Merge branch 'master' into Improve-HighlightedPopUpColor

This commit is contained in:
Phantom
2026-03-11 01:22:58 +01:00
35 changed files with 566 additions and 193 deletions

View File

@@ -103,11 +103,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
var actors = ScriptsEditor.ParentEditor.Values;
foreach (var a in actors)
{
if (a.GetType() != requireActor.RequiredType)
{
item.Enabled = false;
break;
}
if (a.GetType() == requireActor.RequiredType)
continue;
if (requireActor.IncludeInheritedTypes && a.GetType().IsSubclassOf(requireActor.RequiredType))
continue;
item.Enabled = false;
break;
}
}
cm.AddItem(item);
@@ -824,7 +825,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (attribute != null)
{
var actor = script.Actor;
if (actor.GetType() != attribute.RequiredType && !actor.GetType().IsSubclassOf(attribute.RequiredType))
if (actor.GetType() != attribute.RequiredType && (attribute.IncludeInheritedTypes && !actor.GetType().IsSubclassOf(attribute.RequiredType)))
{
Editor.LogWarning($"`{Utilities.Utils.GetPropertyNameUI(scriptType.Name)}` on `{script.Actor}` is missing a required Actor of type `{attribute.RequiredType}`.");
hasAllRequirements = false;

View File

@@ -18,7 +18,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
public class SplineEditor : ActorEditor
{
/// <summary>
/// Storage undo spline data
/// Stores undo spline data.
/// </summary>
private struct UndoData
{
@@ -83,7 +83,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <summary>
/// Edit curve options manipulate the curve as free mode
/// Edit curve options manipulate the curve as free mode.
/// </summary>
private sealed class FreeTangentMode : EditTangentOptionBase
{
@@ -98,7 +98,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <summary>
/// Edit curve options to set tangents to linear
/// Edit curve options to set tangents to linear.
/// </summary>
private sealed class LinearTangentMode : EditTangentOptionBase
{
@@ -107,13 +107,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
SetKeyframeLinear(spline, index);
// change the selection to tangent parent (a spline point / keyframe)
// Change the selection to tangent parent (a spline point / keyframe)
Editor.SetSelectSplinePointNode(spline, index);
}
}
/// <summary>
/// Edit curve options to align tangents of selected spline
/// Edit curve options to align tangents of selected spline.
/// </summary>
private sealed class AlignedTangentMode : EditTangentOptionBase
{
@@ -168,8 +168,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <summary>
/// Edit curve options manipulate the curve setting selected point
/// tangent in as smoothed but tangent out as linear
/// Edit curve options manipulate the curve setting selected point tangent in as smoothed but tangent out as linear.
/// </summary>
private sealed class SmoothInTangentMode : EditTangentOptionBase
{
@@ -182,8 +181,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <summary>
/// Edit curve options manipulate the curve setting selected point
/// tangent in as linear but tangent out as smoothed
/// Edit curve options manipulate the curve setting selected point tangent in as linear but tangent out as smoothed.
/// </summary>
private sealed class SmoothOutTangentMode : EditTangentOptionBase
{
@@ -219,7 +217,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
var enabled = EnabledInHierarchy && tab.EnabledInHierarchy;
var style = FlaxEngine.GUI.Style.Current;
var size = Size;
var textHeight = 16.0f;
var textHeight = 30.0f;
// Make icons smaller when tabs get thinner
var iconSize = size.Y - textHeight;
var iconRect = new Rectangle((Width - iconSize) / 2, 0, iconSize, iconSize);
if (tab._mirrorIcon)
@@ -230,8 +229,11 @@ namespace FlaxEditor.CustomEditors.Dedicated
var color = style.Foreground;
if (!enabled)
color *= 0.6f;
var textRect = new Rectangle(0, size.Y - textHeight, size.X, textHeight);
Render2D.PushClip(new Rectangle(Float2.Zero, Size));
Render2D.DrawSprite(tab._customIcon, iconRect, color);
Render2D.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, tab._customText, textRect, color, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords, 0.65f);
Render2D.PopClip();
}
}
@@ -291,18 +293,21 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
_selectedSpline = spline;
layout.Space(10);
var tabSize = 46;
//var tabSize = 46;
var tabSize = 60;
var icons = Editor.Instance.Icons;
layout.Header("Selected spline point");
var group = layout.Group("Selected Point");
_selectedPointsTabs = new Tabs
{
Height = tabSize,
TabsSize = new Float2(tabSize),
AutoTabsSize = true,
Parent = layout.ContainerControl,
Parent = group.ContainerControl,
};
// Move the group above the group containing spline points
group.Control.IndexInParent = 3;
_linearTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedLinear, "Linear", icons.SplineLinear64));
_freeTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedFree, "Free", icons.SplineFree64));
_alignedTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedAligned, "Aligned", icons.SplineAligned64));
@@ -310,13 +315,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
_smoothOutTangentTab = _selectedPointsTabs.AddTab(new IconTab(OnSetSelectedSmoothOut, "Smooth Out", icons.SplineSmoothIn64, true));
_selectedPointsTabs.SelectedTabIndex = -1;
layout.Header("All spline points");
group = layout.Group("All Points");
_allPointsTabs = new Tabs
{
Height = tabSize,
TabsSize = new Float2(tabSize),
AutoTabsSize = true,
Parent = layout.ContainerControl,
Parent = group.ContainerControl,
};
_setLinearAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsLinear, "Set Linear Tangents", icons.SplineLinear64));
_setSmoothAllTangentsTab = _allPointsTabs.AddTab(new IconTab(OnSetTangentsSmooth, "Set Smooth Tangents", icons.SplineAligned64));

View File

@@ -70,9 +70,9 @@ namespace FlaxEditor.CustomEditors.GUI
UpdateSplitRect();
}
private void AutoSizeSplitter()
private void AutoSizeSplitter(bool ignoreCustomSplitterValue = false)
{
if (_hasCustomSplitterValue || !Editor.Instance.Options.Options.Interface.AutoSizePropertiesPanelSplitter)
if (_hasCustomSplitterValue && !ignoreCustomSplitterValue)
return;
Font font = Style.Current.FontMedium;
@@ -178,6 +178,21 @@ namespace FlaxEditor.CustomEditors.GUI
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _splitterRect.Contains(location))
{
if (_splitterClicked)
EndTracking();
AutoSizeSplitter(true);
return true;
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
@@ -220,7 +235,8 @@ namespace FlaxEditor.CustomEditors.GUI
// Refresh
UpdateSplitRect();
PerformLayout(true);
AutoSizeSplitter();
if (Editor.Instance.Options.Options.Interface.AutoSizePropertiesPanelSplitter)
AutoSizeSplitter();
}
/// <inheritdoc />

