_wayland big refactor

This commit is contained in:
2025-01-28 01:16:59 +02:00
parent bd83e00dbe
commit 72828a9e58
7 changed files with 851 additions and 1470 deletions

View File

@@ -519,17 +519,6 @@ bool SDLInput::HandleEvent(SDLWindow* window, SDL_Event& event)
}
return true;
}
/*case SDL_EVENT_DROP_POSITION:
{
// We are not receiving mouse motion events during drag-and-drop
auto dpiScale = window->GetDpiScale();
//const Float2 mousePos(event.drop.x * dpiScale, event.drop.y * dpiScale);// = window->ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
Float2 mousePos = window->ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
if (window != Engine::MainWindow)
mousePos = window->GetPosition() - mousePos;
Input::Mouse->OnMouseMove(mousePos, window);
return true;
}*/
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{
Input::Mouse->OnMouseLeave(window);

File diff suppressed because it is too large Load Diff

View File

@@ -98,7 +98,7 @@ bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
#undef GET_WINDOW_WITH_HWND
}
bool SDLPlatform::InitPlatform()
bool SDLPlatform::InitInternal()
{
// Workaround required for handling window dragging events properly
SDL_SetWindowsMessageHook(&EventMessageHook, nullptr);
@@ -109,6 +109,179 @@ bool SDLPlatform::InitPlatform()
return false;
}
bool EventFilterCallback(void* userdata, SDL_Event* event)
{
Window* draggedWindow = *(Window**)userdata;
if (draggedWindow == nullptr)
return true;
// When the window is being dragged on Windows, the internal message loop is blocking
// the SDL event queue. We need to handle all relevant events in this event watch callback
// to ensure dragging related functionality doesn't break due to engine not getting updated.
// This also happens to fix the engine freezing during the dragging operation.
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (event->type == SDL_EVENT_WINDOW_EXPOSED)
{
// The internal timer is sending exposed events every ~16ms
Engine::OnUpdate();//Scripting::Update(); // For docking updates
Engine::OnDraw();
return false;
}
else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (window)
{
bool result = false;
window->OnLeftButtonHit(WindowHitCodes::Caption, result);
//if (result)
// return false;
window->HandleEvent(*event);
}
return false;
}
else if (event->type == SDL_EVENT_WINDOW_MOVED)
{
Float2 start = draggedWindowStartPosition;
Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
Float2 offset = newPos - start;
Float2 mousePos = draggedWindowMousePosition;
SDL_Event mouseMovedEvent { 0 };
mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
mouseMovedEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
mouseMovedEvent.motion.x = mousePos.X;
mouseMovedEvent.motion.y = mousePos.Y;
if (window)
window->HandleEvent(mouseMovedEvent);
if (window)
window->HandleEvent(*event);
return false;
}
if (window)
window->HandleEvent(*event);
return true;
}
void SDLPlatform::PreHandleEvents()
{
SDL_AddEventWatch(EventFilterCallback, &draggedWindow);
}
void SDLPlatform::PostHandleEvents()
{
SDL_RemoveEventWatch(watch, &draggedWindow);
// Handle window dragging release here
if (draggedWindow != nullptr)
{
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
// Send simulated mouse up event
SDL_Event buttonUpEvent { 0 };
buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
buttonUpEvent.button.down = false;
buttonUpEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
buttonUpEvent.button.clicks = 1;
buttonUpEvent.motion.x = mousePosition.X;
buttonUpEvent.motion.y = mousePosition.Y;
draggedWindow->HandleEvent(buttonUpEvent);
draggedWindow = nullptr;
}
}
bool SDLWindow::HandleEventInternal(SDL_Event& event)
{
switch (event.type)
{
case SDL_EVENT_WINDOW_DESTROYED:
{
#if USE_EDITOR
// Disable file dropping
if (_settings.AllowDragAndDrop)
{
const auto result = RevokeDragDrop((HWND)_handle);
if (result != S_OK)
LOG(Warning, "Window drag and drop service error: 0x{0:x}:{1}", result, 2);
}
#endif
break;
}
case SDL_EVENT_WINDOW_MAXIMIZED:
{
#if BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return;
}
if (!_settings.HasBorder && _settings.HasSizingFrame)
{
// Restore the window back to previous state
SDL_RestoreWindow(_window);
// Remove the resizable flags from borderless windows and maximize the window again
auto style = ::GetWindowLong((HWND)_handle, GWL_STYLE);
style &= ~STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
SDL_MaximizeWindow(_window);
// Re-enable the resizable borderless flags
style = ::GetWindowLong((HWND)_handle, GWL_STYLE) | STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
// The next SDL_EVENT_WINDOW_RESTORED and SDL_EVENT_WINDOW_MAXIMIZED events should be ignored
SkipMaximizeEventsCount = 2;
}
#endif
break;
}
case SDL_EVENT_WINDOW_RESTORED:
{
#if BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return true;
}
#endif
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
{
if (draggedWindow != nullptr && draggedWindow->_windowId != event.button.windowID)
{
// Send the button event to dragged window as well
Float2 mousePos = ClientToScreen({ event.button.x, event.button.y });
Float2 clientPos = draggedWindow->ScreenToClient(mousePos);
SDL_Event event2 = event;
event2.button.windowID = draggedWindow->_windowId;
event2.button.x = clientPos.X;
event2.button.y = clientPos.Y;
SDLInput::HandleEvent(draggedWindow, event2);
}
break;
}
default:
break;
}
return false;
}
bool SDLPlatform::UsesWindows()
{
return true;

