Refactor main editor viewport and prefab viewport to share dragging handling code

This commit is contained in:
Wojtek Figat
2023-11-20 10:48:16 +01:00
parent 201a1f0264
commit 70a540da4a
5 changed files with 316 additions and 382 deletions

View File

@@ -106,5 +106,11 @@ namespace FlaxEditor.Gizmo
/// </summary>
/// <param name="nodes">The nodes to select</param>
void Select(List<SceneGraph.SceneGraphNode> nodes);
/// <summary>
/// Spawns the actor in the viewport hierarchy.
/// </summary>
/// <param name="actor">The new actor to spawn.</param>
void Spawn(Actor actor);
}
}

View File

@@ -86,6 +86,9 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public abstract void Select(List<SceneGraphNode> nodes);
/// <inheritdoc />
public abstract void Spawn(Actor actor);
/// <inheritdoc />
protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;

View File

@@ -5,9 +5,7 @@ using System.Collections.Generic;
using FlaxEditor.Content;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Scripting;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Modes;
@@ -37,28 +35,8 @@ namespace FlaxEditor.Viewport
private readonly ViewportWidgetButton _rotateSnapping;
private readonly ViewportWidgetButton _scaleSnapping;
private readonly DragAssets<DragDropEventArgs> _dragAssets;
private readonly DragActorType<DragDropEventArgs> _dragActorType = new DragActorType<DragDropEventArgs>(ValidateDragActorType);
private SelectionOutline _customSelectionOutline;
/// <summary>
/// The custom drag drop event arguments.
/// </summary>
/// <seealso cref="FlaxEditor.GUI.Drag.DragEventArgs" />
public class DragDropEventArgs : DragEventArgs
{
/// <summary>
/// The hit.
/// </summary>
public SceneGraphNode Hit;
/// <summary>
/// The hit location.
/// </summary>
public Vector3 HitLocation;
}
/// <summary>
/// The editor sprites rendering effect.
/// </summary>
@@ -137,15 +115,12 @@ namespace FlaxEditor.Viewport
private bool _lockedFocus;
private double _lockedFocusOffset;
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
private BrushSurface _previewBrushSurface;
private EditorSpritesRenderer _editorSpritesRenderer;
/// <summary>
/// Drag and drop handlers
/// </summary>
public readonly DragHandlers DragHandlers = new DragHandlers();
public readonly ViewportDragHandlers DragHandlers;
/// <summary>
/// The transform gizmo.
@@ -219,7 +194,7 @@ namespace FlaxEditor.Viewport
: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
{
_editor = editor;
_dragAssets = new DragAssets<DragDropEventArgs>(ValidateDragItem);
DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType);
var inputOptions = editor.Options.Options.Input;
// Prepare rendering task
@@ -408,9 +383,6 @@ namespace FlaxEditor.Viewport
ViewWidgetButtonMenu.AddSeparator();
ViewWidgetButtonMenu.AddButton("Create camera here", CreateCameraAtView);
DragHandlers.Add(_dragActorType);
DragHandlers.Add(_dragAssets);
// Init gizmo modes
{
// Add default modes used by the editor
@@ -430,7 +402,11 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
InputActions.Add(options => options.ToggleTransformSpace, () => { OnTransformSpaceToggle(transformSpaceToggle); transformSpaceToggle.Checked = !transformSpaceToggle.Checked; });
InputActions.Add(options => options.ToggleTransformSpace, () =>
{
OnTransformSpaceToggle(transformSpaceToggle);
transformSpaceToggle.Checked = !transformSpaceToggle.Checked;
});
InputActions.Add(options => options.LockFocusSelection, LockFocusSelection);
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
@@ -530,20 +506,9 @@ namespace FlaxEditor.Viewport
private void OnCollectDrawCalls(ref RenderContext renderContext)
{
if (_previewStaticModel)
{
_debugDrawData.HighlightModel(_previewStaticModel, _previewModelEntryIndex);
}
if (_previewBrushSurface.Brush != null)
{
_debugDrawData.HighlightBrushSurface(_previewBrushSurface);
}
DragHandlers.CollectDrawCalls(_debugDrawData, ref renderContext);
