This commit is contained in:
NoriteSC
2023-07-24 22:10:12 +02:00
parent 3e801dbc8d
commit 6a65ccd5ef
10 changed files with 588 additions and 41 deletions

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@@ -0,0 +1,262 @@
using FlaxEditor.Content;
using FlaxEditor.Content.GUI;
using FlaxEngine;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlaxEditor.Content
{
/// <summary>
/// class with is controling visability of items in content window
/// </summary>
internal class ContentFilter
{
#region Filters Config
/// <summary>
/// all suported files by engine Content Folder
/// </summary>
public static readonly List<string> SuportedFileExtencionsInContentFolder = new List<string>()
{
".flax",
".json",
".scene",
".prefab",
};
/// <summary>
/// all suported files by engine Source Folder
/// </summary>
public static readonly List<string> SuportedFileExtencionsInSourceFolder = new List<string>()
{
".shader",
".cs",
".h",
".cpp",
};
/// <summary>
/// ignores folders in source folder (top layer),
/// for example obj folder is default c# project folder
/// </summary>
internal static readonly List<string> HideFoldersInSourceFolder = new List<string>()
{
"obj", // default c# project folder
"Properties", // c# project stuff ?
};
/// <summary>
/// ignores files in source folder (top layer),
/// </summary>
internal static readonly List<string> HideFilesInSourceFolder = new List<string>() //dont edit
{
"Game.csproj", //solucion file
"Game.Gen.cs", //auto-generated not be edited
"GameEditorTarget.Build.cs",
"GameTarget.Build.cs",
};
#endregion
internal static ContentItem gameSettings;
internal static List<ContentItem> buildFiles;
internal static ContentTreeNode settings;
internal static ContentTreeNode shaders;
internal static ProjectTreeNode engine;
internal static List<ProjectTreeNode> plugins = new();
internal static List<ContentItem> FilterFolder(ContentFolder folder)
{
return FilterFolder(folder, SuportedFileExtencionsInContentFolder.ToArray(), SuportedFileExtencionsInSourceFolder.ToArray());
}
internal static List<ContentItem> FilterFolder(ContentFolder folder, string[] FileExtencionsInContentFolder, string[] ExtencionsInSourceFolder)
{
if (folder.CanHaveAssets)
{
for (int i = 0; i < folder.Children.Count; i++)
{
bool Visible = false;
for (int j = 0; j < FileExtencionsInContentFolder.Length; j++)
{
if ((folder.Children[i].Path.EndsWith(FileExtencionsInContentFolder[j]) || folder.Children[i].IsFolder))
{
if (folder.Children[i].Visible)
{
Visible = true;
}
break;
}
}
folder.Children[i].Visible = Visible;
}
}
else if (folder.CanHaveScripts)
{
for (int i = 0; i < folder.Children.Count; i++)
{
bool Visible = false;
for (int j = 0; j < ExtencionsInSourceFolder.Length; j++)
{
if ((folder.Children[i].Path.EndsWith(ExtencionsInSourceFolder[j]) || folder.Children[i].IsFolder))
{
if (folder.Children[i].Visible)
{
Visible = true;
}
break;
}
}
folder.Children[i].Visible = Visible;
}
}
return folder.Children;
}
internal static ProjectTreeNode Filter(ProjectTreeNode tree)
{
var content = tree.Children[0] as ContentTreeNode;
var source = tree.Children[1] as ContentTreeNode;
//filter content folder (top layer)