View File

@@ -20,23 +20,13 @@
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_version.h>
#include <SDL3/SDL_locale.h>
#include <SDL3/SDL_timer.h>
#if PLATFORM_LINUX
#include "Engine/Engine/CommandLine.h"
#include "Engine/Platform/MessageBox.h"
#include <SDL3/SDL_messagebox.h>
#endif
#define DefaultDPI 96
Window* draggedWindow = nullptr;
#if PLATFORM_WINDOWS
extern Float2 draggedWindowStartPosition;
extern Float2 draggedWindowMousePosition;
#endif
uint32 SDLPlatform::DraggedWindowId = 0;
namespace
{
int32 SystemDpi = 96;
@@ -83,7 +73,7 @@ bool SDLPlatform::Init()
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
//if (InitPlatform())
//if (InitInternal())
// return true;
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
@@ -106,7 +96,7 @@ bool SDLPlatform::Init()
}
SDL_free(locales);
if (InitPlatform())
if (InitInternal())
return true;
if (UsesWindows() || UsesX11())
@@ -143,139 +133,11 @@ void SDLPlatform::LogInfo()
LOG(Info, "SDL video driver: {}", String(SDL_GetCurrentVideoDriver()));
}
bool SDLPlatform::CheckWindowDragging(Window* window, WindowHitCodes hit)
{
bool handled = false;
window->OnLeftButtonHit(hit, handled);
if (handled)
DraggedWindowId = window->_windowId;
return handled;
}
void SDLPlatform::Tick()
{
SDLInput::Update();
#if false
if (DraggedWindowId != 0)
{
Float2 mousePos;
auto buttons = SDL_GetGlobalMouseState(&mousePos.X, &mousePos.Y);
if (!(buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)))
{
Window* window = nullptr;
WindowsManager::WindowsLocker.Lock();
for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
{
if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
{
window = WindowsManager::Windows[i];
break;
}
}
WindowsManager::WindowsLocker.Unlock();
if (window != nullptr)
{
int top, left, bottom, right;
SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
Input::Mouse->OnMouseUp(mousePos, MouseButton::Left, window);
}
DraggedWindowId = 0;
}
else
{
#if PLATFORM_LINUX
String dockHintWindow("DockHint.Window");
Window* window = nullptr;
WindowsManager::WindowsLocker.Lock();
for (int32 i = 0; i < WindowsManager::Windows.Count(); i++)
{
if (WindowsManager::Windows[i]->_title.Compare(dockHintWindow) == 0)
//if (WindowsManager::Windows[i]->_windowId == DraggedWindowId)
{
window = WindowsManager::Windows[i];
break;
}
}
WindowsManager::WindowsLocker.Unlock();
if (window != nullptr)
{
int top, left, bottom, right;
SDL_GetWindowBordersSize(window->_window, &top, &left, &bottom, &right);
mousePos += Float2(static_cast<float>(left), static_cast<float>(-top));
Input::Mouse->OnMouseMove(mousePos, window);
}
#endif
}
}
#endif
#if PLATFORM_WINDOWS
auto watch = [](void* userdata, SDL_Event* event) -> bool
{
Window* draggedWindow = *(Window**)userdata;
if (draggedWindow == nullptr)
return true;
// When the window is being dragged on Windows, the internal message loop is blocking
// the SDL event queue. We need to handle all relevant events in this event watch callback
// to ensure dragging related functionality doesn't break due to engine not getting updated.
// This also happens to fix the engine freezing during the dragging operation.
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (event->type == SDL_EVENT_WINDOW_EXPOSED)
{
// The internal timer is sending exposed events every ~16ms
Engine::OnUpdate();//Scripting::Update(); // For docking updates
Engine::OnDraw();
return false;
}
else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (window)
{
bool result = false;
window->OnLeftButtonHit(WindowHitCodes::Caption, result);
//if (result)
// return false;
window->HandleEvent(*event);
}
return false;
}
else if (event->type == SDL_EVENT_WINDOW_MOVED)
{
Float2 start = draggedWindowStartPosition;
Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
Float2 offset = newPos - start;
Float2 mousePos = draggedWindowMousePosition;
SDL_Event mouseMovedEvent { 0 };
mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
mouseMovedEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
mouseMovedEvent.motion.x = mousePos.X;
mouseMovedEvent.motion.y = mousePos.Y;
if (window)
window->HandleEvent(mouseMovedEvent);
if (window)