if (ShowNavigation)
{
Editor.Internal_DrawNavMesh();
}
_debugDrawData.OnDraw(ref renderContext);
}
@@ -942,78 +907,14 @@ namespace FlaxEditor.Viewport
base.OnLeftMouseButtonUp();
}
private void GetHitLocation(ref Float2 location, out SceneGraphNode hit, out Vector3 hitLocation, out Vector3 hitNormal)
{
// Get mouse ray and try to hit any object
var ray = ConvertMouseToRay(ref location);
var view = new Ray(ViewPosition, ViewDirection);
var gridPlane = new Plane(Vector3.Zero, Vector3.Up);
var flags = SceneGraphNode.RayCastData.FlagTypes.SkipColliders | SceneGraphNode.RayCastData.FlagTypes.SkipEditorPrimitives;
hit = Editor.Instance.Scene.Root.RayCast(ref ray, ref view, out var closest, out var normal, flags);
if (hit != null)
{
// Use hit location
hitLocation = ray.Position + ray.Direction * closest;
hitNormal = normal;
}
else if (Grid.Enabled && CollisionsHelper.RayIntersectsPlane(ref ray, ref gridPlane, out closest) && closest < 4000.0f)
{
// Use grid location
hitLocation = ray.Position + ray.Direction * closest;
hitNormal = Vector3.Up;
}
else
{
// Use area in front of the viewport
hitLocation = ViewPosition + ViewDirection * 100;
hitNormal = Vector3.Up;
}
}
private void SetDragEffects(ref Float2 location)
{
if (_dragAssets.HasValidDrag && _dragAssets.Objects[0].IsOfType<MaterialBase>())
{
GetHitLocation(ref location, out var hit, out _, out _);
ClearDragEffects();
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(_dragAssets.Objects[0].ID);
if (material.IsDecal)
return;
if (hit is StaticModelNode staticModelNode)
{
_previewStaticModel = (StaticModel)staticModelNode.Actor;
var ray = ConvertMouseToRay(ref location);
_previewStaticModel.IntersectsEntry(ref ray, out _, out _, out _previewModelEntryIndex);
}
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
{
_previewBrushSurface = brushSurfaceNode.Surface;
}
}
}
private void ClearDragEffects()
{
_previewStaticModel = null;
_previewModelEntryIndex = -1;
_previewBrushSurface = new BrushSurface();
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
ClearDragEffects();
DragHandlers.ClearDragEffects();
var result = base.OnDragEnter(ref location, data);
if (result != DragDropEffect.None)
return result;
result = DragHandlers.OnDragEnter(data);
SetDragEffects(ref location);
return result;
return DragHandlers.DragEnter(ref location, data);
}
private bool ValidateDragItem(ContentItem contentItem)
@@ -1042,167 +943,29 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
ClearDragEffects();
DragHandlers.ClearDragEffects();
var result = base.OnDragMove(ref location, data);
if (result != DragDropEffect.None)
return result;
SetDragEffects(ref location);
return DragHandlers.Effect;
return DragHandlers.DragEnter(ref location, data);
}
/// <inheritdoc />
public override void OnDragLeave()
{
ClearDragEffects();
DragHandlers.ClearDragEffects();
DragHandlers.OnDragLeave();
base.OnDragLeave();
}
private Vector3 PostProcessSpawnedActorLocation(Actor actor, ref Vector3 hitLocation)
{
// Refresh actor position to ensure that cached bounds are valid
actor.Position = Vector3.One;
actor.Position = Vector3.Zero;
// Place the object
//var location = hitLocation - (box.Size.Length * 0.5f) * ViewDirection;
var editorBounds = actor.EditorBoxChildren;
var bottomToCenter = actor.Position.Y - editorBounds.Minimum.Y;
var location = hitLocation + new Vector3(0, bottomToCenter, 0);
// Apply grid snapping if enabled
if (UseSnapping || TransformGizmo.TranslationSnapEnable)
{
float snapValue = TransformGizmo.TranslationSnapValue;
location = new Vector3(
(int)(location.X / snapValue) * snapValue,
(int)(location.Y / snapValue) * snapValue,
(int)(location.Z / snapValue) * snapValue);
}
return location;
}
private void Spawn(Actor actor, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation);
var parent = actor.Parent ?? Level.GetScene(0);
actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parent.GetChild(x) == null);
