adjust again...
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@@ -455,6 +455,53 @@ void Spline::SetKeyframes(MArray* data)
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#endif
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#if USE_EDITOR
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#include "Engine/Debug/DebugDraw.h"
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namespace
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{
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void DrawSpline(Spline* spline, const Color& color, const Transform& transform, bool depthTest)
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{
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const int32 count = spline->Curve.GetKeyframes().Count();
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if (count == 0)
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return;
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Spline::Keyframe* prev = spline->Curve.GetKeyframes().Get();
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Vector3 prevPos = transform.LocalToWorld(prev->Value.Translation);
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DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(prevPos, 5.0f), color, 0.0f, depthTest);
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for (int32 i = 1; i < count; i++)
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{
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Spline::Keyframe* next = prev + 1;
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Vector3 nextPos = transform.LocalToWorld(next->Value.Translation);
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DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(nextPos, 5.0f), color, 0.0f, depthTest);
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const float d = (next->Time - prev->Time) / 3.0f;
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DEBUG_DRAW_BEZIER(prevPos, prevPos + prev->TangentOut.Translation * d, nextPos + next->TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
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prev = next;
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prevPos = nextPos;
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}
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}
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}
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void Spline::OnDebugDraw()
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{
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const Color color = GetSplineColor();
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DrawSpline(this, color.AlphaMultiplied(0.7f), _transform, true);
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// Base
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Actor::OnDebugDraw();
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}
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void Spline::OnDebugDrawSelected()
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{
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const Color color = GetSplineColor();
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DrawSpline(this, color.AlphaMultiplied(0.3f), _transform, false);
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// Base
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Actor::OnDebugDrawSelected();
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}
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#endif
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void Spline::OnTransformChanged()
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{
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// Base
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@@ -369,6 +369,10 @@ private:
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public:
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// [Actor]
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#if USE_EDITOR
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void OnDebugDraw() override;
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void OnDebugDrawSelected() override;
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#endif
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void OnTransformChanged() override;
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void Initialize() override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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