window->HandleEvent(*event);
return false;
}
if (window)
window->HandleEvent(*event);
return true;
};
SDL_AddEventWatch(watch, &draggedWindow);
#endif
PreHandleEvents();
SDL_PumpEvents();
SDL_Event events[32];
@@ -288,34 +150,10 @@ void SDLPlatform::Tick()
else if (events[i].type >= SDL_EVENT_JOYSTICK_AXIS_MOTION && events[i].type <= SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
SDLInput::HandleEvent(nullptr, events[i]);
else
SDLPlatform::HandleEvent(events[i]);
HandleEvent(events[i]);
}
#if PLATFORM_WINDOWS
SDL_RemoveEventWatch(watch, &draggedWindow);
#endif
// Handle Windows and X11 window dragging release
if (draggedWindow != nullptr)
{
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
bool buttonReleased = (buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) == 0;
if (buttonReleased || UsesWindows())
{
// Send simulated mouse up event
SDL_Event buttonUpEvent { 0 };
buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
buttonUpEvent.button.down = false;
buttonUpEvent.motion.windowID = SDL_GetWindowID(draggedWindow->GetSDLWindow());
buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
buttonUpEvent.button.clicks = 1;
buttonUpEvent.motion.x = mousePosition.X;
buttonUpEvent.motion.y = mousePosition.Y;
draggedWindow->HandleEvent(buttonUpEvent);
draggedWindow = nullptr;
}
}
PostHandleEvents();
}
bool SDLPlatform::HandleEvent(SDL_Event& event)
@@ -428,162 +266,4 @@ Window* SDLPlatform::CreateWindow(const CreateWindowSettings& settings)
return New<SDLWindow>(settings);
}
#if PLATFORM_LINUX
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
{
StringAnsi textAnsi(text);
StringAnsi captionAnsi(caption);
SDL_MessageBoxData data;
SDL_MessageBoxButtonData dataButtons[3];
data.window = parent ? static_cast<SDLWindow*>(parent)->_window : nullptr;
data.title = captionAnsi.GetText();
data.message = textAnsi.GetText();
data.colorScheme = nullptr;
switch (icon)
{
case MessageBoxIcon::Error:
case MessageBoxIcon::Hand:
case MessageBoxIcon::Stop:
data.flags |= SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxIcon::Asterisk:
case MessageBoxIcon::Information:
case MessageBoxIcon::Question:
data.flags |= SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxIcon::Exclamation:
case MessageBoxIcon::Warning:
data.flags |= SDL_MESSAGEBOX_WARNING;
break;
default:
break;
}
switch (buttons)
{
case MessageBoxButtons::AbortRetryIgnore:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Abort,
"Abort"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Retry,
"Retry"
};
dataButtons[2] =
{
0,
(int)DialogResult::Ignore,
"Ignore"
};
data.numbuttons = 3;
break;
case MessageBoxButtons::OK:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::OK,
"OK"
};
data.numbuttons = 1;
break;
case MessageBoxButtons::OKCancel:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::OK,
"OK"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::RetryCancel:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Retry,
"Retry"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::YesNo:
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Yes,
"Yes"
};
dataButtons[1] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::No,
"No"
};
data.numbuttons = 2;
break;
case MessageBoxButtons::YesNoCancel:
{
dataButtons[0] =
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
(int)DialogResult::Yes,
"Yes"
};
dataButtons[1] =
{
0,
(int)DialogResult::No,
"No"
};
dataButtons[2] =
{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
(int)DialogResult::Cancel,
"Cancel"
};
data.numbuttons = 3;
break;
}
default:
break;
}
data.buttons = dataButtons;
int result = -1;
if (!SDL_ShowMessageBox(&data, &result))
{
#if PLATFORM_LINUX
// Fallback to native messagebox implementation in case some system fonts are missing
if (SDLPlatform::UsesX11())
{
LOG(Warning, "Failed to show SDL message box: {0}", String(SDL_GetError()));
return ShowFallback(parent, text, caption, buttons, icon);
}
#endif
LOG(Error, "Failed to show SDL message box: {0}", String(SDL_GetError()));
return DialogResult::Abort;
}
if (result < 0)
return DialogResult::None;
return (DialogResult)result;
}
#endif
#endif

