scenePhysX->RemoveColliders[i]);
for (PhysicsColliderActor* e : scenePhysX->RemoveColliders)
scenePhysX->EventsCallback.OnColliderRemoved(e);
scenePhysX->RemoveColliders.Clear();
}
if (scenePhysX->RemoveJoints.HasItems())
{
for (int32 i = 0; i < scenePhysX->RemoveJoints.Count(); i++)
scenePhysX->EventsCallback.OnJointRemoved(scenePhysX->RemoveJoints[i]);
for (Joint* e : scenePhysX->RemoveJoints)
scenePhysX->EventsCallback.OnJointRemoved(e);
scenePhysX->RemoveJoints.Clear();
}

View File

@@ -543,11 +543,9 @@ void WindowsPlatform::ReleaseMutex()
}
}
void WindowsPlatform::PreInit(void* hInstance)
PRAGMA_DISABLE_OPTIMIZATION;
void CheckInstructionSet()
{
ASSERT(hInstance);
Instance = hInstance;
#if PLATFORM_ARCH_X86 || PLATFORM_ARCH_X64
// Check the minimum vector instruction set support
int32 cpuInfo[4] = { -1 };
@@ -597,10 +595,19 @@ void WindowsPlatform::PreInit(void* hInstance)
{
// Not supported CPU
CPUBrand cpu;
Error(String::Format(TEXT("Cannot start program due to lack of CPU feature {}.\n\n{}"), missingFeature, String(cpu.Buffer)));
Platform::Error(String::Format(TEXT("Cannot start program due to lack of CPU feature {}.\n\n{}"), missingFeature, String(cpu.Buffer)));
exit(-1);
}
#endif
}
PRAGMA_ENABLE_OPTIMIZATION;
void WindowsPlatform::PreInit(void* hInstance)
{
ASSERT(hInstance);
Instance = hInstance;
CheckInstructionSet();
// Disable the process from being showing "ghosted" while not responding messages during slow tasks
DisableProcessWindowsGhosting();

View File

@@ -47,6 +47,9 @@ public:
Data CachedData;
ToneMappingMode Mode = ToneMappingMode::None;
Texture* LutTexture = nullptr;
#if COMPILE_WITH_DEV_ENV
uint64 FrameRendered = 0;
#endif
~ColorGradingCustomBuffer()
{
@@ -54,6 +57,17 @@ public:
}
};
#if COMPILE_WITH_DEV_ENV
void ColorGradingPass::OnShaderReloading(Asset* obj)
{
_psLut.Release();
invalidateResources();
_reloadedFrame = Engine::FrameCount;
}
#endif
String ColorGradingPass::ToString() const
{
return TEXT("ColorGradingPass");
@@ -194,6 +208,9 @@ GPUTexture* ColorGradingPass::RenderLUT(RenderContext& renderContext)
// Check if LUT parameter hasn't been changed since the last time
if (Platform::MemoryCompare(&colorGradingBuffer.CachedData , &data, sizeof(Data)) == 0 &&
colorGradingBuffer.Mode == toneMapping.Mode &&
#if COMPILE_WITH_DEV_ENV
colorGradingBuffer.FrameRendered > _reloadedFrame &&
#endif
Engine::FrameCount > 30 && // Skip caching when engine is starting TODO: find why this hack is needed
colorGradingBuffer.LutTexture == lutTexture)
{
@@ -203,6 +220,9 @@ GPUTexture* ColorGradingPass::RenderLUT(RenderContext& renderContext)
colorGradingBuffer.CachedData = data;
colorGradingBuffer.Mode = toneMapping.Mode;
colorGradingBuffer.LutTexture = lutTexture;
#if COMPILE_WITH_DEV_ENV
colorGradingBuffer.FrameRendered = Engine::FrameCount;
#endif
// Render LUT
PROFILE_GPU("Color Grading LUT");

View File

@@ -25,11 +25,8 @@ public:
private:
#if COMPILE_WITH_DEV_ENV
void OnShaderReloading(Asset* obj)
{
_psLut.Release();
invalidateResources();
}
uint64 _reloadedFrame = 0;
void OnShaderReloading(Asset* obj);
#endif
public:

View File

@@ -98,6 +98,7 @@ void EyeAdaptationPass::Render(RenderContext& renderContext, GPUTexture* colorBu
if (mode == EyeAdaptationMode::Manual)
{
// Apply fixed manual exposure
context->ResetSR();
context->SetRenderTarget(*colorBuffer);
context->SetViewportAndScissors((float)colorBuffer->Width(), (float)colorBuffer->Height());
context->SetState(_psManual);

View File

@@ -32,7 +32,7 @@ public class Scripting : EngineModule
options.ScriptingAPI.Defines.Add("NET");
AddFrameworkDefines("NET{0}_{1}", dotnetSdk.Version.Major, 0); // "NET7_0"
for (int i = 5; i <= dotnetSdk.Version.Major; i++)
AddFrameworkDefines("NET{0}_{1}_OR_GREATER", dotnetSdk.Version.Major, 0); // "NET7_0_OR_GREATER"
AddFrameworkDefines("NET{0}_{1}_OR_GREATER", i, 0); // "NET7_0_OR_GREATER"
options.ScriptingAPI.Defines.Add("NETCOREAPP");
AddFrameworkDefines("NETCOREAPP{0}_{1}_OR_GREATER", 3, 1); // "NETCOREAPP3_1_OR_GREATER"
AddFrameworkDefines("NETCOREAPP{0}_{1}_OR_GREATER", 2, 2);

View File

@@ -65,6 +65,8 @@
#endif
#undef MessageBox
static void stbWrite(void* context, void* data, int size)
{
auto file = (FileWriteStream*)context;

View File

@@ -104,13 +104,20 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets or sets a value indicating whether enable drop down icon drawing.
/// </summary>
[EditorOrder(1)]
[EditorOrder(2)]
public bool EnableDropDownIcon { get; set; }
/// <summary>
/// Get or sets a value indicating whether the panel can be opened or closed via the user interacting with the ui.
/// Changing the open/ closed state from code or the Properties panel will still work regardless.
/// </summary>
[EditorOrder(1)]
public bool CanOpenClose { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether to enable containment line drawing,
/// </summary>
[EditorOrder(2)]
[EditorOrder(3)]
public bool EnableContainmentLines { get; set; } = false;
/// <summary>
@@ -369,7 +376,7 @@ namespace FlaxEngine.GUI
}
// Header
var color = _mouseOverHeader ? HeaderColorMouseOver : HeaderColor;
var color = _mouseOverHeader && CanOpenClose ? HeaderColorMouseOver : HeaderColor;
if (color.A > 0.0f)
{
Render2D.FillRectangle(new Rectangle(0, 0, Width, HeaderHeight), color);
@@ -510,7 +517,7 @@ namespace FlaxEngine.GUI
if (button == MouseButton.Left && _mouseButtonLeftDown)
{
_mouseButtonLeftDown = false;
if (_mouseOverHeader)
if (_mouseOverHeader && CanOpenClose)
Toggle();
return true;
}
@@ -540,7 +547,7 @@ namespace FlaxEngine.GUI
if (button == MouseButton.Left && _mouseButtonLeftDown)
{
_mouseButtonLeftDown = false;
if (_mouseOverHeader)
if (_mouseOverHeader && CanOpenClose)
Toggle();
return true;
}

View File

@@ -180,7 +180,7 @@ namespace FlaxEngine.GUI
}
/// <inheritdoc />
public override void Draw()
public override void DrawSelf()
{
var bounds = new Rectangle(Float2.Zero, Size);
@@ -205,21 +205,6 @@ namespace FlaxEngine.GUI
Render2D.DrawTexture(buffer, bounds, color);
else
Render2D.FillRectangle(bounds, Color.Black);
// Push clipping mask
if (ClipChildren)
{
GetDesireClientArea(out var clientArea);
Render2D.PushClip(ref clientArea);
}
DrawChildren();
// Pop clipping mask
if (ClipChildren)
{
Render2D.PopClip();
}
}
/// <summary>

