improve "Editor Options -> Visual" categories
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@@ -22,35 +22,35 @@ namespace FlaxEditor.Options
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/// Gets or sets the first outline color.
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/// </summary>
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[DefaultValue(typeof(Color), "0.039,0.827,0.156")]
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[EditorDisplay("Gizmo"), EditorOrder(100), Tooltip("The first color of the selection outline gradient.")]
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[EditorDisplay("Transform Gizmo"), EditorOrder(100), Tooltip("The first color of the selection outline gradient.")]
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public Color SelectionOutlineColor0 { get; set; } = new Color(0.039f, 0.827f, 0.156f);
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/// <summary>
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/// Gets or sets the second outline color.
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/// </summary>
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[DefaultValue(typeof(Color), "0.019,0.615,0.101")]
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[EditorDisplay("Gizmo"), EditorOrder(101), Tooltip("The second color of the selection outline gradient.")]
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[EditorDisplay("Transform Gizmo"), EditorOrder(101), Tooltip("The second color of the selection outline gradient.")]
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public Color SelectionOutlineColor1 { get; set; } = new Color(0.019f, 0.615f, 0.101f);
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/// <summary>
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/// Gets or sets the selection outline size for UI controls.
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/// </summary>
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[DefaultValue(2.0f)]
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[EditorDisplay("Gizmo", "UI Control Outline Size"), EditorOrder(100), Tooltip("The size of the selection outline for UI controls.")]
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[EditorDisplay("UI Gizmo", "UI Control Outline Size"), EditorOrder(103), Tooltip("The size of the selection outline for UI controls.")]
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public float UISelectionOutlineSize { get; set; } = 2.0f;
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/// <summary>
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/// Gets or sets the transform gizmo size.
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/// </summary>
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[DefaultValue(1.0f), Limit(0.01f, 100.0f, 0.01f)]
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[EditorDisplay("Gizmo"), EditorOrder(110), Tooltip("The transform gizmo size.")]
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[EditorDisplay("Transform Gizmo"), EditorOrder(110), Tooltip("The transform gizmo size.")]
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public float GizmoSize { get; set; } = 1.0f;
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/// <summary>
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/// Gets or sets the color used to highlight selected meshes and CSG surfaces.
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/// </summary>
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[DefaultValue(typeof(Color), "0.0,0.533,1.0,1.0")]
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[EditorDisplay("Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")]
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[EditorDisplay("Transform Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")]
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public Color HighlightColor { get; set; } = new Color(0.0f, 0.533f, 1.0f, 1.0f);
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/// <summary>
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