View File

@@ -7,21 +7,18 @@
#include "Engine/Platform/Base/Enums.h"
#if PLATFORM_WINDOWS
#include "Engine/Platform/Windows/WindowsPlatform.h"
typedef struct tagMSG MSG;
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
union _XEvent;
#else
#endif
class SDLWindow;
union SDL_Event;
#if PLATFORM_WINDOWS
typedef struct tagMSG MSG;
#elif PLATFORM_LINUX
union _XEvent;
#endif
/// <summary>
/// The Windows platform implementation and application management utilities.
/// The SDL platform implementation and application management utilities.
/// </summary>
class FLAXENGINE_API SDLPlatform
#if PLATFORM_WINDOWS
@@ -38,22 +35,20 @@ class FLAXENGINE_API SDLPlatform
friend SDLWindow;
private:
static uint32 DraggedWindowId;
private:
static bool InitPlatform();
static bool InitInternal();
#if PLATFORM_LINUX
static bool InitPlatformX11(void* display);
static bool InitX11(void* display);
#endif
static bool HandleEvent(SDL_Event& event);
#if PLATFORM_WINDOWS
static bool __cdecl EventMessageHook(void* userdata, MSG* msg);
static bool EventMessageHook(void* userdata, MSG* msg);
#elif PLATFORM_LINUX
static bool __cdecl X11EventHook(void *userdata, _XEvent *xevent);
static bool X11EventHook(void* userdata, _XEvent* xevent);
#endif
static void PreHandleEvents();
static void PostHandleEvents();
public:
static bool CheckWindowDragging(Window* window, WindowHitCodes hit);
#if PLATFORM_LINUX
static void* GetXDisplay();
#endif

