Add better win32 resource file injection to be done during linker call
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@@ -14,7 +14,6 @@ public class FlaxEditor : EngineTarget
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{
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base.Init();
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// Initialize
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IsEditor = true;
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OutputName = "FlaxEditor";
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ConfigurationName = "Editor";
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@@ -31,7 +30,6 @@ public class FlaxEditor : EngineTarget
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TargetArchitecture.ARM64,
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};
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GlobalDefinitions.Add("USE_EDITOR");
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Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxEditor.rc");
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Modules.Add("Editor");
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Modules.Add("CSG");
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@@ -70,12 +70,12 @@ BEGIN
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BLOCK "040004b0"
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BEGIN
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VALUE "CompanyName", FLAXENGINE_COMPANY
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VALUE "FileDescription", "Flax Editor"
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VALUE "FileDescription", PRODUCT_NAME
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VALUE "FileVersion", FLAXENGINE_VERSION_TEXT
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VALUE "InternalName", "FlaxEditor"
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VALUE "InternalName", PRODUCT_NAME_INTERNAL
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VALUE "LegalCopyright", FLAXENGINE_COPYRIGHT
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VALUE "OriginalFilename", "FlaxEditor.exe"
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VALUE "ProductName", "Flax Editor"
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VALUE "OriginalFilename", ORIGINAL_FILENAME
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VALUE "ProductName", PRODUCT_NAME
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VALUE "ProductVersion", FLAXENGINE_VERSION_TEXT
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END
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END
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@@ -14,11 +14,10 @@ public class FlaxGame : EngineTarget
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{
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base.Init();
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// Initialize
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OutputName = "FlaxGame";
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ConfigurationName = "Game";
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IsPreBuilt = false;
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Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxGame.rc");
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IsMonolithicExecutable = false;
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}
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/// <inheritdoc />
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@@ -1,102 +0,0 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#include "FlaxEngine.Gen.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Polish (Poland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
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LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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// Icon
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IDR_MAINFRAME ICON "Icon.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION FLAXENGINE_VERSION_MAJOR,FLAXENGINE_VERSION_MINOR,FLAXENGINE_VERSION_BUILD
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PRODUCTVERSION FLAXENGINE_VERSION_MAJOR,FLAXENGINE_VERSION_MINOR,FLAXENGINE_VERSION_BUILD
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040004b0"
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BEGIN
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VALUE "CompanyName", FLAXENGINE_COMPANY
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VALUE "FileDescription", "Flax Engine"
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VALUE "FileVersion", FLAXENGINE_VERSION_TEXT
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VALUE "InternalName", "FlaxEngine"
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VALUE "LegalCopyright", FLAXENGINE_COPYRIGHT
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VALUE "OriginalFilename", "FlaxGame.exe"
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VALUE "ProductName", "Flax Engine"
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VALUE "ProductVersion", FLAXENGINE_VERSION_TEXT
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x400, 1200
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END
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END
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#endif
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@@ -70,6 +70,7 @@ namespace Flax.Build
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Modules.Add("Main");
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Modules.Add("Engine");
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Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxEngine.rc");
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}
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/// <inheritdoc />
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@@ -194,6 +195,7 @@ namespace Flax.Build
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mainModuleOptions.SourcePaths.Add(mainModule.FolderPath);
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mainModule.Setup(mainModuleOptions);
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mainModuleOptions.MergeSourcePathsIntoSourceFiles();
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mainModuleOptions.CompileEnv.PrecompiledHeaderUsage = PrecompiledHeaderFileUsage.None;
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mainModuleOptions.CompileEnv.PreprocessorDefinitions.Add("FLAXENGINE_API=" + buildOptions.Toolchain.DllImport);
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Builder.BuildModuleInner(buildData, mainModule, mainModuleOptions, false);
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@@ -127,8 +127,7 @@ namespace Flax.Build.NativeCpp
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LinkAsConsoleProgram = LinkAsConsoleProgram,
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GenerateDocumentation = GenerateDocumentation
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};
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foreach (var e in InputFiles)
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clone.InputFiles.Add(e);
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clone.InputFiles.AddRange(InputFiles);
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clone.DocumentationFiles.AddRange(DocumentationFiles);
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clone.InputLibraries.AddRange(InputLibraries);
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clone.LibraryPaths.AddRange(LibraryPaths);
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@@ -43,12 +43,12 @@ namespace Flax.Build.Platforms
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}
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/// <inheritdoc />
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public override void PreBuild(TaskGraph graph, BuildOptions options)
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public override void LinkFiles(TaskGraph graph, BuildOptions options, string outputFilePath)
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{
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base.PreBuild(graph, options);
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// Compile and include resource file if need to
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if (options.Target.Win32ResourceFile != null && !options.Target.IsPreBuilt && options.Target.OutputType == TargetOutputType.Executable)
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if (options.Target.Win32ResourceFile != null &&
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!options.Target.IsPreBuilt &&
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(options.LinkEnv.Output == LinkerOutput.Executable || options.LinkEnv.Output == LinkerOutput.SharedLibrary))
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{
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var task = graph.Add<CompileCppTask>();
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var args = new List<string>();
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@@ -62,24 +62,22 @@ namespace Flax.Build.Platforms
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// Add preprocessor definitions
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foreach (var definition in options.CompileEnv.PreprocessorDefinitions)
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{
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args.Add(string.Format("/D \"{0}\"", definition));
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}
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args.Add(string.Format("/D \"ORIGINAL_FILENAME=\\\"{0}\\\"\"", Path.GetFileName(outputFilePath)));
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args.Add(string.Format("/D \"PRODUCT_NAME=\\\"{0}\\\"\"", options.Target.ProjectName + " " + options.Target.ConfigurationName));
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args.Add(string.Format("/D \"PRODUCT_NAME_INTERNAL=\\\"{0}\\\"\"", options.Target.Name));
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// Add include paths
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foreach (var includePath in options.CompileEnv.IncludePaths)
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{
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AddIncludePath(args, includePath);
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}
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// Add the resource file to the produced item list
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var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileNameWithoutExtension(sourceFile) + ".res");
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var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileName(outputFilePath) + ".res");
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args.Add(string.Format("/Fo\"{0}\"", outputFile));
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options.LinkEnv.InputFiles.Add(outputFile);
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// Request included files to exist
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var includes = IncludesCache.FindAllIncludedFiles(sourceFile);
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task.PrerequisiteFiles.AddRange(includes);
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task.PrerequisiteFiles.AddRange(IncludesCache.FindAllIncludedFiles(sourceFile));
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// Add the source file
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args.Add(string.Format("\"{0}\"", sourceFile));
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@@ -91,6 +89,8 @@ namespace Flax.Build.Platforms
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task.PrerequisiteFiles.Add(sourceFile);
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task.Cost = 1;
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}
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base.LinkFiles(graph, options, outputFilePath);
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}
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}
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}
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