Add dmg file building for macOS Editor deployment

This commit is contained in:
Wojtek Figat
2023-10-18 22:10:46 +02:00
parent f373c867a7
commit 6c45141ef9

View File

@@ -164,6 +164,15 @@ namespace Flax.Deploy
var defaultEditorConfig = "Development";
var ediotrBinariesPath = Path.Combine(appContentsPath, "Binaries/Editor/Mac", defaultEditorConfig);
Utilities.DirectoryCopy(ediotrBinariesPath, appBinariesPath, true, true);
// Build a disk image
var dmgPath = Path.Combine(Deployer.PackageOutputPath, "FlaxEditor.dmg");
Log.Info("Building disk image...");
if (File.Exists(dmgPath))
File.Delete(dmgPath);
Utilities.Run("hdiutil", $"create -srcFolder \"{appPath}\" -o \"{dmgPath}\"", null, null, Utilities.RunOptions.Default | Utilities.RunOptions.ThrowExceptionOnError);
CodeSign(dmgPath);
Log.Info("Output disk image size: " + Utilities.GetFileSize(dmgPath));
}
// Compress