View File

@@ -37,14 +37,12 @@
#include <wayland/xdg-toplevel-drag-v1.h>
#include <wayland/xdg-shell.h>
extern Dictionary<wl_surface*, SDLWindow*> SurfaceToWindowMap;
extern SDLWindow* LastPointerWindow;
extern Int2 LastPointerPosition;
extern uint32 ImplicitGrabSerial;
extern xdg_toplevel_drag_manager_v1* DragManager;
extern wl_seat* WaylandSeat;
extern wl_data_device_manager* WaylandDataDeviceManager;
extern xdg_wm_base* WaylandXdgWmBase;
extern bool waylandDraggingActive;
extern bool waylandDraggingWindow;
extern StringView waylandDraggingData;
@@ -74,43 +72,6 @@ bool IsPopupWindow(WindowType type)
return type == WindowType::Popup || type == WindowType::Tooltip;
}
class SDLDropFilesData : public IGuiData
{
public:
Array<String> Files;
Type GetType() const override
{
return Type::Files;
}
String GetAsText() const override
{
return String::Empty;
}
void GetAsFiles(Array<String>* files) const override
{
files->Add(Files);
}
};
class SDLDropTextData : public IGuiData
{
public:
StringView Text;
Type GetType() const override
{
return Type::Text;
}
String GetAsText() const override
{
return String(Text);
}
void GetAsFiles(Array<String>* files) const override
{
}
};
SDLWindow::SDLWindow(const CreateWindowSettings& settings)
: WindowBase(settings)
, _handle(nullptr)
@@ -152,8 +113,8 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
flags |= SDL_WINDOW_TRANSPARENT;
// Disable parenting of child windows as those are always on top of the parent window and never show up in taskbar
//if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
// _settings.Parent = nullptr;
if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
_settings.Parent = nullptr;
// The window position needs to be relative to the parent window
Int2 relativePosition(Math::TruncToInt(settings.Position.X), Math::TruncToInt(settings.Position.Y));
@@ -212,10 +173,6 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
if (xdndAware != 0)
X11::XChangeProperty(xDisplay, (X11::Window)_handle, xdndAware, (X11::Atom)4, 32, PropModeReplace, (unsigned char*)&xdndVersion, 1);
}
else
{
// TODO: Wayland
}
#endif
}
#endif
@@ -225,7 +182,7 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
#if PLATFORM_LINUX
// Initialize using the shared Display instance from SDL
if (SDLPlatform::UsesX11() && SDLPlatform::GetXDisplay() == nullptr)
SDLPlatform::InitPlatformX11(GetX11Display());
SDLPlatform::InitX11(GetX11Display());
#endif
}
@@ -287,10 +244,7 @@ SDLWindow::~SDLWindow()
if (_window == nullptr)
return;
#if PLATFORM_LINUX
SurfaceToWindowMap.RemoveValue(this);
#endif
SDL_StopTextInput(_window);
SDL_DestroyWindow(_window);
@@ -391,6 +345,10 @@ void SDLWindow::HandleEvent(SDL_Event& event)
if (_isClosing)
return;
// Platform specific event handling
if (HandleEventInternal(event))
return;
switch (event.type)
{
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
@@ -400,16 +358,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
}
case SDL_EVENT_WINDOW_DESTROYED:
{
#if USE_EDITOR && PLATFORM_WINDOWS
// Disable file dropping
if (_settings.AllowDragAndDrop)
{
const auto result = RevokeDragDrop((HWND)_handle);
if (result != S_OK)
LOG(Warning, "Window drag and drop service error: 0x{0:x}:{1}", result, 2);
}
#endif
// Quit
#if PLATFORM_WINDOWS
PostQuitMessage(0);
@@ -438,22 +386,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
case SDL_EVENT_WINDOW_MOVED:
{
_cachedClientRectangle.Location = Float2(static_cast<float>(event.window.data1), static_cast<float>(event.window.data2));
#if PLATFORM_LINUX
if (SDLPlatform::UsesX11())
{
// X11 doesn't report any mouse events when mouse is over the caption area, send a simulated event instead...
