@@ -591,7 +591,7 @@ namespace FlaxEditor.Modules
|
|||||||
private void OnActorNameChanged(Actor actor)
|
private void OnActorNameChanged(Actor actor)
|
||||||
{
|
{
|
||||||
ActorNode node = GetActorNode(actor);
|
ActorNode node = GetActorNode(actor);
|
||||||
node?.TreeNode.OnNameChanged();
|
node?.TreeNode.UpdateText();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnActorActiveChanged(Actor actor)
|
private void OnActorActiveChanged(Actor actor)
|
||||||
|
|||||||
@@ -97,11 +97,6 @@ namespace FlaxEditor.SceneGraph.GUI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void OnNameChanged()
|
|
||||||
{
|
|
||||||
UpdateText();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the tree node text.
|
/// Updates the tree node text.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -430,7 +430,7 @@ namespace FlaxEditor.Windows.Assets
|
|||||||
{
|
{
|
||||||
if (actorNode.Actor)
|
if (actorNode.Actor)
|
||||||
{
|
{
|
||||||
actorNode.TreeNode.OnNameChanged();
|
actorNode.TreeNode.UpdateText();
|
||||||
actorNode.TreeNode.OnOrderInParentChanged();
|
actorNode.TreeNode.OnOrderInParentChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1255,20 +1255,19 @@ void Prefab::SyncNestedPrefabs(const NestedPrefabsList& allPrefabs, Array<Prefab
|
|||||||
auto nestedPrefab = allPrefabs[i].Get();
|
auto nestedPrefab = allPrefabs[i].Get();
|
||||||
if (nestedPrefab)
|
if (nestedPrefab)
|
||||||
{
|
{
|
||||||
if (WaitForLoaded())
|
if (nestedPrefab->WaitForLoaded())
|
||||||
{
|
{
|
||||||
LOG(Warning, "Waiting for prefab asset load failed.");
|
LOG(Warning, "Waiting for prefab asset load failed.");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sync only if prefab is used by this prefab (directly) and it has been captured before
|
||||||
const int32 nestedPrefabIndex = nestedPrefab->NestedPrefabs.Find(GetID());
|
const int32 nestedPrefabIndex = nestedPrefab->NestedPrefabs.Find(GetID());
|
||||||
if (nestedPrefabIndex != -1)
|
if (nestedPrefabIndex != -1)
|
||||||
{
|
{
|
||||||
if (nestedPrefab->SyncChangesInternal(allPrefabsInstancesData[nestedPrefabIndex]))
|
if (nestedPrefab->SyncChangesInternal(allPrefabsInstancesData[i]))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
nestedPrefab->SyncNestedPrefabs(allPrefabs, allPrefabsInstancesData);
|
nestedPrefab->SyncNestedPrefabs(allPrefabs, allPrefabsInstancesData);
|
||||||
|
|
||||||
ObjectsRemovalService::Flush();
|
ObjectsRemovalService::Flush();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user