View File

@@ -526,6 +526,23 @@ int32 Editor::LoadProduct()
return 12;
}
// Get the last opened project path
String localCachePath;
FileSystem::GetSpecialFolderPath(SpecialFolder::AppData, localCachePath);
String editorConfigPath = localCachePath / TEXT("Flax");
String lastProjectSettingPath = editorConfigPath / TEXT("LastProject.txt");
if (!FileSystem::DirectoryExists(editorConfigPath))
FileSystem::CreateDirectory(editorConfigPath);
String lastProjectPath;
if (FileSystem::FileExists(lastProjectSettingPath))
File::ReadAllText(lastProjectSettingPath, lastProjectPath);
if (!FileSystem::DirectoryExists(lastProjectPath))
lastProjectPath = String::Empty;
// Try to open the last project when requested
if (projectPath.IsEmpty() && CommandLine::Options.LastProject.IsTrue() && !lastProjectPath.IsEmpty())
projectPath = lastProjectPath;
// Missing project case
if (projectPath.IsEmpty())
{
@@ -541,7 +558,7 @@ int32 Editor::LoadProduct()
Array<String> files;
if (FileSystem::ShowOpenFileDialog(
nullptr,
StringView::Empty,
lastProjectPath,
TEXT("Project files (*.flaxproj)\0*.flaxproj\0All files (*.*)\0*.*\0"),
false,
TEXT("Select project to open in Editor"),
@@ -625,6 +642,10 @@ int32 Editor::LoadProduct()
}
}
// Update the last opened project path
if (lastProjectPath.Compare(Project->ProjectFolderPath) != 0)
File::WriteAllText(lastProjectSettingPath, Project->ProjectFolderPath, Encoding::UTF8);
return 0;
}

View File

@@ -325,7 +325,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
var codeEditor = options.SourceCode.SourceCodeEditor;
if (codeEditor != "None")
{
foreach (var e in Editor.Instance.CodeEditing.Editors)
foreach (var e in _editors)
{
if (string.Equals(codeEditor, e.Name, StringComparison.OrdinalIgnoreCase))
{
@@ -334,7 +334,10 @@ namespace FlaxEditor.Modules.SourceCodeEditing
}
}
}
Editor.Instance.CodeEditing.SelectedEditor = editor;
if (editor == null && _editors.Count != 0)
editor = _editors[0];
SelectedEditor = editor;
}
/// <summary>

View File

@@ -41,9 +41,9 @@ namespace FlaxEditor.Modules.SourceCodeEditing
var vsCode = codeEditing.GetInBuildEditor(CodeEditorTypes.VSCode);
var rider = codeEditing.GetInBuildEditor(CodeEditorTypes.Rider);
#if PLATFORM_WINDOW
#if PLATFORM_WINDOWS
// Favor the newest Visual Studio
for (int i = (int)CodeEditorTypes.VS2019; i >= (int)CodeEditorTypes.VS2008; i--)
for (int i = (int)CodeEditorTypes.VS2026; i >= (int)CodeEditorTypes.VS2008; i--)
{
var visualStudio = codeEditing.GetInBuildEditor((CodeEditorTypes)i);
if (visualStudio != null)
@@ -74,7 +74,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
public string Name => "Default";
/// <inheritdoc />
public string GenerateProjectCustomArgs => null;
public string GenerateProjectCustomArgs => _currentEditor?.GenerateProjectCustomArgs;
/// <inheritdoc />
public void OpenSolution()

View File

@@ -22,71 +22,14 @@ namespace FlaxEditor.Modules.SourceCodeEditing
public InBuildSourceCodeEditor(CodeEditorTypes type)
{
Type = type;
switch (type)
{
case CodeEditorTypes.Custom:
Name = "Custom";
break;
case CodeEditorTypes.SystemDefault:
Name = "System Default";
break;
case CodeEditorTypes.VS2008:
Name = "Visual Studio 2008";
break;
case CodeEditorTypes.VS2010:
Name = "Visual Studio 2010";
break;
case CodeEditorTypes.VS2012:
Name = "Visual Studio 2012";
break;
case CodeEditorTypes.VS2013:
Name = "Visual Studio 2013";
break;
case CodeEditorTypes.VS2015:
Name = "Visual Studio 2015";
break;
case CodeEditorTypes.VS2017:
Name = "Visual Studio 2017";
break;
case CodeEditorTypes.VS2019:
Name = "Visual Studio 2019";
break;
case CodeEditorTypes.VS2022:
Name = "Visual Studio 2022";
break;
case CodeEditorTypes.VS2026:
Name = "Visual Studio 2026";
break;
case CodeEditorTypes.VSCode:
Name = "Visual Studio Code";
break;
case CodeEditorTypes.VSCodeInsiders:
Name = "Visual Studio Code - Insiders";
break;
case CodeEditorTypes.Rider:
Name = "Rider";
break;
default: throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
Name = CodeEditingManager.GetName(type);
}
/// <inheritdoc />
public string Name { get; set; }
/// <inheritdoc />
public string GenerateProjectCustomArgs
{
get
{
switch (Type)
{
case CodeEditorTypes.VSCodeInsiders:
case CodeEditorTypes.VSCode: return "-vscode -vs2022";
case CodeEditorTypes.Rider: return "-vs2022";
default: return null;
}
}
}
public string GenerateProjectCustomArgs => CodeEditingManager.GetGenerateProjectCustomArgs(Type);
/// <inheritdoc />
public void OpenSolution()

