Draw hover before selection so that way ui selection is drawn on top.

This commit is contained in:
Chandler Cox
2024-05-13 12:45:59 -05:00
parent 833f844d59
commit 675ce71935

View File

@@ -499,6 +499,15 @@ namespace FlaxEditor
bool drawAnySelectedControl = false;
var transformGizmo = TransformGizmo;
var mousePos = PointFromWindow(RootWindow.MousePosition);
if (EnableSelecting && !_mouseMovesControl && !_mouseMovesWidget && IsMouseOver)
{
// Highlight control under mouse for easier selecting (except if already selected)
if (RayCastControl(ref mousePos, out var hitControl) &&
(transformGizmo == null || !transformGizmo.Selection.Any(x => x.EditableObject is UIControl controlActor && controlActor.Control == hitControl)))
{
DrawControl(null, hitControl, false, ref mousePos, ref drawAnySelectedControl);
}
}
if (transformGizmo != null)
{
// Selected UI controls outline
@@ -511,15 +520,6 @@ namespace FlaxEditor
}
}
}
if (EnableSelecting && !_mouseMovesControl && !_mouseMovesWidget && IsMouseOver)
{
// Highlight control under mouse for easier selecting (except if already selected)
if (RayCastControl(ref mousePos, out var hitControl) &&
(transformGizmo == null || !transformGizmo.Selection.Any(x => x.EditableObject is UIControl controlActor && controlActor.Control == hitControl)))
{
DrawControl(null, hitControl, false, ref mousePos, ref drawAnySelectedControl);
}
}
if (drawAnySelectedControl)
Render2D.PopTransform();