buildFiles = new();
for (int i = 0; i < content.Folder.Children.Count; i++)
{
if (content.Folder.Children[i].FileName == "GameSettings.json")
{
gameSettings = content.Folder.Children[i];
content.Folder.Children[i].Visible = false;
break;
}
}
int hindenCount = 0;
for (int i = content.Children.Count - 1; i >= 0; i--)//we are starting from back it faster
{
var node = content.Children[i] as ContentTreeNode;
if (node.Folder.FileName == "Settings")
{
settings = node;
hindenCount++;
node.Visible = false;
node.Folder.Visible = false;
}
if (node.Folder.FileName == "Shaders")
{
shaders = node;
hindenCount++;
node.Visible = false;
node.Folder.Visible = false;
}
if (hindenCount == 2)
break;
}
//-----------------------------------------------------------------------------------------------------
//filter source folder (top layer)
hindenCount = 0;
for (int i = 0; i < source.Folder.Children.Count; i++)
{
for (int j = 0; j < HideFilesInSourceFolder.Count; j++)
{
if (source.Folder.Children[i].FileName == HideFilesInSourceFolder[j])
{
source.Folder.Children[i].Visible = false;
hindenCount++;
if(i > 1)
{
buildFiles.Add(source.Folder.Children[i]);
}
if (HideFilesInSourceFolder.Count == hindenCount) goto HideFilesInSourceFolderComplited;
break;
}
}
}
HideFilesInSourceFolderComplited:
hindenCount = 0;
for (int i = source.Children.Count - 1; i >= 0; i--)
{
var node = source.Children[i] as ContentTreeNode;
for (int j = 0; j < HideFoldersInSourceFolder.Count; j++)
{
if (node.Folder.FileName == HideFoldersInSourceFolder[j])
{
node.Visible = false;
node.Folder.Visible = false;
hindenCount++;
if (HideFoldersInSourceFolder.Count == hindenCount) goto HideFoldersInSourceFolderComplited;
break;
}
}
}
HideFoldersInSourceFolderComplited:
//content
return tree;
}
internal static void UpdateFilterVisability(ContentSettingsDropdown dropdown)
{
engine.Visible = false;
engine.Folder.Visible = false;
foreach (var item in plugins)
{
item.Visible = false;
item.Folder.Visible = false;
}
foreach (var item in buildFiles)
{
item.Visible = false;
}
gameSettings.Visible = false;
settings.Visible = false;
settings.Folder.Visible = false;
shaders.Visible = false;
shaders.Folder.Visible = false;
for (int i = 0; i < dropdown.Selection.Count; i++)
{
if (dropdown.Selection[i] == 0) //Show Engine Content
{
engine.Visible = true;
engine.Folder.Visible = true;
Editor.Instance.Windows.ContentWin.RefreshView(engine);
}
if (dropdown.Selection[i] == 1)//Show Plugin Content
{
foreach (var item in plugins)
{
item.Visible = true;
item.Folder.Visible = true;
Editor.Instance.Windows.ContentWin.RefreshView(item);
}
}
if (dropdown.Selection[i] == 2)//Show Build Files
{
foreach (var item in buildFiles)
{
item.Visible = true;
}
}
if (dropdown.Selection[i] == 3)//Show Game Settings
{
gameSettings.Visible = true;
settings.Visible = true;
settings.Folder.Visible = true;
Editor.Instance.Windows.ContentWin.RefreshView((ContentTreeNode)settings.Parent);
}
if (dropdown.Selection[i] == 4)//"Show Shader Source"
{
shaders.Visible = true;
shaders.Folder.Visible = true;
Editor.Instance.Windows.ContentWin.RefreshView(shaders);
}
}
}
}
}

