Whoops forgot includes. Hopefully this builds, but I don't have a mac to test so...
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@@ -1,6 +1,9 @@
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#if PLATFORM_MAC
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#include <Cocoa/Cocoa.h>
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#include <AppKit/AppKit.h>
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#include "ScreenUtilities.h"
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Core/Delegate.h"
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Color32 ScreenUtilities::GetPixelAt(int32 x, int32 y)
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{
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