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@@ -139,6 +139,34 @@ CodeEditor* CodeEditingManager::GetCodeEditor(CodeEditorTypes editorType)
return nullptr;
}
String CodeEditingManager::GetName(CodeEditorTypes editorType)
{
const auto editor = GetCodeEditor(editorType);
if (editor)
{
return editor->GetName();
}
else
{
LOG(Warning, "Missing code editor type {0}", (int32)editorType);
return String::Empty;
}
}
String CodeEditingManager::GetGenerateProjectCustomArgs(CodeEditorTypes editorType)
{
const auto editor = GetCodeEditor(editorType);
if (editor)
{
return editor->GetGenerateProjectCustomArgs();
}
else
{
LOG(Warning, "Missing code editor type {0}", (int32)editorType);
return String::Empty;
}
}
void CodeEditingManager::OpenFile(CodeEditorTypes editorType, const String& path, int32 line)
{
const auto editor = GetCodeEditor(editorType);

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@@ -109,9 +109,18 @@ public:
/// <summary>
/// Gets the name of the editor.
/// </summary>
/// <returns>The name</returns>
/// <returns>The name.</returns>
virtual String GetName() const = 0;
/// <summary>
/// Gets the custom arguments for the Flax.Build tool to add when generating project files for this code editor.
/// </summary>
/// <returns>The custom arguments to generate project files.</returns>
virtual String GetGenerateProjectCustomArgs() const
{
return String::Empty;
}
/// <summary>
/// Opens the file.
/// </summary>
@@ -169,6 +178,20 @@ public:
/// <returns>The editor object or null if not found.</returns>
static CodeEditor* GetCodeEditor(CodeEditorTypes editorType);
/// <summary>
/// Gets the name of the editor.
/// </summary>
/// <param name="editorType">The code editor type.</param>
/// <returns>The name.</returns>
API_FUNCTION() static String GetName(CodeEditorTypes editorType);
/// <summary>
/// Gets the custom arguments for the Flax.Build tool to add when generating project files for this code editor.
/// </summary>
/// <param name="editorType">The code editor type.</param>
/// <returns>The custom arguments to generate project files.</returns>
API_FUNCTION() static String GetGenerateProjectCustomArgs(CodeEditorTypes editorType);
/// <summary>
/// Opens the file. Handles async opening.
/// </summary>

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@@ -257,12 +257,17 @@ String RiderCodeEditor::GetName() const
return TEXT("Rider");
}
String RiderCodeEditor::GetGenerateProjectCustomArgs() const
{
return TEXT("-vs2022");
}
void RiderCodeEditor::OpenFile(const String& path, int32 line)
{
// Generate project files if solution is missing
if (!FileSystem::FileExists(_solutionPath))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
}
// Open file
@@ -290,7 +295,7 @@ void RiderCodeEditor::OpenSolution()
// Generate project files if solution is missing
if (!FileSystem::FileExists(_solutionPath))
{
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
}
// Open solution
@@ -312,5 +317,5 @@ void RiderCodeEditor::OpenSolution()
void RiderCodeEditor::OnFileAdded(const String& path)
{
ScriptsBuilder::GenerateProject();
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
}

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@@ -35,6 +35,7 @@ public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
String GetGenerateProjectCustomArgs() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
void OnFileAdded(const String& path) override;

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@@ -145,7 +145,46 @@ CodeEditorTypes VisualStudioEditor::GetType() const
String VisualStudioEditor::GetName() const
{
return String(ToString(_version));
const Char* name;
switch (_version)
{
case VisualStudioVersion::VS2008:
name = TEXT("Visual Studio 2008");
break;
case VisualStudioVersion::VS2010:
name = TEXT("Visual Studio 2010");
break;
case VisualStudioVersion::VS2012:
name = TEXT("Visual Studio 2012");
break;
case VisualStudioVersion::VS2013:
name = TEXT("Visual Studio 2013");
break;
case VisualStudioVersion::VS2015:
name = TEXT("Visual Studio 2015");
break;
case VisualStudioVersion::VS2017:
name = TEXT("Visual Studio 2017");
break;
case VisualStudioVersion::VS2019:
name = TEXT("Visual Studio 2019");
break;
case VisualStudioVersion::VS2022:
name = TEXT("Visual Studio 2022");
break;
case VisualStudioVersion::VS2026:
name = TEXT("Visual Studio 2026");
break;
default:
name = ToString(_version);
break;
}
return String(name);
}
String VisualStudioEditor::GetGenerateProjectCustomArgs() const
{
return String::Format(TEXT("-{0}"), String(ToString(_version)).ToLower());
}
void VisualStudioEditor::OpenFile(const String& path, int32 line)
@@ -153,7 +192,7 @@ void VisualStudioEditor::OpenFile(const String& path, int32 line)
// Generate project files if solution is missing
if (!FileSystem::FileExists(_solutionPath))
{
ScriptsBuilder::GenerateProject();
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
}
// Open file
@@ -172,7 +211,7 @@ void VisualStudioEditor::OpenSolution()
// Generate project files if solution is missing
if (!FileSystem::FileExists(_solutionPath))
{
ScriptsBuilder::GenerateProject();
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
}
// Open solution
@@ -187,7 +226,7 @@ void VisualStudioEditor::OpenSolution()
void VisualStudioEditor::OnFileAdded(const String& path)
{
// TODO: finish dynamic files adding to the project - for now just regenerate it
ScriptsBuilder::GenerateProject();
ScriptsBuilder::GenerateProject(GetGenerateProjectCustomArgs());
return;
if (!FileSystem::FileExists(_solutionPath))
{

View File

@@ -56,6 +56,7 @@ public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
String GetGenerateProjectCustomArgs() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
void OnFileAdded(const String& path) override;

View File

@@ -128,6 +128,11 @@ String VisualStudioCodeEditor::GetName() const
return _isInsiders ? TEXT("Visual Studio Code - Insiders") : TEXT("Visual Studio Code");
}
String VisualStudioCodeEditor::GetGenerateProjectCustomArgs() const
{
return TEXT("-vs2022 -vscode");
}
void VisualStudioCodeEditor::OpenFile(const String& path, int32 line)
{
// Generate VS solution files for intellisense

View File

@@ -37,6 +37,7 @@ public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
String GetGenerateProjectCustomArgs() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
bool UseAsyncForOpen() const override;

