use var and real for sign

This commit is contained in:
Chandler Cox
2024-03-06 06:42:20 -06:00
parent eed44c14df
commit 6d77d45529

View File

@@ -257,7 +257,7 @@ namespace FlaxEditor.Gizmo
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.Y, tDeltaAbs.Z);
float sign = Mathf.Sign(tDeltaAbs.Y > tDeltaAbs.Z ? _tDelta.Y : _tDelta.Z);
var sign = Mathf.Sign(tDeltaAbs.Y > tDeltaAbs.Z ? _tDelta.Y : _tDelta.Z);
delta = new Vector3(0, maxDelta * sign, maxDelta * sign);
}
else
@@ -278,7 +278,7 @@ namespace FlaxEditor.Gizmo
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Y);
float sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Y ? _tDelta.X : _tDelta.Y);
var sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Y ? _tDelta.X : _tDelta.Y);
delta = new Vector3(maxDelta * sign, maxDelta * sign, 0);
}
else
@@ -299,7 +299,7 @@ namespace FlaxEditor.Gizmo
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(tDeltaAbs.X, tDeltaAbs.Z);
float sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Z ? _tDelta.X : _tDelta.Z);
var sign = Mathf.Sign(tDeltaAbs.X > tDeltaAbs.Z ? _tDelta.X : _tDelta.Z);
delta = new Vector3(maxDelta * sign, 0, maxDelta * sign);
}
else
@@ -323,7 +323,7 @@ namespace FlaxEditor.Gizmo
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Mathf.Max(new[] { tDeltaAbs.X, tDeltaAbs.Y, tDeltaAbs.Z });
float sign = 0;
Real sign = 0;
if (Mathf.NearEqual(maxDelta, tDeltaAbs.X))
sign = Mathf.Sign(_tDelta.X);
else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Y))