Fix crash with too big blur strength used in Render2D

#558
This commit is contained in:
Wojtek Figat
2021-06-30 11:56:42 +02:00
parent ae58de44e3
commit 72599b18ce

View File

@@ -895,7 +895,7 @@ void CalculateKernelSize(float strength, int32& kernelSize, int32& downSample)
kernelSize++;
}
kernelSize = Math::Clamp(kernelSize, 3, 255);
kernelSize = Math::Clamp(kernelSize, 3, RENDER2D_BLUR_MAX_SAMPLES / 2);
}
static float GetWeight(float dist, float strength)