Editor.Instance.SceneEditing.Spawn(actor);
Focus();
}
private void Spawn(AssetItem item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
if (item.IsOfType<MaterialBase>())
{
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
if (material && !material.WaitForLoaded(100) && material.IsDecal)
{
var actor = new Decal
{
Material = material,
LocalOrientation = RootNode.RaycastNormalRotation(ref hitNormal),
Name = item.ShortName
};
DebugDraw.DrawWireArrow(PostProcessSpawnedActorLocation(actor, ref hitNormal), actor.LocalOrientation, 1.0f, Color.Red, 1000000);
Spawn(actor, ref hitLocation, ref hitNormal);
}
else if (hit is StaticModelNode staticModelNode)
{
var staticModel = (StaticModel)staticModelNode.Actor;
var ray = ConvertMouseToRay(ref location);
if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex))
{
using (new UndoBlock(Undo, staticModel, "Change material"))
staticModel.SetMaterial(entryIndex, material);
}
}
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
{
using (new UndoBlock(Undo, brushSurfaceNode.Brush, "Change material"))
{
var surface = brushSurfaceNode.Surface;
surface.Material = material;
brushSurfaceNode.Surface = surface;
}
}
return;
}
if (item.IsOfType<SceneAsset>())
{
Editor.Instance.Scene.OpenScene(item.ID, true);
return;
}
{
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Spawn(actor, ref hitLocation, ref hitNormal);
}
}
private void Spawn(ScriptType item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
var actor = item.CreateInstance() as Actor;
if (actor == null)
{
Editor.LogWarning("Failed to spawn actor of type " + item.TypeName);
return;
}
actor.Name = item.Name;
Spawn(actor, ref hitLocation, ref hitNormal);
}
/// <inheritdoc />
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
ClearDragEffects();
DragHandlers.ClearDragEffects();
var result = base.OnDragDrop(ref location, data);
if (result != DragDropEffect.None)
return result;
// Check if drag sth
Vector3 hitLocation = ViewPosition, hitNormal = -ViewDirection;
SceneGraphNode hit = null;
if (DragHandlers.HasValidDrag)
{
GetHitLocation(ref location, out hit, out hitLocation, out hitNormal);
}
// Drag assets
if (_dragAssets.HasValidDrag)
{
result = _dragAssets.Effect;
// Process items
for (int i = 0; i < _dragAssets.Objects.Count; i++)
{
var item = _dragAssets.Objects[i];
Spawn(item, hit, ref location, ref hitLocation, ref hitNormal);
}
}
// Drag actor type
else if (_dragActorType.HasValidDrag)
{
result = _dragActorType.Effect;
// Process items
for (int i = 0; i < _dragActorType.Objects.Count; i++)
{
var item = _dragActorType.Objects[i];
Spawn(item, hit, ref location, ref hitLocation, ref hitNormal);
}
}
DragHandlers.OnDragDrop(new DragDropEventArgs { Hit = hit, HitLocation = hitLocation });
return result;
return DragHandlers.DragDrop(ref location, data);
}
/// <inheritdoc />
@@ -1211,6 +974,14 @@ namespace FlaxEditor.Viewport
_editor.SceneEditing.Select(nodes);
}
/// <inheritdoc />
public override void Spawn(Actor actor)
{
var parent = actor.Parent ?? Level.GetScene(0);
actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parent.GetChild(x) == null);
Editor.Instance.SceneEditing.Spawn(actor);
}
/// <inheritdoc />
public override void OnDestroy()
{

View File

@@ -5,9 +5,7 @@ using System.Collections.Generic;
using FlaxEditor.Content;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Scripting;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Previews;
@@ -56,9 +54,11 @@ namespace FlaxEditor.Viewport
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private PrefabSpritesRenderer _spritesRenderer;
private readonly DragAssets _dragAssets;
private readonly DragActorType _dragActorType = new DragActorType(ValidateDragActorType);
private readonly DragHandlers _dragHandlers = new DragHandlers();
/// <summary>
/// Drag and drop handlers
/// </summary>
public readonly ViewportDragHandlers DragHandlers;
/// <summary>
/// The transform gizmo.
