Added the ability to specify the name of the actor in the toolbox, works in searching as well.
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@@ -219,12 +219,12 @@ namespace FlaxEditor.Windows
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{
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if (child is Tab tab)
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{
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if (tab.Text == groupName)
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if (tab.Text == groupName.Trim())
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{
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var tree = tab.GetChild<Panel>().GetChild<Tree>();
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if (tree != null)
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{
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tree.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType));
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tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType) : CreateActorItem(attribute.Name, actorType));
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tree.SortChildren();
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}
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actorTabExists = true;
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@@ -235,8 +235,8 @@ namespace FlaxEditor.Windows
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if (actorTabExists)
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continue;
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var group = CreateGroupWithList(actorGroups, groupName);
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group.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType));
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var group = CreateGroupWithList(actorGroups, groupName.Trim());
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group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType) : CreateActorItem(attribute.Name, actorType));
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group.SortChildren();
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}
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}
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@@ -253,7 +253,17 @@ namespace FlaxEditor.Windows
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foreach (var actorType in Editor.CodeEditing.Actors.Get())
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{
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var text = actorType.Name;
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ActorToolboxAttribute attribute = null;
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foreach (var e in actorType.GetAttributes(true))
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{
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if (e is ActorToolboxAttribute actorToolboxAttribute)
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{
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attribute = actorToolboxAttribute;
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break;
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}
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}
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var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
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if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
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continue;
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