Expose additional Actor virtual methods to c#
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@@ -996,37 +996,37 @@ public:
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/// <summary>
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/// Called when actor parent gets changed.
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/// </summary>
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virtual void OnParentChanged();
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API_FUNCTION() virtual void OnParentChanged();
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/// <summary>
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/// Called when actor transform gets changed.
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/// </summary>
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virtual void OnTransformChanged();
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API_FUNCTION() virtual void OnTransformChanged();
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/// <summary>
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/// Called when actor active state gets changed.
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/// </summary>
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virtual void OnActiveChanged();
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API_FUNCTION() virtual void OnActiveChanged();
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/// <summary>
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/// Called when actor active in tree state gets changed.
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/// </summary>
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virtual void OnActiveInTreeChanged();
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API_FUNCTION() virtual void OnActiveInTreeChanged();
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/// <summary>
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/// Called when order in parent children array gets changed.
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/// </summary>
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virtual void OnOrderInParentChanged();
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API_FUNCTION() virtual void OnOrderInParentChanged();
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/// <summary>
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/// Called when actor static flag gets changed.
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/// </summary>
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virtual void OnStaticFlagsChanged();
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API_FUNCTION() virtual void OnStaticFlagsChanged();
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/// <summary>
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/// Called when layer gets changed.
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/// </summary>
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virtual void OnLayerChanged();
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API_FUNCTION() virtual void OnLayerChanged();
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/// <summary>
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/// Called when adding object to the game.
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@@ -17,7 +17,7 @@ MMethod* UICanvas_PostDeserialize = nullptr;
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MMethod* UICanvas_Enable = nullptr;
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MMethod* UICanvas_Disable = nullptr;
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#if USE_EDITOR
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MMethod* UICanvas_OnActiveInTreeChanged = nullptr;
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MMethod* UICanvas_ActiveInTreeChanged = nullptr;
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#endif
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MMethod* UICanvas_EndPlay = nullptr;
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MMethod* UICanvas_ParentChanged = nullptr;
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@@ -49,7 +49,7 @@ UICanvas::UICanvas(const SpawnParams& params)
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UICanvas_Enable = mclass->GetMethod("Enable");
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UICanvas_Disable = mclass->GetMethod("Disable");
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#if USE_EDITOR
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UICanvas_OnActiveInTreeChanged = mclass->GetMethod("OnActiveInTreeChanged");
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UICanvas_ActiveInTreeChanged = mclass->GetMethod("ActiveInTreeChanged");
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#endif
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UICanvas_EndPlay = mclass->GetMethod("EndPlay");
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UICanvas_ParentChanged = mclass->GetMethod("ParentChanged");
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@@ -182,7 +182,7 @@ void UICanvas::OnTransformChanged()
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void UICanvas::OnActiveInTreeChanged()
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{
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UICANVAS_INVOKE(OnActiveInTreeChanged);
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UICANVAS_INVOKE(ActiveInTreeChanged);
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// Base
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Actor::OnActiveInTreeChanged();
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@@ -773,7 +773,7 @@ namespace FlaxEngine
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}
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#if FLAX_EDITOR
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internal void OnActiveInTreeChanged()
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internal void ActiveInTreeChanged()
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{
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if (RenderMode == CanvasRenderMode.ScreenSpace && _editorRoot != null && _guiRoot != null)
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{
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