@@ -81,7 +81,7 @@ namespace FlaxEditor.Viewport
_window.SelectionChanged += OnSelectionChanged;
Undo = window.Undo;
ViewportCamera = new FPSCamera();
_dragAssets = new DragAssets(ValidateDragItem);
DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType);
ShowDebugDraw = true;
ShowEditorPrimitives = true;
Gizmos = new GizmosCollection(this);
@@ -228,14 +228,15 @@ namespace FlaxEditor.Viewport
_gizmoModeScale.Toggled += OnGizmoModeToggle;
gizmoMode.Parent = this;
_dragHandlers.Add(_dragActorType);
_dragHandlers.Add(_dragAssets);
// Setup input actions
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
InputActions.Add(options => options.ToggleTransformSpace, () => { OnTransformSpaceToggle(transformSpaceToggle); transformSpaceToggle.Checked = !transformSpaceToggle.Checked; });
InputActions.Add(options => options.ToggleTransformSpace, () =>
{
OnTransformSpaceToggle(transformSpaceToggle);
transformSpaceToggle.Checked = !transformSpaceToggle.Checked;
});
InputActions.Add(options => options.FocusSelection, ShowSelectedActors);
SetUpdate(ref _update, OnUpdate);
@@ -267,6 +268,7 @@ namespace FlaxEditor.Viewport
private void OnCollectDrawCalls(ref RenderContext renderContext)
{
DragHandlers.CollectDrawCalls(_debugDrawData, ref renderContext);
_debugDrawData.OnDraw(ref renderContext);
}
@@ -306,6 +308,7 @@ namespace FlaxEditor.Viewport
var orient = ViewOrientation;
((FPSCamera)ViewportCamera).ShowActors(TransformGizmo.SelectedParents, ref orient);
}
/// <inheritdoc />
public EditorViewport Viewport => this;
@@ -354,6 +357,12 @@ namespace FlaxEditor.Viewport
_window.Select(nodes);
}
/// <inheritdoc />
public void Spawn(Actor actor)
{
_window.Spawn(actor);
}
/// <inheritdoc />
protected override bool IsControllingMouse => Gizmos.Active?.IsControllingMouse ?? false;
@@ -669,11 +678,11 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
DragHandlers.ClearDragEffects();
var result = base.OnDragEnter(ref location, data);
if (result != DragDropEffect.None)
return result;
return _dragHandlers.OnDragEnter(data);
return DragHandlers.DragEnter(ref location, data);
}
private bool ValidateDragItem(ContentItem contentItem)
@@ -685,7 +694,6 @@ namespace FlaxEditor.Viewport
if (assetItem.IsOfType<MaterialBase>())
return true;
}
return false;
}
@@ -697,86 +705,21 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
DragHandlers.ClearDragEffects();
var result = base.OnDragMove(ref location, data);
if (result != DragDropEffect.None)
return result;
return _dragHandlers.Effect;
return DragHandlers.DragEnter(ref location, data);
}
/// <inheritdoc />
public override void OnDragLeave()
{
_dragHandlers.OnDragLeave();
DragHandlers.ClearDragEffects();
DragHandlers.OnDragLeave();
base.OnDragLeave();
}
private Vector3 PostProcessSpawnedActorLocation(Actor actor, ref Vector3 hitLocation)
{
// Place the object
//var location = hitLocation - (box.Size.Length * 0.5f) * ViewDirection;
var location = hitLocation;
// Apply grid snapping if enabled
if (UseSnapping || TransformGizmo.TranslationSnapEnable)
{
float snapValue = TransformGizmo.TranslationSnapValue;