View File

@@ -247,8 +247,8 @@ namespace FlaxEditor.Viewport
{
_movementSpeed = value;
if (_cameraButton != null)
_cameraButton.Text = string.Format(MovementSpeedTextFormat, _movementSpeed);
if (_orthographicModeButton != null)
_orthographicModeButton.Text = string.Format(MovementSpeedTextFormat, _movementSpeed);
}
}
@@ -581,7 +581,7 @@ namespace FlaxEditor.Viewport
// Camera Settings Menu
var cameraCM = new ContextMenu();
_cameraButton = new ViewportWidgetButton(string.Format(MovementSpeedTextFormat, _movementSpeed), _editor.Icons.Camera64, cameraCM, false, cameraSpeedTextWidth)
_cameraButton = new ViewportWidgetButton("", _editor.Icons.Camera64, cameraCM)
{
Tag = this,
TooltipText = "Camera Settings.",
@@ -590,7 +590,7 @@ namespace FlaxEditor.Viewport
_cameraWidget.Parent = this;
// Orthographic/Perspective Mode Widget
_orthographicModeButton = new ViewportWidgetButton(string.Empty, _editor.Icons.CamSpeed32, null, true)
_orthographicModeButton = new OrthoCamToggleViewportWidgetButton(cameraSpeedTextWidth)
{
Checked = !_isOrtho,
TooltipText = "Toggle Orthographic/Perspective Mode.",

View File

@@ -7,6 +7,100 @@ using FlaxEngine.GUI;
namespace FlaxEditor.Viewport.Widgets
{
/// <summary>
/// Otrhographic view toggle viewport Widget Button class.
/// Will draw a custom camera frustum to represent an orthographic or perspective camera.
/// </summary>
/// <seealso cref="ViewportWidgetButton" />
[HideInEditor]
public class OrthoCamToggleViewportWidgetButton : ViewportWidgetButton
{
private const int iconPointCount = 4;
private const float iconRenderScale = 4.0f;
private readonly Float2 iconDrawOffset = new Float2(3.0f, 3.0f);
private readonly Float2[] iconPointsPerspective = new[]
{
new Float2(0.0f, 1.0f), // Top left
new Float2(4.0f, 0.0f), // Top right
new Float2(4.0f, 3.0f), // Bottom right
new Float2(0.0f, 2.0f), // Bottom left
};
private readonly Float2[] iconPointsOrtho = new[]
{
new Float2(0.0f, 0.0f), // Top left
new Float2(4.0f, 0.0f), // Top right
new Float2(4.0f, 3.0f), // Bottom right
new Float2(0.0f, 3.0f), // Bottom left
};
private bool wasChecked;
private float lerpWeight;
/// <summary>
/// Initializes a new instance of the <see cref="OrthoCamToggleViewportWidgetButton"/> class.
/// </summary>
public OrthoCamToggleViewportWidgetButton(float speedTextWidth)
: base("00.0", SpriteHandle.Invalid, null, true, 20.0f + speedTextWidth)
{
wasChecked = Checked;
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
if (wasChecked != Checked)
{
lerpWeight = 0.0f;
wasChecked = Checked;
}
if (lerpWeight <= 1.0f)
lerpWeight += deltaTime * 4.2f;
base.Update(deltaTime);
}
/// <inheritdoc />
public override void Draw()
{
// Cache data
var style = Style.Current;
var textRect = new Rectangle(0.0f, 0.0f, Width - 2.0f, Height);
var backgroundRect = textRect with { Width = Width - 1.0f };
// Check if is checked or mouse is over
if (Checked)
Render2D.FillRectangle(backgroundRect, style.BackgroundSelected * (IsMouseOver ? 0.9f : 0.6f));
else if (IsMouseOver)
Render2D.FillRectangle(backgroundRect, style.BackgroundHighlighted);
// Draw text
Render2D.DrawText(style.FontMedium, Text, textRect, style.ForegroundViewport * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Far, TextAlignment.Center);
// Draw camera frustum icon
Float2[] currentStart = Checked ? iconPointsOrtho : iconPointsPerspective;
Float2[] currentTarget = Checked ? iconPointsPerspective : iconPointsOrtho;
var features = Render2D.Features;
Render2D.Features = features & ~Render2D.RenderingFeatures.VertexSnapping;
for (int i = 1; i < iconPointCount + 1; i++)
{
int endPointIndex = Mathf.Wrap(i, 0, iconPointCount - 1);
Float2 lineStart = Float2.Lerp(currentStart[i - 1], currentTarget[i - 1], lerpWeight);
Float2 lineEnd = Float2.Lerp(currentStart[endPointIndex], currentTarget[endPointIndex], lerpWeight);
lineStart = lineStart * iconRenderScale + iconDrawOffset;
lineEnd = lineEnd * iconRenderScale + iconDrawOffset;
Render2D.DrawLine(lineStart, lineEnd, Color.White);
}
Render2D.Features = features;
}
}
/// <summary>
/// Viewport Widget Button class.
/// </summary>

View File

@@ -109,7 +109,14 @@ void Behavior::UpdateAsync()
const BehaviorUpdateResult result = tree->Graph.Root->InvokeUpdate(context);
if (result != BehaviorUpdateResult::Running)
_result = result;
if (_result != BehaviorUpdateResult::Running)
if (_result != BehaviorUpdateResult::Running && tree->Graph.Root->Loop)
{
// Reset State
_result = BehaviorUpdateResult::Running;
_accumulatedTime = 0.0f;
_totalTime = 0;
}
else if (_result != BehaviorUpdateResult::Running)
{
Finished();
}

View File

@@ -96,6 +96,10 @@ API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeRootNode : public BehaviorTre
// The target amount of the behavior logic updates per second.
API_FIELD(Attributes="EditorOrder(100)")
float UpdateFPS = 10.0f;
// Whether to loop the root node.
API_FIELD(Attributes="EditorOrder(200)")
bool Loop = true;
};
/// <summary>