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@@ -0,0 +1,27 @@
using FlaxEditor.GUI;
using FlaxEngine;
namespace FlaxEditor.Content.GUI
{
internal class ContentNavigationBar : NavigationBar
{
ToolStrip _toolstrip;
internal float ofssetFromRightEdge = 80;
internal ContentNavigationBar(ToolStrip toolstrip) : base()
{
_toolstrip = toolstrip;
}
/// <inheritdoc />
protected override void Arrange()
{
base.Arrange();
var lastToolstripButton = _toolstrip.LastButton;
var parentSize = Parent.Size;
Bounds = new Rectangle
(
new Float2(lastToolstripButton.Right, 0),
new Float2(parentSize.X - X - ofssetFromRightEdge, _toolstrip.Height)
);
}
}
}

View File

@@ -31,7 +31,7 @@ namespace FlaxEditor.Content.GUI
: base(x, y, height)
{
TargetNode = targetNode;
Text = targetNode.NavButtonLabel + "/";
Text = targetNode.NavButtonLabel;
}
/// <inheritdoc />

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@@ -0,0 +1,85 @@
using FlaxEditor;
using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEngine.GUI;
using System.Collections.Generic;
namespace FlaxEditor.Content.GUI
{
internal class ContentNavigationButtonSeparator : ComboBox
{
public ContentNavigationButton Target { get; }
public ContentNavigationButtonSeparator(ContentNavigationButton target, float x, float y,float height)
{
Target = target;
Bounds = new Rectangle(x, y, 16, height);
Offsets = new Margin(Bounds.X, Bounds.Width, Bounds.Y, Bounds.Height);
UpdateTransform();
MaximumItemsInViewCount = 20;
var style = Style.Current;
BackgroundColor = style.BackgroundNormal;
BackgroundColorHighlighted = BackgroundColor;
BackgroundColorSelected = BackgroundColor;
}
protected override ContextMenu OnCreatePopup()
{
UpdateDropDownItems();
return base.OnCreatePopup();
}
internal void UpdateDropDownItems()
{
ClearItems();
_items = new();
for (int i = 0; i < Target.TargetNode.Children.Count; i++)
{
if (Target.TargetNode.Children[i] is ContentTreeNode node)
{
if (node.Folder.VisibleInHierarchy) // respect the filter set by ContentFilterConfig.Filter(...)
AddItem(node.Folder.ShortName);
}
}
}
/// <inheritdoc />
public override void Draw()
{
// Cache data
var style = Style.Current;
var clientRect = new Rectangle(Float2.Zero, Size);
// Draw background
if (IsDragOver)
{
Render2D.FillRectangle(clientRect, Style.Current.BackgroundSelected * 0.6f);
}
else if (_mouseDown)
{
Render2D.FillRectangle(clientRect, style.BackgroundSelected);
}
else if (IsMouseOver)
{
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
}
Render2D.DrawSprite(Editor.Instance.Icons.ArrowRight12, new Rectangle(clientRect.Location.X, clientRect.Y + ((Size.Y / 2f)/2f), Size.X, Size.X), EnabledInHierarchy ? Style.Current.Foreground : Style.Current.ForegroundDisabled);
}
protected override void OnLayoutMenuButton(ref ContextMenuButton button, int index, bool construct = false)
{
var style = Style.Current;
button.Icon = Editor.Instance.Icons.FolderClosed32;
if (_tooltips != null && _tooltips.Length > index)
{
button.TooltipText = _tooltips[index];
}
}
protected override void OnItemClicked(int index)
{
base.OnItemClicked(index);
if (Target.TargetNode.Children[index] is ContentTreeNode node)
{
Editor.Instance.Windows.ContentWin.Navigate(node);
}
// Navigate calls the OnDestroy at some point dont place code below or editor will crash
}
}
}