location = new Vector3(
(int)(location.X / snapValue) * snapValue,
(int)(location.Y / snapValue) * snapValue,
(int)(location.Z / snapValue) * snapValue);
}
return location;
}
private void Spawn(AssetItem item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation)
{
if (item is BinaryAssetItem binaryAssetItem)
{
if (typeof(MaterialBase).IsAssignableFrom(binaryAssetItem.Type))
{
if (hit is StaticModelNode staticModelNode)
{
var staticModel = (StaticModel)staticModelNode.Actor;
var ray = ConvertMouseToRay(ref location);
if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex))
{
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
using (new UndoBlock(Undo, staticModel, "Change material"))
staticModel.SetMaterial(entryIndex, material);
}
}
return;
}
}
{
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Spawn(actor, ref hitLocation);
}
}
private void Spawn(Actor actor, ref Vector3 hitLocation)
{
actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation);
_window.Spawn(actor);
Focus();
}
private void Spawn(ScriptType item, SceneGraphNode hit, ref Vector3 hitLocation)
{
var actor = item.CreateInstance() as Actor;
if (actor == null)
{
Editor.LogWarning("Failed to spawn actor of type " + item.TypeName);
return;
}
actor.Name = item.Name;
Spawn(actor, ref hitLocation);
}
/// <summary>
/// Focuses the viewport on the current selection of the gizmo.
/// </summary>
@@ -814,57 +757,11 @@ namespace FlaxEditor.Viewport
/// <inheritdoc />
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
DragHandlers.ClearDragEffects();
var result = base.OnDragDrop(ref location, data);
if (result != DragDropEffect.None)
return result;
// Check if drag sth
Vector3 hitLocation = ViewPosition;
SceneGraphNode hit = null;
if (_dragHandlers.HasValidDrag)
{
// Get mouse ray and try to hit any object
var ray = ConvertMouseToRay(ref location);
var view = new Ray(ViewPosition, ViewDirection);
hit = _window.Graph.Root.RayCast(ref ray, ref view, out var closest, SceneGraphNode.RayCastData.FlagTypes.SkipColliders);
if (hit != null)
{
// Use hit location
hitLocation = ray.Position + ray.Direction * closest;
}
else
{
// Use area in front of the viewport
hitLocation = ViewPosition + ViewDirection * 100;
}
}
// Drag assets
if (_dragAssets.HasValidDrag)
{
result = _dragAssets.Effect;
// Process items
for (int i = 0; i < _dragAssets.Objects.Count; i++)
{
var item = _dragAssets.Objects[i];
Spawn(item, hit, ref location, ref hitLocation);
}
}
// Drag actor type
else if (_dragActorType.HasValidDrag)
{
result = _dragActorType.Effect;
// Process items
for (int i = 0; i < _dragActorType.Objects.Count; i++)
{
var item = _dragActorType.Objects[i];
Spawn(item, hit, ref hitLocation);
}
}
return result;
return DragHandlers.DragDrop(ref location, data);
}
/// <inheritdoc />

View File

@@ -0,0 +1,257 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Viewport
{
/// <summary>
/// Utility to help managing dragging assets, actors and other objects into the editor viewport.
/// </summary>
public class ViewportDragHandlers : DragHandlers
{
/// <summary>
/// The custom drag drop event arguments.
