[CLEAN] Added missing includes in headers
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@@ -7,6 +7,7 @@
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Collections/HashSet.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Types/Guid.h"
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class GameCooker;
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class PlatformTools;
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@@ -2,7 +2,8 @@
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#pragma once
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#include "Curve.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Animations/Curve.h"
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#include "Engine/Core/Math/Transform.h"
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/// <summary>
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@@ -2,6 +2,8 @@
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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namespace CSG
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{
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/// <summary>
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Threading/Task.h"
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#include "Engine/Core/Types/String.h"
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class Asset;
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class LoadingThread;
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@@ -8,6 +8,7 @@
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Serialization/MemoryWriteStream.h"
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#include "Engine/Graphics/Models/ModelData.h"
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#include "Engine/Content/Asset.h"
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/// <summary>
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/// Model Asset Upgrader
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@@ -4,6 +4,7 @@
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#include "BinaryAssetUpgrader.h"
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#include "Engine/Platform/Platform.h"
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#include "Engine/Graphics/Shaders/Cache/ShaderStorage.h"
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/// <summary>
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/// Material Asset and Shader Asset Upgrader
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@@ -6,6 +6,11 @@
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#include "Engine/Platform/Platform.h"
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Serialization/MemoryWriteStream.h"
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#include "Engine/Graphics/Models/Types.h"
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#include "Engine/Core/Math/BoundingBox.h"
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#include "Engine/Core/Math/BoundingSphere.h"
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#include "Engine/Core/Math/Matrix.h"
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#include "Engine/Core/Math/Transform.h"
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/// <summary>
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/// Skinned Model Asset Upgrader
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@@ -3,6 +3,8 @@
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#pragma once
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#include "Engine/Core/Config/Settings.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Collections/Array.h"
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/// <summary>
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/// Layers and objects tags settings.
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@@ -5,6 +5,8 @@
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#include "Engine/Core/Math/Transform.h"
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#include "Engine/Core/Math/Matrix.h"
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Types/StringView.h"
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#include "Engine/Core/Collections/Array.h"
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/// <summary>
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/// Describes a single skeleton node data. Used by the runtime.
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@@ -5,6 +5,7 @@
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#include "Engine/Core/Config/Settings.h"
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#include "Engine/Serialization/JsonTools.h"
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#include "VirtualInput.h"
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#include "Engine/Core/Collections/Array.h"
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/// <summary>
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/// Input settings container.
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Collections/Array.h"
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/// <summary>
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/// Interface for GUI data object container.
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@@ -5,6 +5,7 @@
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#if PLATFORM_WIN32
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#include "Win32CriticalSection.h"
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#include "Engine/Core/Types/BaseTypes.h"
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/// <summary>
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/// Win32 implementation of a condition variables. Condition variables are synchronization primitives that enable threads to wait until a particular condition occurs. Condition variables enable threads to atomically release a lock and enter the sleeping state.
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@@ -2,6 +2,8 @@
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#pragma once
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#include "Engine/Scripting/ManagedCLR/MTypes.h"
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typedef void (*Thunk_Void_0)(MonoObject** exception);
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typedef void (*Thunk_Void_1)(void* param_1, MonoObject** exception);
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typedef void (*Thunk_Void_2)(void* param_1, void* param_2, MonoObject** exception);
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