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@@ -149,6 +149,7 @@ bool CommandLine::Parse(const Char* cmdLine)
PARSE_BOOL_SWITCH("-clearcache ", ClearCache);
PARSE_BOOL_SWITCH("-clearcooker ", ClearCookerCache);
PARSE_ARG_SWITCH("-project ", Project);
PARSE_BOOL_SWITCH("-lastproject ", LastProject);
PARSE_BOOL_SWITCH("-new ", NewProject);
PARSE_BOOL_SWITCH("-genprojectfiles ", GenProjectFiles);
PARSE_ARG_SWITCH("-build ", Build);

View File

@@ -133,6 +133,11 @@ public:
/// </summary>
String Project;
/// <summary>
/// -lastproject (Opens the last project)
/// </summary>
Nullable<bool> LastProject;
/// <summary>
/// -new (generates the project files inside the specified project folder or uses current workspace folder)
/// </summary>

View File

@@ -2,6 +2,71 @@
#include "Gamepad.h"
namespace
{
GamepadAxis GetButtonAxis(GamepadButton button, bool& positive)
{
positive = true;
switch (button)
{
case GamepadButton::LeftTrigger:
return GamepadAxis::LeftTrigger;
case GamepadButton::RightTrigger:
return GamepadAxis::RightTrigger;
case GamepadButton::LeftStickUp:
return GamepadAxis::LeftStickY;
case GamepadButton::LeftStickDown:
positive = false;
return GamepadAxis::LeftStickY;
case GamepadButton::LeftStickLeft:
positive = false;
return GamepadAxis::LeftStickX;
case GamepadButton::LeftStickRight:
return GamepadAxis::LeftStickX;
case GamepadButton::RightStickUp:
return GamepadAxis::RightStickY;
case GamepadButton::RightStickDown:
positive = false;
return GamepadAxis::RightStickY;
case GamepadButton::RightStickLeft:
positive = false;
return GamepadAxis::RightStickX;
case GamepadButton::RightStickRight:
return GamepadAxis::RightStickX;
default:
return GamepadAxis::None;
}
}
bool GetButtonState(const Gamepad::State& state, GamepadButton button, float deadZone)
{
if (deadZone > 0.01f)
{
switch (button)
{
case GamepadButton::LeftTrigger:
case GamepadButton::RightTrigger:
case GamepadButton::LeftStickUp:
case GamepadButton::LeftStickDown:
case GamepadButton::LeftStickLeft:
case GamepadButton::LeftStickRight:
case GamepadButton::RightStickUp:
case GamepadButton::RightStickDown:
case GamepadButton::RightStickLeft:
case GamepadButton::RightStickRight:
{
bool positive;
float axis = state.Axis[(int32)GetButtonAxis(button, positive)];
return positive ? axis >= deadZone : axis <= -deadZone;
}
default:
break;
}
}
return state.Buttons[(int32)button];
}
}
void GamepadLayout::Init()
{
for (int32 i = 0; i < (int32)GamepadButton::MAX; i++)
@@ -31,6 +96,21 @@ void Gamepad::ResetState()
_mappedPrevState.Clear();
}
bool Gamepad::GetButton(GamepadButton button, float deadZone) const
{
return GetButtonState(_mappedState, button, deadZone);
}
bool Gamepad::GetButtonDown(GamepadButton button, float deadZone) const
{
return GetButtonState(_mappedState, button, deadZone) && !GetButtonState(_mappedPrevState, button, deadZone);
}
bool Gamepad::GetButtonUp(GamepadButton button, float deadZone) const
{
return !GetButtonState(_mappedState, button, deadZone) && GetButtonState(_mappedPrevState, button, deadZone);
}
bool Gamepad::IsAnyButtonDown() const
{
// TODO: optimize with SIMD

View File

@@ -148,36 +148,30 @@ public:
/// Gets the gamepad button state (true if being pressed during the current frame).
/// </summary>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user holds down the button, otherwise false.</returns>
API_FUNCTION() FORCE_INLINE bool GetButton(const GamepadButton button) const
{
return _mappedState.Buttons[static_cast<int32>(button)];
}
API_FUNCTION() bool GetButton(GamepadButton button, float deadZone = 0.0f) const;
/// <summary>
/// Gets the gamepad button down state (true if was pressed during the current frame).
/// </summary>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user starts pressing down the button, otherwise false.</returns>
API_FUNCTION() FORCE_INLINE bool GetButtonDown(const GamepadButton button) const
{
return _mappedState.Buttons[static_cast<int32>(button)] && !_mappedPrevState.Buttons[static_cast<int32>(button)];
}
/// <summary>
/// Checks if any gamepad button is currently pressed.
/// </summary>
API_PROPERTY() bool IsAnyButtonDown() const;
API_FUNCTION() bool GetButtonDown(GamepadButton button, float deadZone = 0.0f) const;
/// <summary>
/// Gets the gamepad button up state (true if was released during the current frame).
/// </summary>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user releases the button, otherwise false.</returns>
API_FUNCTION() FORCE_INLINE bool GetButtonUp(const GamepadButton button) const
{
return !_mappedState.Buttons[static_cast<int32>(button)] && _mappedPrevState.Buttons[static_cast<int32>(button)];
}
API_FUNCTION() bool GetButtonUp(GamepadButton button, float deadZone = 0.0f) const;
/// <summary>
/// Checks if any gamepad button is currently pressed.
/// </summary>
API_PROPERTY() bool IsAnyButtonDown() const;
public:
/// <summary>