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@@ -0,0 +1,95 @@
using FlaxEditor.Content;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.States;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using System.Collections.Generic;
using System.Linq;
namespace FlaxEditor.Content.GUI
{
class ContentSettingsDropdown : ComboBox
{
internal readonly List<string> Settings = new()
{
"Show Engine Content",
"Show Plugin Content",
"Show Build Files",
"Show Game Settings",
"Show Shader Source"
};
public ContentSettingsDropdown()
{
SupportMultiSelect = true;
MaximumItemsInViewCount = 20;
var style = Style.Current;
BackgroundColor = style.BackgroundNormal;
BackgroundColorHighlighted = BackgroundColor;
BackgroundColorSelected = BackgroundColor;
}
protected override ContextMenu OnCreatePopup()
{
UpdateDropDownItems();
return base.OnCreatePopup();
}
internal void UpdateDropDownItems()
{
ClearItems();
for (int i = 0; i < Settings.Count; i++)
{
AddItem(Settings[i]);
}
}
/// <inheritdoc />
public override void Draw()
{
// Cache data
var style = Style.Current;
var clientRect = new Rectangle(Float2.Zero, Size);
// Draw background
if (IsDragOver)
{
Render2D.FillRectangle(clientRect, Style.Current.BackgroundSelected * 0.6f);
}
else if (_mouseDown)
{
Render2D.FillRectangle(clientRect, style.BackgroundSelected);
}
else if (IsMouseOver)
{
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
}
float size = (Size.Y / 1.5f); //Icon size
// Draw text
Render2D.DrawText(Font.GetFont(), "Settings", new Rectangle(size, 0, Size.X - Size.Y, Size.Y), TextColor, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawSprite(Editor.Instance.Icons.Settings12, new Rectangle((Size.Y - size) / 2.0f, (Size.Y - size) / 2.0f, size, size));
}
protected override void OnLayoutMenuButton(ref ContextMenuButton button, int index, bool construct = false)
{
var style = Style.Current;
if (_selectedIndices.Contains(index))
{
button.Icon = style.CheckBoxTick;
}
else
{
button.Icon = SpriteHandle.Default;
}
if (_tooltips != null && _tooltips.Length > index)
{
button.TooltipText = _tooltips[index];
}
}
protected override void OnSelectedIndexChanged()
{
ContentFilter.UpdateFilterVisability(this);
base.OnSelectedIndexChanged();
}
}
}

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@@ -261,11 +261,14 @@ namespace FlaxEditor.Content.GUI
ClearItems();
// Add references and link items
_items.AddRange(items);
for (int i = 0; i < items.Count; i++)
{
items[i].Parent = this;
items[i].AddReference(this);
if (items[i].Visible)
{
items[i].Parent = this;
items[i].AddReference(this);
_items.Add(items[i]);
}
}
if (selection != null)
{

View File

@@ -441,6 +441,11 @@ namespace FlaxEditor.Content
{
get
{
if (!Visible)
{
return Rectangle.Empty;
}
var view = Parent as ContentView;
var size = Size;
switch (view?.ViewType ?? ContentViewType.Tiles)
@@ -448,7 +453,7 @@ namespace FlaxEditor.Content
case ContentViewType.Tiles:
{
var textHeight = DefaultTextHeight * size.X / DefaultWidth;
return new Rectangle(0, size.Y - textHeight, size.X, textHeight);
return new Rectangle(0, size.Y - textHeight, size.X - 2, textHeight);
}
case ContentViewType.List:
{
@@ -642,6 +647,7 @@ namespace FlaxEditor.Content
/// <inheritdoc />
public override void Draw()
{
// Cache data
var size = Size;
var style = Style.Current;

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@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEditor.GUI.ContextMenu;
namespace FlaxEditor.GUI
{
@@ -396,14 +397,23 @@ namespace FlaxEditor.GUI
_popupMenu.ButtonClicked += btn =>
{
OnItemClicked((int)btn.Tag);
_popupMenu?.Hide();
if (SupportMultiSelect)
{
UpdateButtons();
_popupMenu?.PerformLayout();
}
else
{
_popupMenu?.Hide();
}//[nori_sc] don't hide it Support MultiSelect is on actions per min is important for UX, if some one wont to set more then 5 elements in multi select menu let them do it
};
}
// Check if menu hs been already shown
if (_popupMenu.Visible)
{
_popupMenu.Hide();
if (!SupportMultiSelect)
_popupMenu.Hide();
return;
}
@@ -412,31 +422,59 @@ namespace FlaxEditor.GUI
// Check if has any items
if (_items.Count > 0)
{
// Setup items list
UpdateButtons();
// Show dropdown list
_popupMenu.MinimumWidth = Width;
_popupMenu.Show(this, new Float2(1, Height));
}
}
/// <summary>
/// update buttons layout and repains
/// </summary>
private void UpdateButtons()
{
if (_popupMenu.Items.Count() != _items.Count)
{
var itemControls = _popupMenu.Items.ToArray();
foreach (var e in itemControls)
e.Dispose();
if (Sorted)
_items.Sort();
var style = Style.Current;
for (int i = 0; i < _items.Count; i++)
{
var btn = _popupMenu.AddButton(_items[i]);
if (_selectedIndices.Contains(i))
{
btn.Icon = style.CheckBoxTick;
}
if (_tooltips != null && _tooltips.Length > i)
{
btn.TooltipText = _tooltips[i];
}
OnLayoutMenuButton(ref btn, i, true);
btn.Tag = i;
}
// Show dropdown list
_popupMenu.MinimumWidth = Width;
_popupMenu.Show(this, new Float2(1, Height));
}
else
{
var itemControls = _popupMenu.Items.ToArray();
if (Sorted)
_items.Sort();
for (int i = 0; i < _items.Count; i++)
{
if (itemControls[i] is ContextMenuButton btn)
{
btn.Text = _items[i];
OnLayoutMenuButton(ref btn, i, true);
}
}
}
}
/// <summary>
/// caled when button is created or repainted u can overite it to give the button custom look
/// </summary>
/// <param name="button">button refrance</param>
/// <param name="index">curent item index</param>
/// <param name="construct">true if button is created else it is repainting the button</param>
protected virtual void OnLayoutMenuButton(ref FlaxEditor.GUI.ContextMenu.ContextMenuButton button,int index, bool construct = false)
{
var style = Style.Current;
button.Checked = _selectedIndices.Contains(index);
if (_tooltips != null && _tooltips.Length > index)
{
button.TooltipText = _tooltips[index];
}
}