View File

@@ -164,16 +164,14 @@ float3 TonemapACES(float3 linearColor)
// The code was originally written by Stephen Hill (@self_shadow).
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
static const float3x3 ACESInputMat =
{
static const float3x3 ACESInputMat = {
{0.59719, 0.35458, 0.04823},
{0.07600, 0.90834, 0.01566},
{0.02840, 0.13383, 0.83777}
};
// ODT_SAT => XYZ => D60_2_D65 => sRGB
static const float3x3 ACESOutputMat =
{
static const float3x3 ACESOutputMat = {
{ 1.60475, -0.53108, -0.07367},
{-0.10208, 1.10813, -0.00605},
{-0.00327, -0.07276, 1.07602}
@@ -188,6 +186,7 @@ float3 TonemapACES(float3 linearColor)
color = a / b;
color = mul(ACESOutputMat, color);
return saturate(color);
}

View File

@@ -37,7 +37,7 @@ float4 FastTonemapInvert(float4 c)
return float4(FastTonemapInvert(c.rgb), c.a);
}
float LinearToSrgbChannel(float linearColor)
float LinearToSrgb(float linearColor)
{
if (linearColor < 0.00313067)
return linearColor * 12.92;
@@ -46,10 +46,7 @@ float LinearToSrgbChannel(float linearColor)
float3 LinearToSrgb(float3 linearColor)
{
return float3(
LinearToSrgbChannel(linearColor.r),
LinearToSrgbChannel(linearColor.g),
LinearToSrgbChannel(linearColor.b));
return float3(LinearToSrgb(linearColor.r), LinearToSrgb(linearColor.g), LinearToSrgb(linearColor.b));
}
float3 sRGBToLinear(float3 color)

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@@ -72,7 +72,11 @@ __BEGIN_DECLS
#include <stdint.h>
#include <stdbool.h>
#if defined(_MSC_VER)
#define DETEX_INLINE_ONLY __forceinline
#else
#define DETEX_INLINE_ONLY __attribute__((always_inline)) inline
#endif
#define DETEX_RESTRICT __restrict
/* Maximum uncompressed block size in bytes. */

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@@ -6,6 +6,10 @@
#include "../common/TracyYield.hpp"
#if PLATFORM_WINDOWS
extern void CheckInstructionSet();
#endif
namespace tracy
{
@@ -18,6 +22,10 @@ tracy_no_inline static void InitRpmallocPlumbing()
const auto done = RpInitDone.load( std::memory_order_acquire );
if( !done )
{
#if PLATFORM_WINDOWS
// Check instruction set before executing any code (Tracy init static vars before others)
CheckInstructionSet();
#endif
int expected = 0;
while( !RpInitLock.compare_exchange_weak( expected, 1, std::memory_order_release, std::memory_order_relaxed ) ) { expected = 0; YieldThread(); }
const auto done = RpInitDone.load( std::memory_order_acquire );

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@@ -127,11 +127,12 @@ namespace Flax.Deps.Dependencies
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
// Build for Linux
RunCmake(root, platform, TargetArchitecture.x64, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool, envVars);
configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
@@ -143,11 +144,11 @@ namespace Flax.Deps.Dependencies
foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
{
RunCmake(root, platform, architecture, " -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF " + globalConfig);
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
configHeaderFilePath = Path.Combine(root, "include", "assimp", "config.h");
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
Utilities.FileCopy(Path.Combine(root, "lib", "libassimp.a"), Path.Combine(depsFolder, "libassimp.a"));
Utilities.Run("make", "clean", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("make", "clean", null, root, Utilities.RunOptions.DefaultTool);
}
break;
}