View File

@@ -120,6 +120,7 @@ void InputSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* m
config.MouseButton = JsonTools::GetEnum(v, "MouseButton", MouseButton::None);
config.GamepadButton = JsonTools::GetEnum(v, "GamepadButton", GamepadButton::None);
config.Gamepad = JsonTools::GetEnum(v, "Gamepad", InputGamepadIndex::All);
config.DeadZone = JsonTools::GetFloat(v, "DeadZone", 0.5f);
}
}
else
@@ -499,24 +500,24 @@ float Input::GetGamepadAxis(int32 gamepadIndex, GamepadAxis axis)
return 0.0f;
}
bool Input::GetGamepadButton(int32 gamepadIndex, GamepadButton button)
bool Input::GetGamepadButton(int32 gamepadIndex, GamepadButton button, float deadZone)
{
if (gamepadIndex >= 0 && gamepadIndex < Gamepads.Count())
return Gamepads[gamepadIndex]->GetButton(button);
return Gamepads[gamepadIndex]->GetButton(button, deadZone);
return false;
}
bool Input::GetGamepadButtonDown(int32 gamepadIndex, GamepadButton button)
bool Input::GetGamepadButtonDown(int32 gamepadIndex, GamepadButton button, float deadZone)
{
if (gamepadIndex >= 0 && gamepadIndex < Gamepads.Count())
return Gamepads[gamepadIndex]->GetButtonDown(button);
return Gamepads[gamepadIndex]->GetButtonDown(button, deadZone);
return false;
}
bool Input::GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button)
bool Input::GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button, float deadZone)
{
if (gamepadIndex >= 0 && gamepadIndex < Gamepads.Count())
return Gamepads[gamepadIndex]->GetButtonUp(button);
return Gamepads[gamepadIndex]->GetButtonUp(button, deadZone);
return false;
}
@@ -542,13 +543,13 @@ float Input::GetGamepadAxis(InputGamepadIndex gamepad, GamepadAxis axis)
return false;
}
bool Input::GetGamepadButton(InputGamepadIndex gamepad, GamepadButton button)
bool Input::GetGamepadButton(InputGamepadIndex gamepad, GamepadButton button, float deadZone)
{
if (gamepad == InputGamepadIndex::All)
{
for (auto g : Gamepads)
{
if (g->GetButton(button))
if (g->GetButton(button, deadZone))
return true;
}
}
@@ -556,18 +557,18 @@ bool Input::GetGamepadButton(InputGamepadIndex gamepad, GamepadButton button)
{
const auto index = static_cast<int32>(gamepad);
if (index < Gamepads.Count())
return Gamepads[index]->GetButton(button);
return Gamepads[index]->GetButton(button, deadZone);
}
return false;
}
bool Input::GetGamepadButtonDown(InputGamepadIndex gamepad, GamepadButton button)
bool Input::GetGamepadButtonDown(InputGamepadIndex gamepad, GamepadButton button, float deadZone)
{
if (gamepad == InputGamepadIndex::All)
{
for (auto g : Gamepads)
{
if (g->GetButtonDown(button))
if (g->GetButtonDown(button, deadZone))
return true;
}
}
@@ -575,18 +576,18 @@ bool Input::GetGamepadButtonDown(InputGamepadIndex gamepad, GamepadButton button
{
const auto index = static_cast<int32>(gamepad);
if (index < Gamepads.Count())
return Gamepads[index]->GetButtonDown(button);
return Gamepads[index]->GetButtonDown(button, deadZone);
}
return false;
}
bool Input::GetGamepadButtonUp(InputGamepadIndex gamepad, GamepadButton button)
bool Input::GetGamepadButtonUp(InputGamepadIndex gamepad, GamepadButton button, float deadZone)
{
if (gamepad == InputGamepadIndex::All)
{
for (auto g : Gamepads)
{
if (g->GetButtonUp(button))
if (g->GetButtonUp(button, deadZone))
return true;
}
}
@@ -594,7 +595,7 @@ bool Input::GetGamepadButtonUp(InputGamepadIndex gamepad, GamepadButton button)
{
const auto index = static_cast<int32>(gamepad);
if (index < Gamepads.Count())
return Gamepads[index]->GetButtonUp(button);
return Gamepads[index]->GetButtonUp(button, deadZone);
}
return false;
}
@@ -1065,26 +1066,26 @@ void InputService::Update()
bool isActive;
if (config.Mode == InputActionMode::Pressing)
{
isActive = Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton);
isActive = Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton, config.DeadZone);
}
else if (config.Mode == InputActionMode::Press)
{
isActive = Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton);
isActive = Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton, config.DeadZone);
}
else
{
isActive = Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton);
isActive = Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton, config.DeadZone);
}
if (Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton))
if (Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton, config.DeadZone))
{
data.State = InputActionState::Press;
}
else if (Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton))
else if (Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton, config.DeadZone))
{
data.State = InputActionState::Pressing;
}
else if (Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton))
else if (Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton, config.DeadZone))
{
data.State = InputActionState::Release;
}

View File

@@ -238,24 +238,27 @@ public:
/// </summary>
/// <param name="gamepadIndex">The gamepad index</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user holds down the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButton(int32 gamepadIndex, GamepadButton button);
API_FUNCTION() static bool GetGamepadButton(int32 gamepadIndex, GamepadButton button, float deadZone = 0.0f);
/// <summary>
/// Gets the gamepad button down state (true if was pressed during the current frame).
/// </summary>
/// <param name="gamepadIndex">The gamepad index</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user starts pressing down the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButtonDown(int32 gamepadIndex, GamepadButton button);
API_FUNCTION() static bool GetGamepadButtonDown(int32 gamepadIndex, GamepadButton button, float deadZone = 0.0f);
/// <summary>
/// Gets the gamepad button up state (true if was released during the current frame).
/// </summary>
/// <param name="gamepadIndex">The gamepad index</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user releases the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button);
API_FUNCTION() static bool GetGamepadButtonUp(int32 gamepadIndex, GamepadButton button, float deadZone = 0.0f);
/// <summary>
/// Gets the gamepad axis value.
@@ -270,24 +273,27 @@ public:
/// </summary>
/// <param name="gamepad">The gamepad</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user holds down the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButton(InputGamepadIndex gamepad, GamepadButton button);
API_FUNCTION() static bool GetGamepadButton(InputGamepadIndex gamepad, GamepadButton button, float deadZone = 0.0f);
/// <summary>
/// Gets the gamepad button down state (true if was pressed during the current frame).
/// </summary>
/// <param name="gamepad">The gamepad</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user starts pressing down the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButtonDown(InputGamepadIndex gamepad, GamepadButton button);
API_FUNCTION() static bool GetGamepadButtonDown(InputGamepadIndex gamepad, GamepadButton button, float deadZone = 0.0f);
/// <summary>
/// Gets the gamepad button up state (true if was released during the current frame).
/// </summary>
/// <param name="gamepad">The gamepad</param>
/// <param name="button">Gamepad button to check</param>
/// <param name="deadZone">Custom dead-zone value to detect gamepad button usage for non-binary buttons such as left/right thumbs that can move freely. By default, any movement is registered.</param>
/// <returns>True if user releases the button, otherwise false.</returns>
API_FUNCTION() static bool GetGamepadButtonUp(InputGamepadIndex gamepad, GamepadButton button);
API_FUNCTION() static bool GetGamepadButtonUp(InputGamepadIndex gamepad, GamepadButton button, float deadZone = 0.0f);
public:
/// <summary>