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
if ((buttons & SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) != 0 && draggedWindow == nullptr)
{
// TODO: verify mouse position, window focus
bool result = false;
OnLeftButtonHit(WindowHitCodes::Caption, result);
if (result)
draggedWindow = this;
}
}
#endif
return;
}
case SDL_EVENT_WINDOW_HIT_TEST:
@@ -471,46 +403,11 @@ void SDLWindow::HandleEvent(SDL_Event& event)
_minimized = false;
_maximized = true;
#if PLATFORM_WINDOWS && BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return;
}
if (!_settings.HasBorder && _settings.HasSizingFrame)
{
// Restore the window back to previous state
SDL_RestoreWindow(_window);
// Remove the resizable flags from borderless windows and maximize the window again
auto style = ::GetWindowLong((HWND)_handle, GWL_STYLE);
style &= ~STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
SDL_MaximizeWindow(_window);
// Re-enable the resizable borderless flags
style = ::GetWindowLong((HWND)_handle, GWL_STYLE) | STYLE_RESIZABLE;
::SetWindowLong((HWND)_handle, GWL_STYLE, style);
// The next SDL_EVENT_WINDOW_RESTORED and SDL_EVENT_WINDOW_MAXIMIZED events should be ignored
SkipMaximizeEventsCount = 2;
}
#endif
CheckForWindowResize();
return;
}
case SDL_EVENT_WINDOW_RESTORED:
{
#if BORDERLESS_MAXIMIZE_WORKAROUND == 2
if (SkipMaximizeEventsCount > 0)
{
SkipMaximizeEventsCount--;
return;
}
#endif
if (_maximized)
{
_maximized = false;
@@ -574,173 +471,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
}
return;
}
#if PLATFORM_LINUX
case SDL_EVENT_CLIPBOARD_UPDATE:
{
LOG(Info, "SDL_EVENT_CLIPBOARD_UPDATE");
return;
}
case SDL_EVENT_DROP_BEGIN:
case SDL_EVENT_DROP_POSITION:
case SDL_EVENT_DROP_FILE:
case SDL_EVENT_DROP_TEXT:
case SDL_EVENT_DROP_COMPLETE:
{
if (SDLPlatform::UsesWayland())
{
static Float2 dragStartPosition = Float2::Zero;
auto dpiScale = GetDpiScale();
//const Float2 mousePos = ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
const Float2 mousePos = dragStartPosition + Float2(event.drop.x * dpiScale, event.drop.y * dpiScale);
DragDropEffect effect = DragDropEffect::None;
String text(event.drop.data);
SDLDropTextData dropData;
dropData.Text = text;
if (event.type == SDL_EVENT_DROP_BEGIN || event.type == SDL_EVENT_DROP_POSITION)
{
// We don't have the drag data during these events...
dropData.Text = waylandDraggingData;
}
if (event.type == SDL_EVENT_DROP_BEGIN)
{
dragStartPosition = waylandDraggingWindow ? GetPosition() : Float2::Zero;//Platform::GetMousePosition();
LOG(Info, "SDL_EVENT_DROP_BEGIN: {}, mousepos: {}", dragStartPosition, mousePos);
OnDragEnter(&dropData, mousePos, effect);
}
else if (event.type == SDL_EVENT_DROP_POSITION)
{
LOG(Info, "SDL_EVENT_DROP_POSITION: {}", mousePos);
Input::Mouse->OnMouseMove(mousePos, this);
OnDragOver(&dropData, mousePos, effect);
}
else if (event.type == SDL_EVENT_DROP_FILE)
OnDragDrop(&dropData, mousePos, effect);
else if (event.type == SDL_EVENT_DROP_TEXT)
OnDragDrop(&dropData, mousePos, effect);
else if (event.type == SDL_EVENT_DROP_COMPLETE)
OnDragLeave();
/*Focus();
Float2 mousePosition;
SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
mousePosition = ScreenToClient(mousePosition);
DragDropEffect effect;
SDLDropTextData dropData;
OnDragEnter(&dropData, mousePosition, effect);
OnDragOver(&dropData, mousePosition, effect);*/
}
break;
}
/*case SDL_EVENT_DROP_POSITION:
{
auto dpiScale = GetDpiScale();
//const Float2 mousePos = ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
const Float2 mousePos(event.drop.x * dpiScale, event.drop.y * dpiScale);
DragDropEffect effect = DragDropEffect::None;
