Add better win32 resource file injection to be done during linker call

This commit is contained in:
Wojtek Figat
2023-11-15 23:22:26 +01:00
parent ee6a311406
commit 6cad1e3309
7 changed files with 19 additions and 123 deletions

View File

@@ -14,7 +14,6 @@ public class FlaxEditor : EngineTarget
{
base.Init();
// Initialize
IsEditor = true;
OutputName = "FlaxEditor";
ConfigurationName = "Editor";
@@ -31,7 +30,6 @@ public class FlaxEditor : EngineTarget
TargetArchitecture.ARM64,
};
GlobalDefinitions.Add("USE_EDITOR");
Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxEditor.rc");
Modules.Add("Editor");
Modules.Add("CSG");

View File

@@ -70,12 +70,12 @@ BEGIN
BLOCK "040004b0"
BEGIN
VALUE "CompanyName", FLAXENGINE_COMPANY
VALUE "FileDescription", "Flax Editor"
VALUE "FileDescription", PRODUCT_NAME
VALUE "FileVersion", FLAXENGINE_VERSION_TEXT
VALUE "InternalName", "FlaxEditor"
VALUE "InternalName", PRODUCT_NAME_INTERNAL
VALUE "LegalCopyright", FLAXENGINE_COPYRIGHT
VALUE "OriginalFilename", "FlaxEditor.exe"
VALUE "ProductName", "Flax Editor"
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", FLAXENGINE_VERSION_TEXT
END
END

View File

@@ -14,11 +14,10 @@ public class FlaxGame : EngineTarget
{
base.Init();
// Initialize
OutputName = "FlaxGame";
ConfigurationName = "Game";
IsPreBuilt = false;
Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxGame.rc");
IsMonolithicExecutable = false;
}
/// <inheritdoc />

View File

@@ -1,102 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "FlaxEngine.Gen.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Polish (Poland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_PLK)
LANGUAGE LANG_POLISH, SUBLANG_DEFAULT
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
// Icon
IDR_MAINFRAME ICON "Icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION FLAXENGINE_VERSION_MAJOR,FLAXENGINE_VERSION_MINOR,FLAXENGINE_VERSION_BUILD
PRODUCTVERSION FLAXENGINE_VERSION_MAJOR,FLAXENGINE_VERSION_MINOR,FLAXENGINE_VERSION_BUILD
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040004b0"
BEGIN
VALUE "CompanyName", FLAXENGINE_COMPANY
VALUE "FileDescription", "Flax Engine"
VALUE "FileVersion", FLAXENGINE_VERSION_TEXT
VALUE "InternalName", "FlaxEngine"
VALUE "LegalCopyright", FLAXENGINE_COPYRIGHT
VALUE "OriginalFilename", "FlaxGame.exe"
VALUE "ProductName", "Flax Engine"
VALUE "ProductVersion", FLAXENGINE_VERSION_TEXT
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x400, 1200
END
END
#endif
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -70,6 +70,7 @@ namespace Flax.Build
Modules.Add("Main");
Modules.Add("Engine");
Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxEngine.rc");
}
/// <inheritdoc />
@@ -194,6 +195,7 @@ namespace Flax.Build
mainModuleOptions.SourcePaths.Add(mainModule.FolderPath);
mainModule.Setup(mainModuleOptions);
mainModuleOptions.MergeSourcePathsIntoSourceFiles();
mainModuleOptions.CompileEnv.PrecompiledHeaderUsage = PrecompiledHeaderFileUsage.None;
mainModuleOptions.CompileEnv.PreprocessorDefinitions.Add("FLAXENGINE_API=" + buildOptions.Toolchain.DllImport);
Builder.BuildModuleInner(buildData, mainModule, mainModuleOptions, false);

View File

@@ -127,8 +127,7 @@ namespace Flax.Build.NativeCpp
LinkAsConsoleProgram = LinkAsConsoleProgram,
GenerateDocumentation = GenerateDocumentation
};
foreach (var e in InputFiles)
clone.InputFiles.Add(e);
clone.InputFiles.AddRange(InputFiles);
clone.DocumentationFiles.AddRange(DocumentationFiles);
clone.InputLibraries.AddRange(InputLibraries);
clone.LibraryPaths.AddRange(LibraryPaths);

View File

@@ -43,12 +43,12 @@ namespace Flax.Build.Platforms
}
/// <inheritdoc />
public override void PreBuild(TaskGraph graph, BuildOptions options)
public override void LinkFiles(TaskGraph graph, BuildOptions options, string outputFilePath)
{
base.PreBuild(graph, options);
// Compile and include resource file if need to
if (options.Target.Win32ResourceFile != null && !options.Target.IsPreBuilt && options.Target.OutputType == TargetOutputType.Executable)
if (options.Target.Win32ResourceFile != null &&
!options.Target.IsPreBuilt &&
(options.LinkEnv.Output == LinkerOutput.Executable || options.LinkEnv.Output == LinkerOutput.SharedLibrary))
{
var task = graph.Add<CompileCppTask>();
var args = new List<string>();
@@ -62,24 +62,22 @@ namespace Flax.Build.Platforms
// Add preprocessor definitions
foreach (var definition in options.CompileEnv.PreprocessorDefinitions)
{
args.Add(string.Format("/D \"{0}\"", definition));
}
args.Add(string.Format("/D \"ORIGINAL_FILENAME=\\\"{0}\\\"\"", Path.GetFileName(outputFilePath)));
args.Add(string.Format("/D \"PRODUCT_NAME=\\\"{0}\\\"\"", options.Target.ProjectName + " " + options.Target.ConfigurationName));
args.Add(string.Format("/D \"PRODUCT_NAME_INTERNAL=\\\"{0}\\\"\"", options.Target.Name));
// Add include paths
foreach (var includePath in options.CompileEnv.IncludePaths)
{
AddIncludePath(args, includePath);
}
// Add the resource file to the produced item list
var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileNameWithoutExtension(sourceFile) + ".res");
var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileName(outputFilePath) + ".res");
args.Add(string.Format("/Fo\"{0}\"", outputFile));
options.LinkEnv.InputFiles.Add(outputFile);
// Request included files to exist
var includes = IncludesCache.FindAllIncludedFiles(sourceFile);
task.PrerequisiteFiles.AddRange(includes);
task.PrerequisiteFiles.AddRange(IncludesCache.FindAllIncludedFiles(sourceFile));
// Add the source file
args.Add(string.Format("\"{0}\"", sourceFile));
@@ -91,6 +89,8 @@ namespace Flax.Build.Platforms
task.PrerequisiteFiles.Add(sourceFile);
task.Cost = 1;
}
base.LinkFiles(graph, options, outputFilePath);
}
}
}