Fixes for compilation
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@@ -54,8 +54,5 @@ public:
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/// Gets the string.
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/// </summary>
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/// <returns>The string.</returns>
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String ToString() const
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{
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return String::Format(TEXT("ID: {0}, TypeName: {1}, Path: \'{2}\'"), ID, TypeName, Path);
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}
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String ToString() const;
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};
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@@ -34,6 +34,11 @@ TimeSpan Content::AssetsUnloadInterval = TimeSpan::FromSeconds(10);
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Delegate<Asset*> Content::AssetDisposing;
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Delegate<Asset*> Content::AssetReloading;
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String AssetInfo::ToString() const
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{
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return String::Format(TEXT("ID: {0}, TypeName: {1}, Path: \'{2}\'"), ID, TypeName, Path);
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}
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namespace
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{
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// Assets
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@@ -2,6 +2,8 @@
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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/// <summary>
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/// Build game header flags.
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/// </summary>
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "FontTextureAtlas.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Types/DataContainer.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Graphics/PixelFormat.h"
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@@ -3,6 +3,7 @@
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#pragma once
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#include "../RendererPass.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUPipelineStatePermutations.h"
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/// <summary>
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