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@@ -196,12 +196,18 @@ namespace FlaxEditor.Windows
}
float x = NavigationBar.DefaultButtonsMargin;
float h = _toolStrip.ItemsHeight - 2 * ToolStrip.DefaultMarginV;
for (int i = nodes.Count - 1; i >= 0; i--)
for (int i = nodes.Count - 2; i >= 0; i--)
{
var button = new ContentNavigationButton(nodes[i], x, ToolStrip.DefaultMarginV, h);
var button = new ContentNavigationButton(nodes[i], x - 100, ToolStrip.DefaultMarginV, h);
button.PerformLayout();
x += button.Width + NavigationBar.DefaultButtonsMargin;
_navigationBar.AddChild(button);
if (i == 0)
continue;
var buttonSeparator = new ContentNavigationButtonSeparator(button, x, ToolStrip.DefaultMarginV, h);
buttonSeparator.PerformLayout();
x += buttonSeparator.Width + NavigationBar.DefaultButtonsMargin;
_navigationBar.AddChild(buttonSeparator);
}
nodes.Clear();

View File

@@ -39,11 +39,13 @@ namespace FlaxEditor.Windows
private readonly ToolStripButton _navigateForwardButton;
private readonly ToolStripButton _navigateUpButton;
private NavigationBar _navigationBar;
private ContentNavigationBar _navigationBar;
private Tree _tree;
private TextBox _foldersSearchBox;
private TextBox _itemsSearchBox;
private ViewDropdown _viewDropdown;
private ContentSettingsDropdown _ContentSettingDropdown;
private const float _ContentDropdownSizeX = 100;
private SortType _sortType;
private RootContentTreeNode _root;
@@ -73,7 +75,7 @@ namespace FlaxEditor.Windows
{
Title = "Content";
Icon = editor.Icons.Folder32;
// Content database events
editor.ContentDatabase.WorkspaceModified += () => _isWorkspaceDirty = true;
editor.ContentDatabase.ItemRemoved += OnContentDatabaseItemRemoved;
@@ -107,11 +109,25 @@ namespace FlaxEditor.Windows
_navigateBackwardButton = (ToolStripButton)_toolStrip.AddButton(Editor.Icons.Left64, NavigateBackward).LinkTooltip("Navigate backward");
_navigateForwardButton = (ToolStripButton)_toolStrip.AddButton(Editor.Icons.Right64, NavigateForward).LinkTooltip("Navigate forward");
_navigateUpButton = (ToolStripButton)_toolStrip.AddButton(Editor.Icons.Up64, NavigateUp).LinkTooltip("Navigate up");
_toolStrip.AddSeparator();
// Navigation bar
_navigationBar = new NavigationBar
_navigationBar = new ContentNavigationBar(_toolStrip)
{
Parent = this,
Parent = _toolStrip,
ofssetFromRightEdge = _ContentDropdownSizeX
};
var DropdownSettingsPanel = new Panel(ScrollBars.None)
{
Parent = _toolStrip,
Size = new Float2(_ContentDropdownSizeX, _toolStrip.Height)
};
//setings Dropdown
_ContentSettingDropdown = new ContentSettingsDropdown
{
AnchorPreset = AnchorPresets.StretchAll,
Parent = DropdownSettingsPanel,
Offsets = new Margin(2, 4, 4, 4)
};
