@@ -591,7 +591,7 @@ namespace FlaxEditor.Modules
|
||||
private void OnActorNameChanged(Actor actor)
|
||||
{
|
||||
ActorNode node = GetActorNode(actor);
|
||||
node?.TreeNode.OnNameChanged();
|
||||
node?.TreeNode.UpdateText();
|
||||
}
|
||||
|
||||
private void OnActorActiveChanged(Actor actor)
|
||||
|
||||
@@ -97,11 +97,6 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnNameChanged()
|
||||
{
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the tree node text.
|
||||
/// </summary>
|
||||
|
||||
@@ -430,7 +430,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
{
|
||||
if (actorNode.Actor)
|
||||
{
|
||||
actorNode.TreeNode.OnNameChanged();
|
||||
actorNode.TreeNode.UpdateText();
|
||||
actorNode.TreeNode.OnOrderInParentChanged();
|
||||
}
|
||||
|
||||
|
||||
@@ -1255,20 +1255,19 @@ void Prefab::SyncNestedPrefabs(const NestedPrefabsList& allPrefabs, Array<Prefab
|
||||
auto nestedPrefab = allPrefabs[i].Get();
|
||||
if (nestedPrefab)
|
||||
{
|
||||
if (WaitForLoaded())
|
||||
if (nestedPrefab->WaitForLoaded())
|
||||
{
|
||||
LOG(Warning, "Waiting for prefab asset load failed.");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sync only if prefab is used by this prefab (directly) and it has been captured before
|
||||
const int32 nestedPrefabIndex = nestedPrefab->NestedPrefabs.Find(GetID());
|
||||
if (nestedPrefabIndex != -1)
|
||||
{
|
||||
if (nestedPrefab->SyncChangesInternal(allPrefabsInstancesData[nestedPrefabIndex]))
|
||||
if (nestedPrefab->SyncChangesInternal(allPrefabsInstancesData[i]))
|
||||
continue;
|
||||
|
||||
nestedPrefab->SyncNestedPrefabs(allPrefabs, allPrefabsInstancesData);
|
||||
|
||||
ObjectsRemovalService::Flush();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user