View File

@@ -48,6 +48,12 @@ API_STRUCT() struct ActionConfig
/// </summary>
API_FIELD(Attributes="EditorOrder(40)")
InputGamepadIndex Gamepad;
/// <summary>
/// Threshold for non-binary value inputs such as gamepad stick position to decide if action was triggered. Can be sued to activate action only if input value is higher than specified number.
/// </summary>
API_FIELD(Attributes = "EditorOrder(50)")
float DeadZone = 0.5f;
};
/// <summary>

View File

@@ -178,21 +178,20 @@ void Actor::OnDeleteObject()
_scene = nullptr;
}
}
else if (_parent)
else
{
// Unlink from the parent
_parent->Children.RemoveKeepOrder(this);
_parent->_isHierarchyDirty = true;
_parent = nullptr;
_scene = nullptr;
if (_isEnabled)
OnDisable();
if (_parent)
{
// Unlink from the parent
_parent->Children.RemoveKeepOrder(this);
_parent->_isHierarchyDirty = true;
_parent = nullptr;
_scene = nullptr;
}
}
// Ensure to exit gameplay in a valid way
ASSERT(!IsDuringPlay());
#if BUILD_DEBUG || BUILD_DEVELOPMENT
ASSERT(!_isEnabled);
#endif
// Fire event
Deleted(this);

View File

@@ -1123,6 +1123,32 @@ SceneResult SceneLoader::OnBegin(Args& args)
_lastSceneLoadTime = DateTime::Now();
StartFrame = Engine::UpdateCount;
// Validate arguments
if (!args.Data.IsArray())
{
LOG(Error, "Invalid Data member.");
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, Guid::Empty);
return SceneResult::Failed;
}
// Peek scene node value (it's the first actor serialized)
SceneId = JsonTools::GetGuid(args.Data[0], "ID");
if (!SceneId.IsValid())
{
LOG(Error, "Invalid scene id.");
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
return SceneResult::Failed;
}
// Peek meta
if (args.EngineBuild < 6000)
{
LOG(Error, "Invalid serialized engine build.");
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
return SceneResult::Failed;
}
Modifier->EngineBuild = args.EngineBuild;
// Scripting backend should be loaded for the current project before loading scene
if (!Scripting::HasGameModulesLoaded())
{
@@ -1136,27 +1162,7 @@ SceneResult SceneLoader::OnBegin(Args& args)
MessageBox::Show(TEXT("Failed to load scripts.\n\nCannot load scene without game script modules.\n\nSee logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error);
}
#endif
return SceneResult::Failed;
}
// Peek meta
if (args.EngineBuild < 6000)
{
LOG(Error, "Invalid serialized engine build.");
return SceneResult::Failed;
}
if (!args.Data.IsArray())
{
LOG(Error, "Invalid Data member.");
return SceneResult::Failed;
}
Modifier->EngineBuild = args.EngineBuild;
// Peek scene node value (it's the first actor serialized)
SceneId = JsonTools::GetGuid(args.Data[0], "ID");
if (!SceneId.IsValid())
{
LOG(Error, "Invalid scene id.");
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
return SceneResult::Failed;
}
@@ -1164,6 +1170,7 @@ SceneResult SceneLoader::OnBegin(Args& args)
if (Level::FindScene(SceneId) != nullptr)
{
LOG(Info, "Scene {0} is already loaded.", SceneId);
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
return SceneResult::Failed;
}

View File

@@ -83,17 +83,19 @@ void AppleFileSystem::GetSpecialFolderPath(const SpecialFolder type, String& res
switch (type)
{
case SpecialFolder::Desktop:
result = home / TEXT("/Desktop");
result = home / TEXT("/Desktop"); // TODO: should be NSDesktopDirectory
break;
case SpecialFolder::Documents:
result = home / TEXT("/Documents");
result = home / TEXT("/Documents"); // TODO: should be NSDocumentDirectory
break;
case SpecialFolder::Pictures:
result = home / TEXT("/Pictures");
result = home / TEXT("/Pictures"); // TODO: should be NSPicturesDirectory
break;
case SpecialFolder::AppData:
result = home / TEXT("/Library/Application Support"); // TODO: should be NSApplicationSupportDirectory
break;
case SpecialFolder::LocalAppData:
result = home / TEXT("/Library/Caches");
result = home / TEXT("/Library/Caches"); // TODO: should be NSApplicationSupportDirectory
break;
case SpecialFolder::ProgramData:
result = home / TEXT("/Library/Application Support");

View File

@@ -338,17 +338,35 @@ void LinuxFileSystem::GetSpecialFolderPath(const SpecialFolder type, String& res
switch (type)
{
case SpecialFolder::Desktop:
result = home / TEXT("Desktop");
{
String desktopDir;
if (!Platform::GetEnvironmentVariable(TEXT("XDG_DESKTOP_DIR"), desktopDir))
result = desktopDir;
else
result = home / TEXT("Desktop");
break;
}
case SpecialFolder::Documents:
result = String::Empty;
break;
case SpecialFolder::Pictures:
result = home / TEXT("Pictures");
{
String picturesDir;
if (!Platform::GetEnvironmentVariable(TEXT("XDG_PICTURES_DIR"), picturesDir))
result = picturesDir;
else
result = home / TEXT("Pictures");
break;
}
case SpecialFolder::AppData:
result = TEXT("/usr/share");
{
String configHome;
if (!Platform::GetEnvironmentVariable(TEXT("XDG_CONFIG_HOME"), configHome))
result = configHome;
else
result = home / TEXT(".config");
break;
}
case SpecialFolder::LocalAppData:
{
String dataHome;

View File

@@ -158,6 +158,7 @@ void GBufferPass::Fill(RenderContext& renderContext, GPUTexture* lightBuffer)
renderContext.Buffers->GBuffer3->View(),
};
renderContext.View.Pass = DrawPass::GBuffer;
context->SetViewportAndScissors(renderContext.Buffers->GetViewport());
// Clear GBuffer
{

