Optimize PhysicsColliders mode rendering in Editor
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@@ -473,7 +473,15 @@ namespace FlaxEditor.Viewport
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private void OnPostRender(GPUContext context, RenderContext renderContext)
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{
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if (renderContext.View.Mode != ViewMode.Default)
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bool renderPostFx = true;
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switch (renderContext.View.Mode)
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{
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case ViewMode.Default:
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case ViewMode.PhysicsColliders:
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renderPostFx = false;
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break;
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}
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if (renderPostFx)
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{
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var task = renderContext.Task;
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