Optimize PhysicsColliders mode rendering in Editor

This commit is contained in:
Wojtek Figat
2021-10-27 10:23:57 +02:00
parent 39c170cb2f
commit 69e2b8313b

View File

@@ -473,7 +473,15 @@ namespace FlaxEditor.Viewport
private void OnPostRender(GPUContext context, RenderContext renderContext)
{
if (renderContext.View.Mode != ViewMode.Default)
bool renderPostFx = true;
switch (renderContext.View.Mode)
{
case ViewMode.Default:
case ViewMode.PhysicsColliders:
renderPostFx = false;
break;
}
if (renderPostFx)
{
var task = renderContext.Task;