View File

@@ -13,13 +13,20 @@ public class RequireActorAttribute : Attribute
/// The required type.
/// </summary>
public Type RequiredType;
/// <summary>
/// Whether to include inherited types.
/// </summary>
public bool IncludeInheritedTypes;
/// <summary>
/// Initializes a new instance of the <see cref="RequireActorAttribute"/> class.
/// </summary>
/// <param name="type">The required type.</param>
public RequireActorAttribute(Type type)
/// <param name="includeInheritedTypes">Whether to include inherited types.</param>
public RequireActorAttribute(Type type, bool includeInheritedTypes = false)
{
RequiredType = type;
IncludeInheritedTypes = includeInheritedTypes;
}
}

View File

@@ -25,12 +25,12 @@ namespace FlaxEngine.GUI
/// <summary>
/// Gets a value indicating whether canvas is 2D (screen-space).
/// </summary>
public bool Is2D => _canvas.RenderMode == CanvasRenderMode.ScreenSpace;
public bool Is2D => _canvas.Is2D;
/// <summary>
/// Gets a value indicating whether canvas is 3D (world-space or camera-space).
/// </summary>
public bool Is3D => _canvas.RenderMode != CanvasRenderMode.ScreenSpace;
public bool Is3D => _canvas.Is3D;
/// <summary>
/// Initializes a new instance of the <see cref="CanvasRootControl"/> class.

View File

@@ -298,6 +298,7 @@ namespace FlaxEngine.GUI
{
case CanvasRenderMode.WorldSpace:
case CanvasRenderMode.WorldSpaceFaceCamera:
case CanvasRenderMode.GPUTexture:
scale = 1.0f;
break;
default:

View File

@@ -33,6 +33,11 @@ namespace FlaxEngine
/// The world space rendering mode that places Canvas as any other object in the scene and orients it to face the camera. The size of the Canvas can be set manually using its Transform, and UI elements will render in front of or behind other objects in the scene based on 3D placement. This is useful for UIs that are meant to be a part of the world. This is also known as a 'diegetic interface'.
/// </summary>
WorldSpaceFaceCamera = 3,
/// <summary>
/// The off-screen rendering mode that draws the contents of the canvas into a GPU texture that can be used in the scene or by other systems. The size of the canvas is automatically set to the size of the texture.
/// </summary>
GPUTexture = 4,
}
/// <summary>
@@ -105,7 +110,7 @@ namespace FlaxEngine
private CanvasRenderMode _renderMode;
private readonly CanvasRootControl _guiRoot;
private CanvasRenderer _renderer;
private bool _isLoading, _isRegisteredForTick;
private bool _isLoading, _isRegisteredForTick, _isRegisteredForOnDraw;
/// <summary>
/// Gets or sets the canvas rendering mode.
@@ -169,6 +174,8 @@ namespace FlaxEngine
private bool Editor_IsCameraSpace => _renderMode == CanvasRenderMode.CameraSpace;
private bool Editor_IsGPUTexture => _renderMode == CanvasRenderMode.GPUTexture;
private bool Editor_UseRenderCamera => _renderMode == CanvasRenderMode.CameraSpace || _renderMode == CanvasRenderMode.WorldSpaceFaceCamera;
#endif
@@ -206,6 +213,12 @@ namespace FlaxEngine
[EditorOrder(60), Limit(0.01f), EditorDisplay("Canvas"), VisibleIf("Editor_IsCameraSpace"), Tooltip("Distance from the RenderCamera to place the plane with GUI. If the screen is resized, changes resolution, or the camera frustum changes, the Canvas will automatically change size to match as well.")]
public float Distance { get; set; } = 500;
/// <summary>
/// Gets or sets the output texture for the canvas when render mode is set to <see cref="CanvasRenderMode.GPUTexture"/>. The size of the canvas will be automatically set to the size of the texture. The canvas will render its content into this texture.
/// </summary>
[EditorOrder(70), NoSerialize, EditorDisplay("Canvas"), VisibleIf("Editor_IsGPUTexture")]
public GPUTexture OutputTexture { get; set; }
/// <summary>
/// Gets the canvas GUI root control.
/// </summary>
@@ -329,6 +342,11 @@ namespace FlaxEngine
_isRegisteredForTick = false;
Scripting.Update -= OnUpdate;
}
if (_isRegisteredForOnDraw)
{
_isRegisteredForOnDraw = false;
Scripting.Draw -= OnDraw;
}
}
/// <summary>
@@ -358,7 +376,7 @@ namespace FlaxEngine
/// <summary>
/// Gets a value indicating whether canvas is 3D (world-space or camera-space).
/// </summary>
public bool Is3D => _renderMode != CanvasRenderMode.ScreenSpace;
public bool Is3D => _renderMode != CanvasRenderMode.ScreenSpace && _renderMode != CanvasRenderMode.GPUTexture;
/// <summary>
/// Gets the world matrix used to transform the GUI from the local space to the world space. Handles canvas rendering mode
@@ -491,6 +509,11 @@ namespace FlaxEngine
{
if (_isLoading)
return;
if (_isRegisteredForOnDraw)
{
_isRegisteredForOnDraw = false;
Scripting.Draw -= OnDraw;
}
switch (_renderMode)
{
@@ -563,7 +586,32 @@ namespace FlaxEngine
}
break;
}
case CanvasRenderMode.GPUTexture:
{
if (!_isRegisteredForOnDraw)
{
_isRegisteredForOnDraw = true;
Scripting.Draw += OnDraw;
}
break;
}
}
}
private void OnDraw()
{
var outputTexture = OutputTexture;
if (!outputTexture || !outputTexture.IsAllocated)
return;
var context = GPUDevice.Instance.MainContext;
_guiRoot.Size = outputTexture.Size;
Profiler.BeginEvent("UI Canvas");
Profiler.BeginEventGPU("UI Canvas");
context.Clear(outputTexture.View(), Color.Transparent);
Render2D.CallDrawing(GUI, context, outputTexture);
Profiler.EndEvent();
Profiler.EndEventGPU();
}
private void OnUpdate()