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@@ -115,6 +115,7 @@ namespace Flax.Deps.Dependencies
var buildFolder = Path.Combine(nvCloth, "compiler", platform.ToString() + '_' + architecture.ToString());
var envVars = new Dictionary<string, string>();
envVars["GW_DEPS_ROOT"] = root;
envVars["CMAKE_BUILD_PARALLEL_LEVEL"] = CmakeBuildParallel;
switch (platform)
{
case TargetPlatform.Windows:
@@ -166,6 +167,8 @@ namespace Flax.Deps.Dependencies
cmakeArgs += " -DTARGET_BUILD_PLATFORM=linux";
cmakeName = "linux";
binariesPrefix = "lib";
envVars.Add("CC", "clang-" + Configuration.LinuxClangMinVer);
envVars.Add("CXX", "clang++-" + Configuration.LinuxClangMinVer);
break;
default: throw new InvalidPlatformException(platform);
}

View File

@@ -123,6 +123,7 @@ namespace Flax.Deps.Dependencies
{
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
var config = $"-DALSOFT_REQUIRE_ALSA=ON " +

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@@ -238,6 +238,8 @@ namespace Flax.Deps.Dependencies
case TargetPlatform.Linux:
envVars.Add("CC", "clang-" + Configuration.LinuxClangMinVer);
envVars.Add("CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer);
envVars.Add("CXX", "clang++-" + Configuration.LinuxClangMinVer);
envVars.Add("CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel);
break;
case TargetPlatform.Mac: break;
default: throw new InvalidPlatformException(BuildPlatform);
@@ -258,7 +260,7 @@ namespace Flax.Deps.Dependencies
Log.Info("Building PhysX version " + File.ReadAllText(Path.Combine(root, "physx", "version.txt")) + " to " + binariesSubDir);
// Generate project files
Utilities.Run(projectGenPath, preset, null, projectGenDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run(projectGenPath, preset, null, projectGenDir, Utilities.RunOptions.DefaultTool, envVars);
switch (targetPlatform)
{
@@ -304,10 +306,10 @@ namespace Flax.Deps.Dependencies
}
break;
case TargetPlatform.Linux:
Utilities.Run("make", null, null, Path.Combine(projectGenDir, "compiler", "linux-" + configuration), Utilities.RunOptions.ConsoleLogOutput);
Utilities.Run("make", null, null, Path.Combine(projectGenDir, "compiler", "linux-" + configuration), Utilities.RunOptions.ConsoleLogOutput, envVars);
break;
case TargetPlatform.Mac:
Utilities.Run("xcodebuild", "-project PhysXSDK.xcodeproj -alltargets -configuration " + configuration, null, Path.Combine(projectGenDir, "compiler", preset), Utilities.RunOptions.ConsoleLogOutput);
Utilities.Run("xcodebuild", "-project PhysXSDK.xcodeproj -alltargets -configuration " + configuration, null, Path.Combine(projectGenDir, "compiler", preset), Utilities.RunOptions.ConsoleLogOutput, envVars);
break;
default: throw new InvalidPlatformException(BuildPlatform);
}

View File

@@ -107,13 +107,14 @@ namespace Flax.Deps.Dependencies
{
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
var buildDir = Path.Combine(root, "build");
SetupDirectory(buildDir, true);
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("make", "install", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.DefaultTool);
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.DefaultTool, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
Utilities.Run("make", "install", null, root, Utilities.RunOptions.DefaultTool);
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
var filename = "libcurl.a";
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));
@@ -153,11 +154,11 @@ namespace Flax.Deps.Dependencies
};
var buildDir = Path.Combine(root, "build");
SetupDirectory(buildDir, true);
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("chmod", "+x install-sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --host=" + archName + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("make", "install", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.DefaultTool);
Utilities.Run("chmod", "+x install-sh", null, root, Utilities.RunOptions.DefaultTool);
Utilities.Run(Path.Combine(root, "configure"), string.Join(" ", settings) + " --host=" + archName + " --prefix=\"" + buildDir + "\"", null, root, Utilities.RunOptions.DefaultTool, envVars);
Utilities.Run("make", null, null, root, Utilities.RunOptions.DefaultTool);
Utilities.Run("make", "install", null, root, Utilities.RunOptions.DefaultTool);
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
var filename = "libcurl.a";
Utilities.FileCopy(Path.Combine(buildDir, "lib", filename), Path.Combine(depsFolder, filename));