auto daata = event.drop.data;
SDLDropTextData dropData;
OnDragOver(&dropData, mousePos, effect);
break;
}
case SDL_EVENT_DROP_FILE:
{
LOG(Info, "SDL_EVENT_DROP_FILE");
auto dpiScale = GetDpiScale();
const Float2 mousePos = ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
DragDropEffect effect = DragDropEffect::None;
auto daata = event.drop.data;
SDLDropTextData dropData;
OnDragDrop(&dropData, mousePos, effect);
return;
}
case SDL_EVENT_DROP_TEXT:
{
auto dpiScale = GetDpiScale();
const Float2 mousePos = ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
DragDropEffect effect = DragDropEffect::None;
auto daata = event.drop.data;
auto str = String(event.drop.data);
LOG(Info, "SDL_EVENT_DROP_TEXT: {}", str);
SDLDropTextData dropData;
OnDragDrop(&dropData, mousePos, effect);
return;
}
case SDL_EVENT_DROP_COMPLETE:
{
LOG(Info, "SDL_EVENT_DROP_COMPLETE");
auto dpiScale = GetDpiScale();
const Float2 mousePos = ClientToScreen({ event.drop.x * dpiScale, event.drop.y * dpiScale});
DragDropEffect effect = DragDropEffect::None;
auto daata = event.drop.data;
OnDragLeave();
if (SDLPlatform::UsesWayland())
{
//_dragOver = false;
}
return;
}*/
#endif
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{
#if !PLATFORM_WINDOWS
OnDragLeave(); // Check for release of mouse button too?
#endif
break;
}
//#if PLATFORM_LINUX
case SDL_EVENT_MOUSE_BUTTON_DOWN:
{
LOG(Info, "SDL_EVENT_MOUSE_BUTTON_DOWN");
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
{
#if PLATFORM_LINUX
if (SDLPlatform::UsesWayland() && waylandDraggingActive)
{
LOG(Info, "SDL_EVENT_MOUSE_BUTTON_UP, dragging");
// We are dragging a window, keep the button held down
return;
}
else
#endif
{
LOG(Info, "SDL_EVENT_MOUSE_BUTTON_UP: {}", GetTitle());
#if PLATFORM_WINDOWS
if (draggedWindow != nullptr && draggedWindow->_windowId != event.button.windowID)
{
// Send the button event to dragged window as well
Float2 mousePos = ClientToScreen({ event.button.x, event.button.y });
Float2 clientPos = draggedWindow->ScreenToClient(mousePos);
SDL_Event event2 = event;
event2.button.windowID = draggedWindow->_windowId;
event2.button.x = clientPos.X;
event2.button.y = clientPos.Y;
SDLInput::HandleEvent(draggedWindow, event2);
}
#endif
}
break;
}
//#endif
default:
break;
}
@@ -1266,7 +996,6 @@ void SDLWindow::UpdateCursor()
DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
// TODO: this needs to be non-blocking in all platforms
LOG(Info, "StartDragging {}", offset);
Float2 dragOffset = offset;
if (_settings.HasBorder)
@@ -1289,38 +1018,6 @@ DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offse
#endif
{
Show();
//draggingActive = true;
/*auto watch = [](void* userdata, SDL_Event* event) -> bool
{
if (event->window.type == SDL_EVENT_WINDOW_EXPOSED)
{
LOG(Info, "exposedo");
}
else
LOG(Info, "eventy");*/
/*SDLPlatform::Tick();
Engine::OnUpdate();//Scripting::Update(); // For docking updates
Engine::OnDraw();*//*
return true;
};
SDL_AddEventWatch(watch, nullptr);*/
/*while (draggingActive)
{
SDLPlatform::Tick();
Engine::OnUpdate();//Scripting::Update(); // For docking updates
Engine::OnDraw();
Platform::Sleep(1);
}*/
//SDL_RemoveEventWatch(watch, nullptr);
// The mouse up event was ignored earlier, release the button now
//Input::Mouse->OnMouseUp(Platform::GetMousePosition(), MouseButton::Left, this);
}
return DragDropEffect::None;
}

View File

@@ -57,6 +57,7 @@ private:
static SDLWindow* GetWindowFromEvent(const SDL_Event& event);
static SDLWindow* GetWindowWithSDLWindow(SDL_Window* window);
void HandleEvent(SDL_Event& event);
bool HandleEventInternal(SDL_Event& event);
void CheckForWindowResize();
void UpdateCursor();