// Split panel
@@ -215,7 +231,7 @@ namespace FlaxEditor.Windows
private ContextMenu OnViewDropdownPopupCreate(ComboBox comboBox)
{
var menu = new ContextMenu();
var showFileExtensionsButton = menu.AddButton("Show file extensions", () => View.ShowFileExtensions = !View.ShowFileExtensions);
showFileExtensionsButton.Checked = View.ShowFileExtensions;
showFileExtensionsButton.AutoCheck = true;
@@ -877,8 +893,9 @@ namespace FlaxEditor.Windows
}
else
{
// Show folder contents
_view.ShowItems(target.Folder.Children, _sortType, false, true);
_view.ShowItems(ContentFilter.FilterFolder(target.Folder), _sortType, false, true);
}
}
@@ -918,15 +935,17 @@ namespace FlaxEditor.Windows
_root.Expand(true);
// Add game project on top, plugins in the middle and engine at bottom
_root.AddChild(Editor.ContentDatabase.Game);
_root.AddChild(ContentFilter.Filter(Editor.ContentDatabase.Game));
foreach (var project in Editor.ContentDatabase.Projects)
{
project.SortChildrenRecursive();
if (project == Editor.ContentDatabase.Game || project == Editor.ContentDatabase.Engine)
continue;
_root.AddChild(project);
ContentFilter.plugins.Add(project);
}
_root.AddChild(Editor.ContentDatabase.Engine);
ContentFilter.engine = Editor.ContentDatabase.Engine;
Editor.ContentDatabase.Game?.Expand(true);
_tree.Margin = new Margin(0.0f, 0.0f, -16.0f, 2.0f); // Hide root node
@@ -1035,15 +1054,6 @@ namespace FlaxEditor.Windows
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
_navigationBar?.UpdateBounds(_toolStrip);
}
/// <inheritdoc />
public override bool UseLayoutData => true;
@@ -1054,6 +1064,12 @@ namespace FlaxEditor.Windows
writer.WriteAttributeString("Scale", _view.ViewScale.ToString(CultureInfo.InvariantCulture));
writer.WriteAttributeString("ShowFileExtensions", _view.ShowFileExtensions.ToString());
writer.WriteAttributeString("ViewType", _view.ViewType.ToString());
for (int i = 0; i < _ContentSettingDropdown.Selection.Count; i++)
{
if(_ContentSettingDropdown.Selection.Count != 0)
writer.WriteAttributeString(_ContentSettingDropdown.Settings[_ContentSettingDropdown.Selection[i]].Replace(' ', '_'), _ContentSettingDropdown.Selection[i].ToString());
}
}
/// <inheritdoc />
@@ -1066,6 +1082,15 @@ namespace FlaxEditor.Windows
_view.ShowFileExtensions = value2;
if (Enum.TryParse(node.GetAttribute("ViewType"), out ContentViewType viewType))
_view.ViewType = viewType;
for (int i = 0; i < _ContentSettingDropdown.Settings.Count; i++)
{
int flag;
if (int.TryParse(node.GetAttribute(_ContentSettingDropdown.Settings[i].Replace(' ', '_')), out flag))
_ContentSettingDropdown.Selection.Add(flag);
}
ContentFilter.UpdateFilterVisability(_ContentSettingDropdown);
}
/// <inheritdoc />