Fix building C# game code without Window SDK for Windows Editor
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@@ -946,7 +946,7 @@ namespace Flax.Build
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{
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using (new ProfileEventScope(reference.Project.Name))
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{
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if (Configuration.BuildBindingsOnly || reference.Project.IsCSharpOnlyProject)
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if (Configuration.BuildBindingsOnly || reference.Project.IsCSharpOnlyProject || !platform.HasRequiredSDKsInstalled)
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{
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BuildTargetReferenceNativeCppBindingsOnly(buildContext, buildData, reference);
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}
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