View File

@@ -114,19 +114,22 @@ namespace Flax.Deps.Dependencies
}
case TargetPlatform.Linux:
{
var envVars = new Dictionary<string, string>
var envVars = new Dictionary<string, string>
{
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer }
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
// Fix scripts
Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("dos2unix", "autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("dos2unix", "configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
//Utilities.Run("sed", "-i -e \'s/\r$//\' autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
//Utilities.Run("sed", "-i -e \'s/\r$//\' configure", null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("chmod", "+x autogen.sh", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("chmod", "+x configure", null, root, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
// Disable using libpng even if it's found on the system
var cmakeFile = Path.Combine(root, "CMakeLists.txt");
@@ -140,8 +143,8 @@ namespace Flax.Deps.Dependencies
// Build for Linux
SetupDirectory(buildDir, true);
var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run("cmake", string.Format("-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DFT_WITH_BZIP2=OFF -DFT_WITH_ZLIB=OFF -DFT_WITH_PNG=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_TARGET={0} ..", toolchain), null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.DefaultTool, envVars);
var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
Utilities.FileCopy(Path.Combine(buildDir, libraryFileName), Path.Combine(depsFolder, libraryFileName));

View File

@@ -303,9 +303,9 @@ namespace Flax.Deps.Dependencies
}
// Ensure to have dependencies installed
Utilities.Run("ninja", "--version", null, null, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("cmake", "--version", null, null, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("python", "--version", null, null, Utilities.RunOptions.ThrowExceptionOnError);
Utilities.Run("ninja", "--version", null, null, Utilities.RunOptions.DefaultTool);
Utilities.Run("cmake", "--version", null, null, Utilities.RunOptions.DefaultTool);
Utilities.Run("python", "--version", null, null, Utilities.RunOptions.DefaultTool);
// Get the source
if (!Directory.Exists(Path.Combine(root, ".git")))

View File

@@ -366,15 +366,17 @@ namespace Flax.Deps.Dependencies
var envVars = new Dictionary<string, string>
{
{ "CC", "clang-" + Configuration.LinuxClangMinVer },
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer }
{ "CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer },
{ "CXX", "clang++-" + Configuration.LinuxClangMinVer },
{ "CMAKE_BUILD_PARALLEL_LEVEL", CmakeBuildParallel },
};
var buildDir = Path.Combine(root, "build");
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.Default, envVars);
Utilities.Run(Path.Combine(root, "autogen.sh"), null, null, root, Utilities.RunOptions.DefaultTool, envVars);
// Build for Linux
var toolchain = UnixToolchain.GetToolchainName(platform, TargetArchitecture.x64);
Utilities.Run(Path.Combine(root, "configure"), string.Format("--host={0}", toolchain), null, root, Utilities.RunOptions.Default, envVars);
Utilities.Run(Path.Combine(root, "configure"), string.Format("--host={0}", toolchain), null, root, Utilities.RunOptions.ThrowExceptionOnError, envVars);
SetupDirectory(buildDir, true);
Utilities.Run("cmake", "-G \"Unix Makefiles\" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release ..", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ConsoleLogOutput, envVars);

View File

@@ -456,7 +456,7 @@ namespace Flax.Deps
case TargetPlatform.Mac: break;
default: throw new InvalidPlatformException(BuildPlatform);
}
Utilities.Run(path, args, null, workspace, Utilities.RunOptions.ThrowExceptionOnError, envVars);
Utilities.Run(path, args, null, workspace, Utilities.RunOptions.DefaultTool, envVars);
}
internal bool GetMsBuildForPlatform(TargetPlatform targetPlatform, out VisualStudioVersion vsVersion, out string msBuildPath)

View File

@@ -14,7 +14,7 @@ namespace Flax.Build
/// Specifies the minimum Clang compiler version to use on Linux (eg. 10).
/// </summary>
[CommandLine("linuxClangMinVer", "<version>", "Specifies the minimum Clang compiler version to use on Linux (eg. 10).")]
public static string LinuxClangMinVer = "13";
public static string LinuxClangMinVer = "14";
}
}