Merge branch 'PrecisionRender-master'

This commit is contained in:
Wojtek Figat
2022-08-31 17:39:11 +02:00
2 changed files with 69 additions and 0 deletions

View File

@@ -385,6 +385,26 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(0, "World Position", true, typeof(Float3), 1),
}
},
new NodeArchetype
{
TypeID = 16,
Title = "World Triplanar Texture",
Description = "Projects a texture using world-space coordinates instead of UVs.",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(240, 60),
DefaultValues = new object[]
{
1.0f,
1.0f
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "Texture", true, typeof(FlaxEngine.Object), 0),
NodeElementArchetype.Factory.Input(1, "Scale", true, typeof(float), 1, 0),
NodeElementArchetype.Factory.Input(2, "Blend", true, typeof(float), 2, 1),
NodeElementArchetype.Factory.Output(0, "Color", typeof(Float3), 3)
}
},
};
}
}

View File

@@ -444,6 +444,55 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
value = box == gradientBox ? gradient : distance;
break;
}
// World Triplanar Texture
case 16:
{
// Get input boxes
auto textureBox = node->GetBox(0);
auto scaleBox = node->GetBox(1);
auto blendBox = node->GetBox(2);
if (!textureBox->HasConnection())
{
// No texture to sample
value = Value::Zero;
break;
}
if (!CanUseSample(_treeType))
{
// Must sample texture in pixel shader
value = Value::Zero;
break;
}
const auto texture = eatBox(textureBox->GetParent<Node>(), textureBox->FirstConnection());
const auto scale = tryGetValue(scaleBox, node->Values[0]).AsFloat();
const auto blend = tryGetValue(blendBox, node->Values[1]).AsFloat();
auto result = writeLocal(Value::InitForZero(ValueType::Float4), node);
const String triplanarTexture = String::Format(TEXT(
" {{\n"
" float3 worldPos = input.WorldPosition.xyz * ({1} * 0.001f);\n"
" float3 normal = abs(input.TBN[2]);\n"
" normal = pow(normal, {2});\n"
" normal = normal / (normal.x + normal.y + normal.z);\n"
" {3} += {0}.Sample(SamplerLinearWrap, worldPos.yz) * normal.x;\n"
" {3} += {0}.Sample(SamplerLinearWrap, worldPos.xz) * normal.y;\n"
" {3} += {0}.Sample(SamplerLinearWrap, worldPos.xy) * normal.z;\n"
" }}\n"
),
texture.Value, // {0}
scale.Value, // {1}
blend.Value, // {2}
result.Value // {3}
);
_writer.Write(*triplanarTexture);
value = result;
}
default:
break;
}