/// </summary>
/// <seealso cref="FlaxEditor.GUI.Drag.DragEventArgs" />
public class DragDropEventArgs : DragEventArgs
{
/// <summary>
/// The hit.
/// </summary>
public SceneGraphNode Hit;
/// <summary>
/// The hit location.
/// </summary>
public Vector3 HitLocation;
}
private readonly IGizmoOwner _owner;
private readonly EditorViewport _viewport;
private readonly DragAssets<DragDropEventArgs> _dragAssets;
private readonly DragActorType<DragDropEventArgs> _dragActorType;
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
private BrushSurface _previewBrushSurface;
internal ViewportDragHandlers(IGizmoOwner owner, EditorViewport viewport, Func<AssetItem, bool> validateAsset, Func<ScriptType, bool> validateDragActorType)
{
_owner = owner;
_viewport = viewport;
Add(_dragAssets = new DragAssets<DragDropEventArgs>(validateAsset));
Add(_dragActorType = new DragActorType<DragDropEventArgs>(validateDragActorType));
}
internal void ClearDragEffects()
{
_previewStaticModel = null;
_previewModelEntryIndex = -1;
_previewBrushSurface = new BrushSurface();
}
internal void CollectDrawCalls(ViewportDebugDrawData debugDrawData, ref RenderContext renderContext)
{
if (_previewStaticModel)
debugDrawData.HighlightModel(_previewStaticModel, _previewModelEntryIndex);
if (_previewBrushSurface.Brush != null)
debugDrawData.HighlightBrushSurface(_previewBrushSurface);
}
internal DragDropEffect DragEnter(ref Float2 location, DragData data)
{
var result = OnDragEnter(data);
SetDragEffects(ref location);
return result;
}
internal DragDropEffect DragMove(ref Float2 location, DragData data)
{
SetDragEffects(ref location);
return Effect;
}
internal DragDropEffect DragDrop(ref Float2 location, DragData data)
{
Vector3 hitLocation = _viewport.ViewPosition, hitNormal = -_viewport.ViewDirection;
SceneGraphNode hit = null;
if (HasValidDrag)
{
GetHitLocation(ref location, out hit, out hitLocation, out hitNormal);
}
var result = DragDropEffect.None;
if (_dragAssets.HasValidDrag)
{
result = _dragAssets.Effect;
foreach (var asset in _dragAssets.Objects)
Spawn(asset, hit, ref location, ref hitLocation, ref hitNormal);
}
else if (_dragActorType.HasValidDrag)
{
result = _dragActorType.Effect;
foreach (var actorType in _dragActorType.Objects)
Spawn(actorType, hit, ref location, ref hitLocation, ref hitNormal);
}
OnDragDrop(new DragDropEventArgs { Hit = hit, HitLocation = hitLocation });
return result;
}
private void SetDragEffects(ref Float2 location)
{
if (_dragAssets.HasValidDrag && _dragAssets.Objects[0].IsOfType<MaterialBase>())
{
GetHitLocation(ref location, out var hit, out _, out _);
ClearDragEffects();
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(_dragAssets.Objects[0].ID);
if (material.IsDecal)
return;
if (hit is StaticModelNode staticModelNode)
{
_previewStaticModel = (StaticModel)staticModelNode.Actor;
var ray = _viewport.ConvertMouseToRay(ref location);
_previewStaticModel.IntersectsEntry(ref ray, out _, out _, out _previewModelEntryIndex);
}
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
{
_previewBrushSurface = brushSurfaceNode.Surface;
}
}
}
private void GetHitLocation(ref Float2 location, out SceneGraphNode hit, out Vector3 hitLocation, out Vector3 hitNormal)
{
// Get mouse ray and try to hit any object
var ray = _viewport.ConvertMouseToRay(ref location);
var view = new Ray(_viewport.ViewPosition, _viewport.ViewDirection);
var gridPlane = new Plane(Vector3.Zero, Vector3.Up);
