Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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@@ -198,6 +198,8 @@ public:
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void CopyCounter(GPUBuffer* dstBuffer, uint32 dstOffset, GPUBuffer* srcBuffer) override;
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void CopyResource(GPUResource* dstResource, GPUResource* srcResource) override;
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void CopySubresource(GPUResource* dstResource, uint32 dstSubresource, GPUResource* srcResource, uint32 srcSubresource) override;
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void SetResourceState(GPUResource* resource, uint64 state, int32 subresource) override;
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void ForceRebindDescriptors() override;
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};
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#endif
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