You're breathtaking!

This commit is contained in:
Wojtek Figat
2020-12-07 23:40:54 +01:00
commit 6fb9eee74c
5143 changed files with 1153594 additions and 0 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "Win32VulkanPlatform.h"
#if GRAPHICS_API_VULKAN && PLATFORM_WIN32
#include "../RenderToolsVulkan.h"
#include "Engine/Graphics/GPUDevice.h"
void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& outExtensions)
{
// Include Windows surface extension
outExtensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
outExtensions.Add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
}
void Win32VulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface)
{
VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.hinstance = GetModuleHandle(nullptr);
surfaceCreateInfo.hwnd = static_cast<HWND>(windowHandle);
VALIDATE_VULKAN_RESULT(vkCreateWin32SurfaceKHR(instance, &surfaceCreateInfo, nullptr, outSurface));
}
#endif

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#include "../VulkanPlatformBase.h"
#if GRAPHICS_API_VULKAN && PLATFORM_WIN32
#define VULKAN_USE_PLATFORM_WIN32_KHR 1
#define VULKAN_USE_PLATFORM_WIN32_KHX 1
#define VULKAN_HAS_PHYSICAL_DEVICE_PROPERTIES2 1
#define VULKAN_USE_CREATE_WIN32_SURFACE 1
/// <summary>
/// The implementation for the Vulkan API support for Win32 platform.
/// </summary>
class Win32VulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& outExtensions);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef Win32VulkanPlatform VulkanPlatform;
#endif