var flags = SceneGraphNode.RayCastData.FlagTypes.SkipColliders | SceneGraphNode.RayCastData.FlagTypes.SkipEditorPrimitives;
hit = _owner.SceneGraphRoot.RayCast(ref ray, ref view, out var closest, out var normal, flags);
var girdGizmo = (GridGizmo)_owner.Gizmos.FirstOrDefault(x => x is GridGizmo);
if (hit != null)
{
// Use hit location
hitLocation = ray.Position + ray.Direction * closest;
hitNormal = normal;
}
else if (girdGizmo != null && girdGizmo.Enabled && CollisionsHelper.RayIntersectsPlane(ref ray, ref gridPlane, out closest) && closest < 4000.0f)
{
// Use grid location
hitLocation = ray.Position + ray.Direction * closest;
hitNormal = Vector3.Up;
}
else
{
// Use area in front of the viewport
hitLocation = view.GetPoint(100);
hitNormal = Vector3.Up;
}
}
private Vector3 PostProcessSpawnedActorLocation(Actor actor, ref Vector3 hitLocation)
{
// Refresh actor position to ensure that cached bounds are valid
actor.Position = Vector3.One;
actor.Position = Vector3.Zero;
// Place the object
//var location = hitLocation - (box.Size.Length * 0.5f) * ViewDirection;
var editorBounds = actor.EditorBoxChildren;
var bottomToCenter = actor.Position.Y - editorBounds.Minimum.Y;
var location = hitLocation + new Vector3(0, bottomToCenter, 0);
// Apply grid snapping if enabled
var transformGizmo = (TransformGizmo)_owner.Gizmos.FirstOrDefault(x => x is TransformGizmo);
if (transformGizmo != null && (_owner.UseSnapping || transformGizmo.TranslationSnapEnable))
{
float snapValue = transformGizmo.TranslationSnapValue;
location = new Vector3(
(int)(location.X / snapValue) * snapValue,
(int)(location.Y / snapValue) * snapValue,
(int)(location.Z / snapValue) * snapValue);
}
return location;
}
private void Spawn(Actor actor, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation);
_owner.Spawn(actor);
_viewport.Focus();
}
private void Spawn(ScriptType item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
var actor = item.CreateInstance() as Actor;
if (actor == null)
{
Editor.LogWarning("Failed to spawn actor of type " + item.TypeName);
return;
}
actor.Name = item.Name;
Spawn(actor, ref hitLocation, ref hitNormal);
}
private void Spawn(AssetItem item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
{
if (item.IsOfType<MaterialBase>())
{
var material = FlaxEngine.Content.LoadAsync<MaterialBase>(item.ID);
if (material && !material.WaitForLoaded(500) && material.IsDecal)
{
var actor = new Decal
{
Material = material,
LocalOrientation = RootNode.RaycastNormalRotation(ref hitNormal),
Name = item.ShortName
};
DebugDraw.DrawWireArrow(PostProcessSpawnedActorLocation(actor, ref hitNormal), actor.LocalOrientation, 1.0f, Color.Red, 1000000);
Spawn(actor, ref hitLocation, ref hitNormal);
}
else if (hit is StaticModelNode staticModelNode)
{
var staticModel = (StaticModel)staticModelNode.Actor;
var ray = _viewport.ConvertMouseToRay(ref location);
if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex))
{
using (new UndoBlock(_owner.Undo, staticModel, "Change material"))
staticModel.SetMaterial(entryIndex, material);
}
}
else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode)
{
using (new UndoBlock(_owner.Undo, brushSurfaceNode.Brush, "Change material"))
{
var surface = brushSurfaceNode.Surface;
surface.Material = material;
brushSurfaceNode.Surface = surface;
}
}
return;
}
if (item.IsOfType<SceneAsset>())
{
Editor.Instance.Scene.OpenScene(item.ID, true);
return;
}
{
var actor = item.OnEditorDrop(this);
actor.Name = item.ShortName;
Spawn(actor, ref hitLocation